Human Activity Recognition
Latest papers 217
27 papers in the last four weeks, up 23% on the four weeks before. 0.2% of all new papers.
This work presents a wearable human activity recognition (HAR) system that performs real-time inference directly inside a shank-mounted inertial measurement unit (IMU) to support low-latency control of a lower-limb exoskeleton. Unlike conventional approaches that continuously stream raw inertial data to a microcontroller for classification, the proposed system executes activity recognition at the sensor level using the embedded Machine Learning Core (MLC) of the STMicroelectronics LSM6DSV16X IMU, allowing the host microcontroller to remain in a low-power state and read only the recognized activity label from IMU registers. While the system generalizes to multiple human activities, this paper focuses on three representative locomotion modes - stance, level walking, and stair ascent - using data collected from adult participants. A lightweight decision-tree model was configured and deployed for on-sensor execution using ST MEMS Studio, enabling continuous operation without custom machine learning code on the microcontroller. During operation, the IMU asserts an interrupt when motion or a new classification is detected; the microcontroller wakes, reads the MLC output registers, and forwards the inferred mode to the exoskeleton controller. This interrupt-driven, on-sensor inference architecture reduces computation and communication overhead while preserving battery energy and improving robustness in distinguishing level walking from stair ascent for torque-assist control.
Lightweight Test-Time Adaptation for EMG-Based Gesture Recognition
Reliable long-term decoding of gestures from surface electromyography (EMG) is hindered by signal drift caused by electrode displacement, muscle fatigue, and/or posture changes. Although modern models achieve high intra-session accuracy, their performance often degrades substantially across recording sessions. Existing approaches to mitigate this problem typically rely on large training datasets or computationally intensive pipelines that are unsuitable for energy-efficient wearable devices. We propose a lightweight test-time adaptation framework for EMG decoding. The framework includes three complementary adaptation strategies: (i) causal adaptive batch normalization for online statistical alignment, (ii) Gaussian Mixture Model alignment with experience replay to mitigate forgetting, and (iii) meta-learning for rapid few-shot calibration. We evaluate these methods on the multi-session NinaPro DB6 dataset. All approaches substantially improve inter-session robustness relative to a non-adaptive baseline while maintaining low computational overhead. Replay-regularized statistical alignment provides the most stable adaptation under limited data, while meta-learning achieves the highest accuracy when sparse calibration labels are available. Overall, our self-supervised test-time adaptation methods reach up to 82% inter-session accuracy, significantly improving upon prior approaches while maintaining resource-efficient operation. These results demonstrate that lightweight test-time adaptation can enable robust, long-term EMG decoding for wearable or prosthetic applications.
A Comparative Study of EMG- and IMU-based Gesture Recognition at the Wrist and Forearm
Gestures are an integral part of our daily interactions with the environment. Hand gesture recognition (HGR) is the process of interpreting human intent through various input modalities, such as visual data (images and videos) and bio-signals. Bio-signals are widely used in HGR due to their ability to be captured non-invasively via sensors placed on the arm. Among these, surface electromyography (sEMG), which measures the electrical activity of muscles, is the most extensively studied modality. However, less-explored alternatives such as inertial measurement units (IMUs) can provide complementary information on subtle muscle movements, which makes them valuable for gesture recognition. In this study, we investigate the potential of using IMU signals from different muscle groups to capture user intent. Our results demonstrate that IMU signals contain sufficient information to serve as the sole input sensor for static gesture recognition. Moreover, we compare different muscle groups and check the quality of pattern recognition on individual muscle groups. We further found that tendon-induced micro-movement captured by IMUs is a major contributor to static gesture recognition. We believe that leveraging muscle micro-movement information can enhance the usability of prosthetic arms for amputees. This approach also offers new possibilities for hand gesture recognition in fields such as robotics, teleoperation, sign language interpretation, and beyond.
IBIS: A Hybrid Inception-BiLSTM and SVM Ensemble for Robust Doppler-based Human Activity Recognition
Wi-Fi sensing is a leading technology for Human Activity Recognition (HAR), offering a non-intrusive and cost-effective solution for healthcare and smart environments. Despite its potential, existing methods struggle with domain shift issues, often failing to generalize to unseen environments due to overfitting. This paper proposes IBIS, a robust ensemble framework combining Inception-Bidirectional Long Short-Term Memory (BiLSTM) for feature extraction and Support Vector Machine (SVM) for classification of Doppler signatures. The proposed architecture specifically targets generalization capabilities. Experimental results on multiple datasets show that IBIS achieves 95.40% accuracy, delivering a 7.58% performance gain compared to standard architectures in cross-scenario evaluations on external datasets. The analysis confirms that IBIS effectively mitigates environmental dependency in Wi-Fi-based HAR.
Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots
Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
Pose-Based Fall Detection System: Efficient Monitoring on Standard CPUs
Falls among elderly residents in assisted living homes pose significant health risks, often leading to injuries and a decreased quality of life. Current fall detection solutions typically rely on sensor-based systems that require dedicated hardware, or on video-based models that demand high computational resources and GPUs for real-time processing. In contrast, this paper presents a robust fall detection system that does not require any additional sensors or high-powered hardware. The system uses pose estimation techniques, combined with threshold-based analysis and a voting mechanism, to effectively distinguish between fall and non-fall activities. For pose detection, we leverage MediaPipe, a lightweight and efficient framework that enables real-time processing on standard CPUs with minimal computational overhead. By analyzing motion, body position, and key pose points, the system processes pose features with a 20-frame buffer, minimizing false positives and maintaining high accuracy even in real-world settings. This unobtrusive, resource-efficient approach provides a practical solution for enhancing resident safety in old age homes, without the need for expensive sensors or high-end computational resources.
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are powerful in extracting the spatial information from skeleton data. However, their ability to capture temporal dynamics remains limited. To address this, we propose the G-Dev layer, which leverages path development-a principled and parsimonious representation for sequential data based on Lie group structures-to enhance temporal modeling. By integrating the G-Dev layer, the proposed DevLSTM module summarizes local temporal dynamics, reducing the time dimension while retaining high-frequency information. It can be conveniently applied to any temporal graph data, complementing existing advanced GCN-based models. Our empirical studies on the NTU-60, NTU-120 and Chalearn2013 datasets demonstrate that our proposed GCN-DevLSTM network consistently improves the strong GCN baseline models and achieves competitive performance. The code repository is publicly available at https://github.com/DeepIntoStreams/GCN-DevLSTM.