Overview

Video quality assessment studies how well automated scores reflect human judgments of visual fidelity, motion, aesthetics, and—in some settings—content or task success. Methods range from full-reference and no-reference metrics built on handcrafted or learned features to vision-language models, pairwise preference ranking, and motion- or physics-aware evaluation. Subjective datasets and benchmarks cover user-generated content, codecs, streaming, and AI-generated video, often using mean opinion scores or human comparisons for validation. A central challenge is generalizing across content, distortions, devices, and domains while keeping automated judgments aligned with people; objective metrics still do not reliably replace human testing in every setting.

Latest papers

52 papers3 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.

May 6, 2026

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.
May 5, 2026

WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Models

Evaluating generative video models remains an open problem. Reference-based metrics such as Structural Similarity Index Measure (SSIM) and Peak Signal to Noise Ratio (PSNR) reward pixel fidelity over semantic correctness, while Frechet Video Distance (FVD) favors distributional textures over physical plausibility. Binary Visual Question Answering (VQA) based benchmarks like VBench~2.0 are prone to yes-bias and rely on low-resolution auditors that miss temporal failures. Moreover, their prompts target a single dimension at a time, multiplying the number of videos required while still not guaranteeing reliable results. WorldJen addresses these limitations directly. Binary VQA is replaced with Likert-scale questionnaires graded by a VLM that receives frames at native video resolution. Video generation costs are addressed by using adversarially curated prompts that are designed to exercise up to 16 quality dimensions simultaneously. The framework is built around two interlocking contributions. First, A blind human preference study is conducted, accumulating (2,696 pairwise annotations from 7 annotators with 100% pair coverage over 50 of the curated prompts ×\times 6 state-of-the-art video models. A mean inter-annotator agreement of 66.9% is achieved and the study establishes a human ground-truth Bradley-Terry (BT) rating with a three-tier structure. Second, A VLM-as-a-judge evaluation engine using prompt-specific, dimension-specific Likert questionnaires (10 questions per dimension, 47,160 scored responses) judges the videos and reproduces the human-established three-tier BT rating structure independently. The VLM achieves a Spearman ρ^=1.000, p=0.0014\hatρ=1.000,~p=0.0014 that is interpreted as tier agreement with the human results. Six focused ablation studies validate the robustness of the VLM evaluation framework. Project page: https://moonmath.ai/worldjen/
May 2, 2026

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.
May 2, 2026

Multimodal Confidence Modeling in Audio-Visual Quality Assessment

Audio-visual quality assessment (AVQA) is essential for streaming, teleconferencing, and immersive media. In realistic streaming scenarios, distortions are often asymmetric, where one modality may be severely degraded while the other remains clean. Still, most contemporary AVQA metrics treat audio and video as equally reliable, causing confidence-unaware fusion to emphasize unreliable signals. This paper proposes MCM-AVQA, a multimodal confidence-aware AVQA framework that explicitly estimates modality-specific confidence and injects it into a dedicated audio-visual mixer for cross-modal attention. The Audio-Visual Mixer utilizes frame-level, confidence-guided channel attention to gate fusion, modulating feature interaction between modalities so that high-confidence streams dominate while unreliable inputs are suppressed, preserving temporal degradation patterns. A multi-head visual confidence estimator turns frame-level artifact probabilities into temporally smoothed, clip-level visual confidence scores, while an audio confidence module derives confidence from speech-quality cues without requiring a clean reference. Experiments on multiple AVQA benchmarks show that MCM-AVQA, and specifically its confidence-guided Audio-Visual Mixer, improve correlation with human mean opinion scores and yield more interpretable behavior under real-world asymmetric audio-visual distortions.
Apr 30, 2026

