Memory-Augmented Video Understanding

Overview

Memory-augmented video understanding studies how models can retain useful evidence from long videos or live streams when their context and compute are limited. Approaches include bounded frame caches and semantic compression, hierarchical event- or entity-based memories, and retrieval systems that can revisit relevant clips; some methods also update recurrent states or model weights over time. These techniques support tasks such as streaming question answering, long-video and egocentric reasoning, and tracking objects or events across time, which are tested in both real-time and offline benchmarks. A central challenge is balancing compact, efficient memory with reliable retrieval of fine details, especially when later questions depend on evidence that seemed unimportant when first observed.

Latest papers

85 papers23 papers in the last four weeks, up 109% on the four weeks before. 0.1% of all new papers.

May 8, 2026

Semantic-Aware Adaptive Visual Memory for Streaming Video Understanding

Online streaming video understanding requires models to process continuous visual inputs and respond to user queries in real time, where the unbounded stream and unpredictable query timing turn memory management into a central challenge. Existing methods typically compress visual tokens via visual similarity heuristics, or augment compression with KV-cache-level retrieval. However, compression decisions rarely incorporate semantic signals, and retrieval is often added after compression is finalized, making the two stages hard to coordinate. We present SAVEMem, a training-free dual-stage framework that brings semantic awareness into memory generation and lets the retrieval scope adapt per query. In Stage1, SAVEMem builds a three-tier streaming memory online under a constant memory budget. A fixed pseudo-question bank provides a lightweight semantic prior, so that long-term retention is shaped by semantic salience rather than visual similarity alone. In Stage2, SAVEMem performs query-aware retrieval over this memory. An anchor-conditioned recency gate adapts the retrieval scope from short-term to mid- and long-term memory based on whether the query targets the present or the distant past. Within this scope, late interaction between query and memory tokens selects candidate frames for answering. Applied to Qwen2.5-VL without training, SAVEMem improves the OVO-Bench overall score from 52.27 to 62.69 and yields consistent gains on StreamingBench and ODV-Bench, while reducing peak GPU memory by 48% at 128 frames over the backbone.
May 8, 2026

Bridging Modalities, Spanning Time: Structured Memory for Ultra-Long Agentic Video Reasoning

Understanding ultra-long videos such as egocentric recordings, live streams, or surveillance footage spanning days to weeks, remains a challenge. For current multimodal LLMs: even with million-token context windows, frame budgets cover only tens of minutes of densely sampled video, and most evidence is discarded before inference begins. Memory-augmented and agentic approaches help with scale, but their retrieval remains fragmented across modalities and lacks long-range narrative summaries that span days or weeks. We propose MAGIC-Video, a training-free framework built around a multimodal memory graph with interleaved narrative chain: the graph unifies episodic, semantic, and visual content through six typed edges and supports cross-modal retrieval, while the chain distils long-horizon entity biographies and recurring activity events. At inference time, an agentic loop interleaves graph retrieval with narrative fact injection, covering both the modality and time dimensions of ultra-long video in a single retrieval pipeline. On EgoLifeQA, Ego-R1 and MM-Lifelong, MAGIC-Video consistently outperforms strong general-purpose, long-video, and agentic baselines, with gains of 10.1, 7.4, and 5.9 points over the prior best agentic system on each benchmark. Code is available at https://github.com/lijiazheng0917/MAGIC-video.
Apr 20, 2026

Progressive Online Video Understanding with Evidence-Aligned Timing and Transparent Decisions

Visual agents operating in the wild must respond to queries precisely when sufficient evidence first appears in a video stream, a critical capability that is overlooked by conventional video LLMs evaluated in offline settings. The shift to an online, streaming paradigm introduces significant challenges: a lack of decision transparency, the difficulty of aligning response timing with visual evidence, and the need to maintain a global, causally consistent understanding under tight computational budgets. To address these issues, we propose a novel framework that decouples reasoning control from memory integration. We introduce \model{}, an instantiation of this framework with two core components. First, the Active Thinking Decision Maker (ATDM) is a transparent reasoning controller that externalizes its decision process using observable progress (ρ\boldsymbolρ) and confidence (c\boldsymbol{c}) metrics. This allows it to precisely time its response trt_r to match the first-sufficient-evidence timestamp t⋆t^\star while streaming its reasoning to the user. Second, the Hierarchical Progressive Semantic Integration (HPSI) module acts as an efficient memory system. It employs a set of learnable, multi-level aggregation tokens that are propagated across clips to build a rich, global cognitive state without exceeding token budgets. %Our approach sets a new standard on key online video understanding benchmarks, achieving strong performance of 71.6% on StreamingBench and 46.9% on OVOBench, demonstrating a robust solution for evidence-aligned and transparent online video analysis. Extensive experiments demonstrate the effectiveness of ATDM and HPSI, e.g., Thinking-QwenVL improves the accuracy of the previous state-of-the-art from 67.63% to 71.60% on the StreamingBench benchmark.
Apr 10, 2026

