Full-Duplex Spoken Dialogue Systems

Latest papers 66

Apr 16, 2026cs.AI

Dual-Axis Generative Reward Model Toward Semantic and Turn-taking Robustness in Interactive Spoken Dialogue Models

Achieving seamless, human-like interaction remains a key challenge for full-duplex spoken dialogue models (SDMs). Reinforcement learning (RL) has substantially enhanced text- and vision-language models, while well-designed reward signals are crucial for the performance of RL. We consider RL a promising strategy to address the key challenge for SDMs. However, a fundamental barrier persists: prevailing automated metrics for assessing interaction quality rely on superficial proxies, such as behavioral statistics or timing-prediction accuracy, failing to provide reliable reward signals for RL. On the other hand, human evaluations, despite their richness, remain costly, inconsistent, and difficult to scale. We tackle this critical barrier by proposing a Dual-Axis Generative Reward Model, which is trained to understand complex interaction dynamics using a detailed taxonomy and an annotated dataset, produces a single score and, crucially, provides separate evaluations for semantic quality and interaction timing. Such dual outputs furnish precise diagnostic feedback for SDMs and deliver a dependable, instructive reward signal suitable for online reinforcement learning. Our model achieves state-of-the-art performance on interaction-quality assessment across a wide spectrum of datasets, spanning synthetic dialogues and complex real-world interactions.
Apr 2, 2026cs.SD

FastTurn: Unifying Acoustic and Streaming Semantic Cues for Low-Latency and Robust Turn Detection

Recent advances in AudioLLMs have enabled spoken dialogue systems to move beyond turn-based interaction toward real-time full-duplex communication, where the agent must decide when to speak, yield, or interrupt while the user is still talking. Existing full-duplex approaches either rely on voice activity cues, which lack semantic understanding, or on ASR-based modules, which introduce latency and degrade under overlapping speech and noise. Moreover, available datasets rarely capture realistic interaction dynamics, limiting evaluation and deployment. To mitigate the problem, we propose \textbf{FastTurn}, a unified framework for low-latency and robust turn detection. To advance latency while maintaining performance, FastTurn combines streaming CTC decoding with acoustic features, enabling early decisions from partial observations while preserving semantic cues. We also release a test set based on real human dialogue, capturing authentic turn transitions, overlapping speech, backchannels, pauses, pitch variation, and environmental noise. Experiments show FastTurn achieves higher decision accuracy with lower interruption latency than representative baselines and remains robust under challenging acoustic conditions, demonstrating its effectiveness for practical full-duplex dialogue systems.
Mar 24, 2026cs.AI

RelayS2S: A Dual-Path Speculative Generation for Real-Time Dialogue

Real-time spoken dialogue systems face a fundamental tension between latency and response quality. End-to-end speech-to-speech (S2S) models respond immediately and naturally handle turn-taking, backchanneling, and interruption, but produce semantically weaker outputs. Cascaded pipelines (ASR -> LLM) deliver stronger responses at the cost of latency that grows with model size. We present RelayS2S, a hybrid architecture that runs two paths in parallel upon turn detection. The fast path - a duplex S2S model - speculatively drafts a short response prefix that is streamed immediately to TTS for low-latency response onset, while continuing to monitor live audio events. The slow path - a cascaded ASR -> LLM pipeline - generates a higher-quality continuation conditioned on the committed prefix, producing an uninterrupted utterance. A lightweight learned verifier gates the handoff, committing the prefix when appropriate or falling back gracefully to the cascaded pipeline. With GPT-4.1 as the back-end, RelayS2S substantially reduces response latency while preserving nearly all of the cascaded pipeline's textual quality. On synthetic voice dialogues, it achieves a P90 first-chunk latency of 81 ms, excluding TTS and network latency, compared with 1,006 ms for the cascaded baseline. On real voice dialogues, RelayS2S reduces average first-chunk latency by 479 ms while retaining 99% of the cascaded pipeline's textual quality. These benefits become larger as the slow-path model scales. Because the prefix handoff requires no architectural modification to either component, RelayS2S serves as a lightweight, drop-in addition to existing cascaded pipelines. Our code is publicly available at: https://github.com/mailong25/relays2s
Mar 17, 2026cs.AI

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.
Sep 24, 2025eess.AS

Phoenix-VAD: Streaming Semantic Endpoint Detection for Full-Duplex Speech Interaction

Spoken dialogue models have significantly advanced intelligent human-computer interaction, yet they lack a plug-and-play full-duplex prediction module for semantic endpoint detection, hindering seamless audio interactions. In this paper, we introduce Phoenix-VAD, an LLM-based model that enables streaming semantic endpoint detection. Specifically, Phoenix-VAD leverages the semantic comprehension capability of the LLM and a sliding window training strategy to achieve reliable semantic endpoint detection while supporting streaming inference. Experiments on both semantically complete and incomplete speech scenarios indicate that Phoenix-VAD achieves excellent and competitive performance. Furthermore, this design enables the full-duplex prediction module to be optimized independently of the dialogue model, providing more reliable and flexible support for next-generation human-computer interaction.
Date pendingeess.AS

Omni Interaction Agent Technical Report

In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.