Modern Data-Streaming Systems

Momentum

1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 18

Oct 1, 2026cs.LG

Streaming algorithms for robust max-min diversification

Given a set of nn points XX in a metric space and an integer kk, max-min diversification aims to select kk points of XX maximizing their minimum pairwise distance. This objective function is however highly vulnerable to noisy points. In[Amagata, AAAI23], a robust formulation is proposed which addresses this vulnerability by excluding solutions containing any of zz outliers, defined as the zz points in XX with the largest nearest-neighbor distances. That paper also presents a coreset-based streaming algorithm for the new formulation, based on a suitable inlier-outlier separation assumption. However, we identify three shortcomings in the algorithm by [Amagata, AAAI23]: its coreset construction requires an offline computation over XX, which needs memory linear in nn, in stark contrast with the typical goals of stream processing; the one-pass procedure used to extract the solution from the coreset may return fewer than kk points (hence, an unfeasible solution) because it permanently discards points too far from the current solution; and its outlier-exclusion guarantee is only probabilistic and weakens as the coreset size shrinks. In contrast, we present a deterministic coreset-based algorithm that, under a natural inlier-outlier separation assumption (similar to the one used in [Amagata, AAAI23]), returns exactly kk inliers which are a (2+ε)(2+\varepsilon)-approximate solution, for any ε>0\varepsilon>0, thus only ε\varepsilon above the best polynomial-time sequential approximation, even without outliers. Its one-pass streaming implementation adapts obliviously to the dataset's doubling dimension DD and, for wide ranges of kk, zz, ε\varepsilon, and DD, it uses memory independent of nn. For sufficiently long streams, its amortized update time is proportional to the coreset size, thus also independent of nn.
Oct 1, 2026cs.CV

FlashBack: Knowing When to Remember in Streaming Vision-Language Models

Streaming vision-language models must process continuously growing video streams under a bounded compute budget, creating a persistent tension between real-time perception and long-term memory. Retrieving historical information provides a natural remedy, yet historical recall is not uniformly beneficial: unnecessary history may introduce irrelevant context into current reasoning and interfere with native real-time perception. Effective streaming memory should therefore address not only what to remember, but also when and how to access it. To this end, we introduce FlashBack, a training-free framework for selective, multi-level memory in streaming vision-language models. Before retrieving history, FlashBack draws on the semantic understanding of the frozen streaming VLM to infer whether a query calls for historical evidence. This assessment determines whether inference remains on the Native trajectory or invokes an isolated Recall trajectory. The Recall trajectory combines recent context with retrieved long-term memory through a query-local Side-KV pathway, preserving local temporal continuity without modifying the persistent Native state. We instantiate FlashBack on StreamingVLM and Mage-VL-4B and evaluate it on OVO-Bench and StreamingBench. The results show improvements on several long-horizon and memory-dependent tasks while largely preserving real-time perception, with performance competitive with strong training-based streaming methods despite requiring no additional training. Our code will be announced later.
Sep 28, 2026cs.AI

OmniTide: Co-Designing Algorithms and Systems for Efficient On-Device Omni-LLM Streaming

On-device streaming omni-modal inference safeguards user privacy and eliminates prohibitive per-token API costs, but faces a critical bottleneck: the continuous influx of multimodal data rapidly exhausts constrained memory and compute budgets via monotonic KV cache growth. Existing sparse attention methods fall short, either incurring prohibitive online estimation latency or destroying interleaved cross-modal context, while failing to resolve physical memory fragmentation. We present OmniTide, the first algorithm-system co-design tailored for efficient on-device streaming omni-modal inference. Driven by the observation of modality-aware structural sparsity, OmniTide adopts a unit-based abstraction with two components: (1) At the algorithm level, OmniPick logically retains critical multimodal context based on unit boundaries and modality importance to preserve task accuracy; (2) At the system level, OmniPage physically partitions the cache by retention likelihood and dynamically compacts surviving sparse tokens, minimizing both memory fragmentation and data-movement overhead. Extensive evaluations across three streaming benchmarks and two consumer-device architectures show that OmniTide achieves up to 12.72×12.72\times kernel speedups and 2.40×2.40\times lower stream-loop latency. On StreamingBench, it improves accuracy by up to 18.0 percentage points over sliding-window baselines at comparable session cost. OmniPage further reduces the physical KV span by up to 26.7% relative to native logical eviction, unlocking real-time, infinite-context streaming on edge devices.
Sep 3, 2026cs.CV

Beyond Retrieval: Progressive Latent Memory Evolution for Streaming Video Understanding

Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.
Jul 20, 2026cs.AI

Panache: One-Pass Motif Discovery at Every Window Length

Motif discovery, the search for recurring patterns within a time series, is a core primitive of exploratory data analysis. A pattern, however, is defined by its duration, which analysts rarely know in advance. To resolve this unknown duration, an interval of window lengths is defined, and the accepted method is to try every length in that interval. Existing pan matrix profile (PMP) methods compute one z-normalized matrix profile per length, so LL lengths cost LL quadratic self-joins over the same series. We introduce Panache, to our knowledge the first one-pass streaming algorithm for z-normalized PMP motif discovery. It replaces the repeated self-joins with a single scan whose runtime is near-linear in the series length. The key observation is that mean-centering a subsequence changes only its DC Fourier coefficient, so the non-DC spectrum of every z-normalized subsequence can be maintained online by sliding-DFT recurrences and running statistics. This spectral state is the key under which similar subsequences collide in an occupancy-controlled hash directory and, through Parseval's theorem, yields a lower bound that rejects most colliding pairs before any exact computation. Panache computes every data-dependent parameter itself, leaving only a resource budget to tune. At the default budget, it recovers all top-20 pan-motifs against exact fixed-exclusion ground truth on 17 UCR configurations, and is faster than every CPU and GPU baseline benchmarked in this paper. On Wafer at five million samples over 51 lengths, Panache completes one pass in 2.9 minutes and emits the exact motifs in 6.0 minutes, against 7.95 hours for the fastest exact CPU baseline and 38.3 minutes for SCAMP on an H100 GPU.
Jun 4, 2026cs.LG

Zero-Copy Semantic Contagion: An In-Memory Streaming Architecture for Evolving Attention Graphs

Per-ticker forecasting models dominate financial time-series work yet remain blind to cross-company propagation: a foundry disruption in Taiwan does not register in a single-asset model until Apple's own price has already moved. To address this limitation, we introduce a heterogeneous Rust-Python streaming architecture that maps cross-company attention as a continuous-time graph driven directly from text. We show that on the ingestion side, a zero-copy Rust edge parses news records in ∼\sim100 ns and scans the target equity universe in ∼\sim1.2 μμs. On the inference end, a multivariate Neural Hawkes Process featuring per-node continuous-time LSTM states and a bilinear latent projection propagates directed excitation, while an adaptive pruning rule bounds the computational cost of dynamic neighborhood updates. Combining these stages, we demonstrate an end-to-end processing latency of ∼\sim13 ms per incoming news record on a single commodity CPU. Evaluated on a one-month temporal holdout of the FNSPID corpus (638 articles across 47 tickers), the system delivers a 1.70×1.70\times precision lift over random at the 90th-percentile next-day return threshold, and 3.36×3.36\times over a same-sector baseline. Crucially, removing the graph topology collapses precision to zero, confirming that the dynamic attention network is the sole driver of cross-company signal in this architecture.
May 26, 2026cs.AI

OmniMem: Perturbation-aware Memory Compression for Streaming Audio-Visual LLMs

Audio-visual large language models (LLMs) hold strong promise for long-form video understanding, yet their long-video inference is fundamentally limited by the linear growth of video tokens and key-value (KV) caches. We present OmniMem, a memory-efficient streaming framework designed specifically for audio-visual LLMs. Unlike existing compression methods that treat all tokens uniformly, OmniMem introduces a modality-aware memory allocation strategy that separately manages visual and audio contexts, addressing the severe token imbalance between the two modalities. OmniMem further preserves informative and non-redundant KV states through perturbation-aware memory selection, enabling compact memory without sacrificing long-range understanding. To strengthen compression under realistic deployment constraints, we also explore budget-aware fine-tuning, which encourages the model to consolidate useful information into retained memory. Experiments on VideoMME Long, LVBench, and LVOmniBench with video-SALMONN 2+ and Qwen-2.5-Omni show that OmniMem consistently improves over strong training-free compression baselines by 2-4% absolute accuracy under the same memory budgets, with an additional 1-2% gain after fine-tuning.
May 26, 2026cs.DC

StreamSplit: Continuous Audio Representation Learning via Uncertainty-Guided Adaptive Splitting

