cs.CVOct 20, 2026

KoalaGS: Complexity-Aware Continuous Level of Detail for Gaussian Splatting

Authors: Radu Beche, Raoul de Charette

Organizations: Work done while visiting the Astra-Vision group at Inria, Paris. · TUCN · Inria

Abstract

Deploying a trained 3D Gaussian Splatting scene under shrinking compute budgets requires one primitive set to remain effective when rendered at smaller prefixes. In this continuous level of detail (LoD) setting, the challenge is to decide which Gaussians should retain capacity as the budget decreases. A pilot study on 3DGS-MCMC reconstructions shows that image complexity, computed from the input views before optimization, predicts where reconstruction error concentrates in image and 3D space. It also reveals that simple regions contain too many Gaussians and degrade as much as complex ones at lower budgets, despite being inherently cheaper to represent. Subsequently, in KoalaGS, during training we use this complexity prior to bias relocation toward poorly reconstructed areas while ensuring smooth degradation across LoDs. A primitive importance score then enables inference at low-capacity, while preserving the scene structure. Tested across three datasets, KoalaGS maintains competitive full-capacity quality while significantly improving quality across the budget spectrum, yielding smoother transitions across LoDs, and enabling faster progressive streaming.

Figures & tables

Appendix figures & tables9 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. Matryoshka Gaussian Splatting

    Mar 19, 2026Zhilin Guo, Boqiao Zhang, Hakan Aktas +113D Gaussian Splatting3DGS Training