StreamMeCo: Long-Term Agent Memory Compression for Efficient Streaming Video Understanding

Vision agent memory has shown remarkable effectiveness in streaming video understanding. However, storing such memory for videos incurs substantial memory overhead, leading to high costs in both storage and computation. To address this issue, we propose StreamMeCo, an efficient Stream Agent Memory Compression framework. Specifically, based on the connectivity of the memory graph, StreamMeCo introduces edge-free minmax sampling for the isolated nodes and an edge-aware weight pruning for connected nodes, evicting the redundant memory nodes while maintaining the accuracy. In addition, we introduce a time-decay memory retrieval mechanism to further eliminate the performance degradation caused by memory compression. Extensive experiments on three challenging benchmark datasets (M3-Bench-robot, M3-Bench-web and Video-MME-Long) demonstrate that under 70% memory graph compression, StreamMeCo achieves a 1.87* speedup in memory retrieval while delivering an average accuracy improvement of 1.0%. Our code is available at https://github.com/Celina-love-sweet/StreamMeCo.
Apr 2, 2026

Ego-Grounding for Personalized Question-Answering in Egocentric Videos

We present the first systematic analysis of multimodal large language models (MLLMs) in personalized question-answering requiring ego-grounding - the ability to understand the camera-wearer in egocentric videos. To this end, we introduce MyEgo, the first egocentric VideoQA dataset designed to evaluate MLLMs' ability to understand, remember, and reason about the camera wearer. MyEgo comprises 541 long videos and 5K personalized questions asking about "my things", "my activities", and "my past". Benchmarking reveals that competitive MLLMs across variants, including open-source vs. proprietary, thinking vs. non-thinking, small vs. large scales all struggle on MyEgo. Top closed- and open-source models (e.g., GPT-5 and Qwen3-VL) achieve only~46% and 36% accuracy, trailing human performance by near 40% and 50% respectively. Surprisingly, neither explicit reasoning nor model scaling yield consistent improvements. Models improve when relevant evidence is explicitly provided, but gains drop over time, indicating limitations in tracking and remembering "me" and "my past". These findings collectively highlight the crucial role of ego-grounding and long-range memory in enabling personalized QA in egocentric videos. We hope MyEgo and our analyses catalyze further progress in these areas for egocentric personalized assistance. Data and code are available at https://github.com/Ryougetsu3606/MyEgo
Mar 31, 2026

Scaling the Long Video Understanding of Multimodal Large Language Models via Visual Memory Mechanism

Long video understanding is a key challenge that plagues the advancement of Multimodal Large language Models (MLLMs). In this paper, we study this problem from the perspective of visual memory mechanism, and proposed a novel and training-free approach, termed Flexible Memory (FlexMem). In principle, FlexMem aims to mimic human behavior of video watching, i.e., continually watching video content and recalling the most relevant memory fragments to answer the question. In this way, FlexMem can help MLLMs achieve video understanding of infinite lengths, unlike previous methods that process all video information at once and have input upper-limit. Concretely, FlexMem first consider the visual KV caches as the memory sources, and realize the effective memory transfer and writing via a dual-pathway compression design. Afterwards, FlexMem also explores different memory reading strategies for the diverse video understanding tasks, including the popular streaming one. To validate FlexMem, we apply it to two popular video-MLLMs, and conduct extensive experiments on five long video and one streaming video task. The experimental results show that on a single 3090 GPU, our FlexMem can achieve obvious improvements than existing efficient video understanding methods and process more than 1k frames, which also helps the base MLLMs achieve comparable or even better performance than SOTA MLLMs on some benchmarks, e.g. , GPT-4o and Gemini-1.5 Pro.
Mar 28, 2026

Seeing the Scene Matters: Revealing Forgetting in Video Understanding Models with a Scene-Aware Long-Video Benchmark

