Overview

Contextual bandits study how to choose an action using information about the current situation when feedback reveals the reward only for the action taken. Common approaches include linear and generalized linear models with UCB or Thompson sampling, alongside kernel, neural, and policy-based methods for richer reward patterns. Offline learning and evaluation, nonstationary or corrupted feedback, and constraints such as budgets, privacy, and safety extend these methods to settings including recommendation, pricing, and LLM routing. A central challenge is balancing exploration with reliable decisions when models are misspecified, feedback is sparse or delayed, and computational or operational costs matter.

Latest papers

152 papers20 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.

Jun 26, 2026

Graph Dimensionality Reduction for Contextual Bandits: Structure-Specific Regret Bounds under Approximate Smoothness and Noisy Eigenspaces

Contextual bandits with graph-structured arms arise in recommendation, citation retrieval, and social advertising, where arms connected on a graph tend to share reward signal. Standard dimensionality reduction ignores this structure, inflating exploration cost by a factor of d/kd/k. We propose GraphDR-LinUCB, which projects arm features onto the graph's low-frequency spectral subspace and runs linear UCB in the resulting kk-dimensional space. We prove the first \wtO(kT)\wtO(k\sqrt{T}) regret bound for spectral-projection-based contextual bandits, reducing dimension dependence from dd to kk; a perturbation argument extends this to noisy graphs, with an explicit penalty for reward-smoothness mismatch and graph-estimation error. Our central theoretical finding is that the high-frequency reward component need not incur a worst-case linear-in-TT penalty: its actual cost depends on its realized impact along the played path, not on its total energy. A simple spectral comparison between subspaces (ΓkΓ_k) predicts which reducer wins on a given dataset, correctly calling five of six real-dataset outcomes without any fitted threshold. Across a synthetic benchmark and six real datasets (MovieLens, Amazon, LastFM, ogbn-arxiv, MIND), GraphDR-LinUCB reduces cumulative regret by 15×15\times over full-dimensional LinUCB and outperforms competing graph-aware methods on five of six; the single failure is precisely where the graph's spectral subspace is misaligned with the reward.
Jun 22, 2026

A Comparative Study of Bayesian Contextual Bandits for Real-Time Warehouse Sorter Optimization

Efficient sorter diversion control of automated material handling systems (MHS) is critical for optimizing operational efficiency in large-scale warehouse environments. In this study, we use an inbound receiving sorter at a high-volume e-commerce warehouse as our primary use case, where the sorter diversion system relies on cost functions with static weight configurations that fail to adapt to highly dynamic system contexts, such as volume mode, congestion level, equipment physical status, and upstream/downstream dependencies. To address this real-time sorter diversion optimization challenge, we conducted a comparative study of three candidate hybrid machine learning frameworks: Linear Regression with Gradient Descent Optimization (LR+GDO), XGBoost with Bayesian Optimization (XGB+BO), and Bayesian Contextual Bandits (BCB). Model training and evaluation were enabled by leveraging a high-fidelity physics-aware emulator to overcome the cold-start problem and allow a safe transition from offline to online learning. We performed comprehensive evaluations including reward model predictive accuracy, contextual sensitivity, action distribution, and projected reward uplift. Our results demonstrate that while tree-based reward models offer slightly better predictive power, the BCB framework achieved overall higher performance with 2.03% reward uplift over the heuristic baseline. Furthermore, BCB exhibits several superior characteristics, such as its decisive time-optimal policy backed by Bang-Bang control theory, continuous online learning capability, strategic balance between exploration and exploitation, and significantly shorter inference latency. These results demonstrate the potential of the BCB framework for real-time control optimization in large-scale warehouse environments, motivating further investigation toward operational deployment.
Jun 22, 2026

Flow-Corrected Thompson Sampling for Non-Stationary Contextual Bandits

We study non-stationary linear contextual bandits where the reward model drifts over time, rendering classical contextual bandit algorithms brittle because historical data becomes systematically biased. We propose Flow-Corrected Thompson Sampling (fcTS), a Bayesian method that reuses experience by transporting past rewards to the present using an explicit drift model and incorporating each transported observation with a confidence weight that reflects transport reliability. This yields a unified template that specializes in (i) linear parameter drift via online slope estimation and reward correction, (ii) periodic variation via phase-aware reuse across cycles, and (iii) recurring regime switches via changepoint detection and regime-specific posterior memory. The resulting posterior updates remain closed-form under a linear Gaussian model and can be implemented efficiently with truncated, incrementally updated sufficient statistics. Across five controlled case studies and a semi-synthetic portfolio-selection benchmark with multiple overlapping non-stationarities, fcTS outperforms standard forgetting-based baselines (discounting, sliding windows, and periodic restarts), with the largest gains in settings exhibiting recurring temporal structure. These results demonstrate that when non-stationarity is structured, correcting and reweighting historical observations can be substantially more sample-efficient than uniformly discarding them.
Jun 22, 2026

