Videos

Recent momentum

+32%

25 papers in the last 28 days · 0.4% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

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What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-14

8 new papers

A weekly snapshot of new work published in Videos.

Period ending 2026-09-07

9 new papers

A weekly snapshot of new work published in Videos.

246 papers

Latest in Videos

Apr 10, 2025cs.CV

End-to-End Facial Expression Detection in Long Videos

Facial expression detection requires spotting when expressions occur and recognizing which emotional category they belong to. Despite their close relationships, existing approaches typically address these tasks separately, limiting performance and robustness in real-world settings. In this work, we propose FEDN, a Facial Expression Detection Network, which unifies spotting and recognition into a single detection task performed fully end-to-end. FEDN introduces two temporal attention modules, segment-level attention to capture fine-grained local dynamics and sliding window attention to capture the broader temporal context. Their output is combined in a multi-scale temporal feature pyramid, which enables spotting of expressions with varying duration. This unified framework enables joint optimization and shared representation learning across tasks. FEDN outperforms strong baselines in both spotting and detection on three public benchmarks, demonstrating the effectiveness of unifying spotting and recognition across multiple temporal scales. Additionally, we uncover a previously unreported discrepancy between expert-annotated and self-reported emotion labels, highlighting a key challenge in expression benchmarking and motivating the development of more nuanced annotation protocols.
Yini Fang, Alec F. Diallo, Frederic Jumelle +1
Mar 31, 2025cs.GR

Learning 3D-Gaussian Simulators from RGB Videos

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
Mikel Zhobro, Andreas René Geist, Georg Martius
Oct 14, 2024eess.SY

Automated Discovery of Operable Dynamics from Videos

Dynamical systems form the foundation of scientific discovery, traditionally modeled with predefined state variables such as the angle and angular velocity, and differential equations such as the equation of motion for a single pendulum. We introduce a framework that automatically discovers a low-dimensional and operable representation of system dynamics, including a set of compact state variables that preserve the smoothness of the system dynamics and a differentiable vector field, directly from video without requiring prior domain-specific knowledge. The prominence and effectiveness of the proposed approach are demonstrated through both quantitative and qualitative analyses of a range of dynamical systems, including the identification of stable equilibria, the prediction of natural frequencies, and the detection of chaotic and limit cycle behaviors. The results highlight the potential of our data-driven approach to advance automated scientific discovery.
Kuang Huang, Dong Heon Cho, Boyuan Chen
Aug 3, 2024cs.CV

Graph Unfolding and Sampling for Transitory Video Keyframe Selection via Gershgorin Disc Alignment

User-generated videos (UGVs) uploaded from mobile phones to social media sites like YouTube and TikTok are short and non-repetitive. We summarize a transitory UGV into several keyframes in linear-time via fast graph sampling based on Gershgorin disc alignment (GDA). Specifically, we first model a sequence of NN frames in a UGV as an MM-hop path graph \cGo\cG^o for M≪NM \ll N, where the similarity between two frames within MM time instants is encoded as a positive edge based on feature similarity. Towards efficient sampling, we then ``unfold'' \cGo\cG^o to a 11-hop path graph \cG\cG, specified by a generalized graph Laplacian matrix \cL\cL, via one of two graph unfolding procedures with provable performance bounds. We show that maximizing the smallest eigenvalue λmin⁡(\B)λ_{\min}(\B) of a coefficient matrix \B=\diag\h+μ\cL\B = \diag{\h} + μ\cL, where \h\h is the binary keyframe selection vector, is equivalent to minimizing a worst-case signal reconstruction error. We maximize instead the Gershgorin circle theorem (GCT) lower bound λmin⁡−(\B)λ^-_{\min}(\B) by choosing \h\h via a new fast graph sampling algorithm that iteratively aligns left-ends of Gershgorin discs for all graph nodes (frames). Experiments on multiple short video datasets show that our algorithm achieves comparable or better keyframe selection performance compared to state-of-the-art methods, at a substantially reduced complexity.
Sadid Sahami, Gene Cheung, Chia-Wen Lin
Date pendingcs.CV

PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration

Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Han Wang, Zijun Wang, Shuoshuo Xue +4
Date pendingcs.CV

Video2Reaction: Training Foundation Video Models to Predict Audience Reaction

We introduce Video2Reaction, a multimodal dataset that maps short movie segments to the induced emotional reactions of viewers in the wild, as expressed through social media comments. Video2Reaction captures the natural diversity of emotional responses by aggregating reactions from online comments at scale, modeling labels as distributions over categorical emotions to better reflect the subjective and ambiguous nature of emotional perception. We benchmark two vision-language models (VLMs) finetuned with LoRA, showing that VLMs learn effectively from Video2Reaction and outperform specialized baselines on dominant reaction prediction. We further demonstrate that VLMs pre-finetuned on Video2Reaction transfer effectively to VCE, another induced emotion dataset with a different taxonomy and video domain. Notably, LLaVA-NeXT-Video-7B pre-finetuned on Video2Reaction and adapted on only 1% of VCE training data achieves a top-3 accuracy of 0.682, on par with the best reported VCE performance trained on the full dataset. The dataset is available at https://huggingface.co/datasets/infofusionlab/Video2Reaction
Sidong Zhang, Trang Nguyen, Shiv Shankar +4