Long-Horizon Video Generation

Latest papers 107

Aug 7, 2026cs.CV

Addressable Memory for Video World Models

We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.
Aug 6, 2026cs.CV

Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectification

Autoregressive continuation provides a natural path toward minute-scale audio-visual generation by repeatedly extending a short-window generator conditioned on previously generated video and audio. However, models are trained on clean ground-truth histories, while inference relies on their own generated histories, where accumulated errors cause identity drift, over-smoothing, and audio-visual desynchronization. Recent methods reduce this mismatch by reusing prediction residuals as synthetic corruption, but we observe that the effectiveness of residual correction critically depends on the flow-matching noise level at which residuals are produced. We propose Vorch-Director, a noise-level-aware residual correction strategy that associates each residual with its originating noise level and injects residuals from matched noise regimes during training. By aligning injected errors with the denoising process, Vorch-Director produces more realistic autoregressive histories while retaining efficient teacher-forcing training. Built on the audio-visual LTX-2 diffusion transformer, Vorch-Director further introduces task embeddings to distinguish historical video, reference images, and target video, enabling unified conditioning for long-horizon generation. Together with a clean conditioning sink and mixed-task training, Vorch-Director supports multi-shot, multi-subject, reference-guided audio-visual long-video generation. We evaluate Vorch-Director on ST-Bench and introduce a new long-horizon audio-visual benchmark with metrics for quality drift and long-range consistency. Extensive experiments demonstrate improved stability and audio-visual fidelity over strong baselines.
Aug 6, 2026cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.
Jul 29, 2026cs.CV

FreqForcing: Autoregressive Long Video Generation via Spectral Self-Anchoring

Autoregressive video diffusion models enable real-time streaming video generation. However, errors introduced during self-rollout accumulate over long horizons, manifesting as color drift, motion stagnation, and eventual visual collapse. In this paper, we characterize this phenomenon from a frequency-domain perspective: error accumulation appears as a pronounced energy drift in the low-frequency bands. We further investigate the effectiveness of attention sink in the frequency domain, and find that it improves the video quality by alleviating the spectral energy drift to some extent, but cannot fully resolve it. Motivated by the above analysis, we propose FreqForcing, a training-free framework that addresses error accumulation in long-video generation via Spectral Self-Anchoring (SSA). The proposed SSA leverages the low-frequency components of anchor attention to maintain long-horizon visual stability, while preserving dynamic motion through the high-frequency components of local attention. Our FreqForcing extends Self-Forcing pretrained on 5s clips to two-minute generation, achieving 24x extrapolation. Extensive experiments show that FreqForcing outperforms existing training-free methods quantitatively and qualitatively while remaining competitive with representative training-based approaches.
Jul 29, 2026cs.CV

Mitigating Compounding Error via Video Representation Regularization

Video diffusion-based world models enable long autoregressive video generation for robotics, autonomous driving and simulation tasks, yet sliding-window autoregressive inference suffers from severe error accumulation that degrades frame quality over time. Although this phenomenon has been widely observed, the underlying mechanism of compounding error and how to achieve stable long-horizon generation remain largely unresolved. In this paper, we investigate the internal representation dynamics of video world models and discover that compounding error is tightly coupled with dimensional collapse of hidden representations. Specifically, the effective rank of model representations sharply decreases at the onset of generation drift, revealing a strong connection between representational degradation and long-term rollout instability. Furthermore, we find that pure training data scaling fails to boost model resistance to error drift, contradicting mainstream scaling paradigms. To address this problem, we propose video representation regularization, a lightweight training constraint that stabilizes latent representations and suppresses iterative error accumulation. Compared with Diffusion Forcing, our method achieves improvements from 38.65 to 55.56 and from 44.37 to 72.08 on the Aesthetic Quality and Imaging Quality metrics of VBench. Our work establishes the first connection between autoregressive video drifting and model internal representations, adopts erank as a quantitative metric for error accumulation, reveals counterintuitive scaling limitations for video world models, and presents a simple yet effective regularization strategy to improve long video generation robustness.
Jul 29, 2026cs.CV

