CrowdForge: Effects of Audio and Visual Audience Participation Modalities on Agency, Collaboration, and Engagement in AI-Mediated MR Performances
Organizations: SolJAMM Research and ATLAS Institute University of Colorado, Boulder Boulder, USA · University of Colorado, Boulder Boulder, USA · ATLAS Institute University of Colorado, Boulder Boulder, USA · Dep. of Information Engineering and Computer Science University of Trento Trento, Italy
Abstract
Technology-mediated audience participation (TMAP) enables audiences to influence live performances, yet balancing interaction with meaningful agency remains challenging. While AI-generated music and MR enable new forms of audio and visual audience participation, little is known about how these participation modalities influence audience experiences during live musical performance. In particular, it remains unclear how they shape perceived agency, collaboration, and engagement, and how they complement one another within TMAP systems. We present CrowdForge, an AI- and MR-mediated paradigm where audiences collectively control generative music and virtual environments during a live performance featuring a guitarist and DJ. Through a mixedmethods concert study evaluating three interaction conditions (audio, visual, and combined audio-visual), we demonstrate that observability is the primary driver of audience agency. While visual interaction provided easily observable feedback, audio parameters offered macro-structural control over the music. Audiences tended to use the control enabled by AI audio generation to test musical boundaries, introducing a productive adversarial tension between the crowd and the musicians. This dynamic pushed creative limits, deepened engagement, and generated moments of musical coherence when performers successfully resolved audience-induced challenges. We argue future TMAP systems should prioritize human-centered, highly observable interactions to build agency, while combining the expressiveness of music with the clarity of visual feedback.
Figures & tables
| Condition (No. of Parameters) | Available Options |
|---|---|
| Audio (14) - Genre / Feel - Tempo - Mode - Human Guitar Tone - Instruments - Piano FX - Guitar FX - Bass FX - Strings FX - Winds FX | Genre / Feel: drive/rock, pulse/hiphop, groove/funky, elegant/atmospheric Tempo: 90–140 BPM Mode: major, minor Human Guitar Tone: clean, distorted, atmospheric Instruments: guitar, bass, piano, strings, winds Piano FX: default, dist, echo Guitar FX: default, dist, airy Bass FX: default, dist, reverb Strings FX: default, dist, chorus Winds FX: default, dist, phaser |
| Visual (14) - Environment - Character Skins for 9 characters - Dance Moves for 2 dancers | Environment: haunted forest, mars scape, laser grid Character Skins: vampire, werewolf, moose orc, goblin elf, flesh eater, dark noire, lizard species, webbed and armored, x-bot, y-bot Dance Moves: hiphop, breakdance, latin, party |
| Both (28) - All Audio Parameters - All Visual Parameters | Description: The “both” mode combines all available parameters from the audio and visual conditions. |