cs.AINov 3, 2026

Artifact-to-Capability: Diagnosing Breaks in Capability Formation of Self-Evolving Agents in a Controlled Environment

Authors: Ziqian Ban, Haoxiang Yang, Yanfei Zhang, Shixin Liang, Haoran Yu, Xu Lin, Shaobin Zhao, Xuran Li, 

Organizations: 1Tianjin University · 2Independent Researcher · 3International Digital Economy Academy (IDEA)

Abstract

Self-evolving agents write interaction experience into artifacts and reuse them in later tasks. Most work supports such methods with three proxy signals: artifacts accumulate, behavior changes once they are loaded, and metrics rise. We call this signal-based evaluation. What these signals are meant to indicate, however, has not been defined. To fill this gap, we define capability formation from artifacts as five sequentially dependent properties, two of which form a checkpoint for capability formation, and introduce three-scale diagnosis, which judges these properties at the state, game, and lineage levels. In freestyle Gomoku, Reflexion, Voyager, and DGM evolve with the same base model and all show the three signals, yet each exhibits a distinct capability-formation break. Reflexion shows a legalization gain: its pass rate rises only because more of its moves are legal. Voyager shows a compositional override: components that are sound on their own combine to miss all 20 available one-move wins. DGM shows loss-only drift: after passing the checkpoint, later versions only lose passing states. These counterexamples show that signal-based evaluation cannot determine whether a capability has formed.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 21, 2026

Beyond Endpoint Performance: Process-Level Evaluation of Self-Evolving Agents

Self-evolving agents convert interaction feedback into persistent artifacts, such as memories or skills, which in turn guide subsequent decisions. As these artifacts are iteratively updated throughout an experience stream, the capabilities they support may evolve. Consequently, endpoint performance alone offers an incomplete view of self-evolution. Process-level evaluation is therefore essential to identify when a target capability emerges and whether later updates strengthen, preserve, or weaken it. Motivated by this, we propose EvoPathBench, a benchmark that tracks individual capabilities during artifact-level self-evolution. EvoPathBench fixes the base model, tools, freezes evolving artifacts at successive checkpoints, and evaluates the target capability on held-out episodes. This benchmark evaluates agent self-evolution using public trading data and calibrated trajectories. It tests three capabilities: generalization to unseen tasks, retention after unrelated learning, and rule adaptation to new evidence. Experimental results show that gains on similar unseen tasks often weaken under distribution shift, retention losses are concentrated in a minority of evolution paths, and no method achieves reliable rule adaptation. Moreover, while self-evolution enables agents to generate candidate artifacts with substantial held-out gains, the selected updates consistently fall short of realizing this potential. Together, these findings establish capability-level process evaluation as a foundation for analyzing self-evolution, identifying candidate evaluation and selection as key targets for improvement.
Oct 8, 2026

AgentEvolver: System-Wide Self-Evolution Through Task Execution

An agent can complete a task without improving how it works. Turning task experience into reusable capability requires connecting the changed component to its evaluation and subsequent use. We present AgentEvolver, a system for developing capabilities during task execution while keeping the foundation model fixed. Eight entity families expose reusable operations, methods, agents, control flow, interfaces, and supporting state to revision through a common versioned lifecycle. A shared Runtime coordinates ongoing work, while persistent planning and recoverable context preserve task direction and supporting evidence. We evaluate task outcomes on SWE-bench Pro Public and examine capability changes in six application cases. The team reports an 82.08% resolution rate with evolution, exceeding its reported baseline without evolution. The cases show retained capabilities entering later website, game, and research work, while also documenting incomplete objectives and an unsuccessful strategy. These findings distinguish improvement in a reusable component from success on the final task. AgentEvolver provides a concrete basis for studying capability accumulation through execution; independent-task transfer and total development cost remain open questions.
Nov 5, 2026

Beneath the Surface: What We Overlook When We Talk About Agent Evolution

Agent harness evolution enables recursive self-improvement (RSI) without updating model weights. We examine whether higher benchmark scores yield reliable, efficient, and transferable improvement. We evaluate four methods across harnesses, general and coding tasks. Repeated evaluations, controlled agent expansion, component interventions, and admission replays reveal recurring patterns. All sixteen evolved agents gain previously uncovered tasks while losing previously covered ones. In one general-task case, reliability rises by 5.2 points despite losing ten previously covered tasks. Most reliability gains also increase deployment cost. Specific changes usually outperform generic reminders, but their benefits can change when combined. The highest-scoring agent does not yield the largest mean improvement in any of our four pools, and stricter admission can discard useful alternatives. Transfer selectively preserves gains: coverage usually falls on the general-task target across both harness types and paradigms, but rises on the coding target with the outer-layer-only harness. These findings motivate preservation-aware evaluation, tested decision rules, and explicit applicability conditions. As a constructive follow-up, EvoAudit turns these diagnostics into revisions of select, analyze, mutate, and gate, achieving the best performance.