Training-Free Multi-Agent Cooperative Embodied Search from Uncertain Vision-Language Priors
Authors: Fan Pu, Keshu Wu, Jiwan Jiang, Shiyu Shen, Zhiwen Fan, Zhengzhong Tu, Jiachen Li, Yang Zhou
Organizations: Department of Civil and Environmental Engineering, Texas A&M University, TX 77843. · Department of Civil and Environmental Engineering, University of Illinois at Urbana-Champaign, IL 61801. · Department of Electrical and Computer Engineering, Texas A&M University, TX 77843. · Department of Computer Science and Engineering, Texas A&M University, TX 77843. · School of Industrial and Systems Engineering and the School of Mechanical Engineering, Georgia Institute of Technology, GA 30332.
Real-world Vision-Language Navigation (VLN) requires agents to act under partial observability, where map structure, semantic cues, and target locations may be incomplete or incorrectly inferred by foundation models. This paper presents a lightweight, training-free, and uncertainty-aware framework for cooperative multi-agent multi-target search in mapless environments. Instead of learning an end-to-end navigation policy, the framework separates high-level semantic reasoning from low-level execution through a scalable graph-optimization backbone. Multimodal Large Language Models (MLLMs) serve only as hypothesis generators, proposing semantic zones, target-location cues, and possible navigable connections. These outputs are treated as uncertain priors and further refined using online observations and graph-context evidence. Cooperative navigation is then formulated as a rolling-horizon multi-agent mixed-integer linear program with a lexicographic objective that first maximizes target-directed reward and then reduces travel distance, uncertain-edge use, and repeated visits. Experiments derived from 100 Matterport3D test cases show that the proposed framework improves target coverage and search efficiency over representative baseline methods, while shared information and joint planning enable more balanced workloads across agents. By operating on an abstract graph without relying on embodiment-specific policy parameters, the framework scales across varying numbers of agents and targets, generalizes to unseen environments, and accommodates different perception modules and low-level controllers without task-specific retraining.
Figures & tables
Fig. 1: Overall architecture of the proposed framework.
Fig. 2: Panoramic observation at an agent’s current viewpoint. The red numbers denote the IDs of neighboring viewpoints returned by the navigation system and constitute the agent’s feasible one-hop action space.
Method
Progress
Team-PPL
F1
PWGS
Total
Makespan
Oracle
1.000
1.000
1.000
–
-
GPT-Medium
0.271
0.172
0.172
0.332
0.601
Qwen-Thinking
0.275
0.146
0.146
0.330
0.590
Qwen-Instant
0.271
0.142
0.142
0.388
0.568
Gemma-Instant
0.217
0.164
0.164
0.310
0.580
TABLE I: Performance on the single-agent test cases (* indicates the benchmark method).
Method
Progress
Team-PPL
F1
PWGS
Total
Makespan
Oracle
1.000
1.000
1.000
–
-
GPT-Medium
0.500
0.129
0.267
0.449
0.697
Qwen-Thinking
0.465
0.133
0.290
0.431
0.629
Qwen-Instant
0.474
0.105
0.244
0.379
0.596
Gemma-Instant
0.467
0.102
0.233
0.401
0.636
TABLE II: Performance on the multi-agent test cases (* indicates benchmark methods).
Fig. 3: Relative improvement of Gemma-Instant from Dec-Graph.
Fig. 4: Illustrative GPT-Medium episode. Darker target symbols indicate higher estimated detectability; the floor plan is shown only for visualization and is unavailable to the agents.
Fig. 5: Final routes for the Oracle, GPT-Medium, VLFM-G, and Dec-Graph. The tables report each agent’s viewpoint sequence and travel distance.