Counterfactual learning of new adaptive instructional policies using logged data

Optimizing instructional policies in Intelligent Tutoring Systems (ITS) typically requires costly online experimentation or student simulators that may fail to capture real-world dynamics. This paper introduces an offline contextual bandit framework that learns new adaptive policies directly from logged interaction data. By mapping student-item interactions onto a continuous latent proficiency-difficulty scale using a Rasch model, we cast the tutoring process as a continuous stochastic bandit problem. We propose a novel reward function designed to optimize ''flow'' by balancing task challenge with student success. Our approach includes a round-specific behavior policy estimation that serves as both a propensity model for off-policy evaluation and a diagnostic tool for ITS adaptivity. We demonstrate the efficacy of this framework across four large-scale real-world datasets, achieving consistent policy improvements over the logged behavior policy. The results show that effective instructional policies can be learned and visualized within seconds of computation, providing a scalable path for improving adaptive learning systems without further data collection.
Jun 21, 2026

Statistical Inference for Misspecified Contextual Bandits

Contextual bandit algorithms have transformed modern experimentation by enabling real-time adaptation for personalized treatment. Yet these advantages create challenges for statistical inference due to adaptivity. We study inference with contextual-bandit data without assuming a well-specified outcome model. In this setting, we show a previously overlooked issue: standard algorithms such as LinUCB may fail to stabilize under misspecified working models, leading to non-Gaussian estimator behavior and invalid inference. This issue is practically important, as misspecified working models -- such as approximations of complex dynamical systems -- are often employed by online agents in real-world adaptive experiments to balance reward, computational tractability, and robustness. We develop an inverse-probability-weighted Z-estimation framework for a broad class of marginal moment targets, including projection parameters, structural parameters with noisy contexts, and off-policy values. We identify a stability condition tailored to this framework, scaled inverse-propensity convergence, under which the IPW-Z estimator is consistent and asymptotically normal with a consistent sandwich variance estimator. We further establish sufficient conditions for scaled inverse-propensity convergence for several policy classes, including multi-armed bandit algorithms and smooth contextual allocation policies. Simulations and a HeartSteps V1 real-data-calibrated application show reliable coverage and competitive performance across multiple targets. Overall, our results highlight the importance of stability-aware adaptive design for valid post-experiment inference.
Jun 19, 2026

AdaPrivate-TS: Private Thompson Sampling for Contextual Bandits with Privacy Amplification

We present AdaPrivate-TS, a differentially private contextual bandit algorithm that combines Thompson Sampling with batched zCDP composition. Our key insight is that differential privacy noise inflates the posterior covariance in a structured way: adding Gaussian noise N(0,σ2I)N(0,σ^2 I) to bb yields sampling covariance v2A−1+σ2A−2v^2 A^{-1} + σ^2 A^{-2}, which Thompson Sampling interprets as increased uncertainty rather than pure corruption. Under event-level privacy (protecting individual interactions) with stochastic contexts, we prove that the privacy cost is only O(d log⁡T/ρ)O(\sqrt{d}\,\log T/\sqrtρ), logarithmic in TT, because parallel composition amortizes noise across batches. Additionally, we explore privacy amplification via Poisson subsampling, which can reduce effective noise at stringent privacy budgets. Experiments on synthetic and real-world datasets demonstrate: (1) AdaPrivate-TS achieves 93-99% of non-private performance at ε∈[0.5,5]\varepsilon \in [0.5, 5], outperforming UCB by 0.5-3.7% and up to 18% with tuned adaptive exploration at extreme ε\varepsilon; (2) privacy amplification provides additional 2-5% gains at low ε\varepsilon; (3) on MovieLens and Jester, AdaPrivate-TS achieves the best overall performance among event-level baselines, dominating at ε≥2\varepsilon \geq 2; (4) under DP-SVD private features, TS's advantage over UCB grows to +11%, confirming noise-as-uncertainty is not limited to reward privacy. We provide rigorous proofs for privacy guarantees under interactive zCDP composition and comprehensive evaluation including convergence curves, 12-seed CIs, and DP-SVD feature ablation.
Jun 18, 2026