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.
Jul 28, 2026cs.CV

Wonder: Video World Model Done Better

We present Wonder, a general-purpose video world model for real-time, camera-controllable world exploration. Given an image or a conditional video, Wonder constructs a playable world where users can navigate interactively by moving the camera, discovering unseen regions, and revisiting previously observed areas in real time and over a long-term horizon. Achieving this capability requires a system-level co-design of control method, memory mechanism, and training strategy. We introduce a novel camera conditioning with a dense coordinate field whose renderings provide spatially aligned motion and orientation cues, allowing the model to interpret camera motion directly as visual evidence. To support fast and precise memory retrieval over a growing generation context, we propose an efficient sparse attention-based memory mechanism, enabling the model to selectively attend to a small set of relevant context tokens at inference time, regardless of actual context length. We further develop several techniques to rectify the self-forcing-style distillation pipeline, improving the student model's ability to respect control signals, as well as maintaining diverse generation modes and long-term memory from the teacher. Together, these components enable Wonder to synthesize diverse, minute-scale videos at 16 FPS while preserving coherent geometry, appearance, and dynamics across long rollouts. Beyond image-to-video generation, Wonder naturally supports video-conditioned generation, allowing existing dynamic scenes to be re-shot in real time.
Jul 27, 2026cs.CV

AptAvatar: Fast and Vivid Long-Form Audio-Driven Video Generation for Production-Ready Avatars

Production-ready audio-driven avatar generation requires efficient inference without sacrificing fidelity or motion expressiveness. However, existing acceleration methods often compromise quality through restrictive architectural choices, such as causal attention and short temporal horizons, or by reducing model capacity and resolution. Without such compromises, we propose AptAvatar, a 14B-parameter long-form audio-driven avatar generation framework that delivers fast and expressive inference. For efficiency in production-level applications, AptAvatar addresses the extreme two-step generation challenge. To bridge the gap between the multi-step teacher model and the two-step student model, we introduce Endpoint-Anchored Distribution Distillation. It augments vanilla distribution matching with a dedicated Anchor Score Estimator trained on the trajectory-endpoint distribution defined from a frozen pretrained 4-step bridge generator. This provides an attainable endpoint-level anchor for the evolving two-step student. To improve long-horizon consistency, we further introduce Self-Generated History Replay, which reuses cached outputs from earlier generator checkpoints as history conditions during chunk-wise training. This approximates inference-time conditioning on self-generated histories without costly online rollouts, mitigating quality degradation from accumulated history errors. Extensive experiments demonstrate that AptAvatar generates vivid 720p long-form avatar videos with only 2 NFEs, achieving a 60x speedup while preserving visual fidelity and long-horizon identity. Code is available at https://github.com/TaoLiveAIGC/AptAvatar
Jul 23, 2026cs.CV

Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention

Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional next-frame generation hinder real-time deployment. Recent rolling-window methods pipeline denoising across multiple consecutive frames at different noise levels, improving throughput and long-horizon stability. However, they tokenize every state at the same fine spatial granularity, leaving substantial noise-dependent redundancy in the joint denoising window. We propose Ms.Forcing, an efficient streaming video generation paradigm that adapts spatial granularity to each state's noise level. Its Multi-Scale Patchification (MSP) assigns coarser patches to noisier states, reducing the active-window token count by 45%, while Multi-Scale Self-Attention (MSSA) matches the density of visible non-sink keys and values to each query scale to further reduce attention cost. Because both schedules are fixed by window position, Ms.Forcing retains a static, hardware-friendly computation graph. We further introduce Homogeneous-Noise-Level DMD (H-DMD), which assembles each fake video from clean predictions sharing the same source noise level, thereby reducing the mismatch between DMD training sequences and inference-time rollouts. The multi-scale design helps offset the additional training cost of backpropagating through overlapping windows. We include both quantitative and qualitative experiments to show that Ms.Forcing reaches 22.84 FPS on a single H200 GPU, 39.6% faster than Rolling Forcing, while significantly improving VBench scores in both short video and long video generation setting.
Jul 22, 2026cs.CV

StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off in streaming HOI generation, and different transformer blocks show different historical-memory preferences for HOI regions and surrounding regions. To match memory composition with block behavior, StreamHOI performs offline HOI-aware block profiling and applies bias-guided memory-specialized training to adapt the generator to block-specific memory layouts. We further introduce a memory distance scaling module to strengthen long-range access to early interaction states. Extensive comparisons with both long-video baselines and recent HOI generation methods demonstrate that StreamHOI achieves strong interaction plausibility, object fidelity, human quality and efficiency, reaching 17.6 FPS with 0.75s first-chunk latency.
Jul 21, 2026cs.CV

