Video Editing

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6 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Video Editing.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Video Editing.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Video Editing.

86 papers

Latest in Video Editing

May 20, 2026cs.CV

StreamEdit: Training-Free Video Editing via Few-Step Streaming Video Generation

Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data paradigm, which is less compatible with modern generative models than noise-to-data generation. To address this gap, we revisit video editing from a noise-to-data perspective and propose Streaming-Generation-based Video Editing (StreamEdit), which preserves few-step sampling while seamlessly injecting source-video conditions. Built on pre-trained streaming generation models, StreamEdit introduces dual-branch fast sampling with a self-attention bridge and cross-attention grounding/boosting to satisfy both sampling and conditioning requirements. We further propose source-oriented guidance to improve target-generation quality, and a visual prompting strategy to enhance editing flexibility and practicality. The method is effective, robust, and generalizable across different models. Extensive experiments on diverse video editing tasks show that StreamEdit consistently outperforms existing approaches, even in few-step settings with minimal time cost. Code and results are available at: https://dsl-lab.github.io/StreamEdit/.
Guanlong Jiao, Chenyangguang Zhang, Jia Jun Cheng Xian +2
May 20, 2026cs.CV

Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning

Existing 4D-driven video diffusion models primarily target plausible generation, but faithful 4D editing requires preserving source-observed regions while synthesizing disoccluded or out-of-view content. We identify Evidence-Role Mismatch: reliable source-backed evidence, unreliable rendered cues, and unsupported regions are entangled in a single conditioning signal, causing preservation drift, ghosting, and unstable extrapolation. We propose PREX (Preserve, Reveal, Expand), a region-aware framework that decomposes the target spatiotemporal volume into Preserve, Reveal, and Expand roles according to observation support and scene extent. PREX builds observation-backed appearance cues with calibrated confidence and injects them into a frozen video diffusion backbone through a region-aware adapter, trained with proxy tasks without requiring paired edited videos. We further introduce PREBench, a diagnostic benchmark with curated edits, region-role masks, and human-aligned metrics that complement global video-quality and 4D-control evaluations. Experiments show that PREX reduces region-structured failures while maintaining strong visual quality and 4D edit control capability. Project Page: https://ricepastem.github.io/PREX-Open
Zhangchi Hu, Wenzhang Sun, Xiangchen Yin +5
May 19, 2026cs.CV

CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

While GUI agents have made significant progress in web navigation and basic operating system tasks, their capabilities in professional creative workflows remain largely underexplored. To bridge this gap, we introduce Cutverse, a benchmark designed to systematically evaluate autonomous GUI agents in realistic media post-production environments. We curate expert demonstrations across 7 professional applications (e.g., Premiere Pro, Photoshop), covering 186 complex, long-horizon tasks grounded in authentic editing workflows, involving dense multimodal interfaces and tightly coupled interaction sequences. To support scalable evaluation, we develop a lightweight parser that transforms raw screen recordings and low-level interaction logs into structured, compositional GUI action trajectories with precise grounding. Extensive evaluations reveal that existing agents achieve only 36.0% task success on realistic media editing tasks, underscoring the challenges posed by complex, long-horizon media post-production workflows in our benchmark.While current models demonstrate promising spatial grounding, multimodal alignment, and coordinated action execution, they remain limited in long-horizon reliability and domain-specific planning.
Haobo Hu, Xiangwu Guo, Zhiheng Chen +4
May 18, 2026cs.CV

Aurora: Unified Video Editing with a Tool-Using Agent

Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page
Yongsheng Yu, Ziyun Zeng, Zhiyuan Xiao +4
May 18, 2026cs.CV

InstructAV2AV: Instruction-Guided Audio-Video Joint Editing

Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.
Haojie Zheng, Yixin Yang, Siqi Yang +2
May 18, 2026cs.CV

Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos

Without incurring significant computational overhead, train-free long video generation aims to enable foundation video generation models to produce longer videos. Frame-level autoregressive frameworks, e.g., FIFO-diffusion, offer the advantage of generating infinitely long videos with constant memory consumption. However, the mismatch between training and inference, coupled with the challenge of maintaining long-term consistency, limits the effective utilization of foundation models. To mitigate these concerns, we propose \textbf{MIGA}, a novel infinite-frame long video generation method. Firstly, we propose an effective two-stage alignment mechanism that mitigates the training-inference gap by reducing the excessive noise span fed to the model. We then introduce an innovative dual consistency enhancement mechanism, where the self-reflection approach corrects early high-noise frames and the long-range frame guidance approach leverages later low-noise frames with broad coverage to steer generation, jointly improving temporal consistency. Extensive experiments on VBench and NarrLV demonstrate the state-of-the-art performance of MIGA. Our project page is available at https://xiaokunfeng.github.io/miga_homepage/.
X. Feng, J. Zhu, M. Wu +6
May 15, 2026cs.CV

Tuning-free Instruction-based Video Editing Via Structural Noise Initialization and Guidance

Video editing poses a significant challenge. While a series of tuning-free methods circumvent the need for extensive data collection and model training, they often underutilize the rich information embedded within noisy latent, leading to unsatisfactory results. To address this, we propose a \textit{tuning-free, instruction-based} video editing framework. We approach video editing from the perspective of noisy latent: we design a Structural Noise Initialization Strategy (SNIS) to secure a superior editing starting point by assigning higher noise levels to edited regions (to facilitate content change) and lower noise levels to unedited regions (to maintain content consistency). We introduce a Noise Guidance Mechanism (NGM), which leverages the video prior in the generative model and effectively integrates rich information within the noisy latent to guide the denoising process, thereby preserving unedited content and overall visual coherence. Experiments show that our proposed method achieves better visual quality and state-of-the-art performance.
Song Wu, Xinyu Chen, Qian Wang +3
May 14, 2026cs.GR

Sound Sparks Motion: Audio and Text Tuning for Video Editing

Motion-centric video editing remains difficult for large generative video models, which often respond well to appearance changes but struggle to produce specific, localized actions or state transitions in an existing clip. We introduce Sound Sparks Motion, a training-free framework that enables motion editing in an audio-visual video generation model by tuning its internal multimodal conditioning signals at test time. Rather than modifying model weights, our method tunes only two lightweight variables: an audio latent derived from the source video and a residual perturbation in the text-conditioning. We find that this combination can encourage motion edits that the underlying model often struggles to realize under prompt-only control. Since there is no direct way to evaluate temporal alignment between text and motion, we guide the tuning process using a vision-language model that provides feedback indicating whether the intended motion appears in the generated video. This simple supervision yields an effective semantic objective for motion editing, while regularization and perceptual-temporal constraints help preserve content and visual quality. Beyond per-video tuning, we show that the learned latent controls are transferable across videos, suggesting that they capture reusable motion-edit directions rather than overfitting to a single example. Our results highlight multimodal conditioning tuning, particularly through the audio pathway, as a promising direction for motion-aware video editing, and suggest that test-time tuning can serve as a lightweight probing mechanism that helps reveal latent motion controls embedded in the model's multimodal conditioning. Code and data are available via our project page: https://amirhossein-razlighi.github.io/Sound_Sparks_Motion/
AmirHossein Naghi Razlighi, Aryan Mikaeili, Ali Mahdavi-Amiri +2
May 14, 2026cs.CV

SEDiT: Mask-Free Video Subtitle Erasure via One-step Diffusion Transformer

Recent breakthroughs in video diffusion models have significantly accelerated the development of video editing techniques. However, existing methods often rely on inpainting video frames based on masked input, which requires extracting the target video mask in advance, and the precision of the segmentation directly affects the quality of the completion. In this paper, we present SEDiT, a novel one-stage video Subtitle Erasure approach via One-step Diffusion Transformer. We introduce a mask-free inference approach that enables direct erasure of the targeted subtitle. The proposed one-stage framework mitigates the sub-optimality inherent in the two-stage processing of prior models. Since subtitle removal is a localized editing task in which most pixels remain unchanged, the underlying distribution shift is minimal, making it well-suited to one-step generation under rectified flow. We empirically validate the reliability of one-step denoising and further provide a formal theoretical justification. Under the localized-editing structure of subtitle removal, the conditional optimal transport (OT) map and its induced rectified flow velocity field are Lipschitz continuous with respect to the latent variable, which underpins the theoretical feasibility of one-step sampling. To address the challenge of long-term temporal consistency, we adopt a hybrid training strategy by occasionally conditioning the model with a clean first-frame latent. This facilitates temporal continuity, allowing each segment during inference to leverage the output of its predecessor. To avoid visible seams caused by cropping and reinserting processed targets, particularly in scenarios involving substantial motion, we feed the original video directly into SEDiT. Thanks to one-step and chunk-wise streaming inference, our method can efficiently handle native 1440p video with infinite length.
Zheng Hui, Yunlong Bai
May 14, 2026cs.CV

