Diffusion Distillation
Momentum
2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Latest papers 14
Recent diffusion-based image generation backbones have grown substantially in scale, making the network inference cost increase rapidly. While diffusion distillation techniques can reduce the number of inference steps, high-quality image generation within a single full-backbone-forward compute budget remains challenging. Existing one-step methods typically allocate this budget to a single evaluation of a monolithic student. However, approximating the heterogeneous coarse-to-fine transport with a single monolithic mapping is difficult and often leads to over-smoothed outputs. To address this issue, we propose Phase-wise Velocity Distillation (PVD), which partitions the generation timeline into a coarse and a fine phase, and models the transition within each phase via the average velocity. A dedicated half-sized expert is assigned to each phase, decoupling structural composition from detail refinement while keeping the cumulative computation equivalent to one full-backbone forward pass. We show that the use of two half-sized phase-specific experts outperforms a single full-size monolithic student. On class-conditional image generation, PVD achieves an FID of 1.48 on ImageNet 256 x 256. On more complex text-to-image (T2I) tasks, PVD-distilled models (Stable Diffusion 3.5-Medium, FLUX.1-dev, Qwen-Image) produce results competitive with their multi-step teachers, significantly outperforming prior distillation methods. Moreover, across the evaluated T2I backbones, PVD reduces active parameters by 49.10-50.89% and peak VRAM by 45.76-48.36% compared to the corresponding teachers. Source code and distilled models are available at https://github.com/PolyU-VCLab/PVD.
Visualizing Distribution Coverage in Generative Diffusion Models
Diffusion distillation is widely adopted to accelerate sampling, and the resulting few-step models are broadly believed to match or even surpass their multi-step teachers in generation. However, standard evaluations such as GenEval2 typically draw only one sample per prompt, so improved scores may fail to reveal losses in distribution coverage. We therefore revisit whether distilled models truly match their teachers beyond single-draw performance using \textbf{pass@}, which measures the probability that at least one of independent samples satisfies a quality criterion. At , pass@ reduces to standard single-draw evaluation. As grows, the curve reveals whether additional draws find genuinely different successes or merely revisit the same modes, directly exposing how broadly a model covers the space of valid outputs. We first show that classifier-free guidance (CFG), whose quality--coverage tradeoff is well established, is the clearest case: higher guidance improves pass@, but its advantage shrinks and reverses at larger . Applying pass@ to few-step distilled models, we find the same tradeoff splits along training objectives: distribution-matching objectives concentrate the student's output distribution, boosting early-hit rates while eroding large-budget coverage, whereas consistency and trajectory-based objectives better preserve the teacher's coverage even at large . We further show that this tradeoff extends to few-step causal video generation. Our findings reveal a previously overlooked cost of diffusion distillation: across both image and video generation, the choice of training objective fundamentally determines whether a few-step model inherits its teacher's distribution coverage or trades it away for single-draw quality.
CrossDistill: Balancing Quality and Diversity via Trajectory-Level Hybrid Few-Step Distillation
Few-step distillation accelerates diffusion models but must balance diversity and fidelity: trajectory-based distillation preserves mode coverage, while distribution matching sharpens samples but can reduce diversity. We show that this tension can be exploited in a noise-regime-dependent way: high-noise steps largely determine global modes, whereas low-noise steps refine local details. We propose CrossDistill, a trajectory-level hybrid distillation framework that splits the sampling trajectory at a crossover point, applies a trajectory-preserving objective on the high-noise interval and a distribution-matching objective on the low-noise interval, and couples the two stages through the crossover state. In contrast to loss-level mixing, and complementarily to training-time two-stage recipes, CrossDistill explicitly assigns complementary objectives along the noise axis, so that global branching is preserved before local statistics are sharpened. CrossDistill is a noise-level scheduling policy: PCM and DMD are plug-in instantiations, while the noise partition, crossover coupling, and objective ordering are the key design elements. Experiments on text-to-video diffusion models and qualitative image-to-video results show that CrossDistill expands the few-step quality-diversity frontier, retaining seed-level variation while achieving competitive visual fidelity.
Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.
FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation
In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
AptAvatar: Fast and Vivid Long-Form Audio-Driven Video Generation for Production-Ready Avatars
Production-ready audio-driven avatar generation requires efficient inference without sacrificing fidelity or motion expressiveness. However, existing acceleration methods often compromise quality through restrictive architectural choices, such as causal attention and short temporal horizons, or by reducing model capacity and resolution. Without such compromises, we propose AptAvatar, a 14B-parameter long-form audio-driven avatar generation framework that delivers fast and expressive inference. For efficiency in production-level applications, AptAvatar addresses the extreme two-step generation challenge. To bridge the gap between the multi-step teacher model and the two-step student model, we introduce Endpoint-Anchored Distribution Distillation. It augments vanilla distribution matching with a dedicated Anchor Score Estimator trained on the trajectory-endpoint distribution defined from a frozen pretrained 4-step bridge generator. This provides an attainable endpoint-level anchor for the evolving two-step student. To improve long-horizon consistency, we further introduce Self-Generated History Replay, which reuses cached outputs from earlier generator checkpoints as history conditions during chunk-wise training. This approximates inference-time conditioning on self-generated histories without costly online rollouts, mitigating quality degradation from accumulated history errors. Extensive experiments demonstrate that AptAvatar generates vivid 720p long-form avatar videos with only 2 NFEs, achieving a 60x speedup while preserving visual fidelity and long-horizon identity. Code is available at https://github.com/TaoLiveAIGC/AptAvatar
Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models
Autoregressive video diffusion with causal diffusion transformers has emerged as a major paradigm for real-time streaming video generation and action-conditioned interactive world models. In this work, we extend rCM, an advanced diffusion distillation framework, to autoregressive video diffusion. The core philosophy of rCM lies in the complementarity between forward and reverse divergences, represented by consistency models (CMs) and distribution matching distillation (DMD), respectively, in diffusion distillation. This philosophy naturally carries over to the autoregressive setting, where teacher-forcing (TF) provides an offline, forward-divergence causal training paradigm, while self-forcing (SF) corresponds to an on-policy, reverse-divergence refinement. Our contributions are: (1) through extensive experiments, we show that teacher-forcing CM is currently the best complement to self-forcing DMD as an initialization strategy (2) we present the first implementation of teacher-forcing-based continuous-time CMs (e.g., sCM/MeanFlow) for autoregressive video diffusion, enabled by our custom-mask FlashAttention-2 JVP kernel, achieving 10 faster convergence compared to discrete-time CMs (dCMs) (3) we introduce Causal-rCM, a leading, unified, and scalable algorithm-infrastructure open recipe for diffusion distillation and causal training (4) we achieve state-of-the-art streaming video generation performance in both frame-wise and chunk-wise settings, using only synthetic data for training. Notably, our distilled 2-step causal Wan2.1-1.3B model achieves a VBench-T2V score of 84.63 with only 1 or 2 sampling steps. We further apply Causal-rCM to Cosmos 3, an advanced omnimodal world foundation model for physical AI with action-conditioned generation capability, enabling an interactive world model.
Itô maps for any-step SDEs
Recent one-step generative models accelerate sampling by learning deterministic flow maps of the underlying dynamics. These methods rely on learning from ordinary differential equations, leaving open how to define an exact distillation procedure for stochastic dynamics. We introduce the Itô map, an any-step stochastic flow map that takes an intermediate state and Brownian path and predicts future states in a single pass. The Itô map formulation yields novel estimators for inference-time control by providing cheap, differentiable access to posterior samples. Empirically, Itô maps produce diverse, conditionally valid endpoint samples from fixed intermediate states and support strong steering performance on synthetic and image-generation benchmarks. These results establish any-step SDE integration as a useful primitive for posterior sampling and stochastic control.
Few-step Cofolding with All-Atom Flow Maps
All-atom generative modeling of 3D biomolecular complexes has emerged as the dominant paradigm for predicting the structure of proteins and protein-ligand systems. Generating structures at the atomic level of fidelity, however, typically requires expensive iterative diffusion rollouts, making both conventional deployment and inference-time search techniques computationally costly. In this paper, we introduce the Denoiser Cofolding All-Atom Flowmap (DeCAF) framework for distilling state-of-the-art all-atom cofolding models into all-atom flow maps that produce high-quality samples in only a few inference steps. We build DeCAF on a denoiser-based formulation of flow maps with endpoint losses that naturally support SE(3) rigid alignment, which we show is critical for training accurate models. We further derive a simple change of variables that lets DeCAF operate in the σ-space noise schedule of EDM-style architectures, enabling direct distillation from pretrained cofolding diffusion models. Equipped with DeCAF's flowmap lookahead, we introduce a purpose-built inference-time framework that improves sampling through reward-guided search. Empirically, DeCAF-Boltz statistically improves over Boltz-1x in both accuracy (RMSD) and physical validity scores of protein-ligand poses at strict NFE budgets on the challenging Runs N' Poses, while also showing a more optimal Pareto frontier across all inference compute budgets on PoseBusters. Distilling the state-of-the-art Pearl cofolding model, DeCAF-Pearl outperforms diffusion-based cofolding models and matches its teacher on success rate while using 5x fewer NFEs. We release our code at https://github.com/genesistherapeutics/decaf.