Large-batch Contrastive Learning (CL), the foundation of modern representation learning, is fundamentally incompatible with the volatile resource constraints of edge devices. This conflict creates a dilemma: small on-device batches degrade model fidelity, while offloading to the cloud incurs unacceptable latency and bandwidth costs. Existing solutions often resort to static model compression, which fails to adapt to the runtime volatility of edge environments. To bridge this gap, we present StreamSplit, a novel framework that makes streaming CL practical across heterogeneous ARM client platforms. StreamSplit resolves the conflict between the continuous nature of ambient audio and the discrete batch requirements of models like CLAP and COLA. We introduce: (1) A distribution-based streaming framework that decouples representation quality from local batch size, using a tractable Hybrid Loss to maintain fidelity despite sparse updates; and (2) An Uncertainty-Guided Adaptive Splitter that uses a lightweight Reinforcement Learning (RL) policy to dynamically partition computation. Uniquely, this policy integrates real-time resource monitoring with embedding ambiguity to optimize the accuracy-latency trade-off on the fly. We evaluate StreamSplit on diverse hardware, from the resource-constrained Raspberry Pi 4 to the high-performance Apple M2. Results demonstrate that StreamSplit reduces per-sample latency by up to 4.7x and cuts bandwidth by 77.1% and energy by 52.3% compared to server-centric baselines. Crucially, it maintains accuracy within 2.2% of server-centric models, proving that adaptive, distributed learning is a viable path for the modern edge ecosystem.
May 20, 2026cs.LG

ChunkFT: Byte-Streamed Optimization for Memory-Efficient Full Fine-Tuning

This work presents \textsc{ChunkFT}, a memory-efficient fine-tuning framework that reformulates full-parameter fine-tuning around a dynamically activated working set. \textsc{ChunkFT} enables gradient computation for arbitrary sub-tensors without modifying the network architecture, providing an algorithmic foundation for optimizing arbitrary sub-networks while avoiding standard dense gradient computation. We provide a theoretical convergence analysis of \textsc{ChunkFT} in the deterministic setting. Empirically, we apply \textsc{ChunkFT} to fine-tune Llama 3-8B and Llama 3-70B using a single RTX 4090-24GB GPU and 2×\times H800-80GB GPUs, respectively. Full-parameter fine-tuning of a 7B model with a 1K input length requires only 13.72GB of GPU memory. The results demonstrate the effectiveness of \textsc{ChunkFT} in memory usage, running time, and optimization quality. Moreover, downstream evaluations on language understanding, mathematical reasoning, and MT-Bench show that \textsc{ChunkFT} consistently outperforms existing memory-efficient baselines. Notably, \textsc{ChunkFT} achieves performance comparable to, and in some cases exceeding, full-parameter fine-tuning. Our repository is on https://github.com/misonsky/chunk.
May 15, 2026cs.CV

GHOST: Geometry-Hierarchical Online Streaming Token Eviction for Efficient 3D Reconstruction

Streaming 3D reconstruction from long monocular video sequences requires maintaining a key-value (KV) cache that grows linearly with sequence length, creating a severe memory bottleneck. Existing approaches either truncate the cache to a fixed set of anchor frames, leading to reconstruction quality degradation, or rely on attention-score heuristics that are agnostic to 3D scene structure, failing to preserve geometrically valuable tokens. To address these problems, we present GHOST (Geometry-Hierarchical Online Streaming Token Eviction), a training-free KV cache management framework that exploits the model's own 3D geometry outputs to evict redundant tokens online. GHOST introduces three mutually reinforcing innovations: a hierarchical dual-level importance scoring scheme, a privilege mechanism that protects special tokens from eviction, and a cosine-similarity-guided layer-wise budget allocation. Experiments on various benchmarks show that GHOST preserves excellent reconstruction quality while cutting the KV cache by nearly half and delivering 1.75x faster inference compared to state-of-the-art methods. Our code is available at https://github.com/lokiniuniu/GHOST.
May 15, 2026stat.ML

MaxSketch: Robust Distinct Counting in Streams via Random Projections

Estimating the number of distinct elements in a data stream is well understood when repeated elements are identical. In modern settings, however, observations are high-dimensional and noisy, so repeated instances of the same object are only approximately similar -- for example, different images of the same individual may vary significantly at the pixel level. Classical sketches such as HyperLogLog rely on consistent hash values for identical elements and break down in this regime. Recent work on robust distinct counting in general metric spaces achieves Θ~(n)\widetildeΘ(\sqrt{n}) memory, which is tight in the worst case. We show that substantially improved memory guarantees are possible under geometric structure common in learned representations. We introduce MaxSketch, a simple max-linear sketch built from random Gaussian projections, and prove that it succeeds in estimating the number of distinct latent objects. Concretely, we show that under this assumption m=O~(log⁡n/ε2)m = \widetilde{O} (\log n / \varepsilon^2) random projections (and hence O~(log⁡n/ε2)\widetilde{O} (\log n/\varepsilon^2) memory) suffice to recover the true distinct count within a (1+ε)(1+\varepsilon) factor. Experiments on image streams confirm that MaxSketch accurately estimates distinct counts and generalizes beyond the training regime. Our results bridge classical streaming algorithms and modern representation learning, showing how geometric structure can fundamentally reduce the complexity of distinct counting.
May 12, 2026cs.RO

