Scene Graph Generation

Also known as SGG

Overview

Scene graph generation identifies objects in images or videos and connects them with relationships, creating explicit representations that can support visual question answering, activity analysis, and robot planning. Common approaches combine object detectors with relation classifiers, graph neural networks, or transformers; newer work uses vision-language models, open-vocabulary learning, and diffusion to handle unfamiliar categories and structured outputs. The field spans image benchmarks such as Visual Genome, video datasets such as Action Genome, and 3D settings such as 3DSSG, with growing attention to temporal relations and embodied tasks. A central challenge is producing precise, useful relations despite long-tailed categories and incomplete annotations, while maintaining robust generalization and efficient inference.

Latest papers

43 papers2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Mar 26, 2026

Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation

Semantic world models enable embodied agents to reason about objects, relations, and spatial context beyond purely geometric representations. In Organic Computing, such models are a key enabler for objective-driven self-adaptation under uncertainty and resource constraints. The core challenge is to acquire observations maximising model quality and downstream usefulness within a limited action budget. Semantic scene graphs (SSGs) provide a structured and compact representation for this purpose. However, constructing them within a finite action horizon requires exploration strategies that trade off information gain against navigation cost and decide when additional actions yield diminishing returns. This work presents a modular navigation component for Embodied Semantic Scene Graph Generation and modernises its decision-making by replacing the policy-optimisation method and revisiting the discrete action formulation. We study compact and finer-grained, larger discrete motion sets and compare a single-head policy over atomic actions with a factorised multi-head policy over action components. We evaluate curriculum learning and optional depth-based collision supervision, and assess SSG completeness, execution safety, and navigation behaviour. Results show that replacing the optimisation algorithm alone improves SSG completeness by 21% relative to the baseline under identical reward shaping. Depth mainly affects execution safety (collision-free motion), while completeness remains largely unchanged. Combining modern optimisation with a finer-grained, factorised action representation yields the strongest overall completeness--efficiency trade-off.
Mar 23, 2026

Revisiting Weakly-Supervised Video Scene Graph Generation via Pair Affinity Learning

Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs. Without ground-truth bounding boxes, these methods rely on off-the-shelf detectors to generate object proposals, yet largely overlook a fundamental discrepancy from fullysupervised pipelines. Fully-supervised detectors implicitly filter out noninteractive objects, while off-the-shelf detectors indiscriminately detect all visible objects, overwhelming relation models with noisy pairs.We address this by introducing a learnable pair affinity that estimates the likelihood of interaction between subject-object pairs. Through Pair Affinity Learning and Scoring (PALS), pair affinity is incorporated into inferencetime ranking and further integrated into contextual reasoning through Pair Affinity Modulation (PAM), enabling the model to suppress noninteractive pairs and focus on relationally meaningful ones. To provide cleaner supervision for pair affinity learning, we further propose Relation- Aware Matching (RAM), which leverages vision-language grounding to resolve class-level ambiguity in pseudo-label generation. Extensive experiments on Action Genome demonstrate that our approach consistently yields substantial improvements across different baselines and backbones, achieving state-of-the-art WS-VSGG performance.
Mar 11, 2026

DSFlash: Comprehensive Panoptic Scene Graph Generation in Realtime

Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However, practical deployment in real-world applications - especially on resource constrained edge devices - requires speed and resource efficiency, challenges that have received limited attention in existing research. To bridge this gap, we introduce DSFlash, a low-latency model for panoptic scene graph generation designed to overcome these limitations. DSFlash can process a video stream at 56 frames per second on a standard RTX 3090 GPU, without compromising performance against existing state-of-the-art methods. Crucially, unlike prior approaches that often restrict themselves to salient relationships, DSFlash computes comprehensive scene graphs, offering richer contextual information while maintaining its superior latency. Furthermore, DSFlash is light on resources, requiring less than 24 hours to train on a single, nine-year-old GTX 1080 GPU. This accessibility makes DSFlash particularly well-suited for researchers and practitioners operating with limited computational resources, empowering them to adapt and fine-tune SGG models for specialized applications.
Mar 9, 2026

SGG-R3^{\rm 3}: From Next-Token Prediction to End-to-End Unbiased Scene Graph Generation

