Distributed RL

RL: Reinforcement Learning

Momentum

1 paper in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 11

Sep 21, 2026cs.DC

WeightBridge: An Efficient Weight Transfer Library for Reinforcement Learning

Weight transfer - the propagation of updated parameters from trainers to rollout generators - is becoming an important performance bottleneck in reinforcement learning (RL) systems for LLMs. The central challenge is supporting the diverse trainer and rollout layouts and synchronization requirements of modern RL workloads without sacrificing efficiency. Existing solutions are efficient under some configurations but perform poorly or lack support under others. We present WeightBridge, a flexible, efficient weight-transfer library designed to deliver high performance across diverse RL configurations. WeightBridge first automatically extracts the correspondence between trainer and rollout weight layouts, then plans and executes redundancy-free and load-balanced weight transfer. It exposes a small, general API while coordinating workers across diverse synchronization modes. Across configurations spanning different models, parallelization layouts, and synchronization modes, WeightBridge reduces average GPU stall time by up to 42×\times over the state-of-the-art open-source RL framework and achieves high performance in all settings. A coding agent was able to integrate WeightBridge into two different RL frameworks without manual guidance, demonstrating the generality and ease of use of its APIs.
Sep 2, 2026cs.LG

Online Reinforcement Learning in the Met Office Unified Model through Distributed Model-Agent Coupling

Machine-learnt corrections can complement numerical weather prediction only if they adapt to the evolving model state while preserving dynamical consistency and numerical stability. To test this within a global forecasting model, we couple the Met Office (UKMO) Unified Model (UM) with distributed RL agents through rank-local tensors. A DDPG actor shares weights across the 70 vertical model levels of each atmospheric column and applies bounded potential-temperature corrections to the model tendencies. Across ten nudged training forecasts, nudging calculations towards the UKMO operational analysis provides an immediate counterfactual target. The frozen policy is then evaluated in a non-nudged forecast for inference. The coupled workflow successfully completes training and remains numerically stable in the evaluated case. Relative to a matched native UM forecast at +6 h, the learnt policy reduces Z500_{500} MAE in four of six latitude bands, including reductions of 45.8% and 40.8% in the northern and southern tropics. MSLP error too decreases in three bands, with a maximum reduction of 27.3% at 0-30°N. This single-case experiment demonstrates significant promise and feasibility of distributed online learning followed by non-nudged inference, laying the groundwork for RL-based bias correction and parametrisations within operational systems.
Jul 24, 2026cs.LG

Variance-Reduced Q-Learning over Static and Time-Varying Networks

We investigate a decentralized reinforcement learning problem involving multiple agents that interact with the same Markov Decision Process (MDP). The agents can exchange information over a network to collectively learn the optimal state-action value function. For this setting, we introduce a novel epoch-based distributed QQ-learning algorithm called VRDQ, where within each epoch, agents locally estimate the Bellman optimality operator and diffuse information using a consensus-based protocol. For both static and time-varying networks, we establish high-probability finite-time convergence rates for VRDQ that enjoy linear speedups from collaboration. Crucially, we prove that such speedups in sample-complexity require only O~(1)\tilde{O}(1) communication, substantially improving upon the communication costs in prior work.
Jul 22, 2026cs.LG

Molt: A Scalable PyTorch-Native Training Framework for Agentic Reinforcement Learning

Agentic reinforcement learning requires rapid experimentation with agents and learning algorithms, yet large policies and long, multimodal trajectories demand substantial distributed infrastructure. We present MOLT, a lightweight, PyTorch- and Hugging Face-native framework that brings these goals together through four contributions. MOLT combines direct loading of Hugging Face models with experimentally validated trillion-parameter scalability in approximately 9.2K lines of framework code. Unified OpenAI- and Anthropic-compatible interfaces integrate existing agents with automatic handling of context compaction. Fully asynchronous training overlaps agent rollouts and policy optimization, accommodating variable agent execution times. Distributed experience storage removes centralized rollout-memory bottlenecks for long, multimodal trajectories. We experimentally validate the complete RL training pipeline on a one-trillion-parameter policy and demonstrate sustained learning with a 30B mixture-of-experts agent, establishing MOLT as a lightweight foundation for large-scale agentic RL research.
Jun 23, 2026cs.AI