Long video understanding (LVU) remains a core challenge in multimodal learning. Although recent vision-language models (VLMs) have made notable progress, existing benchmarks mainly focus on either fine-grained perception or coarse summarization, offering limited insight into temporal understanding over long contexts. In this work, we define a scene as a coherent segment of a video in which both visual and semantic contexts remain consistent, aligning with human perception. This leads us to a key question: can current VLMs reason effectively over long, scene-level contexts? To answer this, we introduce a new benchmark, SceneBench, designed to provide scene-level challenges. Our evaluation reveals a sharp drop in accuracy when VLMs attempt to answer scene-level questions, indicating significant forgetting of long-range context. To further validate these findings, we propose Scene Retrieval-Augmented Generation (Scene-RAG), which constructs a dynamic scene memory by retrieving and integrating relevant context across scenes. This Scene-RAG improves VLM performance by +2.50%, confirming that current models still struggle with long-context retention. We hope SceneBench will encourage future research toward VLMs with more robust, human-like video comprehension.
Mar 20, 2026

CurveStream: Boosting Streaming Video Understanding in MLLMs via Curvature-Aware Hierarchical Visual Memory Management

Multimodal Large Language Models have achieved significant success in offline video understanding, yet their application to streaming videos is severely limited by the linear explosion of visual tokens, which often leads to Out-of-Memory (OOM) errors or catastrophic forgetting. Existing visual retention and memory management methods typically rely on uniform sampling, low-level physical metrics, or passive cache eviction. However, these strategies often lack intrinsic semantic awareness, potentially disrupting contextual coherence and blurring transient yet critical semantic transitions. To address these limitations, we propose CurveStream, a training-free, curvature-aware hierarchical visual memory management framework. Our approach is motivated by the key observation that high-curvature regions along continuous feature trajectories closely align with critical global semantic transitions. Based on this geometric insight, CurveStream evaluates real-time semantic intensity via a Curvature Score and integrates an online K-Sigma dynamic threshold to adaptively route frames into clear and fuzzy memory states under a strict token budget. Evaluations across diverse temporal scales confirm that this lightweight framework, CurveStream, consistently yields absolute performance gains of over 10% (e.g., 10.69% on StreamingBench and 13.58% on OVOBench) over respective baselines, establishing new state-of-the-art results for streaming video perception.The code will be released at https://github.com/streamingvideos/CurveStream.
Mar 19, 2026

Narrative Aligned Long Form Video Question Answering

Recent progress in multimodal large language models (MLLMs) has led to a surge of benchmarks for long-video reasoning. However, most existing benchmarks rely on localized cues and fail to capture narrative reasoning, the ability to track intentions, connect distant events, and reconstruct causal chains across an entire movie. We introduce NA-VQA, a benchmark designed to evaluate deep temporal and narrative reasoning in long-form videos. NA-VQA contains 88 full-length movies and 4.4K open-ended question-answer pairs, each grounded in multiple evidence spans labeled as Short, Medium, or Far to assess long-range dependencies. By requiring generative, multi-scene answers, NA-VQA tests whether models can integrate dispersed narrative information rather than rely on shallow pattern matching. To address the limitations of existing approaches, we propose Video-NaRA, a narrative-centric framework that builds event-level chains and stores them in a structured memory for retrieval during reasoning. Extensive experiments show that state-of-the-art MLLMs perform poorly on questions requiring far-range evidence, highlighting the need for explicit narrative modeling. Video-NaRA improves long-range reasoning performance by up to 3 percent, demonstrating its effectiveness in handling complex narrative structures. We will release NA-VQA upon publication.
Mar 16, 2026

Question-guided Visual Compression with Memory Feedback for Long-Term Video Understanding

In the context of long-term video understanding with large multimodal models, many frameworks have been proposed. Although transformer-based visual compressors and memory-augmented approaches are often used to process long videos, they usually compress each frame independently and therefore fail to achieve strong performance on tasks that require understanding complete events, such as temporal ordering tasks in MLVU and VNBench. This motivates us to rethink the conventional one-way scheme from perception to memory, and instead establish a feedbackdriven process in which past visual contexts stored in the context memory can benefit ongoing perception. To this end, we propose Question-guided Visual Compression with Memory Feedback (QViC-MF), a framework for long-term video understanding. At its core is a Question-guided Multimodal Selective Attention (QMSA), which learns to preserve visual information related to the given question from both the current clip and the past related frames from the memory. The compressor and memory feedback work iteratively for each clip of the entire video. This simple yet effective design yields large performance gains on longterm video understanding tasks. Extensive experiments show that our method achieves significant improvement over current state-of-the-art methods by 6.1% on MLVU test, 8.3% on LVBench, 18.3% on VNBench Long, and 3.7% on VideoMME Long. The code will be released publicly.
Mar 13, 2026

