Image-To-Code Generation
Momentum
3 papers in the last four weeks, down 40% on the four weeks before. 0.0% of all new papers.
Latest papers 28
A 3D scene reconstructed from a single image is most useful when represented not as a rendering or a fixed 3D output, but as an explicit scene program whose execution yields a scene that can be inspected, edited, and queried. We present LEGO-Anything, an Image-to-Code framework in which a coding agent iteratively writes and executes Blender code, inspects scenes and renderings, and revises the program. To evaluate end-to-end scene recovery, we introduce LEGO-Bench, a simulator-grounded benchmark with 208 images from 104 diverse indoor and outdoor scenes. LEGO-Bench separately scores artifact validity, visible-surface geometry, and rendered appearance. Its simulator-grounded design enables extensibility and precise automatic evaluation. Among evaluated agents, GPT-6-astra achieves the strongest overall results, with 53.4% indoor and 39.6% outdoor scores, yet substantial gaps remain between delivering valid scene artifacts and faithfully recovering scene geometry and appearance. Analysis of agent construction trajectories reveals three recurring issues: weak scene initialization, regressive edits during iteration, and unreliable self-evaluation. These findings motivate LEGO-Plugin, a training-free harness plugin for more controlled iterative scene construction, which improves all six evaluated models, with relative gains of up to 62.7% in overall score. Finally, we test whether reconstructed scenes can represent natural images and support vision tasks. In LEGO-World, we derive object detections, instance masks, and relative depth as deterministic queries on scenes reconstructed by GPT-6-astra. These readouts show non-trivial performance across all three tasks but fall well short of specialized vision models, suggesting that program-constructed scenes from current coding agents are a promising but not yet sufficiently precise representation of natural images.
Reinforcement Learning from Intermediate Renders for Image-to-Code Generation
Reinforcement learning is increasingly used to post-train vision-language models for image-to-code generation, such as generating SVG code from a reference image, by optimizing rewards computed from the final rendered output. However, relying on a single terminal reward provides sparse feedback that is poorly aligned with the contribution of individual tokens. A generated program may contain operations that accurately reproduce some parts of the target image alongside others that introduce errors, yet all tokens are trained from the same final outcome. We observe that many intermediate code prefixes are not only executable, but already produce meaningful partial renders that reflect progress toward the target. This property provides a natural source of denser supervision during generation. Based on this observation, we introduce IR4RL, an RL framework with a token-level render-progress reward that turns changes between intermediate renders into localized feedback for the generated sequence. We evaluate our approach on Image-to-SVG and Image-to-TikZ generation. Across both tasks, our method improves over supervised fine-tuning and standard GRPO, yielding new state-of-the-art open-source models. This shows that intermediate rendering provides a simple and effective source of process supervision for RL post-training of image-to-code models.
ChartJudgeBench: Evaluating LMM Judges for Chart-to-Code Generation
Building strong chart-to-code systems increasingly relies on reinforcement learning, whose effectiveness depends critically on the quality of the reward signal. Large Multimodal Models (LMMs) play a natural critical role in jointly assessing chart visual appearance and task requirements. They are therefore increasingly used as visual critics and reward models, yet their reliability as judges remains largely unexplored. To this end, we introduce ChartJudgeBench, a diagnostic vision-language benchmark for assessing LMM judges in chart-to-code workflows. It includes 1,003 Chart Perception Alignment (CPA) instances for pairwise chart comparison and 650 Chart Reasoning Judgment (CRJ) instances for binary Accept/Reject verification in Chart Reproduction and Chart Editing. Together, these tasks emulate the core judging decisions required in agentic refinement and RL-based chart optimization. Our evaluation of strong LMMs reveals four systematic limitations: (i) positional bias in pairwise comparison, (ii) a strong tendency to overpredict Accept, (iii) difficulty in matching visual styles and aesthetics, and (iv) an unexpected leniency bias in RL-trained models. These findings show that current LMM judges require explicit reliability validation before being used as critics or reward models in chart-to-code optimization. The code and data are available on ChartJudgeBench.
