Adversarial Imitation Learning
Overview
Adversarial imitation learning uses a discriminator or learned reward to compare an agent’s behavior with expert demonstrations, often avoiding the need to hand-design a reward function. Common approaches match state-action or occupancy distributions, including generative adversarial imitation learning and Wasserstein methods, with extensions for learning from observations, reusing off-policy data, and combining policy and reward training. Methods are studied in control benchmarks such as MuJoCo, robot navigation and manipulation, multi-agent swarms, and increasingly generative language and image tasks. A central challenge is making learning both sample-efficient and reliable when demonstrations are scarce, dynamics or embodiments differ, or safety and generalization matter; theoretical guarantees are improving, but these settings remain difficult.
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