AesRM: Improving Video Aesthetics with Expert-Level Feedback

Despite rapid advances in photorealistic video generation, real-world applications such as filmmaking require video aesthetics, e.g., harmonious colors and cinematic lighting, beyond visual fidelity. Prior work on visual aesthetics largely focuses on images, often reducing aesthetics to coarse definitions, e.g., visual pleasure, without a rigorous and systematic evaluation. To improve video aesthetics, we propose a hierarchical rubric that decomposes video aesthetics into three core dimensions, Visual Aesthetics (VA), Visual Fidelity (VF), and Visual Plausibility (VP), with 15 fine-grained criteria, e.g., shot composition. This framework enables a large-scale expert-annotated preference dataset and an evaluation benchmark, AesVideo-Bench, containing about 2500 video pairs with expert annotations on VA, VF, and VP. We then build a family of Video Aesthetic Reward Models (AesRM): AesRM-Base, which directly predicts pairwise preferences on these dimensions to provide efficient post-training rewards, and AesRM-CoT, which additionally generates CoT aligned with all 15 criteria to improve assessment interpretability. Specifically, we train AesRM with a three-stage progressive scheme: (1) Atomic Aesthetic Capability Learning, which strengthens AesRM's recognition of fundamental aesthetic concepts, e.g., accurately identifying centered composition; (2) Cold-Start, aligning the model with structured reasoning protocols; and (3) GRPO, further improving evaluation accuracy. To enhance AesRM-CoT, we additionally propose self-consistency-based CoT synthesis to improve CoT quality and design CoT-based process rewards during GRPO. Extensive experiments show AesRM outperforms baselines on multiple aesthetics benchmarks and is more robust, with lower position bias. Finally, we align Wan2.2 with AesRM and observe clear aesthetic gains over existing aesthetic reward models.
Apr 28, 2026

HuM-Eval: A Coarse-to-Fine Framework for Human-Centric Video Evaluation

Video generation models have developed rapidly in recent years, where generating natural human motion plays a pivotal role. However, accurately evaluating the quality of generated human motion video remains a significant challenge. Existing evaluation metrics primarily focus on global scene statistics, often overlooking fine-grained human details and consequently failing to align with human subjective preference. To bridge this gap, we propose HuM-Eval, a novel human-centric evaluation framework that adopts a coarse-to-fine strategy. Specifically, our framework first utilizes a Vision Language Model to perform a coarse assessment of global video quality. It then proceeds to a fine-grained analysis, using 2D pose to verify anatomical correctness and 3D human motion to evaluate motion stability. Extensive experiments demonstrate that HuM-Eval achieves an average human correlation of 58.2%, outperforming state-of-the-art baselines. Furthermore, we introduce HuM-Bench, a comprehensive benchmark comprising 1,000 diverse prompts, and conduct a detailed evaluation of existing text-to-video models, paving the way for next-generation human motion generation.
Apr 27, 2026

FDIM: A Feature-distance-based Generic Video Quality Metric for Versatile Codecs

Video technology is advancing toward Ultra High Definition (UHD) and High Dynamic Range (HDR), which intensifies the need for higher compression efficiency for these high-specification videos. Beyond advances in traditional codecs, neural video codecs (NVCs) have attracted significant research attention and have evolved rapidly over the past few years. The coding artifacts of NVCs often exhibit content-varying and generative characteristics, which differ from those of conventional codecs and are challenging for traditional video quality assessment (VQA) methods to capture. Therefore, VQA metrics are required to generalize across different codecs, content types, and dynamic ranges to better support video codec research and evaluation. In this paper, we propose FDIM, a feature-distance-based generic video quality metric for both traditional and neural video codecs across SDR and HDR formats. FDIM employs a hybrid architecture that integrates deep and hand-crafted features. The deep feature component learns multi-scale representations to capture distortions ranging from structural and textural fidelity degradation to high-level semantic deviations, while the hand-crafted feature component provides stable complementary cues to improve overall generalization. We trained FDIM on a large-scale subjective quality assessment dataset (DCVQA) consisting of over 16k video sequences encoded by traditional block-based hybrid video codecs and end-to-end perceptually optimized neural video codecs. Extensive experiments on ten SDR/HDR VQA datasets containing diverse, previously unseen codecs demonstrate that FDIM achieves strong generalization and high correlation with subjective assessment. The source code for FDIM and the DCVQA validation set will be released at https://github.com/MCL-ZJU/FDIM.
Apr 18, 2026

Comparison Drives Preference: Reference-Aware Modeling for AI-Generated Video Quality Assessment