MiVE: Multiscale Vision-language features for reference-guided video Editing

Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.
Tong Wang, Meng Zou, Chengjing Wu +4
May 9, 2026cs.LG

Compressed Video Aggregator: Content-driven Module for Efficient Micro-Video Recommendation

We propose Compressed Video Aggregator (CVA), a lightweight micro-video recommendation module that decouples video information from preference learning. It aggregates frozen VFM embeddings, and uses latent reasoning without cross-attention projection, producing compact video embeddings for recommenders. Due to the redundancy in the frame count of the original benchmark and its overly coarse sampling, we used titles to re-select key frames based on CLIP. Experiments on MicroLens and Short-Video show consistent gains with orders-of-magnitude reductions in training time and GPU memory, and re-selected frames can further enhance the performance of all methods, including CVA. Furthermore, we also discussed the impact of several scenarios involving erroneous titles on our method. Code will be released soon.
Yang Xiao, Huiyuan Chen, Kaiyuan Deng +5
May 8, 2026cs.CV

OphEdit: Training-Free Text-Guided Editing of Ophthalmic Surgical Videos

High-fidelity surgical video generation can greatly improve medical training and the development of AI, adapting these generative models for precise video editing remains a formidable challenge. Modifying surgical attributes, such as instrument tissue interactions or procedural phases is challenging due to the strict anatomical and temporal constraints. In this paper, we propose OphEdit, a novel training-free framework for the text-guided editing of ophthalmic surgical videos. Our approach leverages a deterministic second-order ODE inversion pipeline to capture Attention Value (V) tensors from the original video. By selectively injecting these stored tensors into the conditional Classifier-Free Guidance (CFG) branch during the denoising phase, OphEdit rigorously preserves the intricate anatomical geometry of the eye while seamlessly mapping text-driven semantic modifications onto the video stream. Clinical evaluations demonstrates that OphEdit effectively handles complex surgical transformations, such as instrument swaps and procedural variations, with superior structural fidelity and temporal consistency compared to natural-domain video editors. Our work represents the first application of training-free video editing in the ophthalmic surgical domain, offering a scalable solution for generating diverse, annotated medical datasets without the need for exhaustive manual recording or costly model fine-tuning. The code and prompts can be accessed at https://github.com/ophedit/OphEdit
Ritul Jangir, Arkya Jyoti Bagchi, Aiman Farooq +3
May 7, 2026cs.CV

A2^2RD: Agentic Autoregressive Diffusion for Long Video Consistency

Synthesizing consistent and coherent long video remains a fundamental challenge. Existing methods suffer from semantic drift and narrative collapse over long horizons. We present A2^2RD, an Agentic Auto-Regressive Diffusion architecture that decouples creative synthesis from consistency enforcement. A2^2RD formulates long video synthesis as a closed-loop process that synthesizes and self-improves video segment-by-segment through a Retrieve--Synthesize--Refine--Update cycle. It comprises three core components: (i) Multimodal Video Memory that tracks video progression across modalities; (ii) Adaptive Segment Generation that switches among generation modes for natural progression and visual consistency; and (iii) Hierarchical Test-Time Self-Improvement that self-improves each segment at frame and video levels to prevent error propagation. We further introduce LVBench-C, a challenging benchmark with non-linear entity and environment transitions to stress-test long-horizon consistency. Across public and LVBench-C benchmarks spanning one- to ten-minute videos, A2^2RD outperforms state-of-the-art baselines by up to 30% in consistency and 20% in narrative coherence. Human evaluations corroborate these gains while also highlighting notable improvements in motion and transition smoothness.
Do Xuan Long, Yale Song, Min-Yen Kan +2
May 7, 2026cs.CV

FreeSpec: Training-Free Long Video Generation via Singular-Spectrum Reconstruction

