Temporal Consistency in Video Generation
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30 papers in the last four weeks, up 275% on the four weeks before. 0.3% of all new papers.
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Generative video compositing, which involves inserting external assets seamlessly into existing video sequences, is essential for content creation and visual effects. However, existing approaches suffer from a control-fidelity trade-off: they either hallucinate motion from static images, failing to preserve the dynamics of pre-animated assets, or lack fine-grained spatial control for precise asset placement along user-defined trajectories. We propose FlexComposer, a unified framework that standardizes video compositing as a trajectory-guided conditional generation task, enabling the seamless integration of both static images and dynamic footage. Our approach introduces three key designs: (1) a Unified Canonical Foreground Representation that decouples an object's intrinsic motion from its global displacement, standardizing heterogeneous inputs into a stabilized, centered latent space; (2) a Spatial-Aware Latent Injection strategy that exploits the translation equivariance of VAE latent spaces to transport canonical features onto target trajectories via a parameter-free mechanism; and (3) a Hybrid Dataset and Synthetic-to-Real Curriculum that synergizes procedural simulation, real-world cinematic footage, and generative data to implicitly learn physically plausible illumination and shadow harmonization. This unified design handles diverse inputs from product photos to dynamic subjects achieving high-fidelity motion control and environmental integration without the need for explicit 3D reconstruction or auxiliary learnable adapters. Extensive experiments demonstrate that FlexComposer outperforms state-of-the-art methods in visual quality, temporal consistency, and trajectory adherence.
Temporal Concentration from Rollout Errors: Implicit Preference Optimization for Text-to-Video Diffusion
Recent advances in preference alignment for diffusion-based video generation, particularly via Direct Preference Optimization (DPO), have significantly improved visual quality. However, temporally sparse artifacts such as motion collapse, object flickering, and color oversaturation remain a major barrier to perceptual realism. Existing methods struggle with these issues due to two key limitations: (1) the preference attribution bottleneck, where offline human annotations are costly and fail to accurately capture learning dynamics, while online reward signals are rollout-aware but often unstable and biased; and (2) temporal credit misallocation, where uniformly applied supervision cannot effectively target the brief segments in which artifacts occur. To address these challenges, we propose concentrated Implicit Preference Optimization (cIPO), a post-training framework for video diffusion models. cIPO derives implicit preference signals directly from the denoising process: given a real video, the model adds forward noise and reconstructs it via iterative denoising, treating the original as the preferred sample and the reconstruction as the dispreferred one. This formulation captures inference-time errors without requiring human annotations or external reward models. Moreover, frame-level discrepancies between original and reconstructed videos reveal when failures occur. cIPO leverages this by computing temporal reconstruction errors and concentrating optimization on high-error segments, enabling more precise correction of failure-prone regions. Extensive experiments demonstrate that cIPO consistently enhances video authenticity and temporal coherence across multiple datasets, highlighting the effectiveness and efficiency of implicit preference with temporally concentrated optimization.
LeapTalk: Breaking the Latency-Quality Trade-off in Talking Head Generation
Long-form and real-time talking-head generation remains challenging due to a latency-quality trade-off: inefficient multi-step diffusion prohibits streaming generation, whereas real-time autoregressive approaches suffer from error accumulation and identity drift. To address this drawback, we propose LeapTalk, a novel framework that achieves stable and real-time talking-head generation with a single forward step, scaling to arbitrarily long videos. At the heart of our approach lies a single-step bridge distillation scheme. On the one hand, departing from the conventional noise-to-data paradigm, we introduce a data-to-data transport formulation based on a Brownian bridge. Anchored by a persistent reference, this strategy effectively mitigates identity drift and enhances long-term temporal stability. On the other hand, to enable smooth knowledge transfer from a pre-trained diffusion teacher to the student bridge model, we explore a heterogeneous distillation framework with an SNR-aligned time transformation , which bridges the functional discrepancy between the two models. Moreover, we propose an audio-driven classifier-free guidance mechanism to maintain fine-grained lip synchronization under extreme step reduction. Extensive experiments demonstrate that our method achieves high-fidelity and temporally consistent video generation with only 1 step at up to 200 FPS, significantly outperforming existing approaches in both efficiency and stability. Project Page: https://zhangrongxiang.github.io/leaptalk-page/
TPD: Temporal Prior Decoupling for Text-to-Video Diffusion Models
Text-to-video diffusion models generate temporally coherent content from natural language, yet when a prompt describes an early scene that persists while a new event emerges on top of it---such as "a tall sandcastle standing on a beach where a wave rushes in and washes it away"---generation frequently fails to realize the late-segment event in the corresponding frames. We identify this failure as Temporal Prior Suppression (TPS): the dominant prior of the early segment captures the cross-attention trajectory across the temporal axis and suppresses the guidance signal needed for late-segment realization, a competing tendency existing guidance mechanisms do not model. We introduce Temporal Prior Decoupling (TPD), a training-free framework that restores suppressed late-segment signals during diffusion sampling. TPD constructs a temporal counterfactual by conditioning on the early segment alone, and defines the discrepancy between the full-prompt and counterfactual trajectories as a suppressed signal direction. Rather than removing this direction as in prior subtractive projection methods, TPD restores it through a frame-selective lower-bound constraint resolved jointly over diffusion timestep and video frame, realizing the suppressed event in the late frames without disrupting early-segment coherence: where prior work enforces upper-bound feasibility to remove unwanted semantics, TPD enforces lower-bound feasibility to guarantee suppressed-signal contribution. TPD runs entirely within standard diffusion sampling without retraining, and is defined purely in classifier-free guidance space, making it backbone-agnostic by construction. Experiments show that TPD significantly improves late-concept realization while preserving temporal coherence and visual fidelity, and that the targeted suppression recurs across distinct text-to-video backbones.
OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars
Recent advances in diffusion-based generative models have enabled real-time audio-driven avatar generation and unified audio-visual synthesis, providing a promising foundation for interactive avatar systems. However, extending unified audio-visual synthesis to real-time interactive streaming remains challenging, as the generation horizon is unknown in advance and the generated identity may drift over long-term generation. To address these challenges, we propose OmniMate, a unified framework for open-ended real-time interactive audio-visual avatar generation. OmniMate jointly synthesizes visual content, speech, and sound effects in real time, enabling natural and immersive multi-turn interactions. To achieve adaptive response progression, we introduce a Generation Progress Controller (GPC) that explicitly models the generation progress of each streaming chunk, allowing the model to complete responses according to the desired progress and achieve seamless transitions between execution and listening states. To preserve long-term cross-modal identity consistency, we propose a Multi-Reference Conditioning Module (MRCM), which leverages multiple reference images and a reference speech segment to provide persistent visual and speaker identity cues throughout long-duration streaming interactions. Extensive experiments on an interaction-oriented adaptation of VerseBench demonstrate that OmniMate achieves high-quality, low-latency streaming generation while maintaining strong long-term audio-visual consistency. The results further show that OmniMate supports realistic, coherent, and responsive interactive avatar experiences over extended multi-turn conversations.
TRaM-VSR: Importance-Aware Token Routing and Merging for One-Step Diffusion Video Super-Resolution
Video super-resolution (VSR) using large-scale Diffusion Transformer (DiT) priors achieves exceptional perceptual quality but is often impractical due to the quadratic computational cost of processing dense spatio-temporal token sequences. Existing efficiency-oriented methods risk irreversible detail loss and temporal flickering, a vulnerability especially pronounced in one-step diffusion models. To address this, we propose TRaM-VSR, a Token Routing and Merging framework for adaptive token allocation, leveraging both context-aware video priors and network-level priors. First, token importance is estimated by fusing motion-sensitive temporal cues with semantic text similarity, isolating dynamic objects and structural boundaries. Next, this importance is further calibrated and adjusted by an offline planner to guide routing across optimally grouped network blocks. Technically, within each routed group, structurally critical tokens are processed in a high-fidelity local stream, while less informative tokens are aggregated into a compact global stream, both modulated by network depth and aligned with the multigranular nature of diffusion models. Extensive experiments show that TRaM-VSR accelerates inference significantly while preserving state-of-the-art reconstruction quality and robust temporal consistency. The code is available at https://github.com/Ree1s/TRaM-VSR.
Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry. We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/
Adaptive Identity Anchoring: Closed-Loop Keyframe Placement for Synthetic Paired Supervision in Video Face Swapping
Video face swapping has no natural paired supervision: no real footage exists of one person's face performing another person's video. The strongest current answer, DreamID-V's SyncID-Pipe, mints pairs by replacing the identity in exactly two frames of a real clip -- the first and the last -- and regenerating the rest from a pose sequence alone. Pose carries no appearance evidence of the swapped-in identity, so over long clips, occlusions, and extreme pose excursions the synthesized identity has a long unanchored span on which to drift; no published ablation examines anchor count or placement. We propose Adaptive Identity Anchoring (AIA): (i) generalize the synthesizer to arbitrary anchor sets, architecturally natural for diffusion-forcing-style transformers where conditioning on a frame is clamping its tokens to zero noise; (ii) place anchors by a closed feedback loop that scores every generated frame against the real reference identity and inserts an image-face-swapped anchor at the worst-scoring frame until the pair passes a threshold or exhausts a budget; (iii) reuse the loop's verdict as an automatic data filter. A second pathology, the beauty-filter look of over-smoothed skin, has the same root cause: micro-texture, like identity, is priced by none of the pipeline's objectives. We therefore pair AIA with Reality-Referenced Texture Restoration: matched re-graining from each real frame's non-face regions, band-split transfer of sub-identity micro-texture from the real footage, and a second, spectral acceptance channel refereed by the footage's own spectrum. Identity-anchor density, we argue, is a controllable quality dial, and we specify falsifiable experiments -- drift-versus-gap curves, uniform-versus-adaptive placement at matched budgets, student training on AIA-minted data, and texture ablations with a human beauty-filter study -- that would validate or refute the proposal.
Self Gradient Forcing: Native Long Video Extrapolation
Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-truth video contexts. This reduces exposure bias, but the historical key-value cache is still used by future frames only as frozen rollout state. As a result, future losses cannot supervise how earlier generated latents should be written into more useful keys and values for later video-latent generation. We call this the historical context-gradient gap. We propose Self Gradient Forcing (SGF), a two-pass training strategy that restores this missing supervision signal without backpropagating through the full serial rollout. Pass 1 performs a no-gradient autoregressive rollout matching inference and, at a sampled denoising exit step, records both the self-generated context and the noisy latents fed to the model. Pass 2 performs parallel context-gradient reconstruction for the recorded exit step. The generated context is used as stop-gradient clean-latent input, while the model recomputes the context KV representations and future-to-context causal attention. Thus, SGF provides the missing memory-writing supervision within the native autoregressive training objective, using losses on future video latents to train the model to encode context into more effective causal memory. Across extensive long-horizon frame-wise and chunk-wise experiments under different initializations, SGF achieves stronger native long-video extrapolation than Self Forcing, especially in subject identity, background/layout consistency, and temporal stability. Remarkably, using only a 5-second training window, SGF can extrapolate to videos lasting several minutes. Code and models will be released to advance research on autoregressive video generation.
OSVE: One Step Video Editing with One Step Diffusion Models
Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion. We present OSVE, the first framework to successfully adapt one-step Text-to-Image (T2I) models for high-quality video editing, addressing the core challenges of inversion, editability, and temporal consistency. To bypass slow iterative inversion, we train a learnable encoder that predicts the initial noise for each frame in a single forward pass. This encoder is trained with a novel Structure-Aware Editing (SAE) loss on a curated dataset of structurally-aligned image pairs, teaching it to preserve the source video's geometry during edits. For temporal coherence, we introduce Unified-Frame Editing (UFE), a technique that concatenates frame latents to facilitate cross-frame attention in a single generation step. Furthermore, for long videos, a sliding-window strategy with an anchor frame maintains global consistency. Our extensive experiments demonstrate that OSVE achieves editing quality comparable or superior to state-of-the-art multi-step methods, while operating approximately 155--171 times faster. This breakthrough paves the way for practical, real-time video editing applications. Code is available at https://github.com/KU-VGI/OSVE.
