Sample-Efficient RL
RL: Reinforcement Learning
Momentum
12 papers in the last four weeks, up 140% on the four weeks before. 0.1% of all new papers.
Latest papers 168
Foundation models supply reinforcement learning (RL) with priors that mitigate its longstanding weaknesses in sample efficiency and transfer, but their token-by-token generation makes queries sequential and costly. Jev, a recently released decision model, generates nothing and returns calibrated, typed answers in a single forward pass. Existing work studies foundation models in RL either as models to be trained or as generators to be prompted, and Jev belongs to neither category, having so far served only as a black box in single domains. How well such a model decides on its own in RL environments, and how it can improve RL as a component of training, therefore remain unaddressed. To this end, in this paper we first examine the requirements that the objects of an RL system place on the answers they consume, and establish that Jev can fulfill all of them except the cardinal use of a value function. The remaining objects form positions that admit several roles each. We then construct algorithms that employ Jev at three of these positions, as a reference policy, an exploration judge, and a replay rater, to improve sample efficiency, exploration, and learning performance. Across nine MiniGrid tasks and three Atari games, training with Jev outperforms a standard RL learner, including where the learner makes no progress alone, while the model itself remains untrained. To our knowledge, we present the first use of Jev within the RL learning process and establish a frozen decision model as a usable component of RL training, inviting further exploration of how Jev and other advanced decision models can improve RL.
A Closed-Loop Non-Asymptotic Convergence Analysis of PPO with Learned Critics and Clipping
Despite its widespread use, Proximal Policy Optimization with clipping (PPO-Clip) remains difficult to tune, and the interactions among critic learning, clipping, and rollout reuse remain incompletely understood. We develop a \emph{non-asymptotic} analysis of PPO-Clip as a \emph{closed-loop actor--critic} system. It captures actor--critic coupling, nonsmooth probability-ratio clipping, finite-batch reuse, and predictable early stopping under explicit coverage and critic regularity assumptions, using raw GAE and Monte Carlo critic targets. Our synchronous and asynchronous guarantees jointly characterize policy stationarity and the tracking accuracy of the learned critic, with explicit dependence on algorithmic parameters. A sufficient coupling condition gives optimization, critic tracking, clipping, and finite-batch errors a common amplification bound. The asynchronous result also requires a delay-dependent critic stepsize restriction; violating these conditions does not establish divergence. For finite layered MDPs with tabular critics, a uniform bound on the actual clipped-gradient class replaces complete-trajectory counting. A verified growing-horizon family has polynomial sample complexity, and a two-time-scale schedule gives stationarity and critic-tracking bounds with explicit fresh-rollout accounting. These results together advance our understanding about PPO and provide theoretical guidance in tuning.
Ask the Expert: LLM-Guided Reinforcement Learning for Autonomous Cyber Defense
Policy-based reinforcement learning (RL) approaches have produced promising results for autonomous cyber defense; however, they are sample-inefficient in settings where defenders must respond under delayed, partial observations with actions from large action spaces. While large language models (LLMs) may reason semantically about security state space, high latency and trust assumptions prevent attractive in-line deployment models. We introduce Ask the Expert, a training-time guidance framework which first summarizes hard cyber-defense states, then intermittently queries an LLM for host-level defensive recommendations via a constrained action interface, and finally transforms those recommendations into tiered reward shaping for use with PPO. Because the LLM is discarded after training, deployment is a pure RL policy. Across TTCP CAGE CC1 and CC2 and both attacker types, this asymmetric design improves sample efficiency over PPO and outperforms the evaluated potential-based reward shaping (PBRS) baselines, while retaining the strongest terminal mean and requiring no LLM dependency at deployment time.
