Harnessing VLM in Embodied RL: From Reward Regressor to Success Detector via Exploration-Augmented Key-Observation Gating
Organizations: State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences · School of Artificial Intelligence, University of the Chinese Academy of Sciences · AGIBOT
Abstract
VLMs provide promising solutions to embodied reward design. Most current methods that train VLMs as reward regressors not only require extensive annotations but are also primarily designed for finetuning pretrained policies, and perform less well in the more challenging from-scratch RL setting. This issue stems from a fundamental mismatch: regressing precise rewards is misaligned with what VLMs naturally excel at. We posit that it is more aligned with VLMs' inherent multi-modal VQA capabilities for the models to function as success detectors, and propose VLM success reward via Exploration-Augmented Key-Observation Gating (VLMeg) to well harness VLM for embodied reward design. As the core of VLMeg, the proposed exploration-augmented key-observation gating first determines whether the current RL episode is judgment-worthy based on its similarity to a generated success trajectory. Then, the key observation with the lowest confusion from the judgment-worthy episode will be selected for VLM evaluation as episodic reward. This gating mechanism not only avoids redundant calls but also enables higher detection accuracy of VLM. Considering the sparsity of judgment-worthy episodes, the advanced exploration incentives based on the generated trajectory are introduced, enabling more efficient exploration toward judgment-worthy trajectories for more VLM reward triggers and thus gaining higher RL efficiency. Extensive experiments in MetaWorld demonstrate VLMeg achieves state-of-the-art from-scratch RL, outperforming advanced VLM-based baselines on 12 challenging reward-free tasks. Furthermore, VLMeg also enables effective RL without any ground-truth reward in 3 challenging real-world experiments. Code will be open after acceptance at https://github.com/Raina915/VLMeg.
Figures & tables
| VLM input | Acc. |
|---|---|
| w/ Reference Frames | 100% |
| w/o Reference Frames | 42% |
| Dataset | Acc.(successful data) | Acc.(failing data) |
|---|---|---|
| Deviated | 20% | 80% |
| Near | 100% | 100% |
| Hyper-parameter | Setting |
|---|---|
| Video fondation Model | Wan2.1-I2V-14B |
| Number of finetuning videos | 3-5 |
| Video frames | |
| Frame shape | |
| Frame stack | |
| Action repeat |
Reward Design for RL
Reward design for reinforcement learning studies how to specify, learn, and adapt signals that guide agents toward intended behavior.
See all 261 papers