FilmWorld: Agentic Novel-to-Film Generation through Dynamic Cinematic World Modeling
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
Surprise Forcing: What to Remember, When to Skip in Long Video Generation
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly non-stationary sequence. A rolling key-value cache forgets distant visual evidence even when that evidence remains important, while every generated chunk receives the same number of denoising passes irrespective of its actual difficulty. We introduce Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems. A Surprise-Gated Memory Bank summarizes evicted frames with value-token descriptors, evaluates them using complementary global-deviation and nearest-neighbor novelty signals, and regulates admission through a feedback-controlled budget in normalized score space. Priority-based replacement and relevance-aware routing then keep the external memory compact and useful. In parallel, Surprise-Aware Denoising estimates chunk difficulty from the maximum adjacent-frame cosine distance after the first denoising pass and uses a local percentile scheduler to skip intermediate steps for comparatively easy chunks. Experiments on VBench, VBench-Long, and VBench-2.0 show that the proposed allocation strategy improves long-horizon consistency and visual quality while retaining real-time streaming throughput.
Keyframe-Anchored Identity Preservation for Sequential-Action Video Generation
Identity-preserving text-to-video generation aims to synthesize a video that accurately follows a textual description while maintaining the recognizability of a user-specified subject throughout. The IPVG26 challenge extends this framework from a single holistic prompt to a temporally structured specification. The model additionally receives a sequence of timestamped action captions and must render the subject performing these actions in the specified order. This temporal structure presents a challenge not encountered in previous identity-preserving generation tasks, as the subject must continuously perform a scripted sequence of distinct actions while maintaining a consistent identity. However, end-to-end video generators are prone to appearance drift as motion accumulates and the depicted actions change. We address this challenge with a training-free, three-stage pipeline framework. An action-aware prompt polishment stage first rewrites the inputs into image-generation prompts that specify the terminal state of each action. An identity-preserving generation stage then produces the keyframe sequence by conditioning each frame jointly on the reference identity and its predecessor, thereby decoupling time-invariant appearance from time-varying pose. Finally, an identity-aware inference enhancement stage synthesizes the intermediate segments using multi-reference guidance and identity-driven noise searching, both of which reinforce identity fidelity during sampling. Our method ranked third on the official Track 2 leaderboard, demonstrating competitive performance and strong generality.
ShotPlan: Cinematic Video Generation with Learnable Planning Token
Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.
Test-Time Noise Guided Adaptation for Realistic Autoregressive Video Generation
Autoregressive video diffusion models have enabled the generation of arbitrarily long videos by removing conditioning on future frames, thus greatly improving computational efficiency. Yet, they suffer from error accumulation over time, as the denoised sequence gradually drifts away from the conditioning distribution seen during training. Recent advances attempt to reduce this error by anchoring each generated frame to the learned manifold of real ones. However, even when all generated individual frames lie close to the real manifold, there are trajectories which the model lacks sufficient knowledge to continue without exiting it, thus reaching a terminal point. To prevent the model from being trapped in terminal points, we start from the hypothesis that for well-modeled future trajectories the distribution of the predicted noise should match the one of the forward noising process. To enforce such a prior at test time, we introduce Terminal points Avoidance through Noise Guided Optimization (TANGO), which uses the diffusion model as a critic of its own outputs, by predicting one step forward and requiring an isotropic Gaussian noise prediction. We use the deviation from this expected noise distribution to search for an alternative trajectory that does not lead to a terminal point. Our approach achieves a absolute improvement on VBench over state-of-the-art, while reducing Fréchet Video Distance by on average across s videos. Our code is available on https://mever-team.github.io/tango.
Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation
While recent advances in 3D generation have enabled impressive visual synthesis, existing methods often rely on 2D diffusion supervision without explicit mechanisms for geometric consistency, leading to spatial hallucinations such as duplicated structures and misaligned geometry. These issues become more severe in 4D generation, where maintaining consistency across viewpoints and temporal evolution introduces additional challenges, including jitter, identity flicker, and structural drift. We present \textbf{Hallo4D}, a unified and model-agnostic framework for mitigating spatiotemporal hallucinations in 3D and 4D content generation. Hallo4D introduces a generation-detection-correction paradigm that leverages large multimodal language models (LMMs) to identify and summarize spatial and temporal inconsistencies from multi-view and multi-frame renderings. These insights guide a consensus-driven image-space consistency optimization, where an LMM-based selector evaluates candidate corrections through multi-model voting, without requiring retraining or architectural modifications. To further improve temporal consistency and optimization efficiency, Hallo4D incorporates motion-aware keyframe sampling, LMM-guided initialization, and appearance alignment. We additionally introduce exposure-aware optimization and visibility pruning to enhance robustness under challenging viewpoints. Extensive experiments demonstrate that Hallo4D consistently outperforms strong baselines across diverse 3D and 4D generation settings, providing a scalable and generalizable solution for consistency-aware content generation.
The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report
We present the GEST-Engine, a complete system that goes from natural-language text to fully-annotated multi-actor video. At its core is an explicit world model: rather than encoding state as a learned latent, the engine maintains a complete, inspectable representation of the world (which actors exist, where they are, what they are doing, which objects they hold, and how events relate in time and space), expressed as a formal Graph of Events in Space and Time (GEST) and realized deterministically inside the open world of a commercial game engine driven through an open-source multiplayer scripting framework. GESTs are produced either procedurally or by an agentic text-to-GEST system in which an LLM Director plans a story through tool calls validated by a programmatic state backend, so every generated specification is executable by construction. A GEST then enters a four-stage execution pipeline: graph parsing and validation, entity and action grounding, temporal orchestration (Allen-style constraints resolved by Floyd-Warshall transitive closure), and execution and capture. In a single simulation pass the engine emits frame-aligned RGB video, dense per-pixel depth, instance segmentation, per-actor skeletal pose, per-frame pairwise spatial-relation graphs, 2D bounding boxes, event-to-frame temporal mappings, and natural-language descriptions, all at zero marginal annotation cost. We further describe an in-game world editor, runtime capability extraction, a text-generation pipeline, and a production system that renders corpora at scale across parallel virtual machines. Because every frame traces back to a semantic specification, the engine guarantees object permanence, multi-actor coordination, and temporal consistency by construction, making its output valuable as training data, evaluation benchmarks, and diagnostic tools for video understanding.
Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency
Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.
Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation
Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints of current diffusion models, which typically fail beyond 20 seconds. Existing approaches, whether they rely on intermediate 3D skeletons or on end-to-end video synthesis, suffer from temporal drift, identity inconsistency, and repetitive motion patterns when extended to longer horizons. To address these limitations, we propose a novel hierarchical framework for minute-scale coherent music-to-dance generation. Our method decouples the process into global keyframe planning and local temporal refinement, leveraging full-track musical context to ensure long-range coherence. Key innovations include dynamic frame rate adaptation via time-mapped RoPE embeddings for precise alignment, an optical-flow-based loss function to enhance motion continuity, and motion-speed control to preserve high-fidelity details during rapid movements. Extensive experiments demonstrate that our framework surpasses the conventional duration barrier, generating stable, 720p/30fps videos exceeding one minute with superior temporal stability. Furthermore, the model exhibits robust versatility across five distinct dance genres, conditioned on both audio and textual prompts, establishing a new state-of-the-art in coherent, long-form dance video synthesis.
SAGA: Stable Acceleration Guidance for Autoregressive Video Generation
Autoregressive video diffusion enables efficient streaming and long-horizon video generation, but repeatedly reusing generated latents as causal context can amplify temporal errors, resulting in flickering, motion jitter, and structural drift. In this paper, we investigate this failure mode from a spectral kinematic perspective and identify discrete latent acceleration as an effective signal for revealing unstable high-frequency temporal perturbations. To this end, we propose SAGA, a training-free \textbf{\textit{s}}table \textbf{\textit{a}}cceleration \textbf{\textit{g}}uidance approach for \textbf{\textit{a}}utoregressive video generation. SAGA integrates an acceleration domain spectral guidance objective based on finite-window Slepian projections with a structured autoregressive noise initialization strategy that suppresses short-range temporal correlations while preserving long-range motion structure. Without retraining or modifying the backbone, SAGA can be directly applied to existing chunk-wise autoregressive diffusion models, which is the prevalent setting for high-quality generation. Extensive experiments show that SAGA consistently improves temporal quality across multiple autoregressive diffusion models. On Self-Forcing, SAGA improves Temporal Quality from 97.30 to 97.91 and Image Quality from 69.60 to 70.51. Moreover, spectral analysis and human preference studies demonstrate that SAGA reduces temporal instability while maintaining visual fidelity.
LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.
Unlocking Temporal Generalization in Hamiltonian Video Dynamics Models
World models are typically trained to predict discrete-time physical dynamics with a fixed step size baked into the model weights, preventing prediction at variable temporal resolutions. This matters for hierarchical planning, sim-to-real transfer, and scientific or game-engine applications that must query the same dynamics at multiple timescales. Hamiltonian Generative Networks (HGN) offer a principled path forward, grounding predictions in a continuous-time energy function that is, in principle, independent of the observation frame rate. In practice, however, their temporal generalization breaks down in non-conservative settings. We show that in externally forced, dissipative environments, HGN rollouts at step sizes beyond the training regime fail due to distinct failure modes, including latent magnitude growth driven by an unconstrained action-force map, and global truncation error accumulation from an under-resolved integrator. We identify a targeted fix for each mechanism and demonstrate stable dynamics prediction at temporal resolutions well outside the training distribution. In a detailed analysis, we recommend several strategies for enabling temporal generalization in continuous-time video generation.
Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation
We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning. PACR-Video keeps a text-to-video diffusion transformer frozen and augments it with low-rank temporal adapters conditioned by learned shot-role prompt tokens. To maintain long-horizon coherence, it builds a recursive prompt bank that stores compact entity, location, action, and style prompts from previous shots, then routes them through adapter gates according to predicted narrative dependencies. A Shot-Local/Story-Global tuning objective combines next-shot reconstruction, cross-shot identity contrast, and prompt sparsity regularization, while an adapter composition schedule balances early-shot visual consistency with later-shot event progression and viewpoint change. Across six multi-shot and long-video benchmarks, PACR-Video outperforms text-to-video, tuning-based, memory-augmented, streaming, and recursive-context baselines on distributional quality, semantic alignment, identity consistency, temporal smoothness, motion stability, transition coherence, and human preference. These results show that compact prompt routing and lightweight temporal adaptation provide sufficient controllable capacity for stable long video extrapolation.
DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation
A pivotal step in autonomous driving simulation involves inserting foreground vehicles with predefined trajectories into simulated scenes. This process enhances scene diversity and facilitates the creation of various corner cases for testing and improving autonomous driving models. However, existing methods often rely on pre-reconstructed 3D assets, which frequently lead to lighting inconsistencies between the inserted foreground and the background. Moreover, the reliance on limited, manually-curated 3D assets hinders large-scale deployment. To address these challenges, we propose DriveWeaver, a novel framework for controllable vehicle insertion in autonomous driving simulation. Specifically, for a masked target insertion area, DriveWeaver performs video inpainting conditioned on vehicle point clouds to generate high-quality, temporally consistent vehicles. This video-inpainting-based approach ensures seamless blending between the foreground and background, while the readily available point cloud conditions enable superior generalization. To support long-term generation, we further design a global-to-local hierarchical inpainting strategy, ensuring the consistent identity and appearance of the inserted vehicles. Meanwhile, we extract explicit 3D Gaussian representations of the inserted vehicles through an urban reconstruction pipeline to enable real-time rendering for autonomous driving simulation. Extensive experiments across diverse datasets demonstrate that our method outperforms existing baselines in visual realism and geometric consistency, providing a robust tool for scalable autonomous driving scene augmentation.
MemLearner: Learning to Query Context memory for Video World Models
Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.
InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving
Generating realistic, controllable, and temporally coherent urban environments is a critical yet unresolved challenge in the autonomous driving community. In this paper, we introduce InfiniVerse, a unified pipeline for long-range, 2D-3D-aligned, and controllable synthesis of dynamic urban scenes from a single frame. In practice, our approach first reconstructs a 3D occupancy representation from the input multi-view frame. This representation serves as a foundation for autoregressive scene extension along arbitrary trajectories. Subsequently, a video diffusion model translates the coarse occupancy grid into realistic, spatiotemporally consistent video sequences. Moreover, we propose a hierarchical sketch-and-refine paradigm, in which the generated videos are re-projected as image-conditioned feedback to enhance the 3D occupancy representation, establishing cross-modal alignment and mutual enhancement between the visual and spatial domains. Extensive evaluations on the Waymo Open Dataset and nuScenes demonstrate that InfiniVerse achieves state-of-the-art performance, with a FID of 6.4 and FVD of 67.97, significantly outperforming existing benchmarks in both duration and stability.
HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers
Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-horizon videos through chunked sliding-window inference, often causing temporal discontinuities at chunk boundaries. We address this by reframing long-horizon relighting as \emph{temporally conditioned latent domain translation}. Our framework enforces cross-chunk continuity by propagating target-domain latents across boundaries and makes this behavior learnable using \emph{masked target-domain self-conditioning}, training the model to continue from temporally masked propagated context. We further introduce \emph{warm-start prompting} with a relit prompt anchor from a controllable generative model, which establishes the initial target-domain state and creates a general interface for prompt-based relighting. Experiments on in-the-wild long-horizon videos show markedly improved temporal consistency, with chunk-boundary artifacts largely reduced and unwanted appearance changes across chunks greatly suppressed.
ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.
TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RL
Autoregressive (AR) video diffusion models enable low-latency streaming generation by synthesizing videos chunk by chunk with cached visual context, but this chunk-wise formulation makes temporal instruction following ambiguous. A single global prompt does not specify which sub-event should be realized in each chunk, while naively switching to step-wise prompts often leads to delayed reactions, blended step semantics, and error propagation across prompt transitions. These failures are difficult to address with supervised fine-tuning or distillation alone: SFT suffers from exposure bias, while rollout-based distillation still optimizes low-level denoising or teacher-distribution matching rather than directly enforcing action ordering and prompt-transition correctness. We address these challenges with TempAct, a planner--executor reinforcement learning framework that jointly optimizes temporal decomposition and step-conditioned execution for temporally plausible AR video generation. TempAct uses an LLM planner to explore span-aware step prompts that are executable by the video model, and trains an AR diffusion executor to follow these prompts under its own generated histories. Its key mechanism is hierarchical group exploration: candidate plans form planning groups, and each plan induces an execution group of multiple continuations from a shared visual context, enabling plan-level credit assignment for long-horizon temporal outcomes and executor-level credit assignment for prompt-switch behavior. We further design hierarchical rewards that combine plan-quality and full-video temporal feedback for the planner with local transition-level step-following rewards, aesthetic regularization, and KL constraints for the executor. Experiments on Self-Forcing and LongLive show that TempAct improves temporal consistency while preserving overall visual quality.
RayPE: Ray-Space Positional Encoding for 3D-Aware Video Generation
Modern video diffusion transformers position their tokens through RoPE on the (u,v,t) axes -- a description of the camera's sampling grid that says nothing about the 3D structure of the scene. We observe that the geometric relation between two camera rays is captured by the Plucker reciprocal product, which is bilinear in the two rays -- the same algebraic form as the dot product in Transformer attention. Building on this analogy, we propose RayPE, a positional-encoding extension that injects per-token 6D Plucker coordinates additively into the queries and keys of self-attention, with a query/key flip arrangement under which the symmetric identity configuration coincides exactly with the reciprocal product. The injection is additive, the resulting attention score decomposes into a content term, a geometry term, and two content and geometry cross-terms -- all of which our experiments find individually necessary. To make the encoding stable across video data with heterogeneous camera-translation scales (SfM, deep SLAM, metric), we further decouple ray direction from moment magnitude, gate the encoding by a learned function of the log-magnitude, and apply RMSNorm to align it with the QKNorm-normalized content branch. The full module adds less than 0.1% parameters to a pretrained video DiT, is zero-initialized to start from the pretrained weights, and improves camera controllability, cross-frame 3D consistency, and overall video quality on a four-dataset training mixture.