cs.CVOct 6, 2026

4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction

Authors: Shiqi Li, Sean Cho, Yijie Li, Fengzhi Guo, Bowen Wen, Cheng Zhang

Organizations: Texas A&M University · NVIDIA

Abstract

Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 14, 2026cs.CV

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object templates and physical markers. While recent methods have demonstrated promising results in reconstructing 4D hand-object interaction from videos, they are highly sensitive to initial estimates of hand and object poses. Yet, estimating these poses from images is challenging, in particular under severe occlusion which is inherent in hand-object interaction scenarios. We propose a novel system for the robust and accurate reconstruction of hands and objects from synchronized and calibrated multi-view videos without requiring any templates or markers. Our system consists of two main components with key innovations: (1) a multi-view feed-forward transformer model that aggregates cross-view geometry and temporal cues to provide a reliable, metric-consistent initialization for both poses and dense object geometry, and (2) a hand-object physics-aware Gaussian-based optimization framework to refine the initial estimates, integrating tetrahedral constraints, collision refinement, and appearance decomposition to produce physically plausible and visually accurate reconstruction. Validated on public benchmarks and an extensive internal dataset, our pipeline achieves highly robust, artifact-free reconstruction, providing an efficient foundation for automated 4D asset generation. Our project page are available at https://zyshen021.github.io/HOSTPG/.
Jul 13, 2026cs.CV

HandFlow: Fully Generative 4D Hand Recovery with Flow Matching

Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions. Temporal models improve consistency by aggregating information across frames, but they are typically deterministic regressors, making them vulnerable to ambiguous observations caused by occlusion and motion blur. Generative modeling offers a natural alternative by learning a prior over plausible hand motion sequences, enabling coherent hand-state recovery when visual evidence is incomplete or unreliable. Motivated by this observation, we present HandFlow, a fully generative flow-matching framework for temporally coherent 3D hand pose and shape estimation from monocular video. Given visual and skeletal observations, HandFlow denoises an entire temporal window of MANO parameters through a single ODE integration. To support this, we use a Flux-style dual-stream transformer that attends across the full sequence to capture long-range dependencies without autoregressive decoding, and a confidence-aware continuous masking mechanism that blends observed features with learnable mask tokens to handle noisy or missing observations. Experiments on DexYCB and HOT3D show that HandFlow achieves state-of-the-art performance, with particularly large gains in world-space accuracy and temporal smoothness. It reduces world-space pose error by over 30% compared with the strongest baseline and achieves the lowest acceleration error among all evaluated methods, while remaining competitive in per-frame pose accuracy. Moreover, on a single GPU HandFlow reconstructs a 150-frame sequence at 47 fps, about 12x faster than the fastest prior video-based method, with reconstruction itself accounting for only a small fraction of the end-to-end latency.
May 20, 2026cs.CV

CHOIR: Contact-aware 4D Hand-Object Interaction Reconstruction

We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable mining of real interactions and, beyond reconstruction, support scene-aware synthesis and planning. However, reconstructing hand-object interaction (HOI) from challenging monocular videos remains difficult: methods often assume known objects or curated scenes, and separately estimated hands and objects easily become misaligned under clutter, occlusion, and unseen object geometries. Targeting this setting, we present CHOIR, a Contact-aware HOI Reconstruction framework for a monocular camera, using contact as an explicit coupling signal between hands and objects. CHOIR first initializes a coarse, contact-agnostic 4D HOI sequence from open-world visual priors. It then introduces a generative HOI spatial rectification module to predict ray-depth corrections and rectify hand-object relative placement, then derive initial per-frame contact correspondences on the rectified geometry. Last, a contact-aware joint optimization with dynamically updated contact constraints enforces geometric, temporal, and contact consistency. Experiments on controlled and challenging videos show that CHOIR improves object reconstruction, physical plausibility, and temporal consistency over state-of-the-art methods.