Overview

Action chunking studies how policies can predict and execute sequences of actions together instead of choosing each command separately, reducing inference and decision overhead in tasks such as robotic manipulation and navigation. Methods include Action Chunking Transformers, diffusion- and flow-based vision-language-action policies, and reinforcement-learning approaches that learn chunk-level values or variable execution lengths. A major line of work adapts when to replan using signals such as prediction uncertainty, attention, denoising behavior, task phase, or value estimates; other methods smooth transitions and manage asynchronous inference. Results on benchmarks such as LIBERO, RoboTwin, and OGBench, alongside robot trials, show gains in efficiency and sometimes success, but longer open-loop execution can miss important changes, so balancing temporal consistency against responsive feedback remains central.

Latest papers

74 papers19 papers in the last four weeks, up 138% on the four weeks before. 0.1% of all new papers.

May 15, 2026

FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
May 12, 2026

Dynamic Execution Commitment of Vision-Language-Action Models

Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pass, to amortize the inference cost of large-scale backbones and reduce per-step latency. However, committing these multi-step predictions to real-world execution requires balancing success rate against inference efficiency, a decision typically governed by fixed execution horizons tuned per task. Such heuristics ignore the state-dependent nature of predictive reliability, leading to brittle performance in dynamic or out-of-distribution settings. In this paper, we introduce A3, an Adaptive Action Acceptance mechanism that reframes dynamic execution commitment as a self-speculative prefix verification problem. A3 first computes a trajectory-wise consensus score of actions via group sampling, then selects a representative draft and prioritizes downstream verification. Specifically, it enforces: (1) consensus-ordered conditional invariance, which validates low-consensus actions by judging whether they remain consistent when re-decoded conditioned on high-consensus actions; and (2) prefix-closed sequential consistency, which guarantees physical rollout integrity by accepting only the longest continuous sequence of verified actions starting from the beginning. Consequently, the execution horizon emerges as the longest verifiable prefix satisfying both internal model logic and sequential execution constraints. Experiments across diverse VLA models and benchmarks demonstrate that A3 eliminates the need for manual horizon tuning while achieving a superior trade-off between execution robustness and inference throughput.
May 11, 2026

Adaptive Action Chunking via Multi-Chunk Q Value Estimation

Action chunking emerged as a pivotal technique in imitation learning, enabling policies to predict cohesive action sequences rather than single actions. Recently, this approach has expanded to reinforcement learning (RL), enhancing behavioral consistency and reducing bootstrapping errors in value function estimation. However, existing methods rely on a fixed chunk length, creating a performance bottleneck as the optimal length varies across states and tasks. In this paper, we propose Adaptive Action CHunking (ACH), a novel offline-to-online RL algorithm that dynamically modulates chunk length during both training and inference. To find the optimal chunk length for a dynamically varying current state, we simultaneously estimate action-values for all candidate chunk lengths in a single forward pass, using a Transformer-based architecture. Our mechanism allows the agent to select the most effective chunk length adaptively based on the current state. Evaluated on 34 challenging tasks, ACH consistently outperforms fixed-length baselines, demonstrating superior generalization and learning efficiency in complex environments.
May 11, 2026

PACE: Policy-Native Adaptive Decision Timing for Long-Horizon Reasoning

Long-horizon reasoning requires deciding not only what actions to take, but how many to execute open-loop before replanning. This number, the execution depth, balances replanning cost against compounding execution errors. Most current systems either fix the execution depth as a hand-tuned scalar or adjust it at inference time with heuristic rules decoupled from the policy; we argue both can be suboptimal. In this work, we treat the execution depth as a learnable, history-conditioned variable of the policy itself, and propose PACE, a model-native VLM policy that jointly predicts what to execute and for how long under a hard decision budget. We evaluate PACE on four long-horizon environments spanning fully and partially observable settings and visual and textual modalities: Sliding Puzzle, Sokoban, ALFWorld, and ScienceWorld. Across all settings, PACE improves success rate by 3.1 to 15.6 percentage points, while using fewer decisions on average, achieving empirical success-decision Pareto dominance.
May 10, 2026

ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network

Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
May 7, 2026

Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
Apr 21, 2026

LiveVLN: Breaking the Stop-and-Go Loop in Vision-Language Navigation

Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to 77.7%77.7\% and shortens wall-clock episode time by 12.6%12.6\% on StreamVLN and 19.6%19.6\% on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
Apr 7, 2026

HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning

Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.
Apr 5, 2026

Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io/.
Mar 19, 2026

FASTER: Rethinking Real-Time Flow VLAs

Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in π0.5π_{0.5} and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks substantially improved real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Mar 16, 2026

MoE-ACT: Scaling Multi-Task Bimanual Manipulation with Sparse Task-Conditioned Mixture-of-Experts Transformers

Developing a unified policy for multi-task robotic manipulation remains challenging due to policy degradation from task interference and negative transfer. In this work, we propose Mixture-of-Experts-Enhanced Action Chunking Transformer (MoE-ACT), a parameter-efficient multi-task visuomotor framework tailored for bimanual manipulation. MoE-ACT incorporates sparse MoE layers into the ACT encoder, dynamically routing image tokens to selected experts based on task context, visual observations, and proprioceptive states. Furthermore, the framework incorporates task-conditioned Feature-wise Linear Modulation (FiLM) in the action decoder alongside multi-scale cross-attention, ensuring precise task grounding and capturing fine-grained spatial cues. Extensive evaluations on the RoboTwin 2.0 benchmark across 16 challenging bimanual tasks demonstrate that MoE-ACT achieves an average success rate of 62.0%, outperforming standard ACT by 17.4 percentage points. Crucially, with only 195M activated parameters, MoE-ACT surpasses the 16-fold larger foundation model ππ0 (3.24B) by 5.1 percentage points, exhibiting substantial gains in parameter efficiency and deployment feasibility. Real-robot dual-arm experiments consistently confirm its superior multi-task execution capabilities. Our open-source project page can be found at https://j3k7.github.io/MoE-ACT/.
Mar 12, 2026

Noise-Space Attribution and Control of Chunk-Boundary Artifact

Action chunking is widely used in generative visuomotor policies, yet the recurring execution discontinuities at chunk boundaries still lack a mechanistic explanation. This paper treats chunk-boundary artifact as an analyzable mechanism variable. We first show that successful and failed episodes separate stably on artifact metrics. We then show that, in stochastic action-chunked policies, fixing the observation context and changing only latent noise is sufficient to modulate artifact systematically. On the same Diffusion Policy checkpoint, comparisons among DDPM, zero-variance DDPM, and DDIM further show that this local controllability depends on whether the information path from initial noise to action output remains intact. Finally, from controlled interventions at fixed local execution states, we find that artifact changes can carry through to final outcome, and that the preferred direction can reverse even within the same task: some contexts achieve higher success under lower artifact, whereas others achieve higher success under higher artifact. In a representative high-artifact-favoring key context selected by held-out matched-continuation validation, success rate increases from 0.033 to 0.717. These results show that chunk-boundary artifact is not a mere execution-side by-product, but a variable in noise space that can be attributed, controlled, and mechanistically linked to task outcome.
Mar 2, 2026

Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policy

Diffusion-based policies have achieved remarkable results in robotic manipulation but often struggle to adapt rapidly in dynamic scenarios, leading to delayed responses or task failures. We present DCDP, a Dynamic Closed-Loop Diffusion Policy framework that integrates chunk-based action generation with real-time correction. DCDP integrates a self-supervised dynamic feature encoder, cross-attention fusion, and an asymmetric action encoder-decoder to inject environmental dynamics before action execution, achieving real-time closed-loop action correction and enhancing the system's adaptability in dynamic scenarios. In dynamic PushT simulations, DCDP improves adaptability by 19% without retraining while requiring only 5% additional computation. Its modular design enables plug-and-play integration, achieving both temporal coherence and real-time responsiveness in dynamic robotic scenarios, including real-world manipulation tasks. The project page is at: https://github.com/wupengyuan/dcdp
Feb 24, 2026

VLA Knows Its Limits: Adaptive Execution Horizons for Robot Policies

Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.