Set Membership Estimation for Stochastic Linear Contextual Bandits

Contextual bandit learning has attracted increasing attention in engineering applications due to its ability to incorporate side/context information in time-varying environments. A widely used approach for contextual bandits is optimism in the face of uncertainty (OFU), in which uncertainty sets for unknown parameters are constructed and decisions are made optimistically over these sets. In the bandit literature, uncertainty sets are typically derived using statistical learning tools, such as confidence intervals. In contrast, set membership estimation (SME), a well-established uncertainty quantification approach in control and system identification, has received little attention in the bandit literature. This paper investigates the connection between SME and contextual bandits by focusing on linear contextual bandits as a starting point. We propose an SME-based OFU algorithm and establish a sublinear regret bound under proper assumptions. Simulations further demonstrate the promising performance of SME-OFU compared with existing methods. This supplementary manuscript provides more proof details in Section IV and the Appendix.
Jun 15, 2026

Near-Optimal Stochastic Linear Bandits with Delay

We study stochastic linear bandits with delayed feedback under several delay models and establish near-optimal regret guarantees. Our results identify when delayed linear bandits exhibit the same qualitative behavior as multi-armed bandits (MAB), and when the linear structure creates fundamentally new challenges. Specifically, (1) for loss-independent delays, where the delay does not depend on the realized loss (but potentially depends on the arm), we show that delays incur only an additive regret penalty. Under stochastic delays, this penalty scales with the expected delay, while under adversarial delays, it scales with the maximum number of outstanding observations. Notably, both delay penalties are dimension-free, improving upon the state-of-the-art results; (2) for loss-dependent delays, we show that linear bandits are substantially harder than MAB: unlike in MAB, we prove matching (up to log factors) upper and lower bounds in linear bandits, whose delay penalty depends on the square root of the dimension. (3) for the delay-as-payoff model, a special case of loss-dependent delay, we show that the optimal MAB guarantee, which depends only on the delay of the optimal arm, is also unattainable in linear bandits. Together, these results provide a sharp characterization of how delayed feedback interacts with linear generalization.
Jun 13, 2026

Contextual Bandits for Maximizing Stimulated Word-of-Mouth Rewards

Stimulated word-of-mouth is a strategy that promotes information sharing through prompts or incentives. Optimizing stimulated word-of-mouth through social networks requires identifying and targeting connected users who are most susceptible to spillover, a phenomenon where the influence of recommendations extends beyond the immediate audience to impact their connected users. The probability of spillover varies across individuals, and their connections, leading to heterogeneity. Understanding and accurately estimating the spillover probabilities among users in social networks is crucial for improving the effectiveness of stimulated word-of-mouth. To address this, we present a novel contextual multi-armed bandit framework that learns individual spillover probabilities and ranks connected users to maximize rewards from stimulated word-of-mouth. Experiments on real-world network datasets demonstrate that accounting for spillover heterogeneity enhances the targeting precision of top-kk connected users, boosting rewards and outperforming baseline methods that do not learn individual spillover effects.
Jun 12, 2026

Policy Regret for Embedding Model Routing: Contextual Bandits with Low-Rank Experts

Modern recommendation systems increasingly rely on dynamically routing diverse queries to multiple embedding models. Despite its practical significance, this problem remains poorly understood under realistic conditions like adversarial queries, bandit feedback, and limited observability of models. We formalize embedding model routing as an adversarial contextual linear bandit with low-rank experts, where contexts are queries, actions are items, and experts are the embedding models working on low-rank latent representation spaces. We first establish that standard regret notions suffer from structural misspecification or statistical intractability, and we identify a log-quadratic policy class that is expressive enough to capture query-dependent model routing, yet structured enough to allow efficient online learning. Second, we propose a policy gradient algorithm called Hypentropy Policy Gradient (HPG). It provably adapts to the unknown low-rank structure under incomplete information and attains O~(sMT)\tilde{\mathcal O}(s\sqrt{M T}) linearized policy regret -- where s,Ms, M, and TT are the intrinsic rank of the experts, the number of models, and the number of rounds -- thus avoiding a curse of dimensionality. Finally, we also provide an computationally efficient and parameter-free implementation of HPG.
Jun 10, 2026