Thinking in Streaming Video

Real-time understanding of continuous video streams is essential for interactive assistants and multimodal agents operating in dynamic environments. However, most existing video reasoning approaches follow a batch paradigm that defers reasoning until the full video context is observed, resulting in high latency and growing computational cost that are incompatible with streaming scenarios. In this paper, we introduce ThinkStream, a framework for streaming video reasoning based on a Watch--Think--Speak paradigm that enables models to incrementally update their understanding as new video observations arrive. At each step, the model performs a short reasoning update and decides whether sufficient evidence has accumulated to produce a response. To support long-horizon streaming, we propose Reasoning-Compressed Streaming Memory (RCSM), which treats intermediate reasoning traces as compact semantic memory that replaces outdated visual tokens while preserving essential context. We further train the model using a Streaming Reinforcement Learning with Verifiable Rewards scheme that aligns incremental reasoning and response timing with the requirements of streaming interaction. Experiments on multiple streaming video benchmarks show that ThinkStream significantly outperforms existing online video models while maintaining low latency and memory usage. Code, models and data will be released at https://github.com/johncaged/ThinkStream
Mar 12, 2026

Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training

Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentially unbounded video streams is essential for spatial intelligence. The core challenge is not simply longer context windows but how spatial information is selected, organized, and retained over time. In this paper, we propose Spatial-TTT towards streaming visual-based spatial intelligence with test-time training (TTT), which adapts a subset of parameters (fast weights) to capture and organize spatial evidence over long-horizon scene videos. Specifically, we design a hybrid architecture and adopt large-chunk updates parallel with sliding-window attention for efficient spatial video processing. To further promote spatial awareness, we introduce a spatial-predictive mechanism applied to TTT layers with 3D spatiotemporal convolution, which encourages the model to capture geometric correspondence and temporal continuity across frames. Beyond architecture design, we construct a dataset with dense 3D spatial descriptions, which guides the model to update its fast weights to memorize and organize global 3D spatial signals in a structured manner. Extensive experiments demonstrate that Spatial-TTT improves long-horizon spatial understanding and achieves state-of-the-art performance on video spatial benchmarks. Project page: https://liuff19.github.io/Spatial-TTT.
Mar 12, 2026

WAT: Online Video Understanding Needs Watching Before Thinking

Multimodal Large Language Models (MLLMs) have shown strong capabilities in image understanding, motivating recent efforts to extend them to video reasoning. However, existing Video LLMs struggle in online streaming scenarios, where long temporal context must be preserved under strict memory constraints. We propose WAT (Watching Before Thinking), a two-stage framework for online video reasoning. WAT separates processing into a query-independent watching stage and a query-triggered thinking stage. The watching stage builds a hierarchical memory system with a Short-Term Memory (STM) that buffers recent frames and a fixed-capacity Long-Term Memory (LTM) that maintains a diverse summary of historical content using a redundancy-aware eviction policy. In the thinking stage, a context-aware retrieval mechanism combines the query with the current STM context to retrieve relevant historical frames from the LTM for cross-temporal reasoning. To support training for online video tasks, we introduce WAT-85K, a dataset containing streaming-style annotations emphasizing real-time perception, backward tracing, and forecasting. Experiments show that WAT achieves state-of-the-art performance on online video benchmarks, including 77.7% accuracy on StreamingBench and 55.2% on OVO-Bench, outperforming existing open-source online Video LLMs while operating at real-time frame rates.
Mar 12, 2026

Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Models

Multimodal large language models (MLLMs) have shown strong performance on offline video understanding, but most are limited to offline inference or have weak online reasoning, making multi-turn interaction over continuously arriving video streams difficult. Existing streaming methods typically use an interleaved perception-generation paradigm, which prevents concurrent perception and generation and leads to early memory decay as streams grow, hurting long-range dependency modeling. We propose Think While Watching, a memory-anchored streaming video reasoning framework that preserves continuous segment-level memory during multi-turn interaction. We build a three-stage, multi-round chain-of-thought dataset and adopt a stage-matched training strategy, while enforcing strict causality through a segment-level streaming causal mask and streaming positional encoding. During inference, we introduce an efficient pipeline that overlaps watching and thinking and adaptively selects the best attention backend. Under both single-round and multi-round streaming input protocols, our method achieves strong results. Built on Qwen3-VL, it improves single-round accuracy by 2.6% on StreamingBench and by 3.79% on OVO-Bench. In the multi-round setting, it maintains performance while reducing output tokens by 56%. Code is available at: https://github.com/wl666hhh/Think_While_Watching/
Mar 10, 2026

MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents

As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret incoming information from agents in parallel and refer to the appropriate context for each query. Existing challenges include effectively compressing and communicating high volumes of individual sensory inputs in the form of video and correctly aggregating multiple egocentric videos to construct system-level memory. In this work, we first formally define a novel problem of understanding multiple long-horizon egocentric videos simultaneously collected from embodied agents. To facilitate research in this direction, we introduce MultiAgent-EgoQA (MA-EgoQA), a benchmark designed to systemically evaluate existing models in our scenario. MA-EgoQA provides 1.7k questions unique to multiple egocentric streams, spanning five categories: social interaction, task coordination, theory-of-mind, temporal reasoning, and environmental interaction. We further propose a simple baseline model for MA-EgoQA named EgoMAS, which leverages shared memory across embodied agents and agent-wise dynamic retrieval. Through comprehensive evaluation across diverse baselines and EgoMAS on MA-EgoQA, we find that current approaches are unable to effectively handle multiple egocentric streams, highlighting the need for future advances in system-level understanding across the agents. The code and benchmark are available at https://ma-egoqa.github.io.
Mar 8, 2026

AR2-4FV: Anchored Referring and Re-identification for Long-Term Grounding in Fixed-View Videos

Long-term language-guided referring in fixed-view videos is challenging: the referent may be occluded or leave the scene for long intervals and later re-enter, while framewise referring pipelines drift as re-identification (ReID) becomes unreliable. AR2-4FV leverages background stability for long-term referring. An offline Anchor Bank is distilled from static background structures; at inference, the text query is aligned with this bank to produce an Anchor Map that serves as persistent semantic memory when the referent is absent. An anchor-based re-entry prior accelerates re-capture upon return, and a lightweight ReID-Gating mechanism maintains identity continuity using displacement cues in the anchor frame. The system predicts per-frame bounding boxes without assuming the target is visible in the first frame or explicitly modeling appearance variations. AR2-4FV achieves +10.3% Re-Capture Rate (RCR) improvement and -24.2% Re-Capture Latency (RCL) reduction over the best baseline, and ablation studies further confirm the benefits of the Anchor Map, re-entry prior, and ReID-Gating.
Mar 5, 2026

Towards Multimodal Lifelong Understanding: A Dataset and Agentic Baseline

While datasets for video understanding have scaled to hour-long durations, they typically consist of densely concatenated clips that differ from natural, unscripted daily life. To bridge this gap, we introduce MM-Lifelong, a dataset designed for Multimodal Lifelong Understanding. Comprising 181.1 hours of footage, it is structured across Day, Week, and Month scales to capture varying temporal densities. Extensive evaluations reveal two critical failure modes in current paradigms: end-to-end MLLMs suffer from a Working Memory Bottleneck due to context saturation, while representative agentic baselines experience Global Localization Collapse when navigating sparse, month-long timelines. To address this, we propose the Recursive Multimodal Agent (ReMA), which employs dynamic memory management to iteratively update a recursive belief state, significantly outperforming existing methods. Finally, we establish dataset splits designed to isolate temporal and domain biases, providing a rigorous foundation for future research in supervised learning and out-of-distribution generalization.
Mar 4, 2026

RIVER: A Real-Time Interaction Benchmark for Video LLMs

The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video intERaction Bench (RIVER Bench), designed for evaluating online video comprehension. RIVER Bench introduces a novel framework comprising Retrospective Memory, Live-Perception, and Proactive Anticipation tasks, closely mimicking interactive dialogues rather than responding to entire videos at once. We conducted detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online video interaction, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enables models to interact with users more flexibly in real time. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. Datasets and code are publicly available at https://github.com/OpenGVLab/RIVER.
Mar 2, 2026