SciFigure2Code: An AI-Reconstructed Benchmark for Scientific Figure-to-Code
Scientific figures are the interface through which research claims are inspected and reused, but final published panels rarely expose the data or plotting code that produced them. Recovering this hidden provenance from pixels is therefore underdetermined. We introduce SciFigure2Code, an AI-reconstructed benchmark that instead evaluates presentation recovery: generating editable Python programs that preserve how a scientific panel is arranged and read. Role-specialized Codex agents generate, execute, visually refine, and audit silver-standard presentation programs that capture geometry, visual hierarchy, encodings, annotations, and typography without claiming to recover original measurements or author source code. This reconstruction-and-audit protocol turns final published panels into auditable reference packages; the resulting resource contains 6,740 reviewed panels and SciFigureBench, a balanced 337-panel test set across 31 chart subtypes, five domains, and three complexity levels. Across 14 zero-shot models in image-only and caption-assisted settings, execution, multi-component layouts, axes, legends, and scientific labels remain weak. Claude Opus 4.7 achieves the highest image-only Overall score, Claude Opus 4.6 leads caption-assisted reconstruction, and two-stage plan-then-code prompting improves Overall for all four tested models. SciFigure2Code provides an auditable testbed for agents that construct editable, visually faithful scientific figure presentations.
Autoregressive Mosaics: Probing 2D Spatial Reasoning in Text-Only Language Models
Large language models (LLMs) trained only on text and code can sometimes generate programs that draw recognizable images. However, it is unclear whether this reflects an internal representation of 2D spatial layout or simply the ability to translate spatial descriptions into code. We introduce Autoregressive Mosaics (AM-Bench), a benchmark that separates these factors: First, a translation task gives a model a fully specified geometry of a picture in words as a prompt and asks for the code that produces it. Second, a layout task requires the model to compose an image from an underspecified prompt. Across eight open-weight text-and-code-only models, all models reliably translate specified geometry into code, but their open-ended layout performance differs substantially, indicating that these differences are not explained by code-generation ability alone. An output-medium ablation further shows that the interface or medium of expression that the model uses matters: replacing procedural code with raw SVG improves layout scores across all models. Finally, probing model activations shows that a coarse layout plan is present before generation, but reflects only the layout implied by the prompt. During generation, models track the evolving geometric state instead of executing an initially fixed plan. Overall, these results show that 2D spatial performance in text-only LLMs depends on both the model and the output medium, and is not explained by code-generation ability alone.
Edit2TikZ: A Comprehensive and Challenging Benchmark for Scientific Figure Editing with TikZ
Although multimodal large language models (MLLMs) have shown substantial potential in visual understanding and graphic code generation, editing scientific figures through code presents a greater challenge: a model must jointly recover visual structure, ground the requested change, generate compilable code, and preserve all unrelated content. While existing TikZ benchmarks mainly focus on figure reconstruction and generation, few systematically evaluate instruction-guided scientific figure editing with compilable code. We introduce Edit2TikZ, a comprehensive benchmark for scientific figure editing tasks, featuring 1,548 diverse and high-quality samples. Edit2TikZ combines real-world and controlled synthetic edit cases, supports both textual and visual localization request, and contains multi-step editing, each with step-level annotations. We further construct a human-aligned evaluation framework to measure whether a requested edit is completed while irrelevant content is preserved. Utilizing Edit2TikZ, we evaluate 14 mainstream MLLMs and find that current systems remain unreliable: on average, proprietary models achieve a compilation success rate of merely 75% and remain limited in both figure restoration and edit correctness, while compact models below 9B struggle further with instruction following and complete figure generation. Therefore, we build a mixed training set TikZEditMix and adopt reconstruction-then-editing curriculum learning for compact models. On Qwen3.5-4B, this training improves the compilation success rate from 45.35% to 83.40% and yields an average improvement of 18.7 points across our proposed evaluation metrics. The code and data will be released at https://github.com/Solunny/Edit2TikZ.
From Visual Widgets to UI Code: Efficient Tool-Grounded Generation
Existing screenshot-to-code systems face a trade-off between flexibility and controllability. Direct multimodal generation can hallucinate visible details, whereas structured pipelines reduce such errors through component-wise decomposition, predefined templates, and customized intermediate representations. These structures, however, introduce additional generative orchestration and restrict outputs to designs covered by the representation. We investigate whether selective tool grounding can improve the fidelity--efficiency trade-off of direct widget-to-code generation. We introduce \textbf{WidgetGen}, a lightweight tool-grounded framework that extracts observable text and color evidence, performs high-level layout and optional chart reasoning, and directly generates executable JavaScript XML (\emph{JSX}). This design reduces reliance on component-wise generation while avoiding a fixed UI schema. Across six multimodal models and held-out widgets, WidgetGen outperforms direct prompting and the structured Widget2Code pipeline on most visual reconstruction metrics, with consistent gains in area, legibility, and style. Finally, reconstruction-derived image-code pairs improve six Qwen-family open-weight models across every reported metric through supervised fine-tuning. These results establish WidgetGen as a strong lightweight baseline and show that selective evidence grounding offers an effective alternative to extensive representation constraints.
