cs.AIOct 13, 2026

PREFER: From Player Experience to Personalized Game Refinement

Authors: Qi Chai, Zhang Zheng, Lu Yang, Zixun Sun, Hao Wang

Abstract

Understanding how large language models (LLMs) evaluate gameplay experience is important for using their feedback to guide game design. However, overall ratings alone provide limited insight into which aspects of experience are associated with these judgments and how they can inform concrete game changes. We introduce PREFER, a framework that uses a shared set of experience dimensions adapted from established psychometric questionnaires to benchmark how models evaluate gameplay and to guide persona-specific game refinement. Through these dimensions, we characterize the perspectives models offer as virtual playtesters by examining how their overall assessments relate to specific aspects of experience and to the gameplay they produce. To examine how the same dimensions can guide refinement for players with different preferences, we use personas to simulate distinct player profiles. For each persona, PREFER uses experience-preference relationships to select refinement objectives, revises game rules and their implementations, and playtests candidate games to assess experience changes and predicted preference gains. Experiments with five personas show that PREFER achieves 9.2% higher mean post-play preference ratings than the strongest evaluated baseline.

Figures & tables

Appendix figures & tables16 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior

    Aug 17, 2026Yifan Lu, Xiaopeng Yuan, Haohan WangUser ModelingPersonality Modeling in Language Models

  2. Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness

    Oct 6, 2026Jiajun Chen, Haoyu Wu, Mingda Jia +1Game-Playing Agents

  3. Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help

    Sep 12, 2026Jiahong Li, Sai Siddartha Maram, Atieh Kashani +6Game-Based LearningEducational Technology