Adaptive Expert Guidance for Efficient On-Policy Reinforcement Learning
With massively parallel simulation, on-policy Reinforcement Learning methods such as PPO have become standard in many domains. However, learning from scratch is sample-inefficient and fails to exploit the potential existence of a suboptimal expert, such as a heuristic, a model-based controller, or a policy trained on a related task. Such an expert is often available and can guide early training, but its sub-optimality limits final performance. The challenge then becomes balancing expert guidance against learning from rewards. Existing methods set the expert's influence through a blending weight, a schedule, or an evaluation-driven curriculum. Alternatively, they adapt it with additional learned components such as critics over expert actions or auxiliary agents. However, none optimizes it using the same on-policy objective as the policy itself. We propose a method in which the learner and the expert alternate control within each training episode, and the expert's share of control is a single learnable parameter optimized jointly with the policy. The learner benefits from the expert early in training, but its share of control declines as the learner becomes more competent, until eventually vanishing completely. This leaves the learner acting alone and better than the suboptimal expert. We evaluate our method on 34 tasks across two benchmarks, spanning discrete and continuous action spaces, using both learned and model-based experts. Our method improves sample efficiency over guided and unguided baselines while requiring minimal hyperparameter variation. The expert's share decays to zero as the learner improves, vanishing when the expert is no longer useful.
Reusing Past Samples in Proximal Policy Optimization: When and How Does It Help?
Among on-policy deep reinforcement learning methods, Proximal Policy Optimization (PPO) has become the de facto standard, due to its consistently strong empirical performance across diverse application domains. However, on-policy methods are inherently sample inefficient: fresh data collected under the current policy is used for just a few updates before being discarded. Off-policy methods avoid this inefficiency via experience replay, achieving notable sample efficiency gains, but at the cost of training instabilities or extensive tuning. This motivated the rise of hybrid strategies that augment PPO with off-policy data reuse. Existing sample-reuse variants of PPO demonstrated improved sample efficiency over vanilla PPO, yet a systematic study of when reuse helps, in which scenarios, and to what extent remains missing. In this work, we study the effectiveness of sample reuse in PPO by instantiating two variants within a multiple importance weighting framework. Both retain the core PPO mechanics, reusing only samples from a window of recent iterations, thereby isolating the effect of data reuse from other factors. The variants, termed wPPO-U and wPPO-BH, employ vanilla importance weights or balance-heuristic-corrected ones, respectively. For both, we derive policy improvement lower bounds providing theoretical grounding for their respective losses. We use them to empirically study when and how data reuse improves sample efficiency or final performance of PPO across continuous control tasks.
OPTS-TTPO: Enhancing Finite-Sample Policy-Gradient Learning with Tree Search
The policy-gradient theorem gives the exact gradient under the current policy, but finite on-policy samples may miss rare high-return trajectories. We study whether tree search improves their coverage within a fixed budget while controlling gradient bias. We introduce On-Policy Parallel Tree Search (OPTS) and Tree Trajectory Policy Optimization (TTPO) using on-policy tree trajectories, which sample new suffixes from the current policy at visited states. This needs no action-distribution correction, although branching changes state visitation. Our Branch Aggregation Lemma shows that branch-weighted tree statistics recover chain expectations when branch choices and weights are fixed before outgoing transitions are sampled. OPTS selects expansion states using estimated performance differences. Under deterministic dynamics, exact values, and max-backup advantages, the induced search policy's expected return improves monotonically with the budget. We bound the gradient bias from adaptive expansion and show that max backup assigns prefix credit to actions leading to better discovered suffixes. Against a finite chain reference, TTPG's measured bias stays near its no-branching level, while NaivePG's bias grows from 0.1251 to 0.4884. At matched budgets, reward- and value-guided OPTS improve correct-answer coverage and majority-vote accuracy over independent sampling. At matched branch counts, OPTS + TTPG gains coverage with a modest bias increase relative to Fixed-branch + TTPG. Under matched interaction or rollout budgets, OPTS-TTPO improves MuJoCo tail returns over PPO by up to 28.6%, achieves a 34-22-1 win-loss-tie record against PPO on Atari-57 under the last-100-log mean-return metric, and improves micro-averaged avg@32 and pass@32 over PPO across all four Qwen3 models.
