Physical Consistency in Video Generation

Overview

This field asks whether generated videos merely look convincing or depict motion and interactions that could happen in the physical world. Approaches include guiding video diffusion with 3D geometry, simulated trajectories, motion priors, and structured event or state reasoning, as well as refining outputs with physics-based rewards or verification. Benchmarks measure properties such as trajectories, collisions, object-state changes, geometric consistency, and conservation laws, often alongside human judgments. Strong appearance and smooth motion still do not guarantee accurate physics, especially for complex interactions, counterfactual changes, and long-horizon state evolution; improving physical fidelity without sacrificing visual quality and prompt alignment remains a central tension.

Latest papers

191 papers36 papers in the last four weeks, up 112% on the four weeks before. 0.2% of all new papers.

Dec 25, 2025

GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure

We introduce GeCo, a geometry-grounded metric for jointly detecting geometric deformation and occlusion-inconsistency artifacts in static scenes. By fusing residual motion and depth priors, GeCo produces interpretable, dense consistency maps that reveal these artifacts. We use GeCo to systematically benchmark recent video generation models, uncovering common failure modes, and further employ it as a training-free guidance loss to reduce deformation artifacts during video generation.
Dec 7, 2025

MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on manually defined trajectories. To this end, we introduce MIND-V, a cognitive hierarchical world model designed to synthesize physically plausible and logically coherent videos of long-horizon robotic manipulation. Inspired by cognitive science, MIND-V bridges high-level reasoning with pixel-level synthesis through three core components: a Semantic Reasoning Hub (SRH) that leverages a pre-trained vision-language model for task planning; a Behavioral Semantic Bridge (BSB) that translates abstract instructions into domain-invariant representations; and a Motor Video Generator (MVG) for conditional video rendering. MIND-V employs Staged Visual Future Rollouts, a test-time optimization strategy to enhance long-horizon robustness. To enforce adherence to physical laws, we introduce a GRPO reinforcement learning post-training phase guided by a novel Physical Foresight Coherence (PFC) reward. PFC leverages the V-JEPA2 world model as a physics referee to penalize implausible dynamics in the latent feature space. Experiments confirm MIND-V's SOTA performance in long-horizon simulation and its significant value for policy learning, introducing a scalable and fully autonomous framework for embodied data synthesis.
Dec 1, 2025

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
Nov 25, 2025

PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding

While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video generation with physics-based rendering. However, these methods face inherent challenges in accurately modeling complex physical properties and effectively control ling the resulting physical behavior over extended temporal sequences. In this work, we introduce PhysChoreo, a novel framework that can generate videos with diverse controllability and physical realism from a single image. Our method consists of two stages: first, it estimates the static initial physical properties of all objects in the image through part-aware physical property reconstruction. Then, through temporally instructed and physically editable simulation, it synthesizes high-quality videos with rich dynamic behaviors and physical realism. Experimental results show that PhysChoreo can generate videos with rich behaviors and physical realism, outperforming state-of-the-art methods on multiple evaluation metrics.
Oct 2, 2025

Learning to Generate Rigid Body Interactions with Video Diffusion Models

Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and embodied decision making. Despite strong advances, current approaches still struggle to generate physically plausible object interactions and lack object-level control mechanisms. To address these limitations, we introduce KineMask, an approach for video generation that enables realistic rigid body control, interactions, and effects. Given a single image and a specified object velocity, our method generates videos with inferred motions and future object interactions. We propose a two-stage training strategy that gradually removes future motion supervision via object masks. Using this strategy we train video diffusion models (VDMs) on synthetic scenes of simple interactions and demonstrate significant improvements and generalization to rigid body and hand-object interactions in real scenes. Furthermore, KineMask integrates low-level motion control with high-level textual conditioning via predicted scene descriptions, leading to support for synthesis of complex dynamical phenomena. Our experiments show that KineMask generalizes to different VDMs and achieves strong improvements over recent models of comparable size. Ablation studies further highlight the complementary roles of low- and high-level conditioning in VDMs.
Sep 25, 2025

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can generate high-quality videos, but they lack fine-grained control over hair dynamics. We present ControlHair, a hybrid framework that integrates a physics simulator with conditional video diffusion to enable precise and controllable dynamic hair rendering. ControlHair adopts a three-stage pipeline: it first encodes physics conditions into per-frame geometry using a simulator, then extracts per-frame control signals, and finally feeds control signals into a video diffusion model to generate videos with desired hair dynamics. This cascaded design decouples physics reasoning from video generation, supports diverse physics, and makes training the video diffusion model easy. Trained on a curated 10K video dataset, ControlHair outperforms text- and pose-conditioned baselines, delivering precisely controlled hair dynamics. We also demonstrate three use cases of ControlHair, including dynamic hairstyle try-on, bullet-time effects, and cinemagraphic. Project page: https://linwk20.github.io/controlhair-web.
Jul 21, 2025