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
Jul 20, 2026cs.CV

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly non-stationary sequence. A rolling key-value cache forgets distant visual evidence even when that evidence remains important, while every generated chunk receives the same number of denoising passes irrespective of its actual difficulty. We introduce Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems. A Surprise-Gated Memory Bank summarizes evicted frames with value-token descriptors, evaluates them using complementary global-deviation and nearest-neighbor novelty signals, and regulates admission through a feedback-controlled budget in normalized score space. Priority-based replacement and relevance-aware routing then keep the external memory compact and useful. In parallel, Surprise-Aware Denoising estimates chunk difficulty from the maximum adjacent-frame cosine distance after the first denoising pass and uses a local percentile scheduler to skip intermediate steps for comparatively easy chunks. Experiments on VBench, VBench-Long, and VBench-2.0 show that the proposed allocation strategy improves long-horizon consistency and visual quality while retaining real-time streaming throughput.
Jul 20, 2026cs.AI

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and continuously evolving virtual world from text, an image, or video. Realizing this vision requires four tightly coupled capabilities: interaction, persistent spatiotemporal consistency, stable long-horizon generation, and efficient response. We present AlayaWorld, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p. Built on a 15B video diffusion transformer, AlayaWorld generates short latent chunks autoregressively under camera trajectories and switchable text prompts. Its bounded visual context combines a persistent sink frame, compressed temporal history, geometry-aligned spatial memory, and recent-frame conditioning. To reduce long-term drift, the model is trained with corrupted histories and prediction residuals collected from its own roll-outs. We further introduce a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 sampling steps to four steps per chunk. On iWorld-Bench, AlayaWorld achieves the best performance over long-horizon generation. Conceived as a full-stack, open-source, and long-term project, AlayaWorld is intended to provide an extensible foundation for future research on interactive video world models.
Jul 17, 2026cs.CV

Test-Time Noise Guided Adaptation for Realistic Autoregressive Video Generation

Autoregressive video diffusion models have enabled the generation of arbitrarily long videos by removing conditioning on future frames, thus greatly improving computational efficiency. Yet, they suffer from error accumulation over time, as the denoised sequence gradually drifts away from the conditioning distribution seen during training. Recent advances attempt to reduce this error by anchoring each generated frame to the learned manifold of real ones. However, even when all generated individual frames lie close to the real manifold, there are trajectories which the model lacks sufficient knowledge to continue without exiting it, thus reaching a terminal point. To prevent the model from being trapped in terminal points, we start from the hypothesis that for well-modeled future trajectories the distribution of the predicted noise should match the one of the forward noising process. To enforce such a prior at test time, we introduce Terminal points Avoidance through Noise Guided Optimization (TANGO), which uses the diffusion model as a critic of its own outputs, by predicting one step forward and requiring an isotropic Gaussian noise prediction. We use the deviation from this expected noise distribution to search for an alternative trajectory that does not lead to a terminal point. Our approach achieves a 3.1%3.1\% absolute improvement on VBench over state-of-the-art, while reducing Fréchet Video Distance by 28.3%28.3\% on average across 1515s videos. Our code is available on https://mever-team.github.io/tango.
Jul 15, 2026cs.CV

M4^\text{4}World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M4^\text{4}World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M4^\text{4}World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M4^\text{4}World for controllable, scalable driving simulation.
Jul 13, 2026cs.CV

Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency

Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.
Jul 9, 2026cs.CV

OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators

We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout. OPSD-V reduces long-horizon degradation while preserving the original few-step inference path. The key idea is to introduce real long-video data as temporal context during training and use it to provide dense trajectory-level supervision. Specifically, the student follows the exact inference-time rollout, generating each chunk conditioned on its own previously generated KV cache. In parallel, the teacher is evaluated at the same student-visited denoising states, but uses a cleaner AR-consistent temporal cache in which older history can be replaced by real-video context. This provides dense denoising-level corrective targets under on-policy AR cache dynamics, without changing the sampler, number of denoising steps, or inference-time cache mechanism. We apply OPSD-V to representative few-step AR video models, including Self-Forcing and LongLive. Experiments show consistent improvements in visual quality, motion dynamics, and VBenchLong scores. A user study with 10 participants comparing 20 video pairs shows that OPSD-V is preferred over the base models in 66.0% of overall-preference judgments (82.5% excluding ties).
Jul 7, 2026cs.CV

