Organizations: Department of Mechanical Engineering, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong · College of Information Science and Technology, Eastern Institute of Technology, Ningbo, China · School of Computer Science and Technology, University of Science and Technology of China, Hefei, China · Department of Mechanical Engineering, National University of Singapore, Singapore · Department of Aeronautical and Aviation Engineering, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong
Learning-based methods have demonstrated strong performance in mapless robot navigation. However, a learned policy remains restricted to the embodiment on which it was trained. Many cross-embodiment navigation methods require time-consuming online training and can still underperform target-specific policies. In fact, demonstrations collected on a source embodiment already contain navigation experience that is potentially reusable for deriving a policy for each target embodiment, but the embodiment mismatch prevents these demonstrations from directly serving as valid supervision for the target. In this article, we present CeDR-Nav, a cross-embodiment demonstration recasting framework that trains a dedicated navigation policy for each target embodiment from existing source demonstrations without online data collection. Geometry-consistent scaling with per-demonstration validity assessment converts the source demonstrations into target training data, and a target-specific Gaussian mixture policy generates feasible avoidance maneuvers for each target embodiment. Extensive quantitative simulations and real-world deployments across multiple robot platforms demonstrate the effectiveness of CeDR-Nav, with an average success-rate gain of 13.8 percentage points over DRL-DCLP in cross-embodiment simulations and target-specific policy training completed within seconds.
Figures & tables
Fig. 1 : Overview of the CeDR-Nav framework.
Fig. 2 : Validity assessment of a recast demonstration.
Fig. 3 : Simulation scenarios used in the experiments.
L1=L2 (m)
W1=W2 (m)
SEnv1
SEnv2
Map size
Ours
DRL-DCLP
Map size
Ours
DRL-DCLP
SR
CR
TO
SR
CR
TO
SR
CR
TO
SR
CR
TO
0.300
0.300
15×15m2
94%
0%
6%
93%
0%
7%
10×10m2
100%
0%
0%
85%
1%
14%
0.600
0.300
24×24m2
93%
1%
6%
87%
0%
13%
16×16m2
95%
0%
5%
74%
0%
26%
0.600
0.450
27×27m2
91%
0%
9%
87%
0%
13%
18×18m2
95%
1%
4%
68%
0%
32%
0.700
0.300
27×27m2
96%
0%
4%
91%
0%
9%
18×18m2
100%
0%
0%
71%
0%
29%
TABLE I: Cross-embodiment navigation performance in simulation. SR, CR, and TO denote success rate, collision rate, and timeout rate, respectively. Results are averaged across three training seeds, each evaluated on 100 tasks per scenario.
Method
SR ↑
CR ↓
TO ↓
Metric ↑
DWA [ 28 ]
53.00%
6.00%
41.00%
0.2650
E-Band [ 29 ]
55.00%
12.67%
32.33%
0.2750
E2E [ 27 ]
50.67%
49.00%
0.33%
0.2533
DRL-DCLP [ 7 ]
84.00%
6.67%
9.33%
0.4200
CeDR-Nav (Ours)
86.33%
3.00%
10.67%
0.4313
TABLE II: Navigation performance of different methods on the BARN benchmark.
Fig. 4 : Trajectory comparison in a representative BARN environment.
Fig. 5 : Wall-clock training time comparison between CeDR-Nav and DRL-DCLP across different GPU configurations.
(L1+L2)×(W1+W2) (m)
w/o recasting
Fixed λref
Fixed λ=1.5
Plain MLP
Deploy- Scaling
CeDR-Nav
0.6×0.6
58.00
93.33
96.00
93.33
91.67
100.00
1.2×0.6
61.00
90.33
97.00
94.33
87.33
95.00
1.2×0.9
29.00
81.33
96.00
93.67
52.67
95.00
1.4×0.6
61.33
86.67
96.00
94.67
70.00
100.00
1.4×0.9
30.00
69.33
96.00
94.33
43.67
94.00
Average
47.87
84.20
96.20
94.07
69.07
96.80
TABLE III: Ablation studies and comparison with deployment-time scaling in SEnv2.