Scene Graph Generation (SGG) structures visual scenes as graphs of objects and their relations. While Multimodal Large Language Models (MLLMs) have advanced end-to-end SGG, current methods are hindered by both a lack of task-specific structured reasoning and the challenges of sparse, long-tailed relation distributions, resulting in incomplete scene graphs characterized by low recall and biased predictions. To address these issues, we introduce SGG-R3^{\rm 3}, a structured reasoning framework that integrates task-specific chain-of-thought (CoT)-guided supervised fine-tuning (SFT) and reinforcement learning (RL) with group sequence policy optimization (GSPO), designed to engage in three sequential stages to achieve end-to-end unbiased scene graph generation. During the SFT phase, we propose a relation augmentation strategy by leveraging an MLLM and refined via embedding similarity filtering to alleviate relation sparsity. Subsequently, a stage-aligned reward scheme optimizes the procedural reasoning during RL. Specifically, we propose a novel dual-granularity reward which integrates fine-grained and coarse-grained relation rewards, simultaneously mitigating the long-tail issue via frequency-based adaptive weighting of predicates and improving relation coverage through semantic clustering. Experiments on two benchmarks show that SGG-R3^{\rm 3} achieves superior performance compared to existing methods, demonstrating the effectiveness and generalization of the framework.
Mar 6, 2026

REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generation

Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents. To enable real-time applications, SGG must address the trade-off between performance and inference speed. However, current methods tend to focus on one of the following: (1) improving relation prediction accuracy, (2) enhancing object detection accuracy, or (3) reducing latency, without aiming to balance all three objectives simultaneously. To address this limitation, we build on the powerful Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation (REACT) architecture and propose REACT++, a new state-of-the-art model for real-time SGG. By leveraging efficient feature extraction and subject-to-object cross-attention within the prototype space, REACT++ balances latency and representational power. REACT++ achieves the highest inference speed among existing SGG models, improving relation prediction accuracy without sacrificing object detection performance. Compared to the previous REACT version, REACT++ is 20% faster with a gain of 10% in relation prediction accuracy on average. The code is available at https://github.com/Maelic/SGG-Benchmark.
Mar 3, 2026

Hazard-Aware Traffic Scene Graph Generation

Maintaining situational awareness in complex driving scenarios is challenging. It requires continuously prioritizing attention among extensive scene entities and understanding how prominent hazards might affect the ego vehicle. While existing studies excel at detecting specific semantic categories and visually salient regions, they lack the ability to assess safety-relevance. Meanwhile, the generic spatial predicates either for foreground objects only or for all scene entities modeled by existing scene graphs are inadequate for driving scenarios. To bridge this gap, we introduce a novel task, Traffic Scene Graph Generation, which captures traffic-specific relations between prominent hazards and the ego vehicle. We propose a novel framework that explicitly uses traffic accident data and depth cues to supplement visual features and semantic information for reasoning. The output traffic scene graphs provide intuitive guidelines that stress prominent hazards by color-coding their severity and notating their effect mechanism and relative location to the ego vehicle. We create relational annotations on Cityscapes dataset and evaluate our model on 10 tasks from 5 perspectives. The results in comparative experiments and ablation studies demonstrate our capacity in ego-centric reasoning for hazard-aware traffic scene understanding.
Feb 28, 2026

SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning

While Multimodal Large Language Models (MLLMs) excel in semantic tasks, they frequently lack the "spatial sense" essential for sophisticated geometric reasoning. Current models typically suffer from exorbitant modality-alignment costs and deficiency in fine-grained structural modeling precision.We introduce SSR, a framework designed for Structured Scene Reasoning that seamlessly integrates 2D and 3D representations via a lightweight alignment mechanism. To minimize training overhead, our framework anchors 3D geometric features to the large language model's pre-aligned 2D visual semantics through cross-modal addition and token interleaving, effectively obviating the necessity for large-scale alignment pre-training. To underpin complex spatial reasoning, we propose a novel scene graph generation pipeline that represents global layouts as a chain of independent local triplets defined by relative coordinates. This is complemented by an incremental generation algorithm, enabling the model to construct "language-model-friendly" structural scaffolds for complex environments. Furthermore, we extend these capabilities to global-scale 3D global grounding task, achieving absolute metric precision across heterogeneous data sources. At a 7B parameter scale, SSR achieves state-of-the-art performance on multiple spatial intelligence benchmarks, notably scoring 73.9 on VSI-Bench. Our approach significantly outperforms much larger models, demonstrating that efficient feature alignment and structured scene reasoning are the cornerstones of authentic spatial intelligence.
Feb 26, 2026

Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos

We introduce Synthetic Visual Genome 2 (SVG2), a large-scale panoptic video scene graph dataset. SVG2 contains over 636K videos with 6.6M objects, 52.0M attributes, and 6.7M relations, providing an order-of-magnitude increase in scale and diversity over prior spatio-temporal scene graph datasets. To create SVG2, we design a fully automated pipeline that combines multi-scale panoptic segmentation, online-offline trajectory tracking with automatic new-object discovery, per-trajectory semantic parsing, and GPT-5-based spatio-temporal relation inference. Human verification of SVG2 annotation accuracy confirms its reliability (objects: 93.8%, attributes: 88.3%, relations: 85.4%). Building on this resource, we train TRaSER, a video scene graph generation model. TRaSER augments VLMs with a trajectory-aligned token arrangement mechanism and new modules: an object-trajectory resampler and a temporal-window resampler to convert raw videos and panoptic trajectories into compact spatio-temporal scene graphs in a single forward pass. The temporal-window resampler binds visual tokens to short trajectory segments to preserve local motion and temporal semantics, while the object-trajectory resampler aggregates entire trajectories to maintain global context for objects. On the PVSG, VIPSeg, VidOR and SVG2 test datasets, TRaSER improves relation detection by +15 to 20%, object prediction by +30 to 40% over the strongest open-source baselines and by +13% over GPT-5, and attribute prediction by +15%. When TRaSER's generated scene graphs are sent to a VLM for video question answering, it delivers a +1.5 to 4.6% absolute accuracy gain over using video only or video augmented with Qwen2.5-VL's generated scene graphs, demonstrating the utility of explicit spatio-temporal scene graphs as an intermediate representation.
Feb 13, 2026

INHerit-SG: Incremental Hierarchical Semantic Scene Graphs for Complex Embodied Retrieval

Object retrieval in 3D scenes remains difficult when queries combine hierarchical context, attributes, negation, and chained spatial relations. Existing semantic maps, scene graphs, and agentic memory support open-vocabulary retrieval, but jointly resolving these constraints remains challenging. In this work, we propose INHerit-SG, an incremental hierarchical semantic scene graph with an accompanying retrieval method for complex embodied retrieval. Asynchronous geometric and semantic processing and structural event-driven maintenance organize observations into a hierarchy whose node semantics and spatial relations are recorded as natural language text. The same memory supports direct reading and reasoning by more capable language models or query parsing followed by structured retrieval. Controlled comparisons show that direct reading is more accurate with powerful hosted models, while structured retrieval improves the accuracy of smaller local models and lowers per-query API cost for hosted models. We also construct HM3DSem-SQR, containing 6,084 queries from 36 HM3D-Sem scenes, and evaluate on Main-864, a class-balanced subset spanning all 36 scenes, and in three real-world environments. Experiments show that INHerit-SG outperforms the strongest baselines in both simulator and real-world evaluations. The largest gains come on attribute and compositional queries (7.6 and 6.3 strict Top-1 points on Main-864), with a 9.8-point overall success margin on real robots. Project Page: https://fangyuktung.github.io/INHeritSG.github.io/
Nov 25, 2025

SCLARO: A Dataset for Grounded Scenario-Level Scene Understanding and ScenarioCLIP for Benchmarking

In the paradigm of computer vision-based precise real-world scene understanding, joint reasoning in terms of contextual understanding about the objects present in a scene, their inter-object relations, and the action being performed is an essential prerequisite. However, prior works have not addressed all three jointly, and no large-scale dataset provides grounded annotations at all three levels across diverse visual scenarios. Hence, this work introduces the SCLARO (Scene-Contextual Localisation of Actions, Relations & Objects) dataset, consisting of 615,805 images spanning indoor, outdoor, and driving scenarios, annotated with global action captions, object bounding boxes, and relation triplets that supply structured scene context beyond a free-text caption. To benchmark the dataset, we propose ScenarioCLIP, a tri-level reference model that jointly encodes global scene context, objects, and inter-object relations using disentangled encoders and EMA-based knowledge distillation. We benchmark across a comprehensive suite of tasks on the SCLARO Dataset, namely zero-shot retrieval, linear probe, object detection, predicate classification, scene-graph classification, and out-of-domain generalisation. ScenarioCLIP's disentangled encoders improve over the previous works, such as PyramidCLIP's shared encoder, most notably at the object and relation levels and on out-of-domain generalisation. Code for the data generation pipeline and ScenarioCLIP is available at https://github.com/scenario-clip/SCLARO-ScenarioCLIP
Nov 10, 2025

SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards

Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning. Existing spatial MLLMs rely on large-scale datasets, explicit 3D inputs, architecture-specific modifications, or sparse Reinforcement Learning (RL) methods that provide insufficient guidance for spatially-grounded reasoning. We introduce SpatialThinker. To our knowledge, it is the first MLLM unifying Scene Graph Generation (SGG) and visual reasoning in a single pass via online RL. The model simulates human-like spatial perception by constructing a mental scene graph of task-relevant objects and relations, and reasoning toward an answer via dense spatial rewards. Our contributions are threefold: (1) SGG-grounded reasoning: integrating SGG directly within the reasoning chain rather than as a disjoint preprocessing step; (2) STVQA-7K: a high-quality spatial VQA training dataset via a scalable synthesis pipeline; and (3) a dense spatial reward design that enforces structured grounding during RL and generalizes to improve broad visual perception. SpatialThinker-7B achieves 3.6×\times larger gains over SFT and 1.7×1.7\times better in- and out-of-distribution generalization than sparse RL. Trained on only 7K samples, SpatialThinker-7B matches GPT-5 and outperforms GPT-4o, while SpatialThinker-30B surpasses both GPT-5 and Claude 4 Sonnet on average across 14 spatial and real-world benchmarks, demonstrating that structured spatial grounding with reward-aligned reasoning enables robust spatial understanding with limited data.
Mar 20, 2025

A Closer Look at Dynamic Scene Graph Generation In the Era of Multimodal Large Language Models

Dynamic Scene Graph Generation (DSGG) aims to capture objects and their evolving relations in videos. Despite recent progress, the practicality and quality of generated scene graphs remain limited compared to the rapid advances in Multimodal Large Language Models (MLLMs). In this work, we revisit DSGG from two fundamental perspectives: task setup and model design. From the task setup perspective, we identify two key limitations of the current recall-oriented evaluation protocol: (i) a severe precision-recall trade-off, and (ii) uninformative and redundant relation generation. To better assess practical usefulness, we introduce five additional metrics that provide a more comprehensive evaluation of the quality of generated dynamic scene graphs. From the model design perspective, we explore directly using MLLMs for scene graph generation and establish a strong MLLM-based DSGG baseline through three design changes. First, we replace the conventional bottom-up pipeline with a top-down reason-then-locate strategy. Second, we reformulate frame-wise dynamic graphs as Temporal Relation Set (TRS) prediction, improving both efficiency and performance. Third, we introduce Importance-Aware Finetuning (IAF) to encourage more relevant and diverse relation generation. Extensive experiments on Action Genome, VidVRD, and PVSG show that our approach consistently achieves state-of-the-art performance.
May 6, 2024

Generated Contents Enrichment

We study Generated Contents Enrichment (GCE), a conditional image-generation task in which a sparse scene description is first enriched through an explicit scene representation and then rendered into semantically richer visual content. Conventional image-generation systems can produce visually realistic outputs from limited scene descriptions, but the added content is usually implicit in the generator rather than represented as an inspectable intermediate structure. In contrast, GCE seeks to make scene enrichment explicit at the scene-representation level while examining its visual consequences during generation, with the goal of encouraging generated content that is visually plausible, structurally coherent, and semantically richer than the sparse input. To instantiate GCE, we propose a jointly trained adversarial framework that enriches scene graphs by modeling object semantics and inter-object relations. Our approach first represents the input description as a scene graph, where nodes model objects and edges capture inter-object relations. The framework uses graph convolutional networks to predict additional objects and their relations to the existing scene. Finally, the enriched scene graph is passed through the downstream image-generation pipeline to generate the corresponding visual content. We evaluate the framework with proxy scene graph enrichment metrics, image-quality comparisons, qualitative examples, and user studies on the Visual Genome dataset.