Efficient Multinomial Logistic Bandit via Frequent Directions

This paper studies efficient online algorithms for multinomial logistic bandits (MLogB), where the feedback distribution over K+1K+1 outcomes follows a multinomial logistic model of dd-dimensional action vectors. A representative UCB-type algorithm, OFUL-MLogB, achieves a regret bound of O~(KdT)\tilde{\mathcal{O}}(Kd\sqrt{T}), but still requires O(K3d3)\mathcal{O}(K^3d^3) time and O(K2d2)\mathcal{O}(K^2d^2) space per round due to parameter estimation and optimistic reward construction, which is prohibitive in high-dimensional settings. To address this limitation, we propose EOFD-MLogB, which integrates frequent directions matrix sketching into OFUL-MLogB. By maintaining a low-rank SVD sketch of the accumulated Hessian, constrained online Newton updates in parameter estimation and Kd×KKd \times K spectral-norm computations in the reward bonus are reduced to one-dimensional root-finding tasks and K×KK \times K eigenvalue computations, respectively. This yields dominant per-round time complexity O(Kd(m+K)2)\mathcal{O}(Kd(m+K)^2) and space complexity O(Kd(m+K))\mathcal{O}(Kd(m+K)), where m≪dm \ll d is the sketch size. We further prove a regret bound of O~(ΔT(Kdln⁡ΔT+m)T)\tilde{\mathcal{O}}(Δ_T(Kd\lnΔ_T+m)\sqrt{T}), where the sketching error factor ΔTΔ_T is controlled by the mm-truncated spectral tail of the Hessian. Thus, when the Hessian is approximately low-rank, the regret is close to that of OFUL-MLogB. Experiments validate the computational efficiency and competitive performance.
Jun 8, 2026

Bandits for Efficient Experimentation: Adapting to Control Group, Preferences, and Context Drifts

We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time. Under practitioner-friendly assumptions, we reduce this setting to linear bandit with stationary mean but heteroskedastic and non-stationary noise. We further study the case when the learner must ensure the mean reward of each decision must exceed that of a baseline strategy π0\boldsymbolπ_0 at each decision step. We introduce Dri-MED, an algorithm inspired from the linear version of the MED strategy, and carefully adapted to handle the non-stationary heteroskedastic noise. We show that the instance-dependent regret scales as O~(κΔ~d2(log⁡(T))\tilde{\mathcal O}\left(\fracκ{\tildeΔ}d^2(\log(T)\right), where Δ~\tildeΔ is the constraint-aware sub-optimality gap subject to policy π0π_0, with variance-aware multiplicative term κκ that we carefully handle using heteroskedastic regression. We further show Dri-MED enjoys O~(d)\tilde{\mathcal{O}}(d) expected constraint violations. Our numerical results suggest that Dri-MED significantly outperforms conservative baselines that ignores the drift and preference structure.
Jun 8, 2026

Algorithm for Contextual Queueing Bandits with Rate-Optimal Queue Length Regret

Contextual queueing bandits provide a framework for learning to schedule heterogeneous jobs under unknown context-dependent service rates. Under stochastic contexts, existing algorithms achieve O~(T−1/4)\widetilde{\mathcal{O}}(T^{-1/4}) queue length regret, defined as the expected difference between the learner's and oracle's queue lengths at horizon TT. In this paper, we improve this rate to O~(T−1/2)\widetilde{\mathcal{O}}(T^{-1/2}). The key observation is that random exploration is needed only up to a carefully chosen cutoff round, rather than throughout the entire horizon. We propose CQB-ηη-2, a three-phase algorithm: (i) pure random exploration to construct an initial estimator, (ii) ηη-random exploration combined with a UCB rule to continue learning while maintaining negative drift, and (iii) pure UCB after the exploration cutoff. Our proof decomposes the queue length regret at the cutoff round. Before the cutoff, negative drift suppresses queue length differences caused by suboptimal choices. After the cutoff, the first two phases provide sufficient random exploration samples, ensuring that UCB decisions incur small departure-rate gaps. Combining these two bounds yields queue length regret of order O~(T−1/2)\widetilde{\mathcal{O}}(T^{-1/2}). We further prove a minimax lower bound of order Ω(T−1/2)Ω(T^{-1/2}). The proof constructs two hard instances that are statistically indistinguishable up to the final service decision, and uses a queue-specific coupling argument to convert the resulting testing error into queue length regret. Together, our upper and lower bounds characterize the minimax dependence on the horizon TT up to logarithmic factors.
Jun 8, 2026

