cs.CVOct 20, 2026

World Models with Configurable Perception

Authors: Yijun Shen, Delong Chen, Xianming Hu, Kai Zhang, Pascale Fung

Organizations: East China Normal University · HKUST

Abstract

Real-world observations are noisy and often contain excessive task-irrelevant information. Effective world modeling and planning need to abstract observations into world state representations while filtering out irrelevant information. However, encoders in existing world models are typically non-adaptive, leading to state representations that are easily distracted by task-irrelevant information. As a result, the model may not selectively filter observations to cater to different task demands. To address this problem, we introduce ConfigWM, which realizes configurable perception through task-conditioned state extraction. Given a language description of the task at hand, ConfigWM uses it as a configuration signal to steer how visual embeddings are mapped into a task-specific state space, selectively preserving information relevant to the current task while suppressing task-irrelevant variations. Action-conditioned dynamics are then learned in this task-specific state space for planning. We evaluate ConfigWM in environments with increasing levels of distraction. While existing methods exhibit substantial declines in planning success rate as the environments become increasingly noisy, ConfigWM remains comparatively stable and outperforms the strongest competing method by 22.3% on average across diverse environments. Consistent gains in physical-quantity probing (+0.365 Pearson r) and distracted-to-clean retrieval (+75.5%) further indicate that ConfigWM learns states that preserve task-relevant information while remaining robust to distractors, supporting reliable world modeling and planning in noisy worlds. Project Page: https://configwm.github.io

Figures & tables

Appendix figures & tables19 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 1, 2026

IMWM: Intuition Models Complement World Models for Latent Planning

Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Jul 30, 2026

World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models

Building generalizable agents for diverse applications remains a fundamental challenge. While imitation learning-based policies succeed in specific training environments, they often fail to generalize to novel scenes and tasks. In this work, we propose World Action Planner, a robot planning system that leverages the reasoning capabilities of Vision-Language Models (VLMs) and the physical grounding of a multi-task pose-image conditioned world model. Our system enables an agent to propose initial action plans and iteratively refine them via optimization and search, reasoning over imagined world model rollouts. We demonstrate that our approach achieves superior performance across compositional tasks, new layouts, and zero-shot generalization scenarios, significantly outperforming state-of-the-art end-to-end policy models such as VLAs and WAMs. Project website at worldactionplanner.github.io
Sep 19, 2026

FIRM-WM: State-factorized factual-interventional recurrent modeling for reward-free visual planning

Reward-free latent world models can learn from offline videos and solve new image--goal tasks by optimizing actions through predicted latent futures. This setting places two demands on the planning state: its coordinates must be comparable with a goal image. Moreover, its dynamics must retain velocity, motion trend, contact, and other history--dependent information beyond those goal coordinates. Offline training creates a second mismatch: each recorded trajectory reveals one factual future, whereas a sampling--based planner compares many actions that were not taken from the same state. We introduce FIRM-WM (Factual--Interventional Recurrent World Model), a compact pixel world model designed around these two gaps. Its recurrent state separates a typed, goal--comparable configuration from a 128-dimensional dynamic fiber used for prediction but excluded from the terminal goal cost. Broad factual trajectories provide state coverage, while common--reset intervention branches provide observed outcomes for alternative action sequences. Before executing each branch, we reset the environment and restore the same recorded values exposed by the environment's state--setting interface. Under matched CEM planning and three independent full-pipeline seeds, FIRM-WM reaches 99.0±\pm1.0% on TwoRoom, 92.7±\pm2.1% on Reacher, and 88.0±\pm3.0% on OGBench-Cube, compared with 89.0%, 88.0%, and 70.0% for LeWM. The deployed model uses 2.98--3.42M parameters and records 2.13--11.60×\times lower planning time on these tasks.