MindVLA-U1: VLA Beats VA with Unified Streaming Architecture for Autonomous Driving

Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA). In practice, driving VLAs have often trailed VA on planning quality, suggesting that the difficulty is not simply model scale but the interface through which semantic reasoning, temporal context, and continuous control are combined. We argue that this gap reflects how VLA has been built -- as isolated subtask improvements that fail to compose coherent driving capabilities -- rather than what VLA is. We present MindVLA-U1, the first unified streaming VLA architecture for autonomous driving. A unified VLM backbone produces AR language tokens (optional) and flow-matching continuous action trajectories in a single forward pass over one shared representation, preserving the natural output form of each modality. A full streaming design processes the driving video framewise rather than as fixed video-action chunks under costly temporal VLM modeling. Planned trajectories evolve smoothly across frames while a learned streaming memory channel carries temporal context and updates. The unified architecture enables fast/slow systems on dense & sparse MoT backbones via flexible self-attention context management, and exposes a measurable language-control path for action: language-predicted driving intents steers the action diffusion via classifier-free guidance (CFG), turning language-side intent into control signals for continuous action planning. On the long-tail WOD-E2E benchmark, MindVLA-U1 surpasses experienced human drivers for the first time (8.20 RFS vs. 8.13 GT RFS) with 2 diffusion steps, achieves state-of-the-art planning ADEs over prior VA/VLA by large margins, and matches VA latency (16 FPS vs. RAP's 18 FPS at 1B scale) while preserving natural language interfaces for human-vehicle interaction.
May 8, 2026cs.CV

Semantic-Aware Adaptive Visual Memory for Streaming Video Understanding

Online streaming video understanding requires models to process continuous visual inputs and respond to user queries in real time, where the unbounded stream and unpredictable query timing turn memory management into a central challenge. Existing methods typically compress visual tokens via visual similarity heuristics, or augment compression with KV-cache-level retrieval. However, compression decisions rarely incorporate semantic signals, and retrieval is often added after compression is finalized, making the two stages hard to coordinate. We present SAVEMem, a training-free dual-stage framework that brings semantic awareness into memory generation and lets the retrieval scope adapt per query. In Stage1, SAVEMem builds a three-tier streaming memory online under a constant memory budget. A fixed pseudo-question bank provides a lightweight semantic prior, so that long-term retention is shaped by semantic salience rather than visual similarity alone. In Stage2, SAVEMem performs query-aware retrieval over this memory. An anchor-conditioned recency gate adapts the retrieval scope from short-term to mid- and long-term memory based on whether the query targets the present or the distant past. Within this scope, late interaction between query and memory tokens selects candidate frames for answering. Applied to Qwen2.5-VL without training, SAVEMem improves the OVO-Bench overall score from 52.27 to 62.69 and yields consistent gains on StreamingBench and ODV-Bench, while reducing peak GPU memory by 48% at 128 frames over the backbone.
May 7, 2026cs.LG

Revisiting Adam for Streaming Reinforcement Learning

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q(λ)(λ), which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
May 4, 2026cs.LG

StreamIndex: Memory-Bounded Compressed Sparse Attention via Streaming Top-k

DeepSeek-V3.2 and V4 introduce Compressed Sparse Attention (CSA): a lightning indexer (a learned scoring projection over compressed keys) scores them, the top-k are selected per query, and a sparse attention kernel reads only those. Public CSA implementations materialize a [B, S, H_I, T] FP32 score tensor before the top-k reduction. With H_I=64 indexer heads and the V4-Flash compression ratio m=4, that intermediate is 256 GB at sequence length S=65,536, exceeding any single-GPU high-bandwidth-memory (HBM) budget. We present StreamIndex, a Triton implementation of the CSA pipeline whose central component is a chunked partition-merge top-k driver that never materializes the full intermediate. On synthetic-but-realistic V4-shaped inputs at the indexer-step (layer) level on a single NVIDIA H200, the materialize path runs out of memory (OOMs) at S=65,536 with V4-Flash dimensions; StreamIndex runs the same indexer to S=1,048,576 with 6.21 GB peak HBM, a 32x regime extension. Set-overlap recall against the materialize ground truth is bit-exact at small S where both fit; across three 5-point design-space sweeps (chunk size, key-tile size, top-k), mean recall rounds to 1.0000 with min recall at least 0.9980 in every cell. The chunked driver composes with TileLang's pipelined attention kernel: at S=262,144 with V4-Flash dimensions, the materialize indexer paired with TileLang attention OOMs while the chunked indexer paired with the same attention runs in 1.97 s at 18.56 GB peak. Our contribution targets the indexer step; we make no claim of a faster attention kernel or of real-checkpoint end-to-end behavior. Code: https://github.com/RightNow-AI/StreamIndex.
Apr 28, 2026cs.CL