CANS: Accelerating Multiuser Collaborative Edge Inference via Cooperative Autodidactic NeuroSurgeon

Recently, mobile edge computing (MEC)-enabled collaborative deep neural network (DNN) inference has emerged as a promising approach for delivering intelligent services to resource-constrained mobile devices. A representative scenario is multi-user collaborative edge inference, where distinct devices independently partition their DNN models and offload backend computation to a common edge server over wireless networks. However, determining the optimal DNN partition for each device is challenging due to unknown and time-varying system conditions, including fluctuating wireless links and diverse device capabilities. To address this problem, we propose Cooperative Autodidactic NeuroSurgeon (CANS), a collaborative edge inference framework that enables devices to adaptively learn optimal DNN partitions by sharing informative feedback during online inference. To handle the challenge of device heterogeneity and better leverage offline inference experience, we integrate a novel FedLinUCB-DW algorithm that groups devices of the same type and warm-starts online exploration using local offline early-exit inference experience. Furthermore, we provide theoretical guarantees for FedLinUCB-DW by deriving the regret upper bound. We also validate our method on both a simulated environment and a hardware prototype system. Empirical evaluations demonstrate that CANS achieves lower inference latency compared to state-of-the-art baselines. Especially, in prototype experiments on two edge devices, the proposed CANS reduced average inference latency by up to 50% compared to the non-cooperative baseline.
Jun 6, 2026

CAAL: Contextual Bandits based Online Hand-Craft Active Learning Strategy Selection

The challenge with active learning algorithms is the uncertainty of the statistical distribution of unlabeled data, making it difficult to choose the best hand-crafted strategy. To address this, we introduced Contextual Adaptive Active Learning (CAAL). In CAAL, each "arm" represents a hand-crafted strategy. Unlike existing frameworks that select strategies based only on feedback from labeled data, we dynamically choose strategies for labeling batches of data using reward prediction with external context information. This general framework allows for customization with domain knowledge to design more effective rewards and context candidates. In addition, we experimentally show that CAAL outperforms the existing baseline adaptive strategy on public datasets using our reward and context design. Our results are consistent regardless of batch size in each iteration.
Jun 5, 2026

Online Pandora's Box for Contextual LLM Cascading

Motivated by Large Language Model (LLM) cascading, we propose an online contextual Pandora's Box model for adaptively querying and selecting LLM APIs. In each period, a decision-maker observes a request context and faces a two-phase decision problem. In the query phase, the decision-maker sequentially queries APIs, where each query reveals a generated output and the decision-maker incurs an (output-dependent) cost. In the selection phase, the decision-maker selects one of the generated outputs to deploy and observes only the downstream reward of the deployed output. This output-mediated feedback structure differs from classical online contextual Pandora's Box models, in which opening a box directly reveals its reward. Rather than estimating the full conditional output and cost distributions of each API, we directly model the reservation index and develop a learning approach for the query phase. Specifically, we impose a parametric structure on the contextual reservation index functions induced by the classical Weitzman's policy. Our policy combines generalized method of moments (GMM) type estimation of these reservation indices with UCB-style confidence bounds for both these indices and the shared output-level reward evaluator. Under regularity conditions, we prove that the resulting policy achieves dimension-dependent O~(T)\widetilde O(\sqrt T) cumulative regret over a horizon of TT periods.
Jun 4, 2026

Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification

We study KL-regularized contextual bandits and episodic reinforcement learning (RL) under general function approximation with model misspecification. Existing guarantees rely on realizability and therefore do not extend to misspecified models, where classical regret bounds may fail. This work introduces KL misspecification formulations for contextual bandits and episodic RL and analyzes regression-based algorithms with Gibbs policy updates. High-probability KL-regret guarantees with explicit misspecification terms are established, recovering the standard realizable KL-regularized setting as a special case.
Jun 3, 2026