Fast Regularized Policy Mirror Descent with One-Step TD Updates
Policy mirror descent (PMD) enjoys fast convergence in regularized Markov decision processes (MDPs), but existing guarantees often rely on exact or increasingly accurate policy evaluation. We analyze PMD coupled with a persistent critic advanced by one temporal-difference (TD) update. For finite discounted MDPs, we establish global linear convergence in value for exact coordinate-wise Bellman updates, with any positive constant actor stepsize and arbitrary finite critic initialization. The proof combines a resolvent-based auxiliary distribution with a decaying Bellman-violation correction and a potential weighted by inverse coordinate weights. We then study stochastic TD-PMD with general strongly convex mirror maps under a single off-policy Markov trajectory. With suitably chosen constant stepsizes and a finite-batch TD update, the method achieves an expected value gap of after transitions. The stochastic analysis relies on the trajectory-wise Lipschitz continuity of the regularizer, derived from uniform bounds on vertex Bregman divergences, together with a visitation-weighted resolvent estimate for signed critic-error propagation that yields an inverse-linear dependence on behavior coverage . In contrast to many prior guarantees for regularized policy optimization, our sample-complexity guarantee holds without trajectory resets, generative-model access, or nested policy-evaluation loops. Numerical results are consistent with the theoretical convergence analysis.
Free Everywhere, Exact on Trees: PPO's Dropped Correction Buys Sample Efficiency Under Aggressive Reuse
Common policy improvement methods, including TRPO, PPO, and GRPO, estimate policy improvement under the behavioral policy's state-visitation distribution rather than the improved policy's own. The substitution makes the objective estimable from the behavioral policy's rollouts but adds a bias growing with policy divergence, hence the trust region or clip, and hence no reuse of a batch far off-policy. We show that under history-injective dynamics, where each state is reached by exactly one history, the dropped state-visitation ratio equals the product of per-step policy ratios along the sampled prefix, on every trajectory and not only in expectation. The ratio is therefore restored exactly, from log-probabilities PPO already computes. Autoregressive generation and canonical-order constructive optimization are both history-injective. The exact correction pays importance-sampling variance that grows with the horizon, so we generalize it to a one-parameter family with PPO () and the full correction () as endpoints: a single bias--variance knob. A gradient-level analysis of the unclipped surrogate identifies two channels the correction acts through and three conditions under which it carries signal; an enumerable testbed confirms the conditions' predictions. On hard credit-assignment scheduling tasks, a short corrected warmup with aggressive early sample reuse learns faster than PPO and than the same reuse uncorrected; the marginal gain grows with task difficulty ( to learning-curve AUC), and the early win over PPO tracks the prefix bias that reuse incurs. A correction held throughout, or applied where clipping already contains the reuse bias, is null to harmful.
SERA: Scale-Equalized Rollout Allocation for Maximum Likelihood Reinforcement Learning
Maximum Likelihood Reinforcement Learning (MaxRL) targets prompt-wise log-success and has shown strong performance on reasoning tasks. Under finite rollout budgets, however, the estimator used by MaxRL attenuates each prompt's likelihood gradient by a factor that depends on its success probability and rollout count. Under uniform rollout allocation, the common rollout count fails to compensate for success-dependent attenuation, leaving low-success prompts more strongly attenuated and distorting their relative contributions to the expected aggregate gradient. We introduce SERA (Scale-Equalized Rollout Allocation), which redistributes a fixed rollout budget to approximately equalize these finite-rollout scaling factors. Building on our theoretical analysis of how finite rollouts distort prompt-wise likelihood gradients, we formulate the allocation as a fixed-budget max--min problem, derive a waterline solution to its continuous relaxation, and introduce a multiplicity correction to remove the additional prompt weighting induced by heterogeneous rollout counts. Experiments show stronger alignment with exact likelihood gradients in a controlled ImageNet setting and improved multi-sample solution coverage over MaxRL on maze navigation and mathematical reasoning under matched training rollout budgets.