Video diffusion models perform well in short-video synthesis, but their training-free extension to long videos often suffers from content drift, temporal inconsistency, and over-smoothed dynamics. Existing methods improve temporal consistency by combining a global branch with a local branch, but they often further decompose appearance consistency and temporal dynamics within each branch using predefined criteria. This assignment is unreliable when appearance and action progression are tightly coupled, such as in camera motion and sequential motion. We analyze the video temporal extension issue from a singular-spectrum perspective and show that enlarged self-attention windows induce spectral concentration: spectral energy becomes dominated by a few low-rank singular directions, preserving coarse structure but suppressing high-rank spatial details and motion-rich temporal variations. To mitigate this problem, we propose FreeSpec, a training-free spectral reconstruction framework for long-video generation. FreeSpec decomposes global and local features with singular value decomposition, and uses the global branch as low-rank spectral guidance and the local branch as a high-rank reconstruction basis. This spectrum-level fusion avoids the rigid feature partitioning of previous decomposition rules, preserving long-range consistency while better retaining spatial details and temporal dynamics. Experiments on Wan2.1 and LTX-Video demonstrate that FreeSpec improves long-video generation, especially for temporal dynamics, while maintaining strong visual quality and temporal consistency. Project demo: https://fdchen24.github.io/FreeSpec-Website/.
Fangda Chen, Shanshan Zhao, Longrong Yang +3
May 6, 2026cs.CV

LIVEditor-14B: Lightning Unified Video Editing via In-Context Sparse Attention

Video editing has evolved toward In-Context Learning (ICL) paradigms, yet the resulting quadratic attention costs create a critical computational bottleneck. In this work, we propose In-context Sparse Attention (ISA), the first near-lossless empirical sparse framework tailored for ICL video editing. Our design is grounded in two key insights: first, context tokens exhibit significantly lower saliency than source tokens; second, we theoretically prove and empirically validate that Query sharpness correlates with approximation error. Motivated by these findings, ISA implements an efficient pre-selection strategy to prune redundant context, followed by a dynamic query grouping mechanism that routes high-error queries to full attention and low-error ones to a computationally efficient 0-th order Taylor sparse attention. Furthermore, we build \textbf{\texttt{LIVEditor-14B}} , a novel lightning video editing model via ISA and a proposed video-editing data pipeline that curated a 1.7M high-quality dataset. Extensive experiments demonstrate that LIVEditor-14B achieves a ∼\sim60% reduction in attention-module latency while surpassing state-of-the-art methods across EditVerseBench, IVE-Bench, and VIE-Bench, delivering near-lossless acceleration without compromising visual fidelity.
Shitong Shao, Zikai Zhou, Haopeng Li +4
May 5, 2026cs.CV

VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.
Andong Deng, Dawei Du, Zhenfang Chen +7
Apr 28, 2026cs.GR

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.
Lanshan He, Haozhou Pang, Qi Gan +12
Apr 24, 2026cs.CV

FlowAnchor: Stabilizing the Editing Signal for Inversion-Free Video Editing

We propose FlowAnchor, a training-free framework for stable and efficient inversion-free, flow-based video editing. Inversion-free editing methods have recently shown impressive efficiency and structure preservation in images by directly steering the sampling trajectory with an editing signal. However, extending this paradigm to videos remains challenging, often failing in multi-object scenes or with increased frame counts. We identify the root cause as the instability of the editing signal in high-dimensional video latent spaces, which arises from imprecise spatial localization and length-induced magnitude attenuation. To overcome this challenge, FlowAnchor explicitly anchors both where to edit and how strongly to edit. It introduces Spatial-aware Attention Refinement, which enforces consistent alignment between textual guidance and spatial regions, and Adaptive Magnitude Modulation, which adaptively preserves sufficient editing strength. Together, these mechanisms stabilize the editing signal and guide the flow-based evolution toward the desired target distribution. Extensive experiments demonstrate that FlowAnchor achieves more faithful, temporally coherent, and computationally efficient video editing across challenging multi-object and fast-motion scenarios. The project page is available at https://cuc-mipg.github.io/FlowAnchor.github.io/.
Ze Chen, Lan Chen, Yuanhang Li +1
Apr 23, 2026cs.CV

Vista4D: Video Reshooting with 4D Point Clouds

We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D
Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca +9
Apr 18, 2026cs.CV