Offline-to-Online Learning in Linear Bandits

We study online learning with an additional offline dataset in the stochastic linear bandit setting. Although this problem arises frequently in practice, the offline-to-online tradeoff remains poorly understood in structured environments. We propose a linear bandit algorithm that balances this tradeoff: it relies on offline data during early rounds, and increasingly favors exploration as the horizon grows. We establish regret bounds showing that our method is simultaneously competitive with both purely online and purely offline solutions. In particular, it achieves sublinear regret relative to the optimal action in the number of online interactions, while its regret relative to an offline reference decreases as the number of offline samples grows. Empirical results further demonstrate its effectiveness across various problem parameters.
May 31, 2026

Decision-Focused On-Policy Learning for Contextual Linear Optimization with Partial Feedback

Decision-focused learning (DFL) trains predictive models by optimizing downstream decision quality rather than standalone prediction accuracy. For contextual linear optimization, most existing DFL methods assume offline data and full observations of the objective cost vector. We develop an on-policy learning method for sequential contextual linear optimization under partial feedback, generalizing the standard bandit feedback setting. Our method learns a stochastic predict-then-optimize policy that samples a cost-vector prediction from a conditional distribution and solves the resulting downstream linear optimization problem. To update this distributional model, we introduce a two-component hybrid gradient estimator. The first component is a score function estimator, which provides an unbiased but potentially high-variance policy gradient estimate. The second is a decision-focused plug-in component that uses an auxiliary nuisance estimate of the latent cost vector to exploit the downstream optimization structure, becoming more informative as the estimate improves. We prove an O(T^-1/2) bound on the average squared policy-gradient norm, matching the standard non-convex SGD rate. Experiments on top-k selection, shortest path, combinatorial pricing, and a real-data energy-scheduling benchmark show that, under bandit feedback, the hybrid gradient approach achieves lower mean cumulative regret than the contextual-bandit baselines on all four benchmarks and than linear Thompson sampling on three, and that it also works with richer conditional generative cost models. Code is available at https://github.com/Joeyetinghan/on-policy-bandit-dfl.
May 31, 2026

Practical and Optimal Algorithm for Linear Contextual Bandits with Rare Parameter Updates

We study linear contextual bandits under rare parameter updates: the learner may incorporate reward feedback into its parameter estimate only at a small number of update times, while still observing contexts online and selecting actions sequentially. This viewpoint clarifies a practical distinction that is often blurred in the literature: many "strictly batched" methods additionally restrict within-interval context adaptivity, meaning that the action rule inside an interval cannot depend on the sequence of realized contexts/actions in that interval (beyond the current round's context). For linear contextual bandits, we propose two practical algorithms with only O(log⁡log⁡T)O(\log\log T) parameter updates. Our first algorithm BLCE-G attains minimax-optimal regret (up to polylogarithmic factors in TT) simultaneously in both the small-KK and large-KK regimes under a static schedule. Our second algorithm BLCE removes the near G-optimal design step -- a dominant computational bottleneck in prior strictly batched static-grid methods -- yet preserves minimax-optimal regret and achieves the lowest known runtime complexity among optimal algorithms. We further extend these rare-update and computational principles to generalized linear contextual bandits. Overall, our results yield statistically optimal algorithms under O(log⁡log⁡T)O(\log\log T) parameter updates that are also computationally efficient in practice.
May 30, 2026

Distributed GNEP Algorithms without Multiplier Sharing and Applications to Multi-Robot Coordination and Contextual Bandit-Based Active Learning

Recent advances in artificial intelligence have expanded the focus from classical optimization to include equilibrium analysis in noncooperative games. Many such games involve shared constraints, leading to Generalized Nash Equilibrium Problems (GNEPs). Existing distributed algorithms typically require agents to exchange Lagrange multipliers to enforce consensus and compute variational-GNEs (v-GNEs). This work introduces fully distributed continuous-time algorithms and establishes convergence without requiring multiplier exchange, thereby reducing information exchange per iteration while improving privacy preservation. The analysis focuses on strongly monotone games with convex individual constraints and linear shared constraints. I also propose several discretization schemes for the continuous-time algorithms. The proposed approach converges to general GNEs, rather than being restricted to v-GNEs, with the attained equilibrium depending on the initialization. The effectiveness of the proposed method is demonstrated through applications in multi-robot coordination and placement. In the second part, this work includes research conducted in collaboration with Amazon scientists. One of the most challenging problems in real-world machine learning is labeled data collection, which typically requires substantial human effort and cost. Active learning aims to reduce this labeling requirement. Existing handcrafted active learning strategies, however, generally perform well only on specific types of datasets, which are often unknown in advance. In this work, I propose using contextual bandits to adaptively select the most suitable active learning strategy. The effectiveness of the proposed approach is demonstrated on publicly available external datasets.
May 29, 2026

