Latest papers

10 papers1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Sep 22, 2026

When Recursive Models Finish Computing

Recursive models can continue updating their latent states beyond their nominal inference budget, so an incorrect output at that budget does not show whether computation is unfinished or has entered a persistently unsuccessful regime. We study the dynamics of completion in attention- and MLP-based Tiny Recursive Models (TRMs) on 1,000 hard Sudoku puzzles. Extending recurrence from the nominal 16 steps to 512 steps increases cumulative exact-solve accuracy from 59.2% to 87.5% for the attention model and from 74.4% to 91.9% for the MLP model, solving more than two-thirds of the puzzles unsolved in the nominal budget. Across both architectures, latent-state motion drops sharply after the first exact solution. Completed states are typically locally contractive along the trajectory direction, even though the same local Jacobian retains strongly expanding directions. We characterize this phenomenon as trajectory-conditioned anisotropic stability. Perturbation experiments confirm this directional stability across both models. The multi-step fate of the maximally expanding direction differs: it is absorbed within 16 steps in the attention model but persists longer in the MLP model. The anisotropic-stability pattern also holds for a second attention checkpoint. Together, these results distinguish nominal-budget failure from completed computation and identify a common dynamical signature of completion across two recurrent architectures.
Jul 22, 2026

Anatomy of a Sound Neural Reasoner: One-Shot Amortization, First-Pass Poisoning, and Search Inertness in Clue-Rich Completion

Neural solvers are built to deduce, branch, and revise intermediate states. The Lattice Deduction Transformer (LDT) appears to do exactly that. In clue-rich Sudoku, it does not: one forward pass commits essentially the entire grid (every blank cell on standard 6x6, 94-96% on augmented 9x9), turning the iterative solver into a one-shot predictor wrapped in an exact verifier. All hard-slice failures are decided before search begins, when the first pass confidently deletes a value required by the true solution. We call this first-pass poisoning. Adding learned branching, MRV, backtracking, value exclusion, and shared nogoods (CoLT) does not change which Sudoku instances are solved; it cuts repeated invalid derivations 1,497-fold. At the frozen training budget, constraint-graph attention alone matches full-CoLT accuracy, while positional tables recover only under substantially longer training, indicating an optimization and sample-efficiency advantage rather than an absolute capacity difference. The diagnosis predicts two effective interventions. Digit-permutation augmentation raises 9x9 accuracy from below 1% to 96.5 +/- 0.3 across three training seeds on a symmetry-disjoint split. Test-time union over symmetry-transformed passes raises all three hard-slice checkpoints from 72.8-78.9% to 100% without retraining. On from-scratch graph coloring, one-shot behavior disappears and search changes accuracy. In clue-rich completion, LDT-like systems are one-shot amortized predictors rather than learned search procedures: accuracy is determined by calibration and symmetry, while search primarily removes computational waste.
Jul 17, 2026

Graph Coloring Approach to Solving Sudoku with Oscillatory Neural Networks

Oscillatory Neural Networks (ONNs) present an attractive physics-based computing paradigm rooted in the dynamics of a network of typically fully coupled oscillators aiming to minimize an underlying energy function. In this paper, we propose an ONN-based solver for one well-known constrained combinatorial optimization problem, namely a Sudoku, by formulating the problem as a Graph Coloring problem. By modifying the already existing Graph Coloring solver to a computationally cheaper version and introducing an additional term ensuring the fulfillment of the Sudoku constraints, our solver is shown to significantly outperform the existing HNN- and ONN solvers in terms of accuracy. In particular, we are able to achieve nearly flawless accuracies on 4×44 \times 4 as well as rather high accuracies on 9×99 \times 9 Sudoku puzzles for different numbers of unknown digits.
Jul 14, 2026