Self-Evolving Code-with-Image Reasoning
Multimodal models increasingly reach for tools when solving visual tasks (crop, zoom, rotate, brighten), a paradigm known as thinking-with-images. The central challenge is one of perception: tools mostly serve to expose visual evidence, reasoning over that evidence stays in language, and most targets are ones a human could in principle determine by inspection. Some visual questions, however, are not bottlenecked by perception: recovering their answers requires executing a multi-step visual algorithm over the pixels. On such questions a model often names the correct algorithm at once yet still answers wrong, because language can describe an algorithm without being able to run one. Code-with-Image crosses that line: given nothing but a Python interpreter, the model must implement a genuine visual algorithm in code to solve the task; the program itself becomes the reasoning. The bottleneck then shifts from executing code to deciding which algorithm to implement. So we let the model teach itself: a training-free reflection loop studies its own failed programs, tests repairs against constructive ground truth, and keeps what survives as portable skills. On our Code-with-Image Bench (CwI-Bench), thirty task families induced by hidden visual computations with disjoint learning and evaluation splits, even GPT-5.6-luna stays below 30% with tool-free chain of thought; given a bare interpreter it reaches 43%, and with skills evolved through its own executable reflection, 67%. The open 27B model climbs the same ladder (9% 33% 56%), and the skills are plain text, transferable across scales and families. When code carries the reasoning, debugging code becomes debugging reasoning.
VisEditBench: Can Vision-Language Models Edit Visualization Code from Multimodal Feedback?
Vision-language models (VLMs) have shown strong capabilities in generating visualization code from textual or visual specifications. However, real-world visualization authoring is inherently iterative: users frequently revise existing visualizations to repair flawed charts or adapt them to desired styles. Existing benchmarks primarily evaluate generation from scratch, leaving visualization code editing from multimodal feedback largely unexplored. We introduce VisEditBench, a benchmark of 1,395 human-annotated visualization code-editing tasks grounded in realistic visualization workflows and failure cases. VisEditBench covers two practical settings: feedback-guided repair, where models revise visualization code using buggy or marked charts together with textual feedback, and reference-guided restyling, where models modify code to match a target chart image. Evaluating 20 state-of-the-art VLMs reveals that visualization code editing remains challenging: Claude-4.6-Sonnet achieves the best overall pass rate of 74.46%, while most open-source models remain below 50%. Performance is particularly weak on visually grounded style adaptation, where Claude-4.6-Sonnet achieves only 55.71%. To establish a strong baseline, we further propose VisEditAgent, a render-grounded editing framework that iteratively generates, executes, validates, and refines candidate edits. Built on GPT-4o, VisEditAgent improves overall pass rate from 55.75% to 67.99%, demonstrating the importance of render-grounded feedback for faithful visualization editing. We will release VisEditBench at https://github.com/vis-nlp/VisEditBench.
Consistency-Driven Co-Evolution for Self-Supervised Cross-Representation Learning
As chart images, tabular data, and visualization code play increasingly important roles across diverse domains, cross-representation understanding across these modalities poses fundamental challenges for AI systems: the relationships across representations are inherently \textit{one-to-many}, supervision is ambiguous and costly, and model optimization lacks a principled signal that is both direction-adaptive and representation-generalizable beyond task-specific objectives. We introduce CoCoEvolve to improve consistency across chart, table, and code representations. Instead of treating cross-representation mapping as a one-to-many problem, we define explicit one-to-one correspondences and optimize models using agreement between representations, without additional annotations. During training, CoCoEvolve@Train performs co-evolution across the chart-table-code cycle, while CoCoEvolve@Test applies the same consistency objective at inference time for test-time co-optimization. We also present CoCoEvolve@Eval, an evaluation suite covering all six cross-representation tasks. Across four benchmarks, CoCoEvolve improves performance in both training-time and test-time settings. Our project page: https://xhguo7.github.io/CoCoEvolve/.
Drawing-Recode: Annotation Grounding for Parametric CAD Code Generation from Raster 2D CAD Drawings
Recovering Parametric CAD sequences from raster-format 2D Computer-Aided Design (CAD) drawings accumulated prior to digital transformation is important for part reproduction and manufacturing process automation. However, existing studies either process only vector drawings or are limited to specific domains, and fail to explicitly connect dimensional annotations to geometric information, limiting their use of dimensional information for 3D Parametric CAD sequences recovery. We propose Drawing-Recode, a framework that generates Parametric CAD sequences as CAD code from raster 2D CAD drawings. Drawing-Recode extracts geometric features via an image encoder and recognizes annotations through a separate text recognition module, then explicitly grounds annotations to geometric information using cross-attention and our proposed Annotation Grounding Loss (AGL). The resulting features are fed into a Large Language Model (LLM) to generate CAD code in the Structured Parametric CAD Code (SPCC) format. Experiments show that Drawing-Recode outperforms existing baselines and remains robust on scanned drawings resembling industrial conditions. We expect Drawing-Recode contributes to digitizing raster 2D CAD drawings in industrial settings and to part reproduction and manufacturing automation.
