A Reproducible Reconstruction and Evaluation Framework for Photorealistic Lunar Analog Scene Reconstruction Toward Digital Twins
Authors: Antar Mazumder, Ryan Hartzell, Luke Boyd, Alexander Robinson, Neha Sharma, Chance Carnival, Frances Zhu
Organizations: Dept. of Mechanical Engineering, Colorado School of Mines, Golden, CO, USA · Dept. of Eletrical Engineering, Colorado School of Mines, Golden, CO, USA
In this paper, we present a reconstruction pipeline that empirically quantifies the photorealistic scene reconstruction accuracy from both human-controlled and rover mast camera monocular feeds against physical ground truth as a function of Lunar traversal effects (e.g., motion blur, haze due to lofted regolith, trajectory bias, and sparse views). First, we benchmark six variants of 3D Gaussian Splatting (3DGS) across three Lunar analog scenes on held-out test sets using standard photometric metrics. We then establish how under traversal effects, this test-set-specific Novel View Synthesis (NVS) performance does not proportionally scale to the same photometric metrics in the reconstructed DTs. Our results quantify that splat training metrics alone are insufficient predictors of Cross-Reconstruction Photorealistic NVS Fidelity (CRPNVS), and that factors such as rover trajectory bias and geometric scene coverage play a critical role in determining the photorealistic quality of the reconstructed scenes targeting Lunar analog Digital Twins. Additionally, we pilot study Coverage Score (Sc), a geometry-based diagnostic derived from COLMAP poses and point cloud structure that provides a meaningful heuristic about the highest achievable CRPNVS structural fidelity, independently of splat training performance in the absence of a human-controlled reference. These findings establish a standardized, human control-referenced evaluation pipeline for photorealistic scene reconstruction for Lunar-analog Digital Twin development and future planetary exploration. Code and project page: https://rose-lab-admin.github.io/rose-lunar-dt-rec
Figures & tables
Fig. 1: Under traversal effects, high training metrics on held-out test images fail to guarantee similar level of novel view synthesis performance across the entire reconstructed testbed.
Fig. 2: End-to-end photorealistic scene reconstruction and evaluation pipeline from data collection to simulation-ready Lunar-analog DT asset generation for Isaac Sim 5. CRPNVS: Cross-Reconstruction Photorealistic Novel View Synthesis; Sc denotes Coverage Score.
Method
PSNRTr↑
SSIMTr↑
LPIPSTr↓
Scene 1 500 imgs (Train: 437; Test: 63)
3DGS
31.04 ± 2.51
0.88 ± .04
0.30 ± .05
BAGS
25.05 ± 2.41
0.72 ± .06
0.29 ± .04
GaussianPro (DA3)
30.15 ± 2.14
0.85 ± .03
0.37 ± .03
GaussianPro (rend.)
30.17 ± 2.14
0.85 ± .03
0.37 ± .03
Mip-Splatting
31.28 ± 2.49
0.89 ± .04
0.25 ± .05
TABLE I: Rover-derived splat training benchmark across three Lunar analog scenes. All models trained for 30,000 iterations at 819×463 pixels. Values reported as mean ± std.
Fig. 3: A single alignment from the three-panel comparison used in CRPNVS assessment. RRov splat shows visible floaters on top of the matched ground plane.
TABLE II: RRov CRPNVS benchmark with frame resolution 960×540 pixels. Values reported as mean ± std.
Method
PSNRTr↑
SSIMTr↑
LPIPSTr↓
Scene 1 900 imgs (Train: 787; Test: 113)
3DGS [ 13 ]
32.48 ± 3.57
0.92 ± 0.06
0.22 ± 0.09
BAGS [ 24 ]
31.35 ± 3.36
0.91 ± 0.06
0.23 ± 0.10
GaussianPro (DA3) [ 22 ]
31.67 ± 3.30
0.91 ± 0.06
0.23 ± 0.09
GaussianPro (rend.) [ 22 ]
31.66 ± 3.26
0.91 ± 0.06
0.23 ± 0.09
Mip-Splatting [ 23 ]
32.56 ± 3.56
0.92 ± 0.06
0.20 ± 0.09
TABLE III: Splat Training and CRPNVS benchmark across three Lunar analog scenes (Human-Control) compared against physical ground truth. All models trained for 30,000 iterations at ∼960×540 pixels. Values reported as mean ± std.
Fig. 4: Scene 3’s less linear rover camera traverse yields higher Wf and Wd than scene 2 despite harsher dust conditions, explaining its superior CRPNVS SSIM.
High-quality 3D reconstruction of lunar terrain from sparse rover images is indispensable for autonomous lunar exploration, but remains challenging because viewpoint overlap is insufficient, surface textures are weak, and data volume is limited. We propose MoonGS, the first feed-forward 3D Gaussian Splatting framework tailored to lunar scenes. Given only two input images, MoonGS predicts pixel-aligned Gaussian primitives in a single forward pass and renders photorealistic novel views without any per-scene optimization. MoonGS (i) adopts an adaptable backbone design that seamlessly integrates advanced vision foundation models to extract robust depth features; (ii) integrates semantic priors in two manners: merging semantic cues with visual features to refine Gaussian parameter estimation, and adopting a semantic ranking loss that regularizes background depth; and (iii) employs an entropy-guided heuristic resampling strategy to augment sparse observations by selecting the most informative distant viewpoints with negligible overhead. Experiments on the LuSNAR benchmark and our synthetic weak-texture MoonBlender dataset show that MoonGS surpasses state-of-the-art feed-forward NeRF/3DGS baselines by +4.9 dB PSNR, +0.29 SSIM, and 40% lower LPIPS while maintaining sub-second inference. Furthermore, we validate the broad applicability of our framework by demonstrating that it effectively leverages state-of-the-art backbones, including VGGT, to significantly boost performance. Qualitative evaluations on Chang'e mission imagery also show the best visual quality among compared methods, indicating robustness on real lunar data. The source code and dataset are publicly available at https://github.com/InRobots/MoonBlender.
Yun Jiang, Bo Zheng, Yingying Zhang +7
Jilin University, Changchun, China · Shanghai Aerospace Control Technology Institute, Shanghai, China · Beijing Institute of Control Engineering, Beijing, China +2
Recent advances in monocular depth estimation have demonstrated highly accurate 3D reconstructions within in-distribution terrestrial domains. This study investigates the efficacy of several state-of-the-art approaches to reconstruct out-of-distribution lunar environments using the NASA Ames Polar Optical Lunar Analog Reconstruction (POLAR) stereo dataset and Apollo 17 surface imagery. By leveraging these datasets, we establish a robust analog-to-field validation pipeline that evaluates quantitative performance against ground-truth physical analogs and qualitative performance against historical field data. Our results indicate that select state-of-the-art techniques can successfully generalize to produce high-fidelity relative 3D reconstructions of the unstructured lunar surface.
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
Maria Peribañez, Javier Civera, Rudolph Triebel +1
University of Zaragoza, Spain · German Aerospace Center (DLR), Institute of Robotics and Mechatronics · Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany