Diffusion Models for Motion Generation

Overview

This field studies how to generate, edit, and forecast movement, from human gestures and dance to robot actions, crowds, and interactions with objects or scenes. Common approaches use conditional denoising in motion or latent spaces, with transformers, variational autoencoders, autoregressive or streaming generation, and flow matching; conditions can include language, music, poses, paths, images, and physical constraints. These methods can turn flexible instructions into motion for animation, simulation, and embodied control, and are commonly evaluated on benchmarks such as HumanML3D, KIT-ML, and AIST++. A central challenge is balancing text or task control, natural and physically executable motion, long-horizon coherence, and fast inference, while ensuring benchmarks reflect real-world performance.

Latest papers

98 papers20 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.

Feb 26, 2026

Causal Motion Diffusion Models for Autoregressive Motion Generation

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal causality and real-time applicability, or autoregressive models that suffer from instability and cumulative errors. In this work, we present Causal Motion Diffusion Models (CMDM), a unified framework for autoregressive motion generation based on a causal diffusion transformer that operates in a semantically aligned latent space. CMDM builds upon a Motion-Language-Aligned Causal VAE (MAC-VAE), which encodes motion sequences into temporally causal latent representations. On top of this latent representation, an autoregressive diffusion transformer is trained using causal diffusion forcing to perform temporally ordered denoising across motion frames. To achieve fast inference, we introduce a frame-wise sampling schedule with causal uncertainty, where each subsequent frame is predicted from partially denoised previous frames. The resulting framework supports high-quality text-to-motion generation, streaming synthesis, and long-horizon motion generation at interactive rates. Experiments on HumanML3D and SnapMoGen demonstrate that CMDM outperforms existing diffusion and autoregressive models in both semantic fidelity and temporal smoothness, while substantially reducing inference latency.
Feb 25, 2026

UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling

Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (i.e., 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches reconstruct precise motion from visual observations, but often fail under hand occlusion or absence; (2) Generation approaches focus on synthesizing hand poses by exploiting generative priors under multi-modal structured inputs and infilling motion from incomplete sequences. However, this separation not only limits the effective use of heterogeneous condition signals that frequently arise in practice, but also prevents knowledge transfer between the two tasks. We present UniHand, a unified diffusion-based framework that formulates both estimation and generation as conditional motion synthesis. UniHand integrates heterogeneous inputs by embedding structured signals into a shared latent space through a joint variational autoencoder, which aligns conditions such as MANO parameters and 2D skeletons. Visual observations are encoded with a frozen vision backbone, while a dedicated hand perceptron extracts hand-specific cues directly from image features, removing the need for complex detection and cropping pipelines. A latent diffusion model then synthesizes consistent motion sequences from these diverse conditions. Extensive experiments across multiple benchmarks demonstrate that UniHand delivers robust and accurate hand motion modeling, maintaining performance under severe occlusions and temporally incomplete inputs.
Feb 24, 2026

Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation

Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent representation, limiting their ability to capture fine-grained actions and inter-agent interactions. This often leads to semantic misalignment and physically implausible artifacts, such as penetration or missed contact. We propose Disentangled Hierarchical Variational Autoencoder (DHVAE) based latent diffusion for structured and controllable HHI generation. DHVAE explicitly disentangles the global interaction context and individual motion patterns into a decoupled latent structure by employing a CoTransformer module. To mitigate implausible and physically inconsistent contacts in HHI, we incorporate contrastive learning constraints with our DHVAE to promote a more discriminative and physically plausible latent interaction space. For high-fidelity interaction synthesis, DHVAE employs a DDIM-based diffusion denoising process in the hierarchical latent space, enhanced by a skip-connected AdaLN-Transformer denoiser. Extensive evaluations show that DHVAE achieves superior motion fidelity, text alignment, and physical plausibility with greater computational efficiency.
Jan 21, 2026

Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation

Diffusion models have seen widespread adoption for text-driven human motion generation and related tasks due to their impressive generative capabilities and flexibility. However, current motion diffusion models face two major limitations: a representational gap caused by pre-trained text encoders that lack motion-specific information, and error propagation during the iterative denoising process. This paper introduces Reconstruction-Anchored Diffusion Model (RAM) to address these challenges. First, RAM leverages a motion latent space as intermediate supervision for text-to-motion generation. To this end, RAM co-trains a motion reconstruction branch with two key objective functions: self-regularization to enhance the discrimination of the motion space and motion-centric latent alignment to enable accurate mapping from text to the motion latent space. Second, we propose Reconstructive Error Guidance (REG), a testing-stage guidance mechanism that exploits the motion diffusion model's inherent self-correction ability to mitigate error propagation. At each denoising step, REG uses the motion reconstruction branch to reconstruct the previous estimate, reproducing the prior error patterns. By amplifying the residual between the current prediction and the reconstructed estimate, REG highlights the improvements in the current prediction. Extensive experiments demonstrate that RAM achieves significant improvements and state-of-the-art performance. Our code will be released.
Dec 15, 2025

MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation

We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or auto-regressively over multiple latents. In this paper, we study how to make diffusion on continuous motion latents work best. We focus on two questions: (1) how to build a semantically aligned latent space so diffusion becomes more effective, and (2) how to best inject text conditioning so the motion follows the description closely. We propose a semantic-aligned motion encoder trained with frame-level text labels so that latents with similar text meaning stay close, which makes the latent space more diffusion-friendly. We also compare single-token conditioning with a multi-token cross-attention scheme and find that cross-attention gives better motion realism and text-motion alignment. With semantically aligned latents, auto-regressive generation, and cross-attention text conditioning, our model sets a new state of the art in human motion generation on standard metrics and in a user study. We will release our code and models for further research and downstream usage.
Jun 24, 2025

When Distillation Breaks Motion Control: Restoring Generative Trajectories for Fast Video Generators

Training-free motion customization imposes motion patterns from reference videos onto video generators through test-time computation. Most existing methods target full diffusion models, requiring many denoising steps and high computational cost. With the rise of efficient distilled models, a natural question arises: can test-time motion customization be applied directly to distilled generators with their accelerated sampling and efficiency gains? However, our analysis reveals that existing training-free techniques fail on distilled models. Distillation fundamentally alters the denoising dynamics that prior test-time guidance relies on, and the large denoising steps of distilled generators discard the dense intermediate states that score guidance requires, rendering existing motion control strategies incompatible with fast generation. To address this limitation, we propose MotionEcho, a novel training-free test-time distillation framework that enables motion customization for distilled video generators. The key idea is to correct the student model's sampling trajectory with restricted usage of a high-quality diffusion teacher at inference time. Teacher supervises the student's denoising by re-noising the student's endpoint onto its dense trajectory to form a motion-aligned clean endpoint, then interpolating it with the student's, while an adaptive scheduling mechanism determines when and how much teacher guidance is needed. As a result, MotionEcho restores generative trajectories for distilled video generators via lightweight, adaptive test-time teacher guidance, enabling accurate motion control without compromising generation efficiency. Extensive experiments on multiple distilled video generation models demonstrate that our method significantly improves motion fidelity and visual quality while retaining the efficiency advantages of distilled generation.
May 27, 2025

IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model

While text-to-motion generation is mainstream, integrating explicit spatial constraints has become a standard solution for precise animation. Existing state-of-the-art models are tailored for professional workflows, effectively processing high-quality, pre-aligned 3D inputs via unified conditioning mechanisms. However, this strictly aligned setting restricts accessibility for general users who rely on unaligned, in-the-wild 2D reference images. This accessible scenario introduces a fundamental conflict: heterogeneous geometric constraints, where user-defined global trajectories clash with local image-derived poses. To resolve this coordinate mismatch, we propose TPMDM, a diffusion model featuring a decoupled parallel control strategy that explicitly isolates and aligns these divergent signals. Furthermore, we introduce IKMo, a holistic framework that synergizes TPMDM with a VLM-powered multi-agent system. By bridging the semantic-geometric gap, IKMo translates user-friendly inputs into explicit motion constraints to drive the diffusion backbone. Experiments on HumanML3D and KIT-ML demonstrate that our method establishes a new state-of-the-art in the task of generating motions under heterogeneous trajectory and keyframe pose constraints.
May 22, 2025

PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM

Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as momentum violations and object interpenetrations. Existing physics-aware approaches often rely on task-specific fine-tuning or supervised data, which limits their scalability and applicability. To address the challenge, we present PhyMAGIC, a training-free framework that generates physically consistent motion from a single image. PhyMAGIC integrates a pre-trained image-to-video diffusion model, confidence-guided reasoning via LLMs, and a differentiable physics simulator to produce 3D assets ready for downstream physical simulation without fine-tuning or manual supervision. By iteratively refining motion prompts using LLM-derived confidence scores and leveraging simulation feedback, PhyMAGIC steers generation toward physically consistent dynamics. Comprehensive experiments demonstrate that PhyMAGIC outperforms state-of-the-art video generators and physics-aware baselines, enhancing physical property inference and motion-text alignment while maintaining visual fidelity.
Jun 11, 2024

RDM: Recurrent Diffusion Model for Human Motion Generation

Human motion generation is a challenging task due to its high dimensionality and the difficulty of generating fine-grained motions. Diffusion methods have been proposed due to their high sample quality and expressiveness. Early approaches treat the entire sequence as a whole, which is computationally expensive and restricts sequence length. In contrast, autoregressive diffusion models generate longer sequences. However, their reliance on fully denoising previous frames complicates training and inference. Consequently, we propose RDM, a new recurrent diffusion formulation inspired by Recurrent Neural Networks (RNNs). RDM explicitly conditions the diffusion process on preceding noisy frames, avoiding the cost of full denoising. To overcome the challenge of maintaining its probabilistic nature, we employ Normalizing Flows to model recurrent connections. Our evaluations demonstrate RDM's effectiveness: it achieves comparable performance to autoregressive baselines and generates long sequences that remain aligned with the text. RDM also skips diffusion steps during inference, reducing computational cost by up to 18x over autoregressive baselines. Project page: https://www.mirgahney.com/rfdm.io/.