Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation. In this work, we propose a visual relocalization method that departs from classical correspondence-based pipelines by directly estimating camera poses against a differentiable map representation built with 3D Gaussian Splatting (3DGS). Our key contribution is a geometry-aware training strategy that combines photometric and geometric losses, where the geometric supervision is provided for the first time by combining multi-view stereo (MVS) and LiDAR depths. We show that this joint optimization produces a 3DGS model that better fits the underlying scene geometry, leading to improved photometric and geometric consistency and more robust, accurate single-image 6-DoF pose estimation. Extensive experiments on data acquired in planetary-analog environments validate the effectiveness of our approach, showing substantial gains in relocalization accuracy under challenging conditions. Code is available at https://github.com/DLR-RM/multimodal-gsplat-relocalization.
We introduce GSVisLoc, a visual localization method designed for 3D Gaussian Splatting (3DGS) scene representations. Given a 3DGS model of a scene and a query image, our goal is to estimate the camera's position and orientation. We accomplish this by robustly matching scene features to image features. Scene features are produced by downsampling and encoding the 3D Gaussians while image features are obtained by encoding image patches. Our algorithm proceeds in three steps, starting with coarse matching, then fine matching, and finally by applying pose refinement for an accurate final estimate. Importantly, our method leverages the explicit 3DGS scene representation for visual localization without requiring modifications, retraining, or additional reference images. We evaluate GSVisLoc on both indoor and outdoor scenes, demonstrating competitive localization performance on standard benchmarks while outperforming existing 3DGS-based baselines. Moreover, our approach generalizes effectively to novel scenes without additional training.
In visual localization, Absolute Pose Regression (APR) enables real-time 6-DoF camera pose inference from single images, yet critically depends on fine-tuning data quality and coverage. While recent methods leverage 3D Gaussian Splatting (3DGS) for novel view synthesis-based data augmentation, random sampling generates redundant views and noisy samples from poorly reconstructed regions. To mitigate this research gap, we propose PoseCompass, an intelligent pose selection pipeline for 3DGS-based APR. PoseCompass formulates synthetic pose selection and derives a value-based pose ranking mechanism to identify informative poses. The ranking integrates three dimensions: Localization Difficulty, favoring challenging regions; Coverage Novelty, exploring under-sampled areas; and Rendering Observability, filtering artifacts and noise. PoseCompass then generates trajectory-constrained candidates, selects the top-K ranked poses, and synthesizes views using 3DGS with lightweight diffusion-based alignment. Finally, the pose regressor is fine-tuned on mixed real and synthetic data. We evaluate PoseCompass on 7-Scenes, where it reduces adaptation time from 15.2 to 5.1 minutes, a 3x speedup, while cutting median pose errors by 53.8 percent and significantly outperforming random baselines.
While Gaussian Splatting-based Feature Fields (GSFFs) have shown promise for visual localization, this paper highlights that photometrically optimized GSFFs are inherently ill-suited for 2D-3D matching. The volumetric extent of each Gaussian induces many-to-one pixel-to-point mappings that destabilize PnP-based pose estimation, while photometric optimization gives rise to superfluous Gaussians devoid of multi-view consistency. To address these issues, we propose SplitGS-Loc, a localization-specialized GSFFs construction framework that disambiguates 2D-3D correspondences by exploiting Gaussian attributes. Our key design, Mixture-of-Gaussians-based splitting, decomposes each Gaussian into smaller Gaussians, replacing ambiguous many-to-one with precise one-to-one correspondences. In parallel, we exploit composition weights from GS rasterization to select Gaussians that significantly and consistently contribute across multiple views and aggregate discriminative features through strong pixel-Gaussian associations, enforcing multi-view consistency. The resulting compact yet discriminative feature fields enable stable PnP convergence, achieving state-of-the-art performance on localization benchmarks. Extensive experiments validate that SplitGS-Loc extends the utility of photometric GSFFs to accurate and efficient localization by exploiting Gaussian attributes, without per-scene training or iterative pose refinement.