The rapid advancement of generative models has led to a growing volume of AI-generated videos, making the automatic quality assessment of such videos increasingly important. Existing AI-generated content video quality assessment (AIGC-VQA) methods typically estimate visual quality by analyzing each video independently, ignoring potential relationships among videos. In this work, we revisit AIGC-VQA from an inter-video perspective and formulate it as a reference-aware evaluation problem. Through this formulation, quality assessment is guided not only by intrinsic video characteristics but also by comparisons with related videos, which is more consistent with human perception. To validate its effectiveness, we propose Reference-aware Video Quality Assessment (RefVQA), which utilizes a query-centered reference graph to organize semantically related samples and performs graph-guided difference aggregation from the reference nodes to the query node. Experiments on existing datasets demonstrate that our proposed RefVQA outperforms state-of-the-art methods across multiple quality dimensions, with strong generalization ability validated by cross-dataset evaluation. These results highlight the effectiveness of the proposed reference-based formulation and suggest its potential to advance AIGC-VQA.
Apr 14, 2026

DPC-VQA: Decoupling Quality Perception and Residual Calibration for Video Quality Assessment

Recent multimodal large language models (MLLMs) have shown promising performance on video quality assessment (VQA) tasks. However, adapting them to new scenarios remains expensive due to large-scale retraining and costly mean opinion score (MOS) annotations. In this paper, we argue that a pretrained MLLM already provides a useful perceptual prior for VQA, and that the main challenge is to efficiently calibrate this prior to the target MOS space. Based on this insight, we propose DPC-VQA, a decoupling perception and calibration framework for video quality assessment. Specifically, DPC-VQA uses a frozen MLLM to provide a base quality estimate and perceptual prior, and employs a lightweight calibration branch to predict a residual correction for target-scenario adaptation. This design avoids costly end-to-end retraining while maintaining reliable performance with lower training and data costs. Extensive experiments on both user-generated content (UGC) and AI-generated content (AIGC) benchmarks show that DPC-VQA achieves competitive performance against representative baselines, while using less than 2% of the trainable parameters of conventional MLLM-based VQA methods and remaining effective with only 20% of MOS labels. The code will be released upon publication.
Apr 13, 2026

rPPG-VQA: A Video Quality Assessment Framework for Unsupervised rPPG Training

Unsupervised remote photoplethysmography (rPPG) promises to leverage unlabeled video data, but its potential is hindered by a critical challenge: training on low-quality "in-the-wild" videos severely degrades model performance. An essential step missing here is to assess the suitability of the videos for rPPG model learning before using them for the task. Existing video quality assessment (VQA) methods are mainly designed for human perception and not directly applicable to the above purpose. In this work, we propose rPPG-VQA, a novel framework for assessing video suitability for rPPG. We integrate signal-level and scene-level analyses and design a dual-branch assessment architecture. The signal-level branch evaluates the physiological signal quality of the videos via robust signal-to-noise ratio (SNR) estimation with a multi-method consensus mechanism, and the scene-level branch uses a multimodal large language model (MLLM) to identify interferences like motion and unstable lighting. Furthermore, we propose a two-stage adaptive sampling (TAS) strategy that utilizes the quality score to curate optimal training datasets. Experiments show that by training on large-scale, "in-the-wild" videos filtered by our framework, we can develop unsupervised rPPG models that achieve a substantial improvement in accuracy on standard benchmarks. Our code is available at https://github.com/Tianyang-Dai/rPPG-VQA.
Apr 11, 2026

VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation

The rapid advancement of AIGC-based video generation has underscored the critical need for comprehensive evaluation frameworks that go beyond traditional generation quality metrics to encompass aesthetic appeal. However, existing benchmarks remain largely focused on technical fidelity, leaving a significant gap in holistic assessment-particularly with respect to perceptual and artistic qualities. To address this limitation, we introduce VGA-Bench, a unified benchmark for joint evaluation of video generation quality and aesthetic quality. VGA-Bench is built upon a principled three-tier taxonomy: Aesthetic Quality, Aesthetic Tagging, and Generation Quality, each decomposed into multiple fine-grained sub-dimensions to enable systematic assessment. Guided by this taxonomy, we design 1,016 diverse prompts and generate a large-scale dataset of over 60,000 videos using 12 video generation models, ensuring broad coverage across content, style, and artifacts. To enable scalable and automated evaluation, we annotate a subset of the dataset via human labeling and develop three dedicated multi-task neural assessors: VAQA-Net for aesthetic quality prediction, VTag-Net for automatic aesthetic tagging, and VGQA-Net for generation and basic quality attributes. Extensive experiments demonstrate that our models achieve reliable alignment with human judgments, offering both accuracy and efficiency. We release VGA-Bench as a public benchmark to foster research in AIGC evaluation, with applications in content moderation, model debugging, and generative model optimization.
Mar 31, 2026