Fig. 6 : Trajectories of the tested robot configurations in the real-world experiments. The dimensions of the tested configurations are listed in Table IV . (a)–(d) TB2-C1 through TB2-C4 with CeDR-Nav. (e)–(h) TB2-C1 through TB2-C4 with DRL-DCLP under the same obstacle layouts. (i)–(k) Go2-C1 and Go2-C2 with CeDR-Nav, where (k) shows Go2-C2 during the dynamic test. (l) K1 with CeDR-Nav. The experimental videos can be found in the supplementary material.
L1 (m)
L2 (m)
W1 (m)
W2 (m)
Sensor Pos. (m)
TB2-C1
0.200
0.200
0.700
0.300
0
TB2-C2
0.275
0.175
0.350
0.350
0
TB2-C3
0.300
0.700
0.200
0.200
0
TB2-C4
0.700
0.300
0.200
0.200
0
Go2-C1
0.350
0.350
0.155
0.155
0.187
Go2-C2
0.350
0.350
0.260
0.260
0.187
TABLE IV : Dimensions of the Tested Robot Configurations.
Config
Method
G1
G2
Path (m)
TB2-C1
CeDR-Nav
10/0/0
10/0/0
3.56±0.11
DRL-DCLP
10/0/0
0/9/1
5.04±2.56
TB2-C2
CeDR-Nav
10/0/0
10/0/0
5.38±0.46
DRL-DCLP
0/10/0
—
1.99±0.15
TB2-C3
CeDR-Nav
10/0/0
10/0/0
3.94±0.55
DRL-DCLP
10/0/0
0/10/0
3.96±0.13
TABLE V: TurtleBot2 results. G1/G2: success/collision/timeout counts per 10 trials. Path: length to termination, including failures (mean ± SD). “—”: G2 not entered after G1 failure.
Config
S/C/TO
Path (m)
Time (s)
Go2-C1
10/0/0
3.92 ± 0.69
16.19 ± 4.34
Go2-C2
10/0/0
5.48 ± 0.14
15.31 ± 1.29
Go2-C2 (Dyn)
10/0/0
5.62 ± 0.14
15.28 ± 1.10
K1
10/0/0
5.10 ± 0.32
14.39 ± 1.31
TABLE VI : CeDR-Nav results on Go2 and K1. S/C/TO are counts per 10 trials; path and time are mean ± SD. Dyn denotes trials with a pedestrian entering the path.
Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.
Jialu Zhang, Yong Du, Xianda Guo +6
Zhejiang University · Hangzhou, Zhejiang, China · Wuhan University +4
Scalable robot imitation learning relies on large-scale heterogeneous data from diverse robots or body-free data, making Cartesian end-effector actions a key interface for embodiment-agnostic policy learning. However, end-effector-only abstraction leaves Cartesian policies unaware of the deployed robot body, making them brittle under robot-specific constraints such as whole-body collision avoidance. To overcome this limitation, we present EmbodiSteer, a training-free framework that steers embodiment-agnostic visuomotor policies toward zero-shot, embodiment-aware deployment. EmbodiSteer keeps policy learning in Cartesian space while efficiently lifting inference-time diffusion sampling into the target robot's joint space via forward kinematics and Jacobian-based updates. With whole-body collision-aware guidance over joint trajectories after each denoising step, the arm can be steered away from collisions while preserving learned end-effector behavior. Across 9 simulated robots, EmbodiSteer reduces collision rate by 46.1 percentage points and increases task success by 28.5 percentage points over Cartesian-only execution; on two physical robots in highly constrained scenarios, the respective improvements are 90.0 and 36.7 percentage points. Our project page is at https://frankwang67.github.io/EmbodiSteer-Page.
Shihefeng Wang, Kangchen Lv, Mingrui Yu +1
Department of Automation, Tsinghua University · Beijing Key Laboratory of Embodied Intelligence Systems · Institute for Embodied Intelligence and Robotics, Tsinghua University
Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.
Haruki Abe, Takayuki Osa, Yusuke Mukuta +1
The University of Tokyo, Tokyo, Japan · RIKEN Center for Advanced Intelligence Project, Tokyo, Japan