Variance-sensitive Thompson sampling for generalised linear bandits, revisited

We prove a variance-sensitive regret bound for Thompson sampling in stochastic generalised linear bandits. The argument assumes a warm-up, after which the regret is controlled through using the Gaussian Poincaré inequality. This bypasses the point at which previous optimism-based analyses break down. Removing the warm-up while retaining the same variance-sensitive scaling remains open, and appears nontrivial.
May 29, 2026

Contextual Scalarisation Thompson Sampling for multi-objective decisions in public media

Recommender systems may operate under multiple, competing objectives. For example, audience reach, cultural values, public service mandate, and operational constraints must be balanced in editorial decisions of public service media. Existing approaches relying on fixed combinations of objectives or Pareto-based optimisation do not adapt to changing priorities across situations. In this paper, we propose Contextual Scalarisation Thompson Sampler (CSTS), a multi-objective contextual bandit method that learns to weight objectives as a function of the observed context. We evaluate CSTS on real programming data from Radio Télévision Suisse, the Swiss national broadcaster, showing improved contextual relevance and better alignment with expert curation practices compared to fixed weight and standard contextual bandit approaches.
May 28, 2026

Certified Policy Optimisation for Nested Causal Bandits via PAC-Bayes Risk

Critical sequential decisions are rarely single-timescale: a strategic decision causally shapes the context in which every subsequent tactical choice is made; standard bandit and reinforcement-learning theory does not capture this causal coupling between timescales. We formalise the problem class as Nested Contextual Causal Bandits (NCCBs), a hierarchical SCM where each level's action sets the next level's context distribution, and propose Nested Causal Thompson Sampling (NCTS), which draws one mechanism-factorised belief per episode and acts recursively under it. Our main theoretical result is a causal PAC-Bayesian excess-risk bound that certifies any candidate deployment policy from historic data alone, off-policy and anytime, answering the deployment question: can we trust this agent here, and at what risk? Experiments on a hierarchical SCM show that, against a matched RFF-GP joint regression on the same function class, the factorised SCM-mechanism posterior transfers significantly better zero-shot under exogenous distribution shifts, the recursive meta-to-inner commit significantly dominates the joint-commit alternative in distribution, and the certificate significantly contracts as offline data accumulates. Combining these results, we establish progressive certified handover, a safe-deployment method: each timescale flips from a legacy controller to NCTS when gains can be certified, independently of the others.
May 28, 2026

The Sample Complexity of Multiclass and Sparse Contextual Bandits

We study contextual bandits in the stochastic i.i.d.\ setting, where a learner observes contexts drawn from an unknown distribution, selects actions from a finite set AA, and aims to identify an approximately optimal policy from a given class based on bandit feedback. Motivated by bandit multiclass classification with zero-one rewards, we focus on the \emph{ss-sparse} setting in which, for every context, the reward vector has L1L_1-norm at most s≪∣A∣s \ll |A|. Our main result is the design of algorithms that, with high probability, output an εε-optimal policy compared to policy class ΠΠ using O~((s/ε2+∣A∣/ε)log⁡∣Π∣/δ)\tilde{O} ((s/ε^2 + |A|/ε)\log |Π|/δ) samples. We extend this bound to general Natarajan classes and complement it with a matching lower bound (up to logarithmic factors), thereby closing a substantial gap left by prior work (Erez et al., 2024, 2025), which incurred an additional Θ(∣A∣9)Θ(|A|^9) dependence. We obtain these results via two complementary approaches. First, we analyze contextual bandits through the lens of contextual decision making with structured observations, designing an exploration-by-optimization algorithm whose sample complexity is governed by the decision-estimation coefficient (DEC; Foster et al., 2021, 2022). We show that, with ss-sparse rewards, the induced model class admits a sharp DEC bound that scales with ss and directly yields the optimal rate. Since this approach is largely information-theoretic and involves solving complex min-max optimization problems, we also develop a second, more specialized algorithmic method based on a low-variance exploration technique. This approach leads to concrete, tractable algorithms and naturally extends to contextual combinatorial semi-bandits, leading to improved sample complexity guarantees for bandit multiclass list classification.
May 27, 2026