Pixels for Programs? A Cross-Provider Case Study of Input-Token Accounting for Source Code as Text and Images
Long source-code contexts consume many text tokens, motivating the proposal to render code as images for vision-language models. Recent work asks whether models can still solve code tasks after this transformation. We examine a different systems question: how commercial APIs count the resulting requests. We present a reproducible measurement case study of provider-reported input tokens for raw source text and a compact rendered-image representation. The benchmark pairs requests across five programming languages, nine source lengths from 20 to 2,000 lines, and 15 available model aliases exposed by Anthropic, OpenAI, and Google Vertex AI. These aliases collapse to approximately five distinct accounting signatures and are not independent model replications. Across 675 complete text/image pairs, aggregate image-to-text ratios are 0.135, 0.194, and 0.242, corresponding to reported input-token reductions of 86.5%, 80.6%, and 75.8%, respectively. These totals conceal materially different break-even behavior: Anthropic and OpenAI images receive lower counts at every tested size, while Gemini images require 6.95 times as many tokens at 20 lines and cross below text only at 200 lines in the aggregate. A targeted audit also reproduces non-monotonic Gemini image accounting across a page boundary. This study measures black-box request accounting for one compact rendering pipeline. It does not measure semantic fidelity, task accuracy, latency, monetary cost, or coding-agent efficiency. We release the scripts, revision-pinned corpus specification, raw usage records, validators, and deterministic analysis needed to reproduce and extend the study.
What You See Is What You Get: Observation-Aligned Supervision for Chart-to-Code Generation
Chart-to-code generation is commonly trained through supervised fine-tuning on reference plotting scripts, implicitly treating the gold code as a fully observable target. However, many chart programs contain latent variables that cannot be uniquely recovered from the rendered image. We identify this latent-observation mismatch in four forms across five chart types: aggregation-induced mismatch, where raw samples are reduced to box statistics or histogram bin masses; normalization-induced mismatch, where absolute scale is removed in pie charts; projection-induced mismatch, where 3D information is lost through 2D rendering; and level-set-induced mismatch, where a scalar field is observable only through selected contour lines. These mismatches introduce target ambiguity and require models to generate information unsupported by the image. We propose Observation-Aligned Supervision, which replaces latent variables with visually constrained quantities. We instantiate it using box statistics, bin weights, and wedge proportions, and study 3D scatter and contour charts through controlled experiments. Across multiple VLMs, observation-aligned supervision generally improves observable-value recovery in both-executable evaluations and mostly improves end-to-end recovery, while the contour study reveals a trade off between observation alignment and representational compactness.
UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization
Visual-to-Code generation, which transforms scientific plots, vector graphics, and webpages into executable scripts, demands a level of pixel-precise alignment that standard Multimodal Large Language Models (MLLMs) fail to achieve through Supervised Fine-Tuning (SFT) alone. While Reinforcement Learning (RL) offers a theoretical pathway to bridge this gap, its application is hindered by two fundamental obstacles: (1) \textit{Reward Coarseness}, where semantic metrics like CLIP scores fail to penalize fine-grained element deviations, and (2) \textit{Exploration Stagnation}, where the sparse, heterogeneous code search space prevents the policy from bootstrapping valid trajectories. To overcome these limitations, we introduce UniCoder, a unified RL framework that integrates two novel mechanisms. First, we propose \textbf{Symbolic Attribute Alignment}, which employs a lightweight auxiliary LLM to parse generated code into discrete visual attributes (e.g., hex colors, coordinate limits), enabling dense, element-wise reward computation. Second, to escape local optima, we devise \textbf{Reference-Guided Code Optimization}, a strategy that dynamically injects ground-truth trajectories into low-performing rollout groups, transforming blind exploration into guided policy improvement. Extensive experiments on ChartMimic, UniSVG, Design2Code and ScreenBench benchmarks demonstrate that our 8B-parameter model not only surpasses all open-source baselines but also achieves state-of-the-art performance comparable to proprietary models, establishing a new paradigm for generalized visual-to-code synthesis.