SLVMEval: Synthetic Meta Evaluation Benchmark for Text-to-Long Video Generation

This paper proposes the synthetic long-video meta-evaluation (SLVMEval), a benchmark for meta-evaluating text-to-video (T2V) evaluation systems. The proposed SLVMEval benchmark focuses on assessing these systems on videos of up to 10,486 s (approximately 3 h). The benchmark targets a fundamental requirement, namely, whether the systems can accurately assess video quality in settings that are easy for humans to assess. We adopt a pairwise comparison-based meta-evaluation framework. Building on dense video-captioning datasets, we synthetically degrade source videos to create controlled "high-quality versus low-quality" pairs across 10 distinct aspects. Then, we employ crowdsourcing to filter and retain only those pairs in which the degradation is clearly perceptible, thereby establishing an effective final testbed. Using this testbed, we assess the reliability of existing evaluation systems in ranking these pairs. Experimental results demonstrate that human evaluators can identify the better long video with 84.7%-96.8% accuracy, and in nine of the 10 aspects, the accuracy of these systems falls short of human assessment, revealing weaknesses in text-to-long-video evaluation.
Mar 23, 2026

A Camera-Native Talking-Head Video Dataset for Various Computer Vision Tasks

Talking-head videos constitute a predominant content type in real-time communication, yet publicly available datasets for video processing research in this domain remain scarce and limited in signal fidelity. In this paper, we open-source a camera-native dataset of 838 talking-head recordings (approximately 210 minutes), each 15s in duration, captured from 799 participants across 443 camera-code categories in their natural environments. All recordings are stored using the FFV1 lossless codec, preserving the camera-native signal---uncompressed (24.7%) or MJPEG-encoded (75.3%)---without additional lossy processing. Each recording is annotated with a Mean Opinion Score (MOS) and ten perceptual quality tokens that jointly explain 64.4% of the MOS variance. From this corpus, we curate a stratified benchmarking subset of 120 clips in three content conditions: original, background blur, and background replacement. Codec efficiency evaluation across four datasets and four codecs, namely H.264, H.265, H.266, and AV1, yields VMAF BD-rate savings up to −71.3-71.3% (H.266) relative to H.264, with significant encoder×\timesdataset (ηp2=.112η_p^2 = .112) and encoder×\timescontent condition (ηp2=.149η_p^2 = .149) interactions, demonstrating that both content type and background processing affect compression efficiency. A preliminary super-resolution evaluation with four SR models confirms that the dataset significantly affects absolute performance while preserving model rankings, demonstrating applicability beyond codec benchmarking. The dataset offers 5×\times the scale of the largest prior talking-head webcam dataset (838 vs. 160 clips) and preserves the camera-native signal without additional lossy compression, establishing a resource for benchmarking video compression, super-resolution, quality assessment, and enhancement models in real-time communication.
Mar 12, 2026

VQQA: An Agentic Approach for Video Evaluation and Quality Improvement

Despite rapid advancements in video generation models, aligning their outputs with complex user intent remains challenging. Existing test-time optimization methods are typically either computationally expensive or require white-box access to model internals. To address this, we present VQQA (Video Quality Question Answering), a unified, multi-agent framework generalizable across diverse input modalities and video generation tasks. By dynamically generating visual questions and using the resulting Vision-Language Model (VLM) critiques as semantic gradients, VQQA replaces traditional, passive evaluation metrics with human-interpretable, actionable feedback. This enables a highly efficient, closed-loop prompt optimization process via a black-box natural language interface. Extensive experiments demonstrate that VQQA effectively isolates and resolves visual artifacts, substantially improving generation quality in just a few refinement steps. Applicable to both text-to-video (T2V) and image-to-video (I2V) tasks, our method achieves absolute improvements of +11.57% on T2V-CompBench and +8.43% on VBench2 over vanilla generation, significantly outperforming state-of-the-art stochastic search and prompt optimization techniques.
Mar 12, 2026