Provable Benefits of Regularization: Fast Rates for Adversarial Imitation Learning
We study adversarial imitation learning (AIL), in which an agent learns to imitate expert demonstrations by optimizing a policy against an adversarial reward that distinguishes expert and learner behavior. Historically, reward regularization and entropy-based policy regularization are key components of empirically successful methods such as GAIL and LS-IQ, yet their finite-sample benefits remain underexplored. We establish fast rates for jointly regularized AIL in finite-horizon Markov decision processes with general function approximation. Our model-free algorithm, Dually Regularized AIL, combines KL policy regularization with a quadratic reward penalty weighted by expert and learner occupancies. With K online episodes and N expert trajectories, we prove a bound on the regularized imitation gap for fixed regularization parameters. Our analysis combines an online mirror descent construction for general convex reward classes to control estimation error from finite expert data and stochastic learner feedback, with a sharp analysis of optimistic KL-regularized policy learning. To the best of our knowledge, Dually Regularized AIL is the first algorithm to simultaneously achieve sample complexity in both expert demonstrations and online interactions for this regularized AIL objective, even with stochastic experts. These results provide a rigorous characterization of the complementary statistical benefits of reward and policy regularization in AIL.
TGRL: Temperature-Grouped Reinforcement Learning for Efficient Exploration in LLMs
Efficient exploration often remains a central bottleneck in reinforcement learning with verifiable rewards (RLVR). Although temperature control and test-time scaling strategies can increase rollout diversity of large language models (LLMs), they either expand the sample budget at rollout time or leave the benefit of exploration unquantified. To this end, we propose Temperature-Grouped Reinforcement Learning (TGRL), which turns temperature-induced diversity into an explicit training signal. For each prompt, TGRL partitions its rollout group into low- and high-temperature subsets, estimates exploration gain through their reward contrast, and allocates this group-level signal as token-level credit using Jensen--Shannon (JS) divergence between the corresponding temperature-scaled next-token distributions induced by the same logits. Notably, TGRL reaches equivalent accuracy up to 36% faster than strong RLVR baselines without expanding the rollout budget. Across 11 benchmarks from diverse domains, TGRL broadly improves over strong RLVR baselines: it improves the six-benchmark math average by 1.6% at 32B, raises CodeForces rating by 196.7 points and LiveCodeBench Pass@16 by 4.4%, and improves ALFWorld/WebShop success rates by 6.3%/4.9%. Comprehensive ablations and wall-clock analysis confirm the efficacy of all proposed components. Code is available at https://github.com/1229095296/TGRL/tree/main.
Correcting Within-Group Self-Selection Bias in Prioritized Replay
Prioritized experience replay (PER) improves sample efficiency by replaying high-priority transitions, usually according to absolute temporal-difference error. In stochastic environments, PER can distort the distribution of realized outcomes replayed from transitions with the same state-action pair. We call this within-group self-selection. We quantify the resulting changes in within-group outcome frequencies and mean Bellman targets. We decompose PER into between-group allocation and conditional sibling selection, and derive fixed-buffer corrections that preserve current group-level priority mass: SAMPLE selects a group through PER and trains on a uniformly sampled sibling; AVG averages sibling Bellman targets; and MODEL samples from an empirical full-outcome model. In exact state-action environments with rare high-magnitude outcomes, sibling-aware replay improves learning efficiency over PER, although matched parameter sweeps show that tuning can narrow some gaps. In MinAtar, approximate VQ-VAE groups with SAMPLE mitigate degradation under mean-preserving reward tails in four of five games. Sibling-aware replay thus retains the focus on high-priority state-action regions while recovering their empirical outcome frequencies.