IterCAD: An Iterative Multimodal Agent for Visually-Grounded CAD Generation and Editing
Computer-Aided Design is pivotal in modern manufacturing, yet existing automated methods predominantly rely on open-loop, one-shot generation, creating a mismatch with iterative real-world practices. In this paper, we present IterCAD, a unified multimodal agent framework for closed-loop, interactive CAD generation and editing. We formulate the task as a multi-turn interaction between a multimodal agent and an executable CAD sandbox, covering three tasks: Drawing-to-Code, Text-to-Code, and Interactive Editing. To support this, we develop a data synthesis pipeline incorporating advanced industrial manufacturing features to generate standard-compliant multi-view engineering drawings, complex code-editing tasks, and high-fidelity interaction trajectories. We optimize the agent via progressive SFT followed by geometry-aware reinforcement learning with viable-prefix masking to enhance code executability and geometric fidelity. Finally, we introduce the IterCAD-Bench evaluation suite and propose the Chamfer Distance Tolerance-Recall (CD-TR) curve alongside its AUC-TR metric, establishing a survivor-bias-free standard that unifies code validity and geometric precision. Extensive experiments demonstrate that IterCAD achieves highly competitive performance across multiple benchmarks, significantly outperforming existing approaches in both code executability and geometric precision, while exhibiting superior capabilities in closed-loop iterative refinement.
Self-Distillation Policy Optimization via Visual Feedback: Bridging Code and Visual Artifacts
Code-generating large language models (LLMs) increasingly produce visual artifacts such as charts, web pages, and slides by writing programs that are executed by non-differentiable renderers, committing to code before observing the render. As a result, otherwise executable code often yields artifacts with visually salient defects, including overlapping elements, clipped text, broken alignment, low contrast, and overflow. We study visual-feedback self-distillation for code-generated visual artifacts. We propose Visual-SDPO, a self-distillation policy-optimization framework that treats rendered visual feedback as privileged context for a weight-sharing teacher and distills this feedback into a coding student. To make supervision spatially targeted rather than uniform, we introduce Visual-Grounded Code Credit Weighting, which traces each detected defect back to the code statements responsible for the affected elements and amplifies the distillation signal on those statements. A sequence-level GRPO (Group Relative Policy Optimization) term complements the dense token-level objective by rewarding executable, visually high-quality rollouts, while failed executions remain learnable through the self-distillation path by passing execution errors as privileged context to the teacher. We instantiate Visual-SDPO for chart, web/UI, and slide generation with a unified Qwen3-VL-8B-Instruct backbone. Across chart-to-code, UI-to-code, and slide-generation benchmarks (ChartMimic, Design2Code, and AeSlides), Visual-SDPO improves over the zero-shot base by more than 10 absolute points in the primary metric and over GRPO by at least 2.4 points, with fewer training steps and no added inference-time cost.
VCG-Bench: Towards A Unified Visual-Centric Benchmark for Structured Generation and Editing
Despite the rapid advancements in Vision-Language Models (VLMs), a critical gap remains in their ability to handle structured, controllable diagrammatic tasks essential for professional workflows. Existing methods predominantly rely on pixel-based synthesis, which operates in probabilistic pixel spaces and is inherently limited in editability and fidelity. Instead, we propose a new Diagram-as-Code paradigm with symbolic logic that leverages mxGraph Extensible Markup Language (XML) for precise diagram generation and editing. We present VCG-Bench, a unified benchmark for visual-centric \texttt{mxGraph} tasks. VCG-Bench comprises: (1) a taxonomized dataset of 1,449 diverse diagrams spanning 6 domains and 15 sub-domains, (2) a paradigm definition that integrates Generation (Vision-to-Code) and Editability (Code-to-Code), (3) a Tailored Evaluation Protocol employing multi-dimensional metrics such as \texttt{mxGraph} Execution Success Rate, Style Consistency Score (SCS), etc. Experimental results highlight the challenges faced by current State-of-the-Art (SOTA) VLMs in structured fidelity and instruction compliance, reflecting their vision and reasoning capabilities.