MaxSAT-Based Feedback for Guiding Vision-Language Models in Sudoku

Vision--Language Models (VLMs) have recently demonstrated promising performance on structured visual reasoning tasks, including grid-based puzzles. However, despite strong perceptual capabilities, these models lack explicit mechanisms for enforcing logical consistency and frequently generate assignments that violate underlying constraints. In this paper, we propose a neuro-symbolic approach that integrates formal constraint reasoning into the VLM solving process via a Maximum Satisfiability (MaxSAT) oracle. Rather than computing solutions directly, the symbolic component acts as a consistency validator and refinement engine. Candidate placements generated by the VLM are encoded as soft clauses in a partial MaxSAT formulation, while Sudoku constraints remain hard clauses. When inconsistencies arise, the MaxSAT solver identifies a largest mutually consistent subset of assignments, which is then translated into structured textual and visual feedback to guide subsequent refinements. We evaluate our approach on a Sudoku dataset across multiple open-source and closed-access VLMs. Results show that MaxSAT-based feedback improves logical consistency and increases the number of solved instances, particularly in full-board refinement mode. These findings demonstrate that symbolic optimisation can enhance the reliability of vision-language reasoning.
Jun 2, 2026

DiBS: Diffusion-Informed Branch Selection

Sudoku is a representative constraint satisfaction problem that requires global structural reasoning under strict discrete constraints. The existing works of solving Sudoku mainly focus on two dominant approaches, i.e., traditional heuristic and deep learning solver. However, they suffer from two complementary limitations: learning-based solvers lack hard correctness guarantees, while complete symbolic solvers are still prone to long-tail search. To address these shortcomings, we propose a novel diffusion model-guided approach, termed as DiBS, for the branch selection search process. Specifically, DiBS keeps the symbolic solver complete and uses the diffusion model as a branch-ordering guide. The core method is ranking candidate values under the current partial assignment and lightweight consistency signal. Furthermore, we provide an in-depth theoretical proof to reveal how it works and why it works. Experiments on the challenging Royle 17-clue Sudoku benchmark show that our DiBS substantially reduces search cost relative to strong heuristic baselines, especially in nodes, backtracks, and long-tail percentiles. Besides, these results confirm that learned global guidance is effective on hard instances where branch-order mistakes are most expensive. All codes are available at https://github.com/shanxierdan/DiBS.
May 9, 2026

Lattice Deduction Transformers

We introduce the Lattice Deduction Transformer (LDT), a recurrent transformer that approximates logically sound deduction by projecting its latent state through a lattice between forward passes. We train on-policy in a process that mirrors deduction in a search-based constraint solver and supervise training via a domain-agnostic, abstract-interpretation-based approximation of the set of solution candidates. An 800800K-parameter LDT achieves 100%100\% accuracy on Sudoku-Extreme and Snowflake Sudoku, at a fraction of the training cost of prior small recurrent reasoners, while remaining empirically sound: the model returns a correct answer or abstains. A 1.81.8M-parameter variant reaches 99.9%99.9\% accuracy on Maze-Hard. Frontier LLMs score 0%0\% on all three benchmarks.
Apr 23, 2026

Universal Transformers Need Memory: Depth-State Trade-offs in Adaptive Recursive Reasoning

We study learned memory tokens as a computational scratchpad for a single-block Universal Transformer with Adaptive Computation Time (ACT) on Sudoku-Extreme, a combinatorial reasoning benchmark. Memory tokens are empirically necessary: no configuration without them reaches non-trivial performance. The optimal count has a sharp lower threshold (T=0 always fails, T=8 reliably succeeds) followed by a stable plateau (T=8-32, 57.4% +/- 0.7% exact-match) and a dilution boundary at T=64. Under halt-side pressure (lambda warmup), mean halt drops monotonically with memory size across the plateau (from 11.6 at T=8 to 8.3 at T=64), showing that memory tokens and ponder depth substitute as resources at fixed accuracy. We also identify a router initialization trap that causes the majority of training runs to fail: both default zero-bias and Graves' recommended positive bias settle into a shallow halt equilibrium the model cannot escape. Inverting the bias to -3 ("deep start") eliminates the failure mode, and ablation shows the trap is inherent to ACT initialization rather than an artifact of our architecture. With reliable training, ACT yields an order of magnitude lower seed variance than fixed-depth processing (+/-0.7 vs +/-9.3 pp); lambda warmup recovers 34% of compute at matched accuracy; and attention heads specialize into memory readers, constraint propagators, and integrators across recursive depth. Code: https://github.com/che-shr-cat/utm-jax.
Mar 24, 2026

