Agent Evaluation

Momentum

23 papers in the last four weeks, up 229% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 97

Mar 4, 2026cs.CL

Rethinking Role-Playing Evaluation: Anonymous Benchmarking and a Systematic Study of Personality Effects

Large Language Models (LLMs) have shown remarkable potential in developing role-playing agents (RPAs). However, current evaluation frameworks rely heavily on well-known fictional characters, raising a critical concern: models may be leveraging their internal training memory of these characters rather than demonstrating role-playing capabilities. This reliance often leads to significant performance degradation when RPAs encounter unseen or out-of-distribution personas. To address this, we propose a more rigorous evaluation protocol designed to decouple role-playing proficiency from character recognition. Our experiments across multiple benchmarks demonstrate that anonymizing characters degrades performance, confirming that name exposure provides implicit cues that mask a model's true capability. To mitigate this, we investigate diverse personality augmentation as a method to enhance role fidelity in anonymous settings. We systematically analyze the impact of various personality-description methods on agent behavior and consistency. Our results show that incorporating personality information consistently improves RPA performance. This work establishes a more equitable evaluation standard and validates a scalable, personality-enhanced framework for constructing robust RPAs.
Mar 1, 2026cs.LG

MOSAIC: A Universal Agent-Level Interface for Cross-Paradigm Agent Mixing and Human-AI Collaboration

Existing infrastructure cannot deploy agents from different decision-making paradigms within the same environment, making fair cross-paradigm comparison under identical conditions impossible. We present MOSAIC, an open-source platform that enables heterogeneous agents (RL policies, LLMs, VLMs, and human operators) to act within shared reinforcement learning environments in ad-hoc team settings with reproducible results. MOSAIC introduces three contributions. (i) IPC-based worker protocol that wraps native and third-party frameworks as isolated subprocess workers, each executing its own training and inference logic unmodified and communicating through a versioned inter-process protocol. (ii) An operator abstraction that forms an agent-level interface by mapping workers to agent slots: each operator, regardless of whether it is backed by an RL policy, an LLM, or a human, conforms to a minimal universal interface. (iii) A deterministic cross-paradigm evaluation framework with two complementary modes: a manual mode that advances up to NN operators in lock-step under shared seeds for fine-grained visual inspection of behavioural differences; and a script mode that drives automated, long-running evaluation via declarative Python scripts for reproducible experiments. Our documentation is released at: https://mosaic-platform.readthedocs.io.
Feb 11, 2026cs.AI

GameDevBench: Evaluating Agentic Capabilities Through Game Development

Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.
Jan 20, 2026cs.AI

DSAEval: Evaluating Data Science Agents on a Wide Range of Real-World Data Science Problems

Recent LLM-based data agents aim to automate data science tasks ranging from data analysis to deep learning. However, the open-ended nature of real-world data science problems, which often span multiple taxonomies and lack standard answers, poses a significant challenge for evaluation. To address this, we introduce DSAEval, a benchmark comprising 641 real-world data science problems grounded in 285 diverse datasets, covering both structured and unstructured data (e.g., image and text). DSAEval incorporates three distinctive features: (1) Multimodal Environment Perception, which enables agents to interpret observations from multiple modalities, including text and vision; (2) Multi-Query Interactions, which mirror the iterative and cumulative nature of real-world data science projects; and (3) Multi-Dimensional Evaluation, which provides a holistic assessment across reasoning, code, and results. We systematically evaluate 13 recent advanced agentic LLMs using DSAEval. Our results show that Claude-Sonnet-4.5 achieves the strongest overall performance, MiMo-V2-Pro and GPT-5.2 lead in duration and step efficiency, respectively, and MiMo-V2-Flash is the most cost-effective. We further demonstrate that multimodal perception consistently improves performance on vision-related tasks, with gains ranging from 2.04% to 11.30%. Overall, while current data science agents perform well on structured data and routine data analysis workflows, substantial challenges remain in unstructured domains. Finally, we offer critical insights and outline future research directions.
Jul 10, 2025cs.AI

StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley

Autonomous agents navigating human society must master both production activities and social interactions, yet existing benchmarks rarely evaluate these skills simultaneously. To bridge this gap, we introduce StarDojo, a novel benchmark based on Stardew Valley, designed to assess AI agents in open-ended production-living simulations. In StarDojo, agents are tasked to perform essential livelihood activities such as farming and crafting, while simultaneously engaging in social interactions to establish relationships within a vibrant community. StarDojo features 1,000 meticulously curated tasks across five key domains: farming, crafting, exploration, combat, and social interactions. Additionally, we provide a compact subset of 100 representative tasks for efficient model evaluation. The benchmark offers a unified, user-friendly interface that eliminates the need for keyboard and mouse control, supports all major operating systems, and enables the parallel execution of multiple environment instances, making it particularly well-suited for evaluating the most capable foundation agents, powered by multimodal large language models (MLLMs). Extensive evaluations of state-of-the-art MLLMs agents demonstrate substantial limitations, with the best-performing model, GPT-4.1, achieving only a 12.7% success rate, primarily due to challenges in visual understanding, multimodal reasoning and low-level manipulation. As a user-friendly environment and benchmark, StarDojo aims to facilitate further research towards robust, open-ended agents in complex production-living environments.
Date pendingcs.SD

EVA-Bench: A New End-to-end Framework for Evaluating Voice Agents

Voice agents are increasingly deployed across enterprise applications. However, no existing benchmark jointly addresses realistic conversation simulation and comprehensive voice-specific evaluation. We present EVA-Bench, an end-to-end evaluation framework that addresses both. On the simulation side, EVA-Bench orchestrates dynamic bot-to-bot audio conversations with automatic simulation validation that detects user simulator error and appropriately regenerates conversations before scoring. On the measurement side, EVA-Bench introduces two composite metrics: EVA-A (Accuracy) and EVA-X (Experience). EVA-Bench includes 213 scenarios across three enterprise domains, a controlled perturbation suite for accent and noise robustness, and multi-trial measurements that distinguish peak from reliable capability. Across 12 systems spanning all three architectures, we find: (1) no system simultaneously exceeds 0.5 on both EVA-A pass@1 and EVA-X pass@1; (2) peak and reliable performance diverge substantially (median pass@k--pass^k gap of 0.44 on EVA-A); and (3) accent and noise perturbations expose substantial robustness gaps, with effects varying across architectures, systems, and metrics (mean Δ\Delta up to 0.314). We release EVA-Bench under an open-source license.
Date pendingcs.AI

Harbor Adapters and Harbor-Index: Infrastructure and a Curated Meta-Dataset for Large-Scale Agentic Evaluation

Evaluating agents on the growing number of agentic benchmarks is challenging because they often require complex environments and agent integrations. We introduce Harbor Adapters, a unified evaluation infrastructure for agentic benchmarks. Our work makes three contributions. First, we develop benchmark adapters that port more than 80 benchmarks to evaluate arbitrary agents, and validate them through rigorous code review and parity experiments. Second, we conduct a large-scale evaluation of 8 models spanning capability tiers across 54 benchmarks; every model is run with Terminus-2 and with one of 3 native harnesses. This enables a broader analysis of agent capabilities and failure modes than was previously possible. Third, we introduce Harbor-Index, a curated set of 82 difficult, diverse, and high-quality tasks spanning 29 benchmarks, refined from the adapted suite through difficulty filtering, AI and human audit, and an audit-and-fix loop. Harbor-Index preserves the challenge and breadth of large-scale agentic evaluations while being affordable to run; no evaluated model-harness configuration exceeds 30% pass rate, and the strongest (GPT-5.5 with Codex) reaches 28.0%. We release the adapters, evaluation results, in-depth analysis, and Harbor-Index as open-source artifacts to support more reliable and comprehensive evaluation of language-model agents.