Adaptive Bandit Algorithms for Contextual Matching Markets

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.
May 27, 2026

Learning to Assign Prediction Tasks to Agents with Capacity Constraints

We address the problem of learning to assign prediction tasks to one agent from a set of available agents, including human decision-makers and AI models. We focus on sequential learning of agent expertise and assignment policies where each agent is constrained to handle a fraction of tasks. We provide a general theoretical characterization of this problem in terms of agent capacities, differences in agent expertise, and task context. We then develop a framework of sequential explore-exploit policy-learning algorithms that seek to maximize overall performance. Experimental results over a variety of tabular, image, and text prediction tasks demonstrate systematic gains from our policy-learning algorithms relative to non-contextual baselines across different types of agents, including LLMs and humans.
May 27, 2026

Learning to target with network interference

This paper studies adaptive targeting under network interference in a bandit setting, where treatments applied to one individual may affect others through spillover effects. We consider a linear model in a sparse regime, where each individual's outcome can be affected by at most a few others. We first establish a regret lower bound showing that ignoring the network structure and reducing the problem to a standard linear bandit inevitably leads to inefficient learning, particularly in large populations. To understand how structural information can be leveraged, we analyze regimes with varying levels of knowledge of the interference structure: (1) full support knowledge, (2) knowledge of the column support sizes, and (3) no prior knowledge. For each regime, we establish regret lower bounds characterizing the fundamental limits of learning, and develop algorithms that achieve near-optimal regret. Together, our results provide a unified view of how knowledge of the interference structure governs the efficiency of online learning under interference, and offer practical adaptive targeting algorithms in each setting. Numerical experiments on synthetic and real-world data demonstrate the practical benefits of our algorithms.
May 26, 2026

Linear and Neural Dueling Bandits with Delayed Feedback

Contextual dueling bandits form a cornerstone of preference-based decision-making, with critical applications in recommender systems and large language model alignment. However, standard algorithms rely on the idealized assumption of immediate feedback, a condition frequently violated in real-world scenarios such as prompt optimization. This setting introduces a unique theoretical challenge: unlike linear bandits, dueling bandit estimators lack closed-form solutions, rendering naive adaptations of standard weighting techniques biased. To address this, we formalize the problem of Contextual Dueling Bandits with Stochastic Delayed Feedback and propose two novel algorithms: Linear (LDB-DF) and Neural (NDB-DF) Dueling Bandits with Delayed Feedback. Central to our approach is a novel estimator that integrates an Inverse Probability Weighting (IPW) mechanism directly into the loss function, ensuring unbiased correction for delayed or missing feedback. We provide comprehensive theoretical analysis, establishing an O(d*sqrt(T)) regret bound for the linear setting and sub-linear guarantees for the neural setting. Extensive experiments on both simulated and real-world datasets demonstrate the effectiveness of our propose.
May 25, 2026

Nonstationary Generalized Linear Bandits with Discounted Online Mirror Descent

We study nonstationary generalized linear bandits (GLBs), where the expected reward is modeled through a nonlinear link function with an unknown time-varying parameter. This framework encompasses a broad class of reward models, including linear, Bernoulli, and binomial rewards. Existing approaches are predominantly based on maximum-likelihood estimation (MLE), using sliding-window, restart, or discounting mechanisms to handle nonstationarity. Although these methods achieve statistically efficient regret guarantees, they generally require revisiting past observations at every round, which leads to computation and memory costs that grow with time; moreover, several of them rely on a non-convex projection step. In this paper, we propose DOMD-GLB, a new algorithm for nonstationary GLBs that utilizes discounted online mirror descent (DOMD) for parameter estimation, thereby incurring only O(1)O(1) computation and memory costs per round. We prove dynamic regret bounds of order O~(cμ−1/2d3/4PT1/4T3/4)\tilde{O} \big(c_μ^{-1/2} d^{3/4} P_T^{1/4} T^{3/4}\big) in drifting environments and O~(cμ−1/3d2/3ΓT1/3T2/3)\tilde{O}\big(c_μ^{-1/3} d^{2/3} Γ_T^{1/3} T^{2/3}\big) in piecewise-stationary environments, where dd denotes the feature dimension, TT the time horizon, PTP_T the path length, ΓTΓ_T the number of change points, and cμc_μ a curvature parameter associated with the link function, while substantially improving computational efficiency over prior work. To the best of our knowledge, this is the first algorithm for nonstationary GLBs with per-round computation and memory costs independent of time.