Vision2Code: A Multi-Domain Benchmark for Evaluating Image-to-Code Generation
Image-to-code generation tests whether a vision-language model (VLM) can recover the structure of an image enough to express it as executable code. Existing benchmarks either focus on narrow visual domains, depend on paired executable reference code, or rely on generic rubrics that miss domain-specific reconstruction errors. We introduce Vision2Code, a reference-code-free benchmark and evaluation framework for multi-domain image-to-code generation. Vision2Code contains 2,169 test examples from 15 source datasets that span charts and plots, geometry, graphs, scientific imagery, documents, and 3D spatial scenes. Models generate executable programs, which we render and score against the source image using a VLM rater with dataset-specific rubrics and deterministic guardrails for severe semantic failures. We report render-success diagnostics that separate code execution failures from reconstruction quality. Human validation shows that this evaluation protocol aligns better with human judgments than either a generic visual rubric or embedding-similarity baselines. Across nine open-weight and proprietary models, we find that image-to-code performance is domain-dependent: leading models perform well on regular chart- and graph-like visuals but remain weak on spatial scenes, chemistry, documents, and circuit-style diagrams. Finally, we show that evaluator-filtered model outputs can serve as training data to improve image-to-code capability, with Qwen3.5-9B improving from 1.60 to 1.86 on the benchmark without paired source programs. Vision2Code provides a reproducible testbed for measuring, diagnosing, and improving image-to-code generation. Our code and data are publicly available at https://image2code.github.io/vision2code/.
CADBench: A Multimodal Benchmark for AI-Assisted CAD Program Generation
Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics. We introduce CADBench, a unified benchmark for multimodal CAD program generation. CADBench contains 18,000 evaluation samples spanning six benchmark families derived from DeepCAD, Fusion 360, ABC, MCB, and Objaverse; five input modalities including clean meshes, noisy meshes, single-view renders, photorealistic renders, and multi-view renders; and six metrics covering geometric fidelity, executability, and program compactness. STEP-based families are stratified by B-rep face count and all families are diversity-sampled to support controlled analysis across complexity and object variation. We benchmark eleven CAD-specialized and general-purpose vision-language systems, generating more than 1.4 million CAD programs. Under idealized inputs, specialized mesh-to-CAD models substantially outperform code-generating VLMs, which remain far from reliable CAD program reconstruction. CADBench further reveals three recurring failure modes: reconstruction quality degrades with geometric complexity, CAD-specialized models can be brittle under modality shift, and model rankings change across metrics. Together, these results position CADBench as a diagnostic testbed for measuring progress in editable 3D reconstruction and multimodal CAD understanding. The benchmark is publicly available at https://github.com/anniedoris/CADBench.
BenchCAD: A Comprehensive, Industry-Standard Benchmark for Programmatic CAD
Industrial Computer-Aided Design (CAD) code generation requires models to produce executable parametric programs from visual or textual inputs. Beyond recognizing the outer shape of a part, this task involves understanding its 3D structure, inferring engineering parameters, and choosing CAD operations that reflect how the part would be designed and manufactured. Despite the promise of Multimodal large language models (MLLMs) for this task, they are rarely evaluated on whether these capabilities jointly hold in realistic industrial CAD settings. We present BenchCAD, a unified benchmark for industrial CAD reasoning. BenchCAD contains 17,900 execution-verified CadQuery programs across 106 industrial part families, including bevel gears, compression springs, twist drills, and other reusable engineering designs. It evaluates models through visual question answering, code question answering, image-to-code generation, and instruction-guided code editing, enabling fine-grained analysis across perception, parametric abstraction, and executable program synthesis. Across 10+ frontier models, BenchCAD shows that current systems often recover coarse outer geometry but fail to produce faithful parametric CAD programs. Common failures include missing fine 3D structure, misinterpreting industrial design parameters, and replacing essential operations such as sweeps, lofts, and twist-extrudes with simpler sketch-and-extrude patterns. Fine-tuning and reinforcement learning improve in-distribution performance, but generalization to unseen part families remains limited. These results position BenchCAD as a benchmark for measuring and improving the industrial readiness of multimodal CAD automation.
From Mirage to Grounding: Towards Reliable Multimodal Circuit-to-Verilog Code Generation
Multimodal large language models (MLLMs) are increasingly used to translate visual artifacts into code, from UI mockups into HTML to scientific plots into Python scripts. A circuit diagram can be viewed as a visual domain-specific language for hardware: it encodes timing, topology, and bit level semantics that are invisible to casual inspection yet safety critical once fabricated in silicon. Translating such diagrams into register-transfer-level(RTL) code therefore represents an extreme reliability test for vision-to-code generation. We reveal a phenomenon we call Mirage: replacing a circuit diagram with a blank image leaves Pass@k unchanged or even higher, because models bypass the visual input and instead exploit identifier semantics in the module header to retrieve canonical RTL templates. This constitutes a new, highly covert class of defect in AI-assisted code generation that directly undermines MLLMs' trustworthiness. To quantify the effect, we construct C2VEVAL and evaluate eight MLLMs under a paired Normal/Anony protocol in which Anony mode anonymizes all identifiers in both the diagram and the module header; Anony-mode scores drop sharply across all models, confirming that high Normal-mode accuracy is largely a Mirage. We then propose VeriGround (4B), trained with identifier anonymization, refusal augmentation, and D-ORPO (Decision-Focused ORPO) preference alignment that up-weights pivotal generate-or-refuse tokens. VeriGround achieves Functional Pass@1 of 46.11%/42.51%(Normal/Anony) with a False Refusal Rate of only 1.20%/0.00%, while maintaining >92% Refusal Rate on blank images. With only 4B parameters, VeriGround performs on par with GPT-5.4 under Normal and significantly outperforms all baselines under Anony, confirming genuine visual grounding.
