cs.CLOct 10, 2026

Sanzaru: Benchmarking Protocol Formation under Epistemic & Communication Asymmetry

Authors: Yiping Li, Zhiyu An, Wan Du

Organizations: Department of Computer Science and Engineering University of California, Merced Merced, CA 95343

Abstract

A language model's ability to solve a task individually does not ensure that a team can solve it under unequal access to information and communication. SANZARU examines this gap through cooperative bomb-defusal puzzles adapted from BOMBANANA! (Lefto Studio, 2026). Task information and action authority are divided among three agents: one cannot hear, another cannot speak, and the third cannot see. The benchmark contains 120 puzzle instances across seven families, each targeting a distinct coordination ability. Across 1512 episodes, 7 models achieve an overall success rate of 49%, ranging from 20% to 86% under the evaluated configurations. Teams develop or adopt diverse communication protocols, from simple gesture codes to Morse and encodings of entire manuals. Yet trace analysis attributes about 60% of 771 team losses to communication, and agents attempt to use channels unavailable to their teammates despite explicit role instructions. Together, task outcomes and interaction traces enable evaluation of both collaborative performance and perspective taking throughout cooperation. The benchmark is available at https://github.com/markli404/sanzaru-benchmark.

Figures & tables

Appendix figures & tables15 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

May 8, 2026

TeamBench: Evaluating Agent Coordination under Enforced Role Separation

Agent systems often decompose a task across multiple roles, but these roles are typically specified by prompts rather than enforced by access controls. Without enforcement, a team pass rate can mask whether agents actually coordinated or whether one role effectively did another role's work. We present TeamBench, a benchmark with 851 task templates and 931 seeded instances for evaluating agent coordination under operating system-enforced role separation. TeamBench separates specification access, workspace editing, and final certification across Planner, Executor, and Verifier roles, so that no role can read the full requirements, modify the workspace, and certify the final answer. Prompt-only and sandbox-enforced teams reach statistically indistinguishable pass rates, but prompt-only runs produce 3.6 times more cases where the verifier attempts to edit the executor's code. Verifiers approve 49% of submissions that fail the deterministic grader, and removing the verifier improves mean partial score in the ablation. Team value is also conditional. Teams benefit when single agents struggle, but hurt when single agents already perform well. A 40-session human study under the same role separation shows that our benchmark exposes interaction patterns that pass rate misses. Solo participants work through the task directly, human participants paired with agents often collapse into quick approval, and human teams spend more effort coordinating missing information across roles.
Jun 26, 2026

GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes

Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time. GPTNT is designed to separate collaboration from reliance on memorized solutions: the instruction manual, the partner, or both can be withheld to isolate what a model derives in the moment from what it already knows. We show that GPTNT poses a substantial challenge for state-of-the-art systems: none of the closed- or open-source models we test defuses a single bomb in real time, a bar that human players clear. Through controlled experiments, we identify critical weaknesses in state tracking, efficient action under time pressure, ambiguity handling, and error recovery. We release GPTNT as a benchmark for collaborative performance that current evaluations leave unmeasured. Because it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community, allowing the benchmark to evolve as models improve rather than being solved once and retired.
May 27, 2026

The Best-Laid SCHEMEs: Coordinated Sabotage and Monitoring in Multi-Agent Systems

As agentic coding systems decompose work across multiple model instances, a critical safety question is whether those instances can coordinate to achieve a hidden malicious objective while remaining aligned with user intent. We introduce SCHEME, a benchmark of 17 task instances across 7 settings and 8 real open-source libraries, each pairing a legitimate software-engineering task with a covert side task. Every setting is designed so that no proper subset of agents can succeed alone: agents must decompose a shared sabotage plan, relay partial requirements under different communication topologies, and execute mutually consistent edits, testing genuine multi-agent coordination rather than individual capability. Evaluating with GPT 5.1 Codex and Gemini 3.1 Pro, we find coordinated sabotage is already practical, with Gemini completing the covert objective while succeeding on the legitimate task in 84% of samples and Codex in 46%. A failure analysis shows that recovery, not failure incidence, drives the model gap: both models suffer similar numbers of communication failures per trajectory, but Gemini recovers from ∼\sim73% of occurrences against Codex's ∼\sim56%. However, the agents' code edits remain detectable: a trusted monitor flags coordinated sabotage at FPR≤\le2% in 99%/68% (Gemini/Codex) of attempts from code edits alone, rising to 100%/81% with access to agent communication. Despite stealth-aware prompting, undetected sabotage stays at <<3% under the full-visibility monitor; telling agents a monitor is present halves Gemini's sabotage success without significantly breaking detection, even when agents are explicitly prompted to fabricate cover stories.