Efficient Bayes-Adaptive Reinforcement Learning with Temporal Logic Specifications
We present a novel end-to-end model-based Reinforcement Learning (RL) algorithm for efficient policy synthesis under given Linear Temporal Logic (LTL) specifications (e.g., safety or reachability) in unknown environments. To do so, a Limit-Deterministic B{ü}chi Automaton (LDBA) representation of the LTL task is synchronised with a Bayes-Adaptive Markov Decision Process (BAMDP) representation of the environment, which allows us to leverage an enhanced exploration-exploitation trade-off that is achieved via Bayesian RL, as opposed to traditional non-Bayesian approaches. We further propose a novel Bayes-Adaptive Monte-Carlo Planning (BAMCP) algorithm to allow for approximate Bayes-optimal strategy synthesis in the synchronised BAMDP construct. A range of finite- and infinite-horizon task experiments demonstrate the effectiveness of our approach in terms of both property satisfaction and sample efficiency, when compared to traditional model-free approaches. Additional ablation studies also successfully highlight the value of the novel BAMCP algorithm in comparison to classical BAMCP for LTL task satisfaction. Finally, we also showcase a successful application of our approach for \textit{cautious} RL, namely to reduce the number of task violations incurred during policy training.
Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries
Symmetries play a central role in reducing the complexity of reinforcement learning problems, yet most existing approaches rely on fixed group actions or predefined state abstractions. Classical reinforcement learning algorithms typically assume a globally structured Markov decision process with uniformly applicable actions and transitions, an assumption that limits their ability to exploit modularity and local, context-dependent regularities present in many realistic environments. We propose a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and support the dy- namic discovery of equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making to be performed in a symmetry-reduced space while preserving local distinctions. Empirical results demonstrate that the proposed groupoid-based approach improves sample efficiency and convergence in dense and large-scale environments exhibiting strong partial symmetries, yielding substantial performance gains over standard Q-learning. These findings show that dynamically exploiting local symmetry provides a practical and mathematically principled route to scalable and generalisable reinforcement learning.
ThinkPrior: Zero-Rollout Difficulty Priors for Cold-Start Prompt Selection in RLVR
In reinforcement learning with verifiable rewards (RLVR) trained with group relative policy optimization (GRPO), the KL-free reward-advantage term studied here depends on within-group reward variation. If all rollouts in a group are correct or all are wrong, their group-relative advantages are identically zero; these zero-advantage silent groups provide no reward-advantage gradient, yet uniform sampling spends 39% of a run's rollouts on them. History-based prompt selection must first spend target-policy rollouts to estimate difficulty, creating a cold start with rollout waste; ThinkPrior instead uses an external anchor in one offline pass to construct a zero-rollout difficulty prior before the first target-policy rollout. The verifier-scored anchor pass rate supplies an external-anchor initialization for a Beta posterior; ThinkPrior selects by expected learnability and then updates from training outcomes, changing neither the loss nor the optimizer. On Qwen2.5-Math-7B across sixteen seeds, ThinkPrior more than halves early silent groups and cuts wasted rollouts through step 30 by nearly a fifth, while we detect no difference in final accuracy. On this 250-prompt pool the fixed-budget result is a reallocation rather than a net saving. The measured ThinkPrior+DAPO composition reduces generated rollouts by 10.6% while both arms retain the same 3840-rollout update budget. The prior requires no target-policy rollout before the first selection, but the posterior thereafter uses target-policy outcomes.
Stable-MM-R1: Anchoring Multimodal Reasoning Dynamics via Entropy-Guided Stratification
While Reinforcement Learning (RL) effectively incentivizes reasoning in Large Language Models, current pipelines are hindered by training instability and rapid entropy collapse. These limitations often stem from "Rollout Silencing" and low-quality gradient signals in standard sampling procedures. In this work, we propose a robust, data-centric framework to stabilize RL training. We first introduce Potential-Aware Query Mining (PAQM), which filters data dynamically to focus on the "Distillation Zone"---samples with high potential for capability elicitation. Furthermore, we present Hybrid Stratified Replay (HSR), a novel mechanism that restructures batches by stratifying rollouts based on Path Entropy, a rollout-level confidence proxy, and outcome reward. Within each optimization step, HSR reuses current-policy "Stability Anchors" and "Hard Negatives" to construct high-contrast optimization groups, then clears its buffers before the next step. This approach mitigates entropy collapse while improving the utilization of learning signals under limited compute. Our method outperforms strong baselines on complex reasoning tasks, offering a principled solution for stable and efficient RL fine-tuning.