PhysVidBench: Language-Grounded Evaluation of Physical Commonsense in Text-to-Video Models

Text-to-video (T2V) models now produce striking visuals, yet they routinely violate everyday physics; objects float, tools are misused, and causal sequences break down. Existing benchmarks mostly probe isolated physical laws and rely on vision-language models to score videos directly, which entangles perception and reasoning in one judgment and correlates poorly with humans. We introduce PhysVidBench, a benchmark of 383 base prompts, expanded to 766 prompts with enriched variants and 4,123 manually reviewed QA items, together with a language-grounded evaluation framework that takes a different route: instead of asking a VLM "Is this video physically correct?", we caption the video, then ask a language model to answer prompt-derived yes/no physics questions using only the captions. This split between seeing and reasoning makes each score traceable to the captions that justify it and aligns more closely with human judgment than direct VLM scoring (Pearson r=0.45-0.69, compared with 0.21-0.47 for the strongest direct VLM evaluator). To test the framework, we carefully curate a set of human-validated prompts spanning seven physical dimensions, with a focus on tool use and affordances - areas largely absent from prior physics-focused benchmarks. Across 12 open and proprietary T2V systems, the best model reaches only 36.2% average accuracy, and no model consistently handles everyday physical reasoning. The same pipeline can also guide iterative error-guided prompt refinement, improving CogVideoX-2B from 21.6 to 32.7 and CogVideoX-5B from 17.8 to 29.7 without retraining.
Jun 10, 2025

HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation

To address key limitations in human-object interaction (HOI) video generation -- specifically the reliance on curated motion data, limited generalization to novel objects/scenarios, and restricted accessibility -- we introduce HunyuanVideo-HOMA, a weakly conditioned multimodal-driven framework. HunyuanVideo-HOMA enhances controllability and reduces dependency on precise inputs through sparse, decoupled motion guidance. It encodes appearance and motion signals into the dual input space of a multimodal diffusion transformer (MMDiT), fusing them within a shared context space to synthesize temporally consistent and physically plausible interactions. To optimize training, we integrate a parameter-space HOI adapter initialized from pretrained MMDiT weights, preserving prior knowledge while enabling efficient adaptation, and a facial cross-attention adapter for anatomically accurate audio-driven lip synchronization. Extensive experiments confirm state-of-the-art performance in interaction naturalness and generalization under weak supervision. Finally, HunyuanVideo-HOMA demonstrates versatility in text-conditioned generation and interactive object manipulation, supported by a user-friendly demo interface. The project page is at https://https://bone-11.github.io/homa-page//.
May 22, 2025

PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM

Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as momentum violations and object interpenetrations. Existing physics-aware approaches often rely on task-specific fine-tuning or supervised data, which limits their scalability and applicability. To address the challenge, we present PhyMAGIC, a training-free framework that generates physically consistent motion from a single image. PhyMAGIC integrates a pre-trained image-to-video diffusion model, confidence-guided reasoning via LLMs, and a differentiable physics simulator to produce 3D assets ready for downstream physical simulation without fine-tuning or manual supervision. By iteratively refining motion prompts using LLM-derived confidence scores and leveraging simulation feedback, PhyMAGIC steers generation toward physically consistent dynamics. Comprehensive experiments demonstrate that PhyMAGIC outperforms state-of-the-art video generators and physics-aware baselines, enhancing physical property inference and motion-text alignment while maintaining visual fidelity.
Apr 3, 2025

Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems

Recent advances in image and video generation raise hopes that these models possess world modeling capabilities-the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical laws? Current evaluation methods rely on subjective judgments or trajectory matching, limiting their usage for physical reasoning estimation, where many generations could be physically plausible. Thus, we introduce Morpheus, one of the first physics-informed evaluation frameworks for measuring the ability of video generation models to comprehend Newtonian dynamics. Morpheus features 130 real-world videos capturing physical phenomena, guided by conservation laws. Using those as conditioning for video generation, we assess physical plausibility leveraging interpretable metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Importantly, Morpheus targets controlled Newtonian rigid-body settings to enable quantitative checks. Our findings reveal that even with advanced prompting and video conditioning, contemporary models struggle to encode physical principles despite generating aesthetically pleasing videos.
Mar 31, 2025

Learning 3D-Gaussian Simulators from RGB Videos

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.