MDS-VQA: Model-Informed Data Selection for Video Quality Assessment

Learning-based video quality assessment (VQA) has advanced rapidly, yet progress is increasingly constrained by a disconnect between model design and dataset curation. Model-centric approaches often iterate on fixed benchmarks, while data-centric efforts collect new human labels without systematically targeting the weaknesses of existing VQA models. Here, we describe MDS-VQA, a model-informed data selection mechanism for curating unlabeled videos that are both difficult for the base VQA model and diverse in content. Difficulty is estimated by a failure predictor trained with a ranking objective, and diversity is measured using deep semantic video features, with a greedy procedure balancing the two under a constrained labeling budget. Experiments across multiple VQA datasets and models demonstrate that MDS-VQA identifies diverse, challenging samples that are particularly informative for active fine-tuning. With only a 5% selected subset per target domain, the fine-tuned model improves mean SRCC from 0.651 to 0.722 and achieves the top gMAD rank, indicating strong adaptation and generalization.
Mar 11, 2026

Contrastive learning-based video quality assessment-jointed video vision transformer for video recognition

Video quality significantly affects video classification. We found this problem when we classified Mild Cognitive Impairment well from clear videos, but worse from blurred ones. From then, we realized that referring to Video Quality Assessment (VQA) may improve video classification. This paper proposed Self-Supervised Learning-based Video Vision Transformer combined with No-reference VQA for video classification (SSL-V3) to fulfill the goal. SSL-V3 leverages Combined-SSL mechanism to join VQA into video classification and address the label shortage of VQA, which commonly occurs in video datasets, making it impossible to provide an accurate Video Quality Score. In brief, Combined-SSL takes video quality score as a factor to directly tune the feature map of the video classification. Then, the score, as an intersected point, links VQA and classification, using the supervised classification task to tune the parameters of VQA. SSL-V3 achieved robust experimental results on two datasets. For example, it reached an accuracy of 94.87% on some interview videos in the I-CONECT (a facial video-involved healthcare dataset), verifying SSL-V3's effectiveness.
Mar 3, 2026

EduVQA: Towards Concept-Aware Assessment of Educational AI-Generated Videos

Existing AI-generated video quality assessment (AIGVQA) methods mainly focus on global perceptual realism and coarse text-video alignment, while overlooking a critical requirement in educational scenarios: concept correctness. In early mathematics education, subtle errors in numerical quantities, geometric relations, or spatial configurations may fundamentally alter the conveyed knowledge despite visually plausible generation. To address this problem, we introduce EduAVQABench, the first benchmark for concept-aware educational AIGV assessment, containing 1,130 videos generated by ten state-of-the-art T2V models together with over 310,650 fine-grained human annotations spanning perceptual quality and semantic alignment. Built upon this benchmark, we further propose EduVQA, a concept-aware AIGVQA framework equipped with a Structured 2D Mixture-of-Experts (S2D-MoE) architecture. By jointly modeling fine-grained concept assessment and overall quality prediction through shared experts and adaptive two-dimensional routing, EduVQA effectively captures subtle concept-level inconsistencies overlooked by conventional global scoring methods. Extensive experiments demonstrate that EduVQA consistently outperforms existing AIGVQA approaches across both perceptual and semantic evaluation tasks while exhibiting strong generalization capability on unseen benchmarks. Code and dataset will be publicly available at: https://github.com/EduVQA/EduVQA.
Mar 1, 2026

Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth, wide color gamut, and elevated luminance range, exposing distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate Beyond8Bits, a large-scale subjective dataset of 44K videos from 6.5K sources with over 1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a Gaussian weighted regression reward for fine-grained MOS calibration. Across Beyond8Bits and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance.
Feb 26, 2026

