cs.ROOct 21, 2026

PhysiCalWorld: In-Context Physics Calibration for World Models

Authors: Yunhao Luo, Wentao He, Yinpei Dai, Hyelin Nam, Hongze Fu, Joyce Chai, Nima Fazeli, Jeong Joon Park

Organizations: University of Michigan

Abstract

Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.

Figures & tables

Appendix figures & tables23 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Oct 13, 2026

From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction

In outdoor environments, varying terrain and contact conditions can cause identical action commands to produce different motion outcomes for quadruped robots. Predicting these outcomes is essential for reliable navigation and informed path selection. Existing video world models can generate visually plausible futures, yet often struggle to capture robot dynamics and terrain interactions, leading to overly optimistic predictions of action outcomes. We present DR-WM, a physically consistent world model that incorporates robot-terrain contact dynamics to predict the consequences of quadruped actions. Starting from an initial RGB image, our method reconstructs scene geometry and integrates dense, dimensionless priors over terrain contact properties, calibrated using real-world action-response data. The resulting terrain model supports the simulation of physics with spatially varying contact properties such as friction. Given the initial state of the robot and candidate action sequences, we simulate its future motion and use the resulting camera trajectories and rendered geometry to guide the training of a video world model. The generated future observations are then used to update the terrain reconstruction, enabling iterative model rollouts without additional real-world images. Extensive experiments demonstrate that DR-WM substantially outperforms geometry-only baselines and baselines with uniform physical parameters on key physical metrics characterizing action outcomes, while achieving the best performance among the evaluated baselines. These physically grounded predictions support more informed action selection: across 90 challenging scenarios, an 8B vision-language model augmented with DR-WM outperforms an unassisted 32B vision-language model on five of six evaluation metrics.
May 30, 2026

Physical Object Understanding with a Physically Controllable World Model

A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
Aug 24, 2026

Correcting a learned physical invariant improves world-model rollouts

World models can predict video without learning dynamics that they reliably preserve. We test whether a frozen DreamerV3 trained only on pendulum video learns a scalar that its own latent transition treats as approximately conserved. A label-free search recovers the same energy-like invariant across independently trained conservative models, while the same procedure finds no comparable invariant in matched damped models. During autonomous rollouts, this quantity drifts. Projecting the latent state back toward its initial level set reduces rollout error in all three conservative models, whereas matched random constraints usually increase it. These results distinguish a dynamically meaningful invariant from a merely decodable correlate and reveal a concrete failure mode: a world model can learn a physical constraint from pixels yet violate that constraint when it imagines forward.