WhisperPipe: A Resource-Efficient Streaming Architecture for Real-Time Automatic Speech Recognition

Real-time automatic speech recognition (ASR) systems face a fundamental trade-off between transcription accuracy and computational efficiency, particularly when deploying large-scale transformer models like Whisper. Existing streaming approaches either sacrifice accuracy through aggressive chunking or incur prohibitive memory costs through unbounded context accumulation. We present WhisperPipe, a novel streaming architecture that achieves bounded memory consumption while maintaining transcription quality through three key innovations a hybrid Voice Activity Detection (VAD) pipeline combining Silero VAD with energy-based filtering to reduce false activations by 34%, a dynamic buffering mechanism with overlapping context windows that prevents information loss at segment boundaries, and an adaptive processing strategy that balances latency and accuracy based on speech characteristics. Evaluated on 2.5 hours of diverse audio data, WhisperPipe demonstrates a median end-to-end latency of 89ms (90th percentile: 142ms) while consuming 48% less peak GPU memory and 80.9% lower average GPU utilization compared to baseline Whisper implementations. The system maintains stable memory usage over extended sessions, with zero growth rate across 150-minute continuous operation. Comparative analysis against related work shows that WhisperPipe achieves competitive accuracy (WER within 2% of offline Whisper) while operating at 3-5x lower latency than existing streaming solutions. The architecture's modular design enables deployment across resource-constrained environments, from edge devices to cloud infrastructure. Our results demonstrate that careful architectural design can reconcile the competing demands of real-time responsiveness and model sophistication in production ASR systems.
Apr 16, 2026cs.DC

AgileLog: A Forkable Shared Log for Agents on Data Streams

In modern data-streaming systems, alongside traditional programs, a new type of entity has emerged that can interact with streaming data: AI agents. Unlike traditional programs, AI agents use LLM reasoning to accomplish high-level tasks specified in natural language over streaming data. Unfortunately, current streaming systems cannot fully support agents: they lack the fundamental mechanisms to avoid the performance interference caused by agentic tasks and to safely handle agentic writes. We argue that the shared log, the core abstraction underlying streaming data, must support creating forks of itself, and that such a forkable shared log serves as a great substrate for agents acting on streaming data. We propose AgileLog, a new shared log abstraction that provides novel forking primitives for agentic use cases. We design Bolt, a system that implements the AgileLog abstraction. Bolt uses many novel techniques to make forks cheap and to provide logical and performance isolation.
Date pendingcs.RO

VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models

Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability. Applying real-world online reinforcement learning (RL) to VLA post-training enables autonomous trial-and-error improvement beyond demonstrations alone, but exposes two bottlenecks: 1) unreliable value signals can induce policy drift; 2) large-VLA overhead constrains throughput and sample efficiency. To address these challenges, we present VLA-Precision, an efficient real-world online RL framework featuring the Asymmetric Co-Bootstrapping (ACoB) algorithm and the ACoB-Stream architecture. Specifically, ACoB establishes asymmetric co-bootstrapping across timescales: early intervention-guided behavioral learning rapidly improves policy performance while enhancing online experience quality. As autonomous experience accumulates, global return propagation and local preference ranking progressively calibrate value estimates, yielding relative action advantages for reference-regularized policy improvement while suppressing drift. To enable ACoB on large VLAs, we develop ACoB-Stream, a closed-loop experience--policy architecture that establishes invariant-state decoupling and on-demand streaming as design principles, delivering up to 10.9×\times improvements in throughput and computational efficiency. Extensive evaluations on nine high-precision chemistry tasks across four categories and four robot embodiments show that VLA-Precision achieves 98.3% mean success rate in 45.8 min/task, with 27.6 s episodes running at 1.2×\times and 1.8×\times the speeds of VLA and RL baselines. Resources are available at https://vla-precision.github.io.