cs.LGOct 8, 2026

CausalDreamer: Learning Predictive World Models with Latent Disentanglement

Authors: Prince Jha, Nils Lukas, Kun Zhang, Salem Lahlou

Organizations: Mohamed bin Zayed University of Artificial Intelligence (MBZUAI) · Carnegie Mellon University

Abstract

World models for control must capture which aspects of the environment respond to the agent's actions and which are relevant to reward. Generative world models such as Dreamer 4 consist of a video tokenizer, which encodes each frame into a latent, and a dynamics model, which is pretrained to predict future latents from past latents and actions. Yet the tokenizer is trained with a reconstruction objective, without action or reward supervision, so its latent provides no explicit mechanism to separate controllable, uncontrollable, reward-relevant, and reward-irrelevant information. We propose \textit{CausalDreamer}, which keeps the tokenizer frozen and re-encodes its latent into a factored representation of four groups along two axes: controllability, where only the two controllable groups receive the action, and reward relevance, learned by predicting the reward from the two reward-relevant groups. The pretrained dynamics model is then fine-tuned to predict the factored representation. We evaluate \textit{CausalDreamer} and the pretrained world model it starts from with model-predictive planning on 20 MMBench2 tasks: 10 clean tasks seen during training and 10 unseen tasks, of which 6 are manipulated variants of clean tasks with a changed background, object, or maze layout, and 4 are new environments. We normalize returns so that a policy taking uniformly random actions scores 0 and an expert scores 1. \textit{CausalDreamer} achieves a 14% higher normalized score than the pretrained world model on the clean tasks (0.199 vs.\ 0.175) and a 25% higher score on the manipulated variants (0.307 vs.\ 0.246), while neither model scores meaningfully above the random policy in the new environments. Additionally, our analysis shows that the factored representation separates reward-irrelevant changes, such as a changed background, from its reward-relevant groups.

Figures & tables

Explore similar work

Jun 1, 2026cs.LG

IMWM: Intuition Models Complement World Models for Latent Planning

Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Jul 21, 2026cs.AI

DWM: Separating World Effects from Actions in Latent World Models

Latent world models underpin much of modern model-based control, yet current action-conditioned formulations supervise the next-latent transition with a single, undifferentiated target, forcing a monolithic learning signal to absorb every source of state change. In real world, however, transitions arise from two heterogeneous sources: an action-driven component induced by the agent, and an action-invariant world effect -- the change that would still occur under a null action, dictated by the environment's intrinsic dynamics (e.g., gravity-driven sliding, inertia, contact rebound, and persistent drift). Fusing them into a single target entangles the two inside the latent transition, prevents the model from attributing observed changes to their underlying causes, and undermines the transferability of the learned dynamics. We introduce DWM (Decomposed World Model), a supervision-level framework that operationalizes this decomposition. DWM augments the predictor of a latent world model with an auxiliary world head, regularized by a normalized world-contrastive objective to be action-invariant, while the original pred head is coupled to it via an orthogonality constraint; together, the two signals induce an explicit additive decomposition of the predicted transition into an action-invariant and a complementary action-driven component, without altering the underlying architecture or inference pipeline. To evaluate DWM under persistent world effects, we construct W-variants of three standard control benchmarks -- PushT-W, Reacher-W, and TwoRoom-W -- each instantiating a distinct action-invariant dynamic. DWM matches strong baselines on the flat counterparts and delivers a mean absolute improvement of 13.1% in CEM planning success across the W-variants.
Sep 29, 2026cs.LG

Abductive World Modeling via Causal Representation Learning

The central challenge of world modeling is to learn representations that capture how the world evolves. However, existing world models predominantly represent future states without explicitly capturing the latent causes underlying their evolution, limiting their ability to reason about why and how the world changes. To address this limitation, we propose Abductive World Modeling (AWM), a framework that learns structured causal representations by abductively inferring latent causes from predicted futures. Specifically, we realize AWM through the Hierarchical Abductive State Pyramid (HASP), which organizes the inferred world state into three complementary components - Entity, Dynamic, and Relation - capturing what exists, how it changes, and how entities interact, respectively. By jointly reasoning over the current observation and its predicted future, HASP abductively infers these latent factors and integrates them into a structured state representation for downstream reasoning. To the best of our knowledge, AWM is the first framework to introduce abductive state inference into latent-space world modeling for learning structured representations of world dynamics. Experiments across physical prediction, causal reasoning, and action understanding demonstrate the effectiveness of our approach. Compared with V-JEPA, a state-of-the-art latent-space world model, AWM improves physical prediction AUROC by 10.7%, causal reasoning accuracy by 16.8%, and action Top-1 accuracy by 68.0%.