Style

Momentum

11 papers in the last four weeks, up 267% on the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 68

Jan 10, 2026cs.AI

Do Implicit Personalization and Explicit Styles Conflict? PsPLUG: A Lightweight Plug-in for Balancing Personalization and Style in Customized LLMs

Personalized large language models are often expected to follow explicit style instructions, yet we find that such instructions can undermine the user-specific characteristics that personalization methods aim to preserve. We call this failure mode personalization collapse: explicit style control can conflict with implicit user preferences. To address this challenge, we propose PsPLUG, a lightweight plug-in that learns a user-specific residual after accounting for the requested style. PsPLUG also allows us to tune personalization strength at inference time. Our experiments show that explicit style instructions can diminish personalization in existing methods, whereas PsPLUG better preserves user preferences while providing precise control over the balance between personalization and style adherence.
Oct 15, 2025cs.CL

One-shot Style Transfer LLM log-probabilities for Authorship Attribution and Verification

Computational stylometry studies writing style through quantitative textual patterns, enabling applications such as authorship attribution, identity linking, and plagiarism detection. Despite the relevance of language modeling to these tasks, the pre-training of modern large language models (LLMs) has been underutilized in authorship attribution and verification. We introduce an unsupervised framework that uses the log-probabilities of an LLM to measure style transferability between two texts. This framework takes advantage of the extensive Causal Language Modeling (CLM) pre-training, one-shot capabilities and scale of LLMs, avoiding explicit supervision. Our methods substantially outperform prompting-based unsupervised baselines in authorship verification at similar model sizes, and is competitive with or improves contrastive baselines in most settings with sufficient model scale. We further observe strong performance across non-English languages. The effectiveness of the proposed framework improves consistently with increasing model scale. In the case of authorship verification, we propose an additional mechanism that increases test-time computation to improve accuracy; enabling flexible trade-offs between computational cost and task performance.
Aug 5, 2025cs.CV

SAVER: Mitigating Hallucinations in Large Vision-Language Models via Style-Aware Visual Early Revision

Large Vision-Language Models (LVLMs) recently achieve significant breakthroughs in understanding complex visual-textual contexts. However, hallucination issues still limit their real-world applicability. Although previous mitigation methods effectively reduce hallucinations in photographic images, they largely overlook the potential risks posed by stylized images, which play crucial roles in critical scenarios such as game scene understanding, art education, and medical analysis. In this work, we first construct a dataset comprising photographic images and their corresponding stylized versions with carefully annotated caption labels. We then conduct head-to-head comparisons on both discriminative and generative tasks by benchmarking 13 advanced LVLMs on the collected datasets. Our findings reveal that stylized images tend to induce significantly more hallucinations than their photographic counterparts. To address this issue, we propose Style-Aware Visual Early Revision SAVER, a novel mechanism that dynamically adjusts LVLMs' final outputs based on the token-level visual attention patterns, leveraging early-layer feedback to mitigate hallucinations caused by stylized images. Extensive experiments demonstrate that SAVER achieves state-of-the-art performance in hallucination mitigation across various models, datasets, and tasks.
Jun 20, 2025cs.AI

Policy Improvement with Style-Specific Demonstrations

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.
Jun 14, 2025cs.SD

Methods for pitch analysis in contemporary popular music: multiple pitches from harmonic tones in Vitalic's music

Aims. This study suggests that the use of multiple perceived pitches arising from a single harmonic complex tone is an active and intentional feature of contemporary popular music. The phenomenon is illustrated through examples drawn from the work of electronic artist Vitalic and others. Methods. Two listening tests were conducted: (1) evaluation of the number of simultaneous pitches perceived from single harmonic tones, and (2) manual pitch transcription of sequences of harmonic tones. Relationships between signal characteristics and pitch perception were then analyzed. Results. The synthetic harmonic tones found in the musical sequences under study were observed to transmit more perceived pitches than their acoustic counterparts, with significant variation across listeners. Multiple ambiguous pitches were associated with tone properties such as prominent upper partials and particular autocorrelation profiles. Conclusions. Harmonic tones in a context of contemporary popular music can, in general, convey several ambiguous pitches. The set of perceived pitches depends on both the listener and the listening conditions.
May 30, 2025cs.GR

MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

We present MotionPersona, a generative framework for character-aware locomotion control, in which the motion for a command depends on the captured persona, the body shape, and the character's style. Unlike style, which one performer can vary at will, persona and body shape are coupled in capture: each performer is observed in only one body. The captured data therefore cannot uniquely determine which motion characteristics should follow the persona and which should change with the body, leaving unseen persona-body combinations unconstrained. We capture 48 performers, aged 5 to 68, under the same nine styles and seven commands, 44 of them with persona annotation. From this repeated-measures design, we identify two robust associations between body shape and gait. These measurements guide a cross-body specification of which characteristics should change and which should be preserved. We implement this specification through a physically informed retargeting pipeline, producing cross-body training data while penalizing penetration and foot skating. On this data we train a single generative controller. A shape-aware VAE compresses each motion block into a few latent tokens and renders them on a conditioned target body under explicit geometric supervision; over these tokens, a latent flow-matching prior generates persona- and style-conditioned motion in two sampling steps. The controller covers all captured personas, a wide family of SMPL-X target bodies, and nine styles in one model, and runs at 27 ms per block on two threads of a laptop CPU. We verify the framework at every stage, following the same gait descriptors from captured to retargeted to generated motion and sweeping each axis in isolation. To our knowledge, this is the first real-time locomotion controller that carries part of a captured persona's performer-specific variation across independently selected body shapes and styles.
May 22, 2025cs.CV

CDST: Color Disentangled Style Transfer for Universal Style Reference Customization

We introduce Color Disentangled Style Transfer (CDST), a novel and efficient two-stream style transfer training paradigm which completely isolates color from style and forces the style stream to be color-blinded. With one same model, CDST unlocks universal style transfer capabilities in a tuning-free manner during inference. Especially, the characteristics-preserved style transfer with style and content references is solved in the tuning-free way for the first time. CDST significantly improves the style similarity by multi-feature image embeddings compression and preserves strong editing capability via our new CDST style definition inspired by Diffusion UNet disentanglement law. By conducting thorough qualitative and quantitative experiments and human evaluations, we demonstrate that CDST achieves state-of-the-art results on various style transfer tasks.
Dec 25, 2024cs.CV

ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

As demand from the film and gaming industries for 3D scenes with target styles grows, the importance of advanced 3D stylization techniques increases. However, recent methods often struggle to maintain local consistency in color and texture throughout stylized scenes, which is essential for maintaining aesthetic coherence. To solve this problem, this paper introduces ArtNVG, an innovative 3D stylization framework that efficiently generates stylized 3D scenes by leveraging reference style images. Built on 3D Gaussian Splatting (3DGS), ArtNVG achieves rapid optimization and rendering while upholding high reconstruction quality. Our framework realizes high-quality 3D stylization by incorporating two pivotal techniques: Content-Style Separated Control and Attention-based Neighboring-View Alignment. Content-Style Separated Control uses the CSGO model and the Tile ControlNet to decouple the content and style control, reducing risks of information leakage. Concurrently, Attention-based Neighboring-View Alignment ensures consistency of local colors and textures across neighboring views, significantly improving visual quality. Extensive experiments validate that ArtNVG surpasses existing methods, delivering superior results in content preservation, style alignment, and local consistency.