cs.CVOct 4, 2026

F2^2 SLAM: Turning Feed-Forward Geometry into Persistent Factors for SLAM

Authors: Zhisong Xu, Fan Zhu, Jiawei Qian, Ziyu Chen, Zhenjun Zhao, Javier Civera

Organizations: The University of Tokyo · Tohoku University · University of Science and Technology of China · University of Zaragoza

Abstract

Feed-forward 3D models provide strong multi-view geometric priors, while on- line simultaneous localization and mapping (SLAM) relies mainly on local mea- surements and can accumulate drift over long sequences. Existing attempts to combine the two typically treat feed-forward predictions as an external geomet- ric state that is aligned or fused with the online estimate after the fact, which keeps broader multi-view evidence outside the optimizer that refines the SLAM state. We present F2SLAM, which instead converts feed-forward geometry di- rectly into optimization-native target-weight measurements attached to a persis- tent dense factor graph. A high-frequency stream maintains local tracking con- straints and graph connectivity, while a low-frequency stream uses wider multi- view context to selectively refresh existing measurements after a state-consistency check. Both streams constrain the same poses, inverse depths, and optional cam- era intrinsics through a single dense bundle adjustment. Experiments on multiple benchmarks demonstrate consistently strong trajectory estimation and improved dense reconstruction in both calibrated and uncalibrated settings. Notably, the uncalibrated configuration reduces the average ATE RMSE from 0.030 m for the strongest feed-forward baseline to 0.002 m on the Replica dataset.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 3, 2026cs.CV

UniSim-SLAM: Feed-Forward SLAM with Unified Sim(3) Optimization

Recent geometric foundation models enable feed-forward inference for SLAM, but their predictions are strongly dependent on the input view set, which leads to geometric inconsistencies and trajectory drift when results are chained over long sequences. Online deployment further exposes a trade-off between the low latency of two-view tracking and the constraint richness of multi-view inference. We introduce UniSim-SLAM, an integrated system that runs lightweight two-view keyframe tracking in the frontend and performs periodic multi-view submap refinement in the backend. To combine predictions defined in heterogeneous local coordinates with inconsistent scales, we formulate a unified multi-level factor graph on Sim(3)Sim(3) that jointly optimizes global keyframe poses and submap poses. The graph integrates temporal view-to-view odometry edges, view-to-submap bridge edges with depth-statistics scale anchoring, and submap-to-submap tie and scale constraints to enforce consistent similarity relations across submaps. Experiments on TUM RGB-D and 7-Scenes show that UniSim-SLAM achieves state-of-the-art accuracy in the uncalibrated setting, reducing trajectory error by 38.5%38.5\% on TUM RGB-D and 45.9%45.9\% on 7-Scenes compared to prior best results. Project page: https://vision3d-lab.github.io/unisim-slam/
May 29, 2026cs.RO

ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM

Recent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we propose a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). Code and dataset: https://github.com/ori-drs/ScaRF-SLAM
Jul 13, 2026cs.RO

GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors

SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.