Aligned Multi-View Scripts for Universal Chart-to-Code Generation
Chart-to-code generation converts a chart image into an executable plotting script, enabling faithful reproduction and editable visualizations. Existing methods are largely Python-centric, limiting practical use and overlooking a critical source of supervision: the same chart can be expressed by semantically equivalent scripts in different plotting languages. To fill this gap, we introduce Chart2NCode, a dataset of 176K charts paired with aligned scripts in Python, R, and LaTeX that render visually equivalent outputs, constructed via a metadata-to-template pipeline with rendering verification and human quality checks. Building on a LLaVA-style architecture, we further propose CharLuMA, a parameter-efficient adaptation module that augments the multimodal projector with a language-conditioned mixture of low-rank subspaces, allowing the model to share core chart understanding while specializing code generation to the target language through lightweight routing. Extensive experiments show consistent gains in executability and visual fidelity across all languages, outperforming strong open-source baselines and remaining competitive with proprietary systems. Further analyses reveal that balanced multi-language supervision benefits all languages and that the adapter allocates a compact shared core plus language-specific capacity. Codes and data are available at https://github.com/Zhihan72/CharLuMA.
CharTide: Data-Centric Chart-to-Code Generation via Tri-Perspective Tuning and Inquiry-Driven Evolution
Chart-to-code generation demands strict visual precision and syntactic correctness from Vision-Language Models (VLMs). However, existing approaches are fundamentally constrained by data-centric limitations: despite the availability of growing chart-to-code datasets, simply scaling homogeneous chart-code pairs conflates visual perception with program logic, preventing models from fully leveraging the richness of multimodal supervision. We present CharTide, a novel data-centric framework that systematically redesigns both training and alignment data for chart-to-code generation. First, we construct a 2M-sample dataset via a Tri-Perspective Tuning strategy, explicitly decoupling training into visual perception, pure-text code logic, and modality fusion streams, enabling a 7B model to surpass specialized baselines using only supervised data. Second, we reformulate alignment as a data verification problem rather than a heuristic scoring task. To this end, we introduce an Inquiry-Driven RL framework grounded in the principle of information invariance: a downstream model should yield consistent answers to identical visual queries across both original and generated charts. Moving beyond rigid rule matching or VLM scoring, we employ a frozen Inspector to objectively verify generated charts through atomic QA tasks, providing verifiable reward signals based on answer accuracy. Experiments on ChartMimic, Plot2Code, and ChartX show that CharTide-7B/8B significantly outperforms open-source baselines, surpasses GPT-4o, and is competitive with GPT-5.
Chat2Workflow: A Benchmark for Generating Executable Visual Workflows with Natural Language
At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely constructed through manual engineering: developers must carefully design workflows, write prompts for each step, and repeatedly revise the logic as requirements evolve -- making development costly, time-consuming, and error-prone. To study whether large language models can automate this multi-round interaction process, we introduce Chat2Workflow, a benchmark for generating executable visual workflows directly from natural language, and propose a robust agentic baseline to improve performance. The benchmark is built from a large collection of real-world business workflows, with each instance designed so that the generated workflow can be transformed and directly deployed to practical workflow platforms such as Dify and Coze. Experimental results show that while state-of-the-art language models can often capture high-level intent, they struggle to generate correct, stable, and executable workflows, especially given complex and evolving requirements. Although our agentic baseline yields up to 6.05% resolve rate gains, the remaining real-world gap positions Chat2Workflow as a foundation for advancing industrial-grade automation. Code is available at https://github.com/zjunlp/Chat2Workflow.