FluxMem: Adaptive Hierarchical Memory for Streaming Video Understanding

This paper presents FluxMem, a training-free framework for efficient streaming video understanding. FluxMem adaptively compresses redundant visual memory through a hierarchical, two-stage design: (1) a Temporal Adjacency Selection (TAS) module removes redundant visual tokens across adjacent frames, and (2) a Spatial Domain Consolidation (SDC) module further merges spatially repetitive regions within each frame into compact representations. To adapt effectively to dynamic scenes, we introduce a self-adaptive token compression mechanism in both TAS and SDC, which automatically determines the compression rate based on intrinsic scene statistics rather than manual tuning. Extensive experiments demonstrate that FluxMem achieves new state-of-the-art results on existing online video benchmarks, reaching 76.4 on StreamingBench and 67.2 on OVO-Bench under real-time settings, while reducing latency by 69.9% and peak GPU memory by 34.5% on OVO-Bench. Furthermore, it maintains strong offline performance, achieving 73.1 on MLVU while using 65% fewer visual tokens.
Mar 2, 2026

From Verbatim to Gist: Distilling Pyramidal Multimodal Memory via Semantic Information Bottleneck for Long-Horizon Video Agents

While multimodal large language models have demonstrated impressive short-term reasoning, they struggle with long-horizon video understanding due to limited context windows and static memory mechanisms that fail to mirror human cognitive efficiency. Existing paradigms typically fall into two extremes: vision-centric methods that incur high latency and redundancy through dense visual accumulation, or text-centric approaches that suffer from detail loss and hallucination via aggressive captioning. To bridge this gap, we propose MM-Mem, a pyramidal multimodal memory architecture grounded in Fuzzy-Trace Theory. MM-Mem structures memory hierarchically into a Sensory Buffer, Episodic Stream, and Symbolic Schema, enabling the progressive distillation of fine-grained perceptual traces (verbatim) into high-level semantic schemas (gist). Furthermore, to govern the dynamic construction of memory, we derive a Semantic Information Bottleneck objective and introduce SIB-GRPO to optimize the trade-off between memory compression and task-relevant information retention. In inference, we design an entropy-driven top-down memory retrieval strategy. Extensive experiments across 4 benchmarks confirm that MM-Mem achieves state-of-the-art performance on both offline and streaming tasks, demonstrating robust generalization and validating the effectiveness of cognition-inspired memory organization. Code and associated configurations are publicly available at https://github.com/EliSpectre/MM-Mem.
Feb 27, 2026

EgoGraph: Temporal Knowledge Graph for Egocentric Video Understanding

Ultra-long egocentric videos spanning multiple days present significant challenges for video understanding. Existing approaches still rely on fragmented local processing and limited temporal modeling, restricting their ability to reason over such extended sequences. To address these limitations, we introduce EgoGraph, a training-free and dynamic knowledge-graph construction framework that explicitly encodes long-term, cross-entity dependencies in egocentric video streams. EgoGraph employs a novel egocentric schema that unifies the extraction and abstraction of core entities, such as people, objects, locations, and events, and structurally reasons about their attributes and interactions, yielding a significantly richer and more coherent semantic representation than traditional clip-based video models. Crucially, we develop a temporal relational modeling strategy that captures temporal dependencies across entities and accumulates stable long-term memory over multiple days, enabling complex temporal reasoning. Extensive experiments on the EgoLifeQA and EgoR1-bench benchmarks demonstrate that EgoGraph achieves state-of-the-art performance on long-term video question answering, validating its effectiveness as a new paradigm for ultra-long egocentric video understanding.
Feb 25, 2026

WeaveTime: Stream from Earlier Frames into Emergent Memory in VideoLLMs

Recent advances in Multimodal Large Language Models have greatly improved visual understanding and reasoning, yet their quadratic attention and offline training protocols make them ill-suited for streaming settings where frames arrive sequentially and future observations are inaccessible. We diagnose a core limitation of current Video-LLMs, namely Time-Agnosticism, in which videos are treated as an unordered bag of evidence rather than a causally ordered sequence, yielding two failures in streams: temporal order ambiguity, in which the model cannot follow or reason over the correct chronological order, and past-current focus blindness where it fails to distinguish present observations from accumulated history. We present WeaveTime, a simple, efficient, and model agnostic framework that first teaches order and then uses order. We introduce a lightweight Temporal Reconstruction objective-our Streaming Order Perception enhancement-that instills order aware representations with minimal finetuning and no specialized streaming data. At inference, a Past-Current Dynamic Focus Cache performs uncertainty triggered, coarse-to-fine retrieval, expanding history only when needed. Plugged into exsiting Video-LLM without architectural changes, WeaveTime delivers consistent gains on representative streaming benchmarks, improving accuracy while reducing latency. These results establish WeaveTime as a practical path toward time aware stream Video-LLMs under strict online, time causal constraints. Code and weights will be made publicly available. Project Page: https://zhangyl4.github.io/publications/weavetime/
Feb 2, 2026