Robust PAC Learning of Concurrent Stochastic Games
We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal -NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an -approximate NE whose social-welfare value is -close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity . Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.
Provably Safe Sim-to-Real Transfer
To mitigate the sample complexity of real-world reinforcement learning (RL), a common practice is to first train a policy in a simulator, where samples are cheap, and then deploy the learned policy in the real world with the hope that it generalizes effectively. Such direct sim-to-real transfer is not guaranteed to succeed: simulator-trained policies can be suboptimal in the real world due to sim-to-real mismatch. Correcting this mismatch requires collecting data from the real system, but in many applications, such as robotics and healthcare, this data-collection process is itself subject to safety constraints. This gives rise to the problem of safe sim-to-real transfer: how can an agent exploit an imperfect simulator while ensuring safe real-world data collection and learning a near-optimal feasible policy for the target system? We address this problem by formulating safe sim-to-real transfer within the framework of reward-free safe RL. We design a computationally efficient algorithm that exploits simulator information to provably reduce real-world interaction while ensuring safe exploration and enabling the computation of a near-optimal feasible policy for any potential reward function. Our real-world sample complexity bound characterizes the benefit of using the simulator in terms of the sim-to-real mismatch.
IADD-TR: Intervention-Aware Dynamics Decoupling with Targeted Regularization for Model-Based Reinforcement Learning
Model-based reinforcement learning (MBRL), which learns environment dynamics to generate synthetic experience, is a promising approach to sample-efficient decision making. Numerous methods have been developed to improve dynamics prediction and policy optimization for MBRL through uncertainty estimation, model regularization, and conservative value learning. However, these methods typically treat the transition model and critic as monolithic predictors, overlooking the policy-induced data bias. Consequently, action can become entangled with environmental evolution, while uneven action coverage may distort the counterfactual value estimates used for policy improvement. To address this, we propose IADD-TR, a unified framework combining Intervention-Aware Dynamics Decoupling (IADD) and Targeted Regularization (TR). IADD factorizes transitions into an action-intervention stage and an action-free natural evolution stage, using a zero-action anchor to resolve the non-uniqueness of this two-stage factorization for robust generalization. Its latent and state-aligned components are identifiable up to an invertible within-block transformation and pointwise, respectively. For policy learning, we derive TR from the efficient influence function of a replay-state policy-gradient functional. TR augments the critic with an action-density-scaled residual correction and optimizes a targeted loss, yielding doubly robust policy-gradient estimation when either the critic or the replay action density is consistently specified. Extensive experiments on five MuJoCo tasks show that IADD-TR achieves competitive returns with improved sample efficiency.
Dreamer-SAC: Off-Policy Learning in Latent World Models for Sample-Efficient Autonomous Driving
Sample-efficient reinforcement learning for autonomous driving is often limited by the trade-off between data efficiency and model bias. While world models reduce the reliance on costly environment interactions, policy optimization over learned dynamics remains sensitive to prediction errors. This paper proposes the Dreamer-SAC framework, which integrates a recurrent state-space world model with an off-policy soft actor-critic algorithm trained directly in latent space. The framework uses a combination of real interactions and short-horizon generated trajectories with n-step target estimation and multi-objective supervision. Evaluated in autonomous driving scenarios with objectives encompassing driving efficiency and safety, the proposed framework consistently outperforms representative reinforcement learning baselines, including DreamerV3, SAC, and PPO, while achieving improved performance with substantially fewer real environment interactions. Experiments reveal an inverted-U relationship between rollout horizon and policy performance, where short-horizon latent rollouts achieve the best trade-off between additional training signals and accumulated model bias. Furthermore, n-step target estimation demonstrates more effectiveness over one-step temporal-difference targets in exploiting predicted experience for value learning.