Dynamical Systems Theory Behind a Hierarchical Reasoning Model

Current large language models (LLMs) primarily rely on linear sequence generation and massive parameter counts, yet they severely struggle with complex algorithmic reasoning. While recent reasoning architectures, such as the Hierarchical Reasoning Model (HRM) and Tiny Recursive Model (TRM), demonstrate that compact recursive networks can tackle these tasks, their training dynamics often lack rigorous mathematical guarantees, leading to instability and representational collapse. We propose the Contraction Mapping Model (CMM), a novel architecture that reformulates discrete recursive reasoning into continuous Neural Ordinary and Stochastic Differential Equations (NODEs/NSDEs). By explicitly enforcing the convergence of the latent phase point to a stable equilibrium state and mitigating feature collapse with a hyperspherical repulsion loss, the CMM provides a mathematically grounded and highly stable reasoning engine. On the Sudoku-Extreme benchmark, a 5M-parameter CMM achieves a state-of-the-art accuracy of 93.7 %, outperforming the 27M-parameter HRM (55.0 %) and 5M-parameter TRM (87.4 %). Remarkably, even when aggressively compressed to an ultra-tiny footprint of just 0.26M parameters, the CMM retains robust predictive power, achieving 85.4 % on Sudoku-Extreme and 82.2 % on the Maze benchmark. These results establish a new frontier for extreme parameter efficiency, proving that mathematically rigorous latent dynamics can effectively replace brute-force scaling in artificial reasoning.
Mar 2, 2026

Symbol-Equivariant Recurrent Reasoning Models

Reasoning problems such as Sudoku and ARC-AGI remain challenging for neural networks. The structured problem solving architecture family of Recurrent Reasoning Models (RRMs), including Hierarchical Reasoning Model (HRM) and Tiny Recursive Model (TRM), offer a compact alternative to large language models, but currently handle symbol symmetries only implicitly via costly data augmentation. We introduce Symbol-Equivariant Recurrent Reasoning Models (SE-RRMs), which enforce permutation equivariance at the architectural level through symbol-equivariant layers, guaranteeing identical solutions under symbol or color permutations. SE-RRMs outperform prior RRMs on 9x9 Sudoku and generalize from just training on 9x9 to smaller 4x4 and larger 16x16 and 25x25 instances, to which existing RRMs cannot extrapolate. On ARC-AGI-1 and ARC-AGI-2, SE-RRMs achieve competitive performance with substantially less data augmentation and only 2 million parameters, demonstrating that explicitly encoding symmetry improves the robustness and scalability of neural reasoning. Code is available at https://github.com/ml-jku/SE-RRM.
Jul 22, 2025

Toward a Universal Characterization of Sudoku Puzzle Difficulty

In this paper we try to answer the question "What constitutes Sudoku difficulty rating across different Sudoku websites?" Using two distinct methods that can both solve every Sudoku puzzle, I propose two new metrics to characterize Sudoku difficulty. The first method is based on converting a Sudoku puzzle into its corresponding Satisfiability (SAT) problem. The first proposed metric is derived from SAT Clause Length Distribution which captures the structural complexity of a Sudoku puzzle including the number of given digits and the cells they are in. The second method simulates human Sudoku solvers by intertwining four popular Sudoku strategies within a backtracking algorithm called Nishio. The second metric is computed by counting the number of times Sudoku strategies are applied within the backtracking iterations of a randomized Nishio. Using these two metrics, I analyze more than a thousand Sudoku puzzles across five popular websites to characterize every difficulty level in each website. I evaluate the relationship between the proposed metrics and website-labeled difficulty levels using Spearman's rank correlation coefficient, finding strong correlations for 4 out of 5 websites. I construct a universal rating system using a simple, unsupervised classifier based on the two proposed metrics. This rating system is capable of classifying both individual puzzles and entire difficulty levels from the different Sudoku websites into three categories - Universal Easy, Universal Medium, and Universal Hard - thereby enabling consistent difficulty mapping across Sudoku websites. The experimental results show that for 4 out of 5 Sudoku websites, the universal classification aligns well with website-labeled difficulty levels. Finally, I present an algorithm that can be used by early Sudoku practitioners to solve Sudoku puzzles.