Accelerating Disaggregated RL for Visual Generative LLMs with Diffusion-Based Parallelism and Trainer-Assisted Generation

Reinforcement learning (RL) has become a dominant post-training paradigm, driving the emergence of high-performance RL systems such as veRL for autoregressive large language models (LLMs). In parallel, diffusion-oriented RL algorithms, e.g., DanceGRPO and FlowGRPO, have rapidly expanded the scope of RL from language reasoning to diffusion-based visual and flow-based generation. However, efficient RL systems for diffusion generative LLMs remain underexplored. Existing implementations, e.g., veRL-Omni, still rely on colocated execution, which simplifies synchronization but couples rollout and training resources, limits heterogeneous deployment, and constrains independent scaling. To this end, we introduce DigenRL, a disaggregated RL framework for diffusion-based generative LLMs that supports flexible resource allocation, accommodates heterogeneous GPUs, and facilitates efficient task scheduling. To maximally reduce the execution bubbles in the disaggregated architecture, we propose: 1) a generation-axis pipeline (GAP) and time-step parallelism (TSP) in the diffusion architecture to enable finer-grained pipelining between rollout and training; 2) an elastic trainer-assisted generation (TAG) approach to enable the trainer GPU resources to dynamically assist in executing rollout generations; and 3) a tightly one-step constrained asynchronous strategy to further utilize the tail bubble in the pipeline. Extensive experiments are conducted on three hardware testbeds with 16-32 GPUs using HunyuanVideo-13B, Wan2.1-14B, FLUX.1-12B, and QwenImage-20B generative models. Experimental results show that DigenRL achieves 1.56-2.10x throughput improvements over state-of-the-art diffusion RL systems, veRL-Omni and GenRL.
Jun 3, 2026cs.AI

AgentJet: A Flexible Swarm Training Framework for Agentic Reinforcement Learning

We present AgentJet, a distributed swarm training framework for large language model (LLM) agent reinforcement learning. Unlike centralized frameworks that tightly couple agent rollouts with model optimization, AgentJet adopts a decoupled multi-node architecture in which swarm server nodes host trainable models and run optimization on GPU clusters, whereas swarm client nodes execute arbitrary agents on arbitrary devices. This design provides capabilities that are difficult to support in centralized frameworks: (1) heterogeneous multi-model reinforcement learning, enabling the training of heterogeneous multi-agent teams with multiple LLM as brains; (2) multi-task cocktail training with isolated agent runtimes; (3) fault-tolerant execution that prevents external environment failures from interrupting the training process; and (4) live code iteration, which allows agents to be edited during training by replacing swarm client nodes. To support efficient RL in multi-model, multi-turn, and multi-agent settings, AgentJet introduces a context tracking module with timeline merging, which consolidates redundant context and achieves a 1.5-10x training speedup. Finally, AgentJet introduces an automated research system that takes a research topic as input and autonomously conducts long-horizon, multi-day RL studies on large-scale clusters. By leveraging the swarm architecture, this system reproduces key exploratory workflows of RL researchers without human intervention during execution.
Jun 2, 2026cs.LG

Libra: Efficient Resource Management for Agentic RL Post-Training

Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges. First, due to the long-tailed response distribution, a small fraction of trajectories dominates rollout makespan.Second, rollout and training differ in their compute patterns, memory demands, and sensitivity to sequence length. As the policy evolves, shifts in the workload distribution further change their relative resource demands, making it difficult to maintain balanced execution across the two stages. We present Libra, an adaptive runtime for agentic RL post-training with two complementary components: (1) intra-stage scheduling via a Causality-Guided Bucket Scheduler that routes requests across execution buckets with different parallelism configurations, reducing delays from rollout stragglers; and (2) cross-stage coordination that dynamically reallocates workers between rollout and training as the workload changes. It moves workers between the two stages through a non-blocking protocol without interrupting ongoing training. Evaluated on a 48x NVIDIA A800 GPU cluster and a 160x Ascend 910B3 NPU cluster across three agentic benchmarks, Libra achieves up to 4.2x higher throughput and up to 2.7x faster reward convergence
May 26, 2026cs.AI