FlashMol: High-Quality Molecule Generation in as Few as Four Steps
Generating chemically valid 3D molecular conformations is critical for computational drug discovery. Classical diffusion-based models like GeoLDM perform well but require hundreds of steps, making large-scale in silico screening impractical. Recent efforts on few-step molecular generation have accelerated this process to 12-50 steps, but they often largely sacrifice sample stability. In this work, we present FlashMol, an ultra-fast molecule generative model producing high-quality molecular conformations in as few as 4 steps. To achieve this, we adapt distribution matching distillation (DMD) - a reverse KL-divergence minimization objective - to the molecular domain for effective distillation. Considering the local minimization behavior of DMD, we respace the molecule generation timesteps, providing the generator with much better initialization and enables effective distillation. Additionally, to mitigate the mode-seeking behavior of DMD and improve diversity, we further regularize it with a Jensen-Shannon divergence term, which incorporates the mean-seeking behavior of the forward KL divergence. Extensive experiments on QM9 and GEOM-DRUG datasets demonstrate that FlashMol matches and even surpasses the original 1000-step teacher, achieving up to 250 acceleration in sampling speed while maintaining high molecular quality.
Continuous-Time Distribution Matching for Few-Step Diffusion Distillation
Step distillation has become a leading technique for accelerating diffusion models, among which Distribution Matching Distillation (DMD) and Consistency Distillation are two representative paradigms. While consistency methods enforce self-consistency along the full PF-ODE trajectory to steer it toward the clean data manifold, vanilla DMD relies on sparse supervision at a few predefined discrete timesteps. This restricted discrete-time formulation and mode-seeking nature of the reverse KL divergence tends to exhibit visual artifacts and over-smoothed outputs, often necessitating complex auxiliary modules -- such as GANs or reward models -- to restore visual fidelity. In this work, we introduce Continuous-Time Distribution Matching (CDM), migrating the DMD framework from discrete anchoring to continuous optimization for the first time. CDM achieves this through two continuous-time designs. First, we replace the fixed discrete schedule with a dynamic continuous schedule of random length, so that distribution matching is enforced at arbitrary points along sampling trajectories rather than only at a few fixed anchors. Second, we propose a continuous-time alignment objective that performs active off-trajectory matching on latents extrapolated via the student's velocity field, improving generalization and preserving fine visual details. Extensive experiments on different architectures, including SD3-Medium and Longcat-Image, demonstrate that CDM provides highly competitive visual fidelity for few-step image generation without relying on complex auxiliary objectives. Code is available at https://github.com/byliutao/cdm.
TOC-SR: Task-Optimal Compact diffusion for Image Super Resolution
Diffusion models have recently demonstrated strong performance for image restoration tasks, including super-resolution. However, their large model size and iterative sampling procedures make them computationally expensive for practical deployment. In this work, we present TOC-SR, a framework for building efficient one-step super-resolution models by first discovering a compact diffusion backbone. Starting from a sixteen-channel latent diffusion model, we construct parameter-efficient surrogate blocks using feature-wise generative distillation and perform architecture discovery using epsilon-constrained Bayesian Optimization to minimize model complexity while preserving generative fidelity. The resulting compact diffusion backbone achieves a 6.6x reduction in parameters and a 2.8x reduction in GMACs compared to the expanded diffusion model. We then adapt this backbone for super-resolution and distill the diffusion process into a single-step generator. Experiments demonstrate that the proposed approach enables efficient super-resolution while maintaining strong reconstruction quality.
TurboTalk: Progressive Distillation for One-Step Audio-Driven Talking Avatar Generation
Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches can significantly accelerate inference, they often suffer from training instability. To address this challenge, we propose TurboTalk, a two-stage progressive distillation framework that effectively compresses a multi-step audio-driven video diffusion model into a single-step generator. We first adopt Distribution Matching Distillation to obtain a strong and stable 4-step student, and then progressively reduce the denoising steps from 4 to 1 through adversarial distillation. To ensure stable training under extreme step reduction, we introduce a progressive timestep sampling strategy and a self-compare adversarial objective that provides an intermediate adversarial reference that stabilizes progressive distillation. Our method achieve single-step generation of video talking avatar, boosting inference speed by 120 times while maintaining high generation quality.
ReDiF: Resource-Efficient Few-Step Diffusion Distillation via Reinforcement Learning
Step distillation accelerates diffusion sampling by training a few-step student to imitate a many-step teacher, but distillation itself remains expensive. Typically, this requires thousands of GPU-hours and a large pre-generated trajectory dataset. We introduce ReDiF, which casts step distillation as terminal-reward policy optimization rather than step-wise regression. The student is optimized against a reward computed on the terminal sample, measuring alignment with the teacher's output, instead of matching the teacher's intermediate trajectory under a reconstruction or consistency loss. Because the reward need not be differentiable or trajectory-aligned, ReDiF admits non-differentiable objectives, multi-objective combinations, and preferences the teacher does not express, while exploration lets the student find sampling paths matched to its own step schedule. ReDiF converges in 400 policy updates with 3200 rollouts on a single A100 GPU with 1,000 noise-class pairs and no paired dataset: about 4 GPU-hours, against roughly 336 A100-hours reported for DMD2 on the same EDM teacher. At 8 steps on ImageNet-64, it achieves an FID 3.64 points better than the strongest retrained distillation baseline in the low-training regime under the same single-GPU budget. The formulation is also orthogonal to existing distillation objectives: added to the DMD2 loss, it further improves DMD2's FID by 4.4.