Beyond Solvability: Task Learnability as a Static Prior for LLM RL Post-Training
Reinforcement learning (RL) has become a central post-training paradigm for eliciting reasoning capabilities in large language models, yet uniform task sampling allocates compute without regard to differences in how tasks respond to optimization. Existing task-valuation methods mostly rely on snapshot-based signals such as current pass rate or reward, which estimate how solvable a task is under the current policy. However, tasks with similar current solvability can still differ substantially in how positively they respond to further training. We study this residual axis as task learnability: a regime-conditional measure of expected positive response to continued training under a fixed RL post-training regime. By analyzing per-task reward trajectories, we find that learnability is reproducible across independently sampled training contexts and predictive of downstream utility. To make this signal practical before training begins, we propose TrajVal, a lightweight probe-based estimator that approximates per-task learnability from a short probe run and two endpoint evaluations. TrajVal can be used either as a standalone static prior for task sampling or as a multiplicative prior for existing online schedulers. Experiments on mathematical and logical reasoning benchmarks across multiple model scales show that TrajVal improves data efficiency over uniform sampling and provides complementary gains when combined with online scheduling methods.
V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control
Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.
The Sample Complexity of Policy Learning with Mu-Resets
We study policy-based reinforcement learning under the -resets interaction protocol of Kakade and Langford [KL02]. This interaction protocol enables the learner to sample trajectories from a given exploratory reset distribution , in addition to the starting distribution. We resolve the question raised by [KLS25] on the role of policy realizability for the sample complexity of this problem. Critically, the dependence on horizon is governed by the notion of coverage assumed of the reset distribution. Under bounded all-policy concentrability, we show a sample complexity lower bound; with bounded pushforward concentrability, we show the dependence on horizon is tightly characterized as .
Beyond Isolation: Unlocking Reinforcement Learning Component Synergy for Sample-Efficient Continuous Control
Reinforcement learning systems are significantly more complex than other machine learning paradigms due to inherent properties, causing RL system design to jointly account for many tightly coupled factors. Despite advances in individual algorithmic components, their functional interdependencies remain underexplored: do they exhibit mutual synergy or counterproductive interference? To bridge this gap, we conduct a systematic investigation and find that the efficacy of different components exhibits significant task-dependency, and naively stacking state-of-the-art techniques does not necessarily yield performance gains; instead, it often triggers emergent challenges, such as compounded non-stationarity. Building upon these findings, we distill a suite of actionable insights into the principled coordination of these components. Guided by these insights, we propose ROSER, an RL framework that coordinates three critical dimensions: Model-based Representation, Optimization Stability, and Experience Replay. Across diverse continuous-control benchmarks, ROSER consistently outperforms vanilla baselines and achieves 17.60% gains over naive stack. Our findings underscore the necessity of a holistic perspective in RL system design and paves the way for developing sample-efficient agents.
Robust Average-Reward Markov Decision Processes: Minimax-Optimal Learning via Plug-in Reductions
Distributionally robust Markov decision processes provide a principled framework for sequential decision making under model uncertainty. We study how many samples are necessary and sufficient to learn an -optimal robust policy under the average-reward criterion. A generative model provides samples from the nominal transition kernel, whereas policy performance is evaluated over -rectangular total-variation uncertainty sets of radius at most . Let and denote the nominal and robust optimal bias spans, respectively. We identify as the perturbation scale separating high- and low-tolerance regimes. Our matching upper and lower bounds show that, up to logarithmic factors, the minimax total sample complexity is Here and are the numbers of states and actions, and is the number of samples per state-action pair. The sample complexity consists of a linear-span term that resembles the nominal AMDP results and a robustness-specific term that appears only in the low-tolerance regime. We attain these rates using reduction-based plug-in procedures that select the reduction---nominal or robust---and its discount factor: a span-informed procedure that makes these choices using known span parameters, and a span-agnostic procedure that calibrates both choices from data.