AlayaWorld: Long-Horizon and Playable Video World Generation

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.
Jul 1, 2026cs.CV

Towards Memory-Efficient Autoregressive Video Generation via Instance-Specific Parametric Absorption

Autoregressive (AR) streaming models have emerged as a powerful paradigm for long video generation. However, the linearly growing Key-Value (KV) cache poses a significant bottleneck, leading to memory overload and degraded inference throughput. A common compression method is to drop redundant KV tokens, which often breaks long-range dependencies, resulting in temporal flickering and identity loss. In this paper, we propose Instance-Specific Parametric Absorption (ISPA), a novel framework that shifts the KV cache compression from discarding to distilling. The core idea is to transit a subset of layers from Full-Attention (F-Layers) to memory-efficient Local-Attention (L-Layers) by "absorbing" historical context into the model's weights. Specifically, during a brief warmup phase, ISPA monitors the output discrepancy between global and local attention. At the transition point, we solve a closed-form least-squares problem to compute an instance-specific weight modulation that compensates for the missing history. Experiments across architectures (1.3B to 14B) demonstrate that ISPA can remove up to 50% of the KV cache with near-lossless visual quality. We hope this perspective encourages future work to explore parametric memory consolidation beyond external token-level cache management for streaming generative models.
Jun 30, 2026cs.CV

MemLearner: Learning to Query Context memory for Video World Models

Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.
Jun 30, 2026cs.CV

InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving

Generating realistic, controllable, and temporally coherent urban environments is a critical yet unresolved challenge in the autonomous driving community. In this paper, we introduce InfiniVerse, a unified pipeline for long-range, 2D-3D-aligned, and controllable synthesis of dynamic urban scenes from a single frame. In practice, our approach first reconstructs a 3D occupancy representation from the input multi-view frame. This representation serves as a foundation for autoregressive scene extension along arbitrary trajectories. Subsequently, a video diffusion model translates the coarse occupancy grid into realistic, spatiotemporally consistent video sequences. Moreover, we propose a hierarchical sketch-and-refine paradigm, in which the generated videos are re-projected as image-conditioned feedback to enhance the 3D occupancy representation, establishing cross-modal alignment and mutual enhancement between the visual and spatial domains. Extensive evaluations on the Waymo Open Dataset and nuScenes demonstrate that InfiniVerse achieves state-of-the-art performance, with a FID of 6.4 and FVD of 67.97, significantly outperforming existing benchmarks in both duration and stability.
Jun 29, 2026cs.CV

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
Jun 27, 2026cs.CV

ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models

Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.
Jun 26, 2026cs.CV

Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control

Building interactive world models requires generating realistic videos while maintaining controllable dynamics over long horizons. Autoregressive video generation offers a scalable foundation, but suffers from error accumulation and temporal degradation during extended rollouts. This issue is further amplified under heterogeneous controls such as human motion and camera trajectories, which may interfere and destabilize a pretrained video prior, while existing methods often trade off controllability and visual quality. We propose "Directing the World", a fast autoregressive framework for controllable world-model video generation with compositional human-motion and camera-trajectory control. Our key idea is to decouple control learning while preserving a unified autoregressive video prior. We introduce a Fast-Slow Memory training strategy to stabilize long-horizon rollout learning and improve convergence. For human motion control, we design a t-guided Dynamic Projection mechanism and a refined Motion-CFG strategy, enabling temporally smooth and accurate motion alignment without degrading visual fidelity, and supporting multi-person control.After learning a robust motion prior, we introduce a second-stage camera-trajectory control module to compose human dynamics with viewpoint changes for coherent world exploration. We further construct a large-scale dataset with synchronized video, text, human-motion, and camera-trajectory annotations, organized into motion-centric and camera-centric subsets for decoupled training. Extensive experiments show stable long-horizon generation with precise controllability and high visual quality. See more at https://whydahuzi.github.io/Directing-the-World.github.io/.
Jun 22, 2026cs.CV