LIVE: Leveraging Image Manipulation Priors for Instruction-based Video Editing

Video editing aims to modify input videos according to user intent. Recently, end-to-end training methods have garnered widespread attention, constructing paired video editing data through video generation or editing models. However, compared to image editing, the high annotation costs of video data severely constrain the scale, quality, and task diversity of video editing datasets when relying on video generative models or manual annotation. To bridge this gap, we propose LIVE, a joint training framework that leverages large-scale, high-quality image editing data alongside video datasets to bolster editing capabilities. To mitigate the domain discrepancy between static images and dynamic videos, we introduce a frame-wise token noise strategy, which treats the latents of specific frames as reasoning tokens, leveraging large pretrained video generative models to create plausible temporal transformations. Moreover, through cleaning public datasets and constructing an automated data pipeline, we adopt a two-stage training strategy to anneal video editing capabilities. Furthermore, we curate a comprehensive evaluation benchmark encompassing over 60 challenging tasks that are prevalent in image editing but scarce in existing video datasets. Extensive comparative and ablation experiments demonstrate that our method achieves state-of-the-art performance. The source code will be publicly available.
Weicheng Wang, Zhicheng Zhang, Zhongqi Zhang +6
Apr 17, 2026cs.CV

VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects

As AI-assisted video creation becomes increasingly practical, instruction-guided video editing has become essential for refining generated or captured footage to meet professional requirements. Yet the field still lacks both a large-scale human-annotated dataset with complete editing examples and a standardized evaluator for comparing editing systems. Existing resources are limited by small scale, missing edited outputs, or the absence of human quality labels, while current evaluation often relies on expensive manual inspection or generic vision-language model judges that are not specialized for editing quality. We introduce VEFX-Dataset, a human-annotated dataset containing 5,049 video editing examples across 9 major editing categories and 32 subcategories, each labeled along three decoupled dimensions: Instruction Following, Rendering Quality, and Edit Exclusivity. Building on VEFX-Dataset, we propose VEFX-Reward, a reward model designed specifically for video editing quality assessment. VEFX-Reward jointly processes the source video, the editing instruction, and the edited video, and predicts per-dimension quality scores via ordinal regression. We further release VEFX-Bench, a benchmark of 300 curated video-prompt pairs for standardized comparison of editing systems. Experiments show that VEFX-Reward aligns more strongly with human judgments than generic VLM judges and prior reward models on both standard IQA/VQA metrics and group-wise preference evaluation. Using VEFX-Reward as an evaluator, we benchmark representative commercial and open-source video editing systems, revealing a persistent gap between visual plausibility, instruction following, and edit locality in current models. Our project page is https://xiangbogaobarry.github.io/VEFX-Bench/.
Xiangbo Gao, Sicong Jiang, Bangya Liu +12
Apr 17, 2026cs.CV

UniEditBench: A Unified and Cost-Effective Benchmark for Image and Video Editing via Distilled MLLMs

The evaluation of visual editing models remains fragmented across methods and modalities. Existing benchmarks are often tailored to specific paradigms, making fair cross-paradigm comparisons difficult, while video editing lacks reliable evaluation benchmarks. Furthermore, common automatic metrics often misalign with human preference, yet directly deploying large multimodal models (MLLMs) as evaluators incurs prohibitive computational and financial costs. We present UniEditBench, a unified benchmark for image and video editing that supports reconstruction-based and instruction-driven methods under a shared protocol. UniEditBench includes a structured taxonomy of nine image operations (Add, Remove, Replace, Change, Stroke-based, Extract, Adjust, Count, Reorder) and eight video operations, with coverage of challenging compositional tasks such as counting and spatial reordering. To enable scalable evaluation, we distill a high-capacity MLLM judge (Qwen3-VL-235B-A22B Instruct) into lightweight 4B/8B evaluators that provide multi-dimensional scoring over structural fidelity, text alignment, background consistency, naturalness, and temporal-spatial consistency (for videos). Experiments show that the distilled evaluators maintain strong agreement with human judgments and substantially reduce deployment cost relative to the teacher model. UniEditBench provides a practical and reproducible protocol for benchmarking modern visual editing methods. Our benchmark and the associated reward models are publicly available at https://github.com/wesar1/UniEditBench.
Lifan Jiang, Tianrun Wu, Yuhang Pei +3
Apr 16, 2026cs.CV

How to Correctly Make Mistakes: A Framework for Constructing and Benchmarking Mistake Aware Egocentric Procedural Videos