1D-Bench: A Benchmark for Iterative UI Code Generation with Visual Feedback in Real-World
Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols. We introduce 1D-Bench, a benchmark grounded in real e-commerce workflows, where each instance provides a reference rendering and an exported intermediate representation that may contain extraction errors. 1D is short for one day, representing the efficient completion of design-to-code tasks in less than one day. Models take both as input, using the intermediate representation as structural cues while being evaluated against the reference rendering, which tests robustness to intermediate representation defects rather than literal adherence. 1D-Bench requires generating an executable React codebase under a fixed toolchain with an explicit component hierarchy, and defines a multi-round setting in which models iteratively apply component-level edits using execution feedback. Experiments on commercial and open-weight multimodal models show that iterative editing generally improves final performance by increasing rendering success and often improving visual similarity. We further conduct a pilot study on post-training with synthetic repair trajectories and reinforcement learning based editing, and observe limited and unstable gains that may stem from sparse terminal rewards and high-variance file-level updates. The data and scripts used in this study are available in an anonymized repository at https://anonymous.4open.science/r/d2c-benchmark-A9C4/.
An Online Reference-Free Evaluation Framework for Flowchart Image-to-Code Generation
Vision-Language Models (VLMs) are increasingly used in document processing pipelines to convert flowchart images into structured code (e.g., Mermaid). In production, these systems process arbitrary inputs for which no ground-truth code exists, making output quality difficult to assess. We propose a reference-free evaluation framework that monitors flowchart image-to-code generation quality at inference time, using only the input image and the generated output. The framework introduces two automated metrics: , which estimates content coverage by extracting text from the input image via OCR as a proxy reference, and , which detects hallucinated elements through Visual Entailment against the original image. Their harmonic mean, , provides a unified quality score. Validation on the FlowVQA dataset shows strong agreement with ground-truth metrics (average Pearson's , , and for Recall, Precision, and F1, respectively), confirming the framework's reliability as a practical, reference-free alternative for continuous quality monitoring in production settings.
From Charts to Code: A Hierarchical Benchmark for Multimodal Models
We introduce Chart2Code, a new benchmark for evaluating the chart understanding and code generation capabilities of large multimodal models (LMMs). Chart2Code is explicitly designed from a user-driven perspective, capturing diverse real-world scenarios and progressively increasing task difficulty. It consists of three levels: Level 1 (Chart Reproduction) reproduces charts from a reference figure and user query; Level 2 (Chart Editing) involves complex modifications such as changing chart types or adding elements; and Level 3 (Long-Table to Chart Generation) requires models to transform long, information-dense tables into faithful charts following user instructions. To our knowledge, this is the first hierarchical benchmark that reflects practical chart2code usage while systematically scaling task complexity. In total, Chart2Code contains 2,023 tasks across 22 chart types, paired with multi-level evaluation metrics that assess both code correctness and the visual fidelity of rendered charts. We benchmark 25 state-of-the-art (SoTA) LMMs, including both proprietary and the latest open-source models such as GPT-5, Qwen2.5-VL, InternVL3/3.5, MiMo-VL, and Seed-1.6-VL. Experimental results demonstrate that even the SoTA model GPT-5 averages only 0.57 on code-based evaluation and 0.22 on chart-quality assessment across the editing tasks, underscoring the difficulty of Chart2Code. We anticipate this benchmark will drive advances in multimodal reasoning and foster the development of more robust and general-purpose LMMs. Our code and data are available on Chart2Code.
EfficientUICoder: A Bidirectional Token Compression Framework for Efficient MLLM-Based UI Code Generation
Multimodal Large Language Models have demonstrated exceptional performance in UI2Code tasks, significantly enhancing website development efficiency. However, these tasks incur substantially higher computational overhead than traditional code generation due to the large number of input image tokens and extensive output code tokens required. Our comprehensive study identifies significant redundancies in both image and code tokens that exacerbate computational complexity and hinder focus on key UI elements, resulting in excessively lengthy and often invalid HTML files. We propose EfficientUICoder, a compression framework for efficient UI code generation with three key components. First, Element and Layout-aware Token Compression preserves essential UI information by detecting element regions and constructing UI element trees. Second, Region-aware Token Refinement leverages attention scores to discard low-attention tokens from selected regions while integrating high-attention tokens from unselected regions. Third, Adaptive Duplicate Token Suppression dynamically reduces repetitive generation by tracking HTML/CSS structure frequencies and applying exponential penalties. Extensive experiments show EfficientUICoder achieves a 55%-60% compression ratio without compromising webpage quality and delivers superior efficiency improvements: reducing computational cost by 44.9%, generated tokens by 41.4%, prefill time by 46.6%, and inference time by 48.8% on 34B-level MLLMs. Code is available at https://github.com/WebPAI/EfficientUICoder.