Compression and Retrieval: Implicit Memory Retrieval for Video World Models

Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Jun 16, 2026cs.CV

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
Jun 15, 2026cs.CV

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16,FPS on eight RTX,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
Jun 12, 2026cs.CV

CausalMotion: Structured Physical Reasoning as Keyframe and Trajectory Guidance for Training-Free Video Generation

Recent advances in diffusion-based video generation have significantly improved visual quality and short-term temporal coherence. However, existing methods still struggle to produce videos with physically consistent and causally plausible dynamics, especially in scenarios involving long-horizon interactions. This limitation arises from the fact that video diffusion models primarily learn physical consistency implicitly, while vision-language models can directly model physical laws. Based on this idea, in this work, we propose \textbf{CausalMotion}, a training-free framework that injects explicit physical reasoning into video generation through structured intermediate representations. Our key idea is to decouple reasoning from generation by leveraging a vision-language model to decompose a text prompt into a sequence of causally consistent keyframes and object-centric motion trajectories. These representations are then aligned and integrated as soft constraints to guide a pretrained video diffusion model during inference. This design enables explicit modeling of object dynamics and causal transitions without requiring additional training or supervision. Extensive experiments show that our method consistently improves physical plausibility and temporal coherence, particularly in dynamics-intensive scenarios, while maintaining high perceptual video quality.
Jun 11, 2026cs.CV

TetherCache: Stabilizing Autoregressive Long-Form Video Generation with Gated Recall and Trusted Alignment

Autoregressive video diffusion models provide a natural formulation for streaming and variable-length video generation by conditioning newly generated frames on previously generated content. However, extending these models to minute-level generation remains challenging: the limited KV-cache budget prevents the model from retaining the full history, while repeatedly conditioning on self-generated frames induces a context distribution shift that accumulates over time, leading to visual artifacts, quality degradation, and temporal drift. In this paper, we propose TetherCache, a training-free and plug-and-play cache management strategy for drift-resistant long video generation. TetherCache organizes the cache into sink, memory, and recent regions, and introduces two complementary mechanisms. First, GRAB (Gated Recall with Attention-Diversity Balancing) selects long-range memory frames using a gated score that combines attention-based relevance with temporal diversity, preserving informative yet diverse historical context under a fixed cache budget. Second, TAME (Trusted Alignment via Memory Editing) lightly edits newly recalled memory tokens by aligning their statistics to a trusted context distribution, reducing the pollution caused by drifted historical features. Built on Self-Forcing, TetherCache consistently improves long-video generation quality on VBench-Long across 30s, 60s, and 240s settings. In particular, for 240s generation, it substantially improves overall and semantic scores while reducing quality drift from 7.84 to 1.33, demonstrating its effectiveness for stable long-horizon autoregressive video diffusion.
Jun 9, 2026cs.CV

WorldOlympiad: Can Your World Model Survive a Triathlon?

We introduce WorldOlympiad, a benchmark for diagnosing video-based world models across physical faithfulness, geometric consistency, and interaction fidelity. While existing benchmarks often focus on visual quality, semantic alignment, or short-term temporal coherence, they provide limited insight into whether generated videos obey physical rules, preserve coherent 3D structure, and sustain controllable interactions over long horizons. To address this gap, WorldOlympiad decomposes world-model evaluation into three complementary dimensions. The physical track uses object segmentation and MLLM-as-judge to assess whether generated videos follow interpretable rules in mechanics, thermal phenomena, and material properties. The geometry track reconstructs generated videos with Gaussian splatting and evaluates structural consistency, cross-view coherence, and camera-trajectory alignment. The interaction track assesses whether generated rollouts follow complex action prompts and maintain smooth, coherent transitions across consecutive video chunks. WorldOlympiad further covers three major downstream scenarios, including gaming, robotics, and general real-world videos, capturing diverse challenges from interactive control and embodied manipulation to open-domain motion and camera dynamics. Together, these tracks and scenarios form a scalable and interpretable evaluation suite that exposes failure modes beyond generic video quality. Experiments on state-of-the-art models reveal substantial gaps in physical reasoning, 3D consistency, and long-horizon interaction, underscoring the need for more structured evaluation protocols for generative world models.