Scaling Audio-Visual Quality Assessment Dataset via Crowdsourcing

Audio-visual quality assessment (AVQA) research has been stalled by limitations of existing datasets: they are typically small in scale, with insufficient diversity in content and quality, and annotated only with overall scores. These shortcomings provide limited support for model development and multimodal perception research. We propose a practical approach for AVQA dataset construction. First, we design a crowdsourced subjective experiment framework for AVQA, breaks the constraints of in-lab settings and achieves reliable annotation across varied environments. Second, a systematic data preparation strategy is further employed to ensure broad coverage of both quality levels and semantic scenarios. Third, we extend the dataset with additional annotations, enabling research on multimodal perception mechanisms and their relation to content. Finally, we validate this approach through YT-NTU-AVQ, the largest and most diverse AVQA dataset to date, consisting of 1,620 user-generated audio and video (A/V) sequences. The dataset and platform code are available at https://github.com/renyu12/YT-NTU-AVQ
Feb 23, 2026

3DSPA: A 3D Semantic Point Autoencoder for Evaluating Video Realism

AI video generation is evolving rapidly. For video generators to be useful for applications ranging from robotics to film-making, they must consistently produce realistic videos. However, evaluating the realism of generated videos remains a largely manual process -- requiring human annotation or bespoke evaluation datasets which have restricted scope. Here we develop an automated evaluation framework for video realism which captures both semantics and coherent 3D structure and which does not require access to a reference video. Our method, 3DSPA, is a 3D spatiotemporal point autoencoder which integrates 3D point trajectories, depth cues, and DINO semantic features into a unified representation for video evaluation. 3DSPA models how objects move and what is happening in the scene, enabling robust assessments of realism, temporal consistency, and physical plausibility. Experiments show that 3DSPA reliably identifies videos which violate physical laws, is more sensitive to motion artifacts, and aligns more closely with human judgments of video quality and realism across multiple datasets. Our results demonstrate that enriching trajectory-based representations with 3D semantics offers a stronger foundation for benchmarking generative video models, and implicitly captures physical rule violations. The code and pretrained model weights will be available at https://github.com/TheProParadox/3dspa_code.
Feb 18, 2026

Analytic Score Optimization for Multi Dimension Video Quality Assessment

Video Quality Assessment (VQA) is evolving beyond single-number mean opinion score toward richer, multi-faceted evaluations of video content. In this paper, we present a large-scale multi-dimensional VQA dataset UltraVQA that encompasses diverse User-Generated Content~(UGC) annotated across five key quality dimensions: Motion Quality, Motion Amplitude, Aesthetic Quality, Content Quality, and Clarity Quality. Each video in our dataset is scored by over 3 human raters on these dimensions, with fine-grained sub-attribute labels, and accompanied by an explanatory rationale generated by GPT based on the collective human judgments. To better leverage these rich annotations and improve discrete quality score assessment, we introduce Analytic Score Optimization (ASO), a theoretically grounded post-training objective derived for multi-dimensional VQA. By reframing quality assessment as a regularized decision-making process, we obtain a closed-form solution that naturally captures the ordinal nature of human ratings, ensuring alignment with human ranking preferences. In experiments, our method outperforms most baselines including closed-source APIs and open-source models, while also reducing mean absolute error (MAE) in quality prediction. Our work highlights the importance of multi-dimensional, interpretable annotations and reinforcement-based alignment in advancing video quality assessment.
Nov 24, 2025

Q-Save: Towards Scoring and Attribution for Generated Video Evaluation

Evaluating AI-generated video (AIGV) quality hinges on three crucial dimensions: visual quality, dynamic quality, and text-video alignment. While numerous evaluation datasets and algorithms have been proposed, existing approaches are constrained by two limitations: the absence of systematic definitions for evaluation dimensions, and the isolated treatment of the three dimensions in separate models. Therefore, we introduce Q-Save, a holistic benchmark dataset and unified evaluation model for AIGV quality assessment. The Q-Save dataset contains nearly 10,000 video samples, each annotated with Mean Opinion Scores (MOS) and fine-grained attribution explanations across the three core dimensions. Leveraging this attribution-annotated dataset, we train the proposed Q-Save model, which adopts the SlowFast framework to balance accuracy and efficiency, and employs a three-stage training strategy with Chain-of-Thought (COT) formatted data: Supervised Fine-Tuning (SFT), Grouped Relative Policy Optimization (GRPO), and a final SFT round for stability, to jointly perform quality scoring and attribution generation. Experimental results demonstrate that Q-Save achieves superior performance in AIGV quality prediction while providing interpretable justifications. Code and dataset will be released upon publication.