RxGS: Relightable Gaussian Stylization via BRDF Decomposition
Organizations: School of Computer Science, University of Technology Sydney, Sydney, Australia. · Department of Civil and Environmental Engineering, Stanford University, Stanford, United State. · Australian Artificial Intelligence Institute, University of Technology Sydney, Sydney, 2007, Australia.
Abstract
Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry. Recent methods perform this transfer by optimizing the appearance representation of neural scene models including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). These methods optimize an RGB appearance representation, in which a single per-point colour combines the effects of material reflectance, environment illumination, together with the shading it produces, and the viewing direction. When stylization modifies this combined colour, the illumination effects present during stylization are baked into the stored appearance, so the stylized scene cannot be rendered under different illumination. To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation. Rather than modifying a per-point RGB colour, RxGS optimizes only the diffuse albedo field recovered by inverse rendering, while leaving roughness, metallicity, surface normals, and the estimated environment lighting unchanged. As a result, the stylized scene keeps all the components a physically-based renderer needs other than the edited albedo, and can therefore still be relit. RxGS optimizes the albedo field using a nearest-neighbour feature matching loss together with a spatial smoothness prior over Gaussian centres. We evaluate the method using a Geometry Consistency Cost (GCC) based on optical-flow warping error. RxGS achieves the lowest GCC on all evaluated NeRF-Synthetic scenes and remains competitive on real-captured scenes, while additionally supporting relightable stylization, which existing reference-based 3D scene stylization methods do not provide.
Figures & tables
| Method | Lego | Ship | Chair | Mic | Drums | Ficus | Hotdog | Materials |
|---|---|---|---|---|---|---|---|---|
| ARF Zhang et al. (2022) | 0.0038 | 0.017 | 0.0061 | 0.0024 | 0.0028 | 0.0024 | 0.0043 | 0.0036 |
| Ref-NPR Zhang et al. (2023) | 0.0045 | 0.0085 | 0.0034 | 0.0015 | 0.0035 | 0.0015 | 0.0047 | 0.0042 |
| RxGS | 0.0017 | 0.0045 | 0.0028 | 0.0004 | 0.0017 | 0.0005 | 0.0029 | 0.0011 |
| Method | Fern | Fortress | Horns | Leaves | Orchids | Room | Trex | Flower |
|---|---|---|---|---|---|---|---|---|
| ARF Zhang et al. (2022) | 0.0084 | 0.0168 | 0.0129 | 0.0111 | 0.0083 | 0.0093 | 0.0117 | 0.0126 |
| Ref-NPR Zhang et al. (2023) | 0.0064 | 0.0111 | 0.0086 | 0.0071 | 0.0077 | 0.0071 | 0.0085 | 0.0082 |
| StylizedGS Zhang et al. (2025) | 0.0056 | 0.0054 | 0.0074 | 0.0052 | 0.0051 | 0.0068 | 0.0064 | 0.0067 |
| RxGS | 0.0078 | 0.0105 | 0.0085 | 0.0084 | 0.0084 | 0.0102 | 0.0080 | 0.0113 |
3D Scene Editing
3D scene editing studies how to make controlled changes to objects, appearance, layout, and motion while keeping a scene coherent across views.
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