Adversaries

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13 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

8 new papers

A weekly snapshot of new work published in Adversaries.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Adversaries.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Adversaries.

184 papers

Latest in Adversaries

Feb 6, 2024cs.LG

SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential security threats during the MARL deployment need more attention and thorough investigation. Recent research reveals that attackers can rapidly exploit the victim's vulnerabilities, generating adversarial policies that result in the failure of specific tasks. For instance, reducing the winning rate of a superhuman-level Go AI to around 20%. Existing studies predominantly focus on two-player competitive environments, assuming attackers possess complete global state observation. In this study, we unveil, for the first time, the capability of attackers to generate adversarial policies even when restricted to partial observations of the victims in multi-agent competitive environments. Specifically, we propose a novel black-box attack (SUB-PLAY) that incorporates the concept of constructing multiple subgames to mitigate the impact of partial observability and suggests sharing transitions among subpolicies to improve attackers' exploitative ability. Extensive evaluations demonstrate the effectiveness of SUB-PLAY under three typical partial observability limitations. Visualization results indicate that adversarial policies induce significantly different activations of the victims' policy networks. Furthermore, we evaluate three potential defenses aimed at exploring ways to mitigate security threats posed by adversarial policies, providing constructive recommendations for deploying MARL in competitive environments.
Oubo Ma, Yuwen Pu, Linkang Du +5
Date pendingcs.CR

Builder, Defender, Breaker: Measurable Independence and Bounded Autonomy When Generative Models Build, Defend and Test Software

Generative models now write application code, harden and monitor it, and probe it for exploitable flaws, so that one family of models increasingly plays builder, defender and breaker at once. The prevailing view treats full autonomy as the natural end point of assistance. This article argues for a narrower and more defensible position than a blanket requirement for human oversight. We define the shared generative substrate as the set of upstream dependencies (training corpus, model family, alignment procedure, vendor, toolchain) that induce correlated errors, and we define independence as a measurable property of pairs of lifecycle roles rather than an attribute of any participant. A coincident-failure model in the tradition of Eckhardt and Lee shows why organisational independence, the proxy on which verification standards have relied, no longer implies statistical independence once roles share a substrate; it also shows that heterogeneous models, deterministic analysers and formal verification can restore independence for the fault classes they cover. What remains for humans is specific: authority over the specification against which every machine oracle is judged, accountability that current governance instruments do not permit to be delegated, and last-resort authority to halt. We translate this into an operational framework with five autonomy levels, three distinct human roles and five decision criteria (consequence, reversibility, time-criticality, verifiability and adversarial exposure), apply it to build, defend and test actions, and specify how independence and oversight effectiveness can be measured. The central claims are stated as testable hypotheses with a protocol for refuting them.
Mohamed Chahine Ghanem
Date pendingcs.RO

Adversarial Game-Theoretic Algorithm for Dexterous Grasp Synthesis

For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate feasible grasp configurations, while the other adversarially controls the object to seek motions that attempt to escape from the grasp. Simulation experiments on various robot platforms and target objects show that our approach achieves a success rate of 75.78%, up to 19.61% higher than the state-of-the-art baseline. The two-player game mechanism improves the grasping success rate by 27.40% over the method without the game formulation. Our approach requires only 0.28-1.04 seconds on average to generate a grasp configuration, depending on the robot platform, making it suitable for real-world deployment. In real-world experiments, our approach achieves an average success rate of 85.0% on ShadowHand and 87.5% on LeapHand, which confirms its feasibility and effectiveness in real robot setups.
Yu Chen, Botao He, Yuemin Mao +7
Date pendingcs.CR

A False Average: Pooled CoT-Monitor Accuracy Conceals a Reasoning-Dependent Fragility

Chain-of-thought (CoT) monitors are reported by their aggregate accuracy on a pool of reward hacks. We show that this number is a false average. On Terminal Wrench, about 77% of hacks are given away by the actions alone, and the monitor's pooled accuracy is dominated by them; on the remaining 23%, where the reasoning is the only signal, the same monitor is fragile. We expose the fragility with a controlled attack: we rewrite only the agent's reasoning to read as good-faith engineering, leaving every command and output byte-identical, so the exploit is unchanged. One gradient-free rewrite drops a held-out monitor's catch rate on that subset from about 95% to between 4 and 11%, while the pooled rate falls only about 25 points, the subset's share of the pool times its collapse. The rewrite stays truthful about what happened and lies only about intent, so a monitor that reads only the trace recovers little, even when warned about the attack, and only information from outside the trace helps much. The attack transfers across monitor and agent families, and the dataset's own hack labels show the same gradient with no monitor in the definition. Live agents on 27 tasks produce hollow hacks unaided, but a monitor calibrated on each model's own honest solves catches nearly all of them (AUC at least 0.996 under the narration instruction, 0.97 without it); a small residual has the blindspot's shape, low scores on both actions and narration, though none falls below the calibrated threshold. A linear probe on a surrogate monitor's activations out-reads its verdict on the obfuscated hacks (AUC up to 0.98), but a behavioral control shows this edge does not, by itself, mean the monitor knows more than it says. Monitor accuracy should be reported on the reasoning-dependent subset, where the defense is supportive.
Shikhar Shiromani, Leo Richter