Object-goal navigation has traditionally been limited to ground robots with closed-set object vocabularies. Existing multi-agent approaches depend on precomputed probabilistic graphs tied to fixed category sets, precluding generalization to novel goals at test time. We present GoalVLM, a cooperative multi-agent framework for zero-shot, open-vocabulary object navigation. GoalVLM integrates a Vision-Language Model (VLM) directly into the decision loop, SAM3 for text-prompted detection and segmentation, and SpaceOM for spatial reasoning, enabling agents to interpret free-form language goals and score frontiers via zero-shot semantic priors without retraining. Each agent builds a BEV semantic map from depth-projected voxel splatting, while a Goal Projector back-projects detections through calibrated depth into the map for reliable goal localization. A constraint-guided reasoning layer evaluates frontiers through a structured prompt chain (scene captioning, room-type classification, perception gating, multi-frontier ranking), injecting commonsense priors into exploration. We evaluate GoalVLM on GOAT-Bench val_unseen (360 multi-subtask episodes, 1032 sequential object-goal subtasks, HM3D scenes), where each episode requires navigating to a chain of 5-7 open-vocabulary targets. GoalVLM with N=2 agents achieves 55.8% subtask SR and 18.3% SPL, competitive with state-of-the-art methods while requiring no task-specific training. Ablation studies confirm the contributions of VLM-guided frontier reasoning and depth-projected goal localization.
MoniJesu James, Amir Atef Habel, Aleksey Fedoseev +1
Intelligent Space Robotics Laboratory, Center for Digital Engineering, Skolkovo Institute of Science and Technology, Moscow, Russia
Vision-and-Language Navigation (VLN) requires an embodied agent to ground complex natural-language instructions into long-horizon navigation in unseen environments. While Vision-Language Models (VLMs) offer strong 2D semantic understanding, current VLN systems remain constrained by limited spatial perception, 2D-3D representation mismatch, and monocular scale ambiguity. In this paper, we propose AgentVLN, a novel and efficient embodied navigation framework that can be deployed on edge computing platforms. We formulate VLN as a Partially Observable Semi-Markov Decision Process (POSMDP) and introduce a VLM-as-Brain paradigm that decouples high-level semantic reasoning from perception and planning via a plug-and-play skill library. To resolve multi-level representation inconsistency, we design a cross-space representation mapping that projects perception-layer 3D topological waypoints into the image plane, yielding pixel-aligned visual prompts for the VLM. Building on this bridge, we integrate a context-aware self-correction and active exploration strategy to recover from occlusions and suppress error accumulation over long trajectories. To further address the spatial ambiguity of instructions in unstructured environments, we propose a Query-Driven Perceptual Chain-of-Thought (QD-PCoT) scheme, enabling the agent with the metacognitive ability to actively seek geometric depth information. Finally, we construct AgentVLN-Instruct, a large-scale instruction-tuning dataset with dynamic stage routing conditioned on target visibility. Extensive experiments show that AgentVLN consistently outperforms prior state-of-the-art methods (SOTA) on long-horizon VLN benchmarks, offering a practical paradigm for lightweight deployment of next-generation embodied navigation models. Code: https://github.com/Allenxinn/AgentVLN.
Zihao Xin, Wentong Li, Yixuan Jiang +6
Nanjing University of Aeronautics and Astronautics · Shandong University · Zhejiang University
Embodied navigation requires agents to ground instructions or object goals in spatial observations and translate plans into successful execution. As multimodal large language models (MLLMs) become increasingly capable, they offer stronger support for navigation without task-specific training; however, improved semantic reasoning alone does not ensure that proposed actions remain consistent with spatial evidence, task progress, and execution outcomes. We introduce HarnessVLN, a zero-shot, training-free framework that unifies instruction-following and object-goal navigation through a shared Agent Harness. The Harness coordinates perception, memory, and execution tools through a unified interface, validating planner proposals for evidential support, geometric feasibility, and subgoal consistency before dispatch. It jointly manages hierarchical event memory and a persistent Spatiotemporal Graph to track task progress, preserve spatial evidence, and contextualize failures. Structured execution feedback updates this shared state, guiding subsequent planning, recovery, and termination. Across R2R, RxR, HM3D-v2, and HM3D-OVON, HarnessVLN achieves success rates of 59.6%, 51.4%, 76.0%, and 59.3%, respectively, outperforming prior training-free methods. Humanoid robot deployment further demonstrates its applicability to both navigation tasks in real-world environments. The project page is available at [https://agibot-harnessvln.netlify.app/].