FreshMem: Brain-Inspired Frequency-Space Hybrid Memory for Streaming Video Understanding

Transitioning Multimodal Large Language Models (MLLMs) from offline to online streaming video understanding is essential for continuous perception. However, existing methods lack flexible adaptivity, leading to irreversible detail loss and context fragmentation. To resolve this, we propose FreshMem, a Frequency-Space Hybrid Memory network inspired by the brain's logarithmic perception and memory consolidation. FreshMem reconciles short-term fidelity with long-term coherence through two synergistic modules: Multi-scale Frequency Memory (MFM), which projects overflowing frames into representative frequency coefficients, complemented by residual details to reconstruct a global historical "gist"; and Space Thumbnail Memory (STM), which discretizes the continuous stream into episodic clusters by employing an adaptive compression strategy to distill them into high-density space thumbnails. Extensive experiments show that FreshMem significantly boosts the Qwen2-VL baseline, yielding gains of 5.20%, 4.52%, and 2.34% on StreamingBench, OV-Bench, and OVO-Bench, respectively. As a training-free solution, FreshMem outperforms several fully fine-tuned methods, offering a highly efficient paradigm for long-horizon streaming video understanding.
Jan 21, 2026

SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA

SpatialMem is a memory-based system which integrates 3D geometry, semantics, and language with one another in one combined, queryable representation. Starting with casually recorded egocentric RGB video, SpatialMem recreates metrically scaled interior scenes, recognizes structural 3D anchors (walls, doors, windows) as the first-layer scaffold, and associates open-vocabulary object nodes with evidence patches, visual embeddings, and two-layer descriptions to 3D coordinates, enabling spatial-relation reasoning, language-directed retrieval, and QA without special sensors. We test at scale on public benchmarks. On VSI-Bench (288288 videos, 5,1305{,}130 questions) SpatialMem scores 37.537.5 overall with RGB alone, and its margin is precisely where a metric memory should earn it (room size 41.441.4 vs.\ 24.424.4 with a same-size frame model). On the episodic-memory task of OpenEQA (953953 questions) the memory serialised to text is lower than the blind control, but as evidence-frame retrieval it recovers frame-level accuracy, matching uniform sampling at an equal eight-frame budget and pulling ahead as the budget tightens, with every answer grounded in linked 3D evidence. On 1212 ScanNet scenes evaluated using instance-level official annotations, the anchor-first hierarchy assigns the retrieved object to the proper structural parent where open-vocabulary 3D scene graphs essentially cannot (0.240.24 compared to 0.010.01 with matched input), a capability difference instead of an overall win. The queryable index has a cost of 1414,KB per scene without the linked evidence frames, and we make available the suites, memories and code.
Oct 12, 2025

Action-Dynamics Modeling and Cross-Temporal Interaction for Online Action Understanding

Online action understanding, encompassing action detection and anticipation, is central to numerous practical applications. However, untrimmed videos contain substantial redundant and noisy historical information, and the complementary interactions among historical, current, and future-oriented representations remain underexplored. To address these challenges, we propose the State-Specific Model (SSM), a unified framework for online action detection and anticipation. Its Representative State-Based Memory Compression module selects representative anchor frames from the observed memory and aggregates anchor-conditioned context into a compact set of representative memory states, thereby reducing memory redundancy. The subsequent Action Pattern Learning module learns multi-dimensional relations among these states and performs graph reasoning over the resulting directed representative-state graph to model action dynamics and derive a future-oriented cue. The Cross-Temporal Interaction module then enables this cue to interact with historical and current cues, refining the representations used for simultaneous online action detection and anticipation. Extensive experiments on EPIC-Kitchens-100, THUMOS'14, TVSeries, and the introduced Parkinson's Disease Mouse Behaviour dataset demonstrate competitive performance and generalizability across diverse online action understanding settings. These results underscore the value of graph-based action-dynamics modelling and cross-temporal interaction for online action understanding.