ProDVI: Programmatic Dynamics Priors for Value Network Initialization
Deep Reinforcement Learning (RL) is notoriously sample inefficient. One contributing factor is that RL agents are typically initialized from scratch, forcing them to acquire task-relevant knowledge through online interaction. Existing approaches obtain informative initializations through pre-collected datasets, high-fidelity simulators, or meta-learning over related tasks, but these prerequisites may be difficult to access or even unavailable. In this paper, we propose Programmatic Dynamics Priors for Value Network Initialization (ProDVI), a framework that leverages the commonsense and domain knowledge encoded in large language models to initialize RL agents without relying on these resources. Specifically, ProDVI prompts a code-generating language model to produce executable Python functions that encode coarse hypotheses about environment dynamics. These functions are then used to generate synthetic transitions. Based on these transitions, we construct an auxiliary dynamics prediction objective to pretrain the state-action encoder of the value network in an actor-critic framework. The learned representation provides dynamics-aware inductive biases before online RL begins. Importantly, the generated programs are used only for representation pretraining and are not required to faithfully simulate the target environment. While the generated programs may be inaccurate, their induced initialization can be corrected through online learning from real transitions and rewards. Experiments on OpenAI Gym and DeepMind Control Suite tasks show that ProDVI can effectively improve the sample efficiency of model-free RL algorithms.
Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learning
(Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning. A compelling approach to improve sample efficiency is to incorporate knowledge into learning and decision-making. In standard Hierarchical RL (HRL), knowledge is encoded in a fixed, non-updatable form, such as architectural choices, and remains unchanged throughout learning. With fixed HRL, reasoning with incremental knowledge learned during exploration is impractical before sufficient environmental knowledge is acquired, leading to poor sample efficiency. In this work, we propose neurosymbolic HRL with {\em Incremental Knowledge (InK)}: symbolic high-level components perform {\em symbolic planning} (e.g. using ) on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping. Experiments on navigation tasks demonstrate that incorporating InK substantially improves sample efficiency. Additionally, to perform {\em optimal} symbolic planning given {\em prior} knowledge about the world, we develop Belief World Tree Search. The code is available at https://github.com/CPS-research-group/ink_bwts.
A Constitution-Grid Instrument for Data-Efficient RL Alignment (C-Guard)
Conflicting objectives are general in RL alignment, and training on them data-efficiently is hard. Training a safety guard with RL means optimizing two objectives that conflict: catch real harm, and do not refuse benign prompts. Our finding is that over-refusal improves 22.4% to 12.8%, while under-refusal on adversarial attacks silently worsens 0.27 to 0.33. We present C-Guard, a constitution-grid instrument that generates the RL training data, and C-LIM, a per-cell learnability score that decides each cell's move: prune, densify, amend, expand. C-LIM flags the dead-weight data region before any training budget is spent: 187 untargeted rows had bought zero gain, and our method lifts the same region's learning impact 0.733 to 0.80. Code and the constitution are open-sourced.
Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification
We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
Hypergradient-based Bilevel Reinforcement Learning with Improved Sample Complexity
Bilevel reinforcement learning (RL) is an important framework within the literature of RL that can be used to formalize various categories of problems, such as meta-learning, hierarchical task decomposition, and reinforcement learning from human feedback (RL-HF). Most of the bilevel RL algorithms are either not scalable because of using hypergradient with Hessian, or they suffer from high sample complexity because of using penalty-based approximation methods. In this work, we propose a hypergradient-based bilevel RL algorithm using the optimality of the Boltzmann policy for the entropy regularized discounted RL objective function. Our proposed algorithm is Hessian-free and obtains an iteration complexity of and state-of-the-art sample complexity of under mild regularity conditions. Further, in our convergence analysis, we are able to remove the assumption of the Polyak-Lojasiewicz (PL) condition on the outer-level objective function present in the prior state-of-the-art sample complexity work.