Reliable procedural monitoring in video requires exposure to naturally occurring human errors and the recoveries that follow. In egocentric recordings, mistakes are often partially occluded by hands and revealed through subtle object state changes, while existing procedural datasets provide limited and inconsistent mistake and correction traces. We present PIE-V (Psychologically Inspired Error injection for Videos), a framework for constructing and benchmarking mistake-aware egocentric procedural videos by augmenting clean keystep procedures with controlled, human-plausible deviations. PIE-V combines a psychology-informed error planner conditioned on procedure phase and semantic step load, a correction planner that models recovery behavior, an LLM writer that performs cascade-consistent rewrites, and an LLM judge that validates procedural coherence and repairs failures. For video segment edits, PIE-V synthesizes replacement clips with text-guided video generation and stitches them into the episode to preserve visual plausibility. Applied to 17 tasks and 50 Ego-Exo4D scenarios, PIE-V injects 102 mistakes and generates 27 recovery corrections. For benchmarking, we introduce a unified taxonomy and a human rubric with nine metrics that cover step-level and procedure-level quality, including plausibility, procedure logic with annotator confidence, state change coherence, and grounding between text and video. Using this protocol, we audit several existing resources and compare PIE-V against a freeform LLM generation baseline under the same criteria. Together, the framework and rubric support post-completion verification for egocentric procedural mistake detection and correction.
Olga Loginova, Frank Keller
Apr 1, 2026cs.CV

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
Jinkun Hao, Mingda Jia, Ruiyan Wang +7
Oct 9, 2025cs.CV

UniVideo: Unified Understanding, Generation, and Editing for Videos

Unified multimodal models have shown promising results in multimodal content generation and editing but remain largely limited to the image domain. In this work, we present UniVideo, a versatile framework that extends unified modeling to the video domain. UniVideo adopts a dual-stream design, combining a Multimodal Large Language Model (MLLM) for instruction understanding with a Multimodal DiT (MMDiT) for video generation. This design preserves the MLLM's original text generation capabilities, enables accurate interpretation of complex multimodal instructions, and maintains visual consistency in the generated content. Built on this architecture, UniVideo unifies diverse video generation and editing tasks under a single multimodal instruction paradigm and is jointly trained across them. Extensive experiments demonstrate that UniVideo matches or surpasses state-of-the-art task-specific baselines in text/image-to-video generation, in-context video generation and in-context video editing. Notably, the unified design of UniVideo enables two forms of generalization. First, UniVideo supports task composition, such as combining editing with style transfer, by integrating multiple capabilities within a single instruction. Second, even without explicit training on free-form video editing, UniVideo transfers its editing capability from large-scale image editing data to this setting, handling unseen instructions such as changing the environment or altering materials within a video. Beyond these core capabilities, UniVideo also supports visual-prompt-based video generation, where the MLLM interprets visual prompts and guides the MMDiT during synthesis. To foster future research, we released our model and code.
Cong Wei, Quande Liu, Zixuan Ye +5
Sep 30, 2025cs.CV

VRWKV-Editor: Reducing quadratic complexity in transformer-based video editing

In light of recent progress in video editing, deep learning models focusing on both spatial and temporal dependencies have emerged as the primary method. However, these models suffer from the quadratic computational complexity of traditional attention mechanisms, making them difficult to adapt to long-duration and high-resolution videos. This limitation restricts their applicability in practical contexts such as real-time video processing. To tackle this challenge, we introduce a method to reduce both time and space complexity of these systems by proposing VRWKV-Editor, a novel video editing model that integrates a linear spatio-temporal aggregation module into video-based diffusion models. VRWKV-Editor leverages bidirectional weighted key-value recurrence mechanism of the RWKV transformer to capture global dependencies while preserving temporal coherence, achieving linear complexity without sacrificing quality. Extensive experiments demonstrate that the proposed method achieves up to 3.7x speedup and 60% lower memory usage compared to state-of-the-art diffusion-based video editing methods, while maintaining competitive performance in frame consistency and text alignment. Furthermore, a comparative analysis we conducted on videos with different sequence lengths confirms that the gap in editing speed between our approach and architectures with self-attention becomes more significant with long videos.
Abdelilah Aitrouga, Youssef Hmamouche, Amal El Fallah Seghrouchni