cs.ROOct 28, 2026

AtomTree: A Hierarchical Framework for State-Aware Embodied Instruction Following with LLMs

Authors: Haotian Zhai, Tianming Sha, Junnan Li

Organizations: University of Minnesota · Stony Brook University · University of Wisconsin–Madison

Abstract

Embodied instruction following in interactive environments requires agents to interpret natural language commands and complete long-horizon tasks. Existing planners either rely on large labeled trajectories, or use few-shot and zero-shot LLM prompting that produces a whole plan in a single serial reasoning process. These approaches depend on linguistic common sense, commit to a plan from the initial instruction, and only update after failures, which weakens robustness and state awareness. We present AtomTree, a hierarchical framework for state-aware task planning with LLMs. AtomTree incrementally builds a tree of subgoals and actions, where the LLM decides at each step, from the current symbolic state, whether to further decompose or to output a grounded low-level action. A lightweight memory module summarizes past outcomes for reuse in later decisions. When a low-level action stalls, AtomTree triggers hierarchical backtracking replanning to return to the parent node and regenerate the subtree plan from the latest state, preventing continued drift along an incorrect trajectory. In zero-shot evaluation on the ALFRED benchmark, AtomTree outperforms prior LLM-based planners. Project page: https://zhaihaotian.github.io/atomtree-website/.

Figures & tables

Explore similar work

May 25, 2026

RePlan-Bot: Multi-Level Replanning for Embodied Instruction Following

Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling irreversible state changes, resulting in low task success rates. To address these challenges, we introduce RePlan-Bot, a novel EIF agent that performs multi-level, continuous replanning throughout task execution. RePlan-Bot integrates a high-level LLM-based auditor for dynamic sub-goal adjustments guided by environmental feedback, a commonsense-guided search mechanism based on a multi-layered instance map for precise and structured object localization, and a lightweight ViT-based corrector to preemptively fix risky low-level actions. Evaluated on the ALFRED benchmark, RePlan-Bot achieves state-of-the-art performance in both seen and unseen environments, demonstrating superior adaptability and reliability.
Jul 9, 2026

GATS: Graph-Augmented Tree Search with Layered World Models for Efficient Agent Planning

Large Language Model (LLM) agents have shown promise in multi-step planning tasks, but existing approaches like LATS (Language Agent Tree Search) and ReAct rely heavily on LLM inference during planning, leading to high computational costs and stochastic behavior. We present GATS (Graph-Augmented Tree Search), a planning framework that combines systematic UCB1-based tree search with a layered world model to eliminate LLM calls during inference while achieving superior planning performance. Our three-layer world model integrates: (L1) exact symbolic action matching, (L2) statistics learned from execution logs, and (L3) LLM-based prediction for unknown actions. On synthetic planning tasks with branching paths and dead-ends, GATS achieves 100% success rate compared to 92 % for LATS and 64% for ReAct. On a comprehensive stress test spanning 12 challenging scenarios -- including coding workflows, web navigation, and long-horizon tasks -- GATS maintains 100% success while LATS drops to 88.9 % and ReAct to 23.9%. GATS requires zero LLM calls per task during planning (vs. 37 per task for LATS) and produces deterministic plans with zero variance across runs. Our results demonstrate that systematic search with learned world models can substantially outperform LLM-guided exploration for agent planning.
Oct 19, 2026

TESS: LLM-guided Translation, Exploration, Simulation, and Search for Embodied Task Planning

In this work we focus on the problem of embodied task planning, which requires an agent to accomplish a complex task by separating it into atomic actions. Recent studies have developed LLM-based methods to address this problem. However, the executability and correctness of the generated plans remain suboptimal in complex environments and tasks. On the other hand, classical search algorithms have the potential to solve the planning problems perfectly, yet they require fully observable environments, known state transitions and goal state, which are often unattainable in general task domains. Therefore, we propose to implement an LLM-guided search algorithm that makes the search process possible and efficient by incorporating LLMs' commonsense knowledge. Our method leverages LLMs to (1) translate natural language instructions into formatted goal conditions, (2) facilitate efficient exploration in partially observable environments, (3) implement a rule-based world simulator, and (4) prune the space of candidate actions to improve search efficiency. Experimental results on VirtualHome and ALFWorld demonstrate its superior performance.