Overview

3D reconstruction studies how to infer the shape and appearance of objects or scenes, along with camera positions and motion, from partial observations. Methods range from structure-from-motion and multi-view stereo to neural radiance fields, Gaussian splatting, signed distance fields, meshes, and feed-forward models that predict geometry directly; some also use diffusion priors, active view selection, or physical sensor models. Applications include mapping and robotics, digital twins, medical imaging, and human or object modeling, with evaluations often comparing both rendered views and geometric accuracy on indoor, outdoor, and specialized datasets. A central challenge is that realistic novel-view images do not always imply accurate, metrically consistent geometry, especially with sparse or unposed views, changing scenes, difficult materials, or limited computation.

Latest papers

CardsList

965 papers93 papers in the last four weeks, down 17% on the four weeks before. 0.6% of all new papers.

  1. NumGrad-Pull: Numerical Gradient Guided Tri-plane Representation for Surface Reconstruction from Point Clouds

    Nov 26, 2024Ruikai Cui, Binzhu Xie, Shi Qiu +3Implicit Neural Representations3D Reconstruction

  2. GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

    Nov 24, 2024Baixin Xu, Jiangbei Hu, Jiaze Li +13D Gaussian SplattingSigned Distance Functions

  3. 2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

    Aug 30, 2024Ruihan Yu, Tianyu Huang, Jingwang Ling +13D Gaussian Splatting3D Reconstruction

  4. Multi-view Hand Reconstruction with a Point-Embedded Transformer

    Aug 20, 2024Lixin Yang, Licheng Zhong, Pengxiang Zhu +43D ViTsMarkerless Motion Capture