cs.CVOct 8, 2026

LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views

Authors: Qizhou Huo, Xuan Sun, Yongfei Guo, Zhipeng Wang, Yuanhao Gong

Organizations: Changchun Institute of Optics, Fine Mechanics and Physics, Chinese Academy of Sciences · University of Chinese Academy of Sciences, Beijing, China · Chinese Academy of Sciences, Beijing, China

Abstract

Interactive scene exploration requires frequent view updates, although small camera motions preserve much of the visible content. Conventional 3D Gaussian Splatting nevertheless renders each target view, leaving this image overlap unexploited. Reusing rendered images offers an alternative. Geometric warping alone cannot recover newly exposed content and remains sensitive to depth errors. We propose a per-scene framework that replaces repeated scene rendering for nearby views with relative-pose-guided RGB-D image reuse. Geometric warping uses depth and relative pose to transport source content, while a lightweight multiscale network predicts RGB residuals to correct artifacts and infer missing appearance. Cached source features further reduce repeated computation. On GS-render, residual refinement improves PSNR by 0.72~dB over pure warping; evaluations on captured and rendered scenes demonstrate low query latency. This separation of scene rendering from local view updates supports responsive scene exploration, with potential applications in augmented and virtual reality.

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