Overview

Text-to-3D generation turns language into 3D objects, characters, interactions, or entire scenes for uses such as design, animation, and virtual worlds. Many methods optimize a 3D representation, such as a mesh, NeRF, or Gaussian splat, using pretrained 2D diffusion models; others use multi-view generation, native 3D diffusion or autoregressive models, and procedural code guided by language models. Work increasingly adds controls for parts, layouts, materials, and physical interactions, while scene-generation systems use iterative visual feedback to correct spatial errors. A central challenge is making outputs both prompt-faithful and geometrically coherent across views, and evaluation remains sensitive to how quality and alignment are measured.

Latest papers

CardsList

64 papers7 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

  1. DecompDreamer: A Composition-Aware Curriculum for Structured 3D Asset Generation

    Mar 15, 2025Utkarsh Nath, Rajeev Goel, Rahul Khurana +53D Asset GenerationText-to-3D Generation

  2. FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance

    Feb 28, 2025Yongqi Tian, Xueyu Sun, Haoyuan He +2HOI GenerationRobotic Grasping

  3. MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

    Apr 26, 2024Shangzhan Zhang, Sida Peng, Tao Xu +73D Asset GenerationText-to-3D Generation