Sparse-view 4D reconstruction is highly under-constrained when only a few cameras are available. Generative priors can recover missing appearances, but video models are computationally impractical for iterative reconstruction, whereas single-view models produce temporally inconsistent pseudo-observations. Moreover, directly absorbing uncertain generative outputs into Gaussian optimization often creates redundant primitives and floating artifacts. To address these challenges, we propose DUET4D, a self-corrective coupled guidance framework for sparse-view 4D Gaussian splatting. The core of our approach is a self-corrective framework where the 4D representation guides generative prior for spatio-temporal consistent supervisions. We first construct sequential alignments from current Gaussian evidence to steer the latent restoration. Then we use Sequential Fidelity Resampling to lift generative supervisions into Gaussian space to selectively distinguish repeatedly supported primitives. The corrected representation then provides more reliable Gaussian evidence for the next restoration cycle. Extensive experiments demonstrate that DUET4D significantly improves rendering quality and rendering efficiency.
Figures & tables
Figure 2: Overview of DUET4D. First, we construct sequential anchor alignment through Gaussian evidence to generate temporal anchor frames and confidence map. Then we design a training-free anchor-driven latent steering mechanism within the latent space of SDM for temporally consistent generative outputs. The frames and confidence map will be used to locate Gaussians with weak spatial and temporal consistency for optimization. The reserved Gaussians are controlled by a spatial grid and Fourier spline priors for motion smoothness and regularization.
Method
Venue
Nvidia Dynamic Scenes
Neural 3D Video
Google Immersive
FPS ↑
NGS↓
PSNR ↑
SSIM ↑
LPIPS ↓
FPS ↑
NGS↓
PSNR ↑
SSIM ↑
LPIPS ↓
FPS ↑
NGS↓
PSNR ↑
SSIM ↑
LPIPS ↓
4DGS
CVPR 2024
54
0.26 M
16.28
0.325
0.525
49
0.21 M
16.87
0.665
0.380
99
0.84M
14.27
0.517
0.555
4D-Rotor
SIGGRAPH 2024
7
0.35M
16.43
0.352
0.482
5
0.38M
19.48
0.738
0.315
10
0.71M
14.46
0.533
0.490
RealTime4DGS
ICLR 2024
11
0.38M
16.02
0.359
0.545
12
0.46M
17.53
0.652
0.434
21
1.09M
14.33
0.521
0.553
Grid4D
NeurIPS 2024
16
1.15M
16.35
0.334
0.538
80
0.21 M
18.30
0.709
0.391
16
0.46 M
12.47
0.492
0.566
Ex4DGS
NeurIPS 2024
61
2.98M
16.74
0.373
0.523
32
0.57M
19.21
0.730
0.304
49
1.36M
15.36
0.565
0.531
Table 1: Quantitative comparisons on the Nvidia Dynamic Scenes ( Yoon et al. 2020 ) , Neural 3D Video ( Li et al. 2022 ) , and Google Immersive ( Broxton et al. 2020 ) datasets. The best and second-best results are highlighted in bold and underlined, respectively. Our method outperforms all baseline methods across all evaluated metrics. “ ↑ ” indicates higher is better, while “ ↓ ” indicates lower is better. Specifically, DUET4D ∗ uses exactly the same preprocessed inputs as SparseCam4D, while all model components and optimization settings remain unchanged.
Figure 3: Qualitative comparisons of state-of-the-art methods. Visual differences are highlighted with red insets for better clarity. Our approach outperforms other models on different scenes, demonstrating advantages in challenging scenarios. Best viewed in color.
Configuration
FPS
NGS
tPSNR ↑
PSNR ↑
SSIM ↑
LPIPS ↓
Baseline
80
0.21M
36.91
18.30
0.709
0.391
+Fidelity Resampling
268
0.04M
36.89
18.54
0.713
0.358
+Control Regularization
271
0.03M
36.88
18.80
0.729
0.329
+Vanilla Diffusion
230
0.06M
36.33
20.04
0.742
0.297
+Anchor Alignment
233
0.06M
36.89
20.08
0.743
0.305
+Latent Steering (Full)
246
0.05M
37.99
20.28
0.748
0.296
Table 2: Ablation study of proposed components on the Neural 3D Video dataset . We progressively evaluate Sequential Fidelity Resampling, Smoothness Control Regularization, Sequential Anchor Alignment, and Anchor-Driven Latent Steering. Vanilla single-view diffusion is included as an intermediate baseline to distinguish the effect of the generative prior from that of the proposed guidance mechanisms.
Figure 4: Visual ablation. Fidelity Resampling removes floating artifacts, while vanilla diffusion restores details but may introduce appearance drift. The full model uses Gaussian-derived anchors and confidence-aware latent steering to recover sharper and more consistent results.
Figure 5: Temporal consistency on static regions. We compare vanilla single-view diffusion with the full method on fixed-view sequences. The left column shows the difference in long-term drift from a reference frame, while the right column shows the difference in short-term flicker between adjacent frames. Red indicates lower error for DUET4D, and blue indicates the opposite.
Setting
PSNR ↑
SSIM ↑
LPIPS ↓
tPSNR ↑
ρ
0.25
20.21
0.744
0.299
37.82
0.50
20.28
0.748
0.296
37.99
1.00
20.06
0.739
0.325
38.32
τm
0.001
20.18
0.742
0.300
37.79
0.002
20.28
0.748
0.296
37.99
0.005
20.22
0.744
0.298
37.87
Table 3: Hyperparameter sensitivity on the Neural 3D Video dataset. For each group, only the indicated parameter is changed while all other settings remain fixed.
4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading to artifacts, particularly in scenes with large motion. Existing approaches leveraging generative models rely on heuristic virtual-viewpoint selection before refining rendered views. As a result, they cannot actively explore such sparsely observed regions. To address this issue, we propose a pipeline that actively selects spatiotemporal virtual viewpoints to improve 4DGS reconstruction. Our method selects virtual viewpoints for generative enhancement based on the rendering sensitivity and motion-aware observation density of 4D Gaussians, prioritizing views that alleviate observation sparsity. In the refined images, we filter out regions that conflict with captured observations or are likely to contain generative artifacts and then fine-tune 4DGS using only the reliable regions. We evaluate our method on multi-view video benchmarks using new train/test splits designed to induce observation gaps. Results show consistent improvements over prior viewpoint selection strategies and fine-tuning methods in both qualitative and quantitative evaluations, while reducing artifacts.
This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose 4C4D, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art. Project page at: https://junshengzhou.github.io/4C4D.
Junsheng Zhou, Zhifan Yang, Liang Han +4
School of Software, Tsinghua University · Kuaishou Technology
This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes. Specifically, we first estimate multi-view depth maps and fuse them into dense point clouds to provide more complete geometric initialization for a dynamic 4DGS representation. We then employ a pretrained video restoration model to refine sequences rendered along novel camera trajectories at different time steps. The restored sequences serve as pseudo-supervision to regularize and iteratively refine the 4DGS representation. Experiments on a widely used benchmark dataset demonstrate that our method substantially outperforms existing baselines, achieving nearly a 2 dB PSNR improvement over the previous best-performing method.
Haitao Huang, Shenghao Zhao, Boyuan Tian +7
Goertek Alpha Labs Shanghai, China · Singapore Institute of Technology Singapore, Singapore · Goertek Alpha Labs Santa Clara, USA +1