Darwin Mobile Agent: A Roadmap for Self-Evolution

The goal of artificial intelligence is to create agents capable of general, adaptive behaviour in open-ended environments. Guided by the "Bitter Lesson", we argue that the most effective path toward this goal is to systematically remove human priors and allow intelligence to naturally emerge through interaction with a "Big World" that is orders of magnitude more complex than the agent itself. We propose the mobile Graphical User Interface (GUI) as a practical proxy for such a world and introduce Darwin Mobile Agent, an open-source infrastructure designed as a foundation for autonomous reinforcement learning in this domain. This framework addresses the data-collection bottleneck in real-world mobile interactions by using an asynchronous agent-environment loop across parallel cloud-phone instances. We further propose a conceptual roadmap to systematically remove human priors from three fundamental pillars of a self-evolving agent: task curricula, outcome verification, and memory management. We validate that the Darwin infrastructure provides the stability and scalability required for the first stage of this roadmap: policy optimisation in the GUI domain. This work establishes the practical and theoretical foundation necessary to move toward truly autonomous, self-evolving GUI agents.
May 8, 2026cs.LG

SparseRL-Sync: Lossless Weight Synchronization with ~100x Less Communication

In large-scale reinforcement learning (RL) systems with decoupled Trainer-Rollout execution, the Trainer must regularly synchronize policy weights to the Rollout side to limit policy staleness. When inter-node bandwidth is abundant, such synchronization is usually only a small fraction of end-to-end cost. As model size grows, however, the communication demand rises rapidly. In bandwidth-constrained or network-variable deployments -- for example, cross-datacenter or cross-cluster settings, heterogeneous resource pools, and online RL -- weight synchronization can become a dominant bottleneck for throughput and tail latency. We observe that, in mainstream large-model RL training, the locations where parameters actually change are highly sparse at the element level (often 99%+ sparsity). Building on this observation, we propose and implement SparseRL-Sync, which replaces full-weight transfers with a lossless sparse update payload (indices and values) that can be exactly reconstructed on the inference side, thereby preserving 100% fidelity. Under a simplified cost model, sparse synchronization reduces the per-update communication volume from S to approximately S/X; with 99% sparsity (X ~ 100), this yields about a 100x reduction in transmitted data. Combined with appropriate bucketing, SparseRL-Sync also reduces launch and control-plane overhead, significantly improving scalability and end-to-end efficiency in bandwidth-limited and highly asynchronous RL settings.
Feb 8, 2026cs.RO

RLinf-USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI

Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-world online policy lea\underline{R}ning. On the systems side, USER introduces a hardware abstraction layer for unified robot management and an adaptive communication plane that enables efficient cloud-edge training. On the learning side, USER adopts a fully asynchronous training framework, designs a persistent and cache-aware replay buffer, and provides extensible abstractions for rewards, algorithms, and policies. Experiments in both simulation and the real world demonstrate that USER supports multi-robot coordination, heterogeneous manipulators, cloud-edge training with large models, and long-running asynchronous training. Together, these capabilities establish USER as a unified and extensible systems foundation for real-world online policy learning.
Date pendingcs.LG

AsyncFlow: An Asynchronous Streaming RL Framework for Efficient LLM Post-Training

Reinforcement learning (RL) has become a pivotal technology in the post-training phase of large language models (LLMs). Traditional task-collocated RL frameworks suffer from significant scalability bottlenecks, while task-separated RL frameworks face challenges in managing complex dataflows and resolving resource idling. Furthermore, most existing frameworks are tightly coupled with LLM training or inference engines, making them difficult to support custom-designed engines. To address these challenges, we propose AsyncFlow, an asynchronous streaming RL framework tailored for efficient post-training. Specifically, we introduce a distributed data storage and transfer module that provides panoramic data management and fine-grained scheduling capabilities in a fully streamed manner. This architecture inherently enables automated pipeline overlapping among RL tasks and dynamic load-balancing. Moreover, we propose an asynchronous producer-consumer workflow, which is engineered to minimize computational idleness by strategically deferring the parameter update process within staleness thresholds. Finally, the core capabilities of AsyncFlow are architecturally decoupled from underlying training and inference engines and encapsulated by service-oriented user interfaces, offering a modular and customizable user experience. Extensive experiments demonstrate an average throughput of 1.59x compared to the state-of-the-art baseline. The architecture presented in this work provides actionable insights for designing next-generation RL training systems.