Video Question Answering

Also known as VQA

Overview

Video question answering asks models to identify events, people, actions, and relationships in video, including when things happen and why. Approaches include vision-language models, question-aware frame selection and retrieval, temporal memory, scene graphs, and agentic systems that inspect evidence with tools. Benchmarks test settings such as long-form and streaming video, egocentric activity, causal reasoning, and precise temporal grounding. A central challenge is that high answer accuracy can coexist with weak use of visual evidence, poor temporal grounding, and overconfidence when evidence is incomplete.

Latest papers

185 papers25 papers in the last four weeks, up 47% on the four weeks before. 0.1% of all new papers.

Aug 16, 2026

CrossView: Can Vision-Language Models Reason Across Cameras?

Video understanding benchmarks have long centered on single-camera settings, where modern multi-modal language models achieve strong performance across image and video tasks. Yet, the real world runs on multi-camera networks: autonomous vehicles, security systems, and robots all gather data across many simultaneous views. We argue that this is not simply "more" of the single-camera problem; it is fundamentally different. Multi-camera reasoning requires handling context that scales with the number of views, resolving occlusions visible from only a subset of cameras, judging which views matter, and integrating evidence across perspectives that may overlap or diverge. Current models struggle with exactly these challenges, yet no benchmark systematically targets them. We introduce CrossView, a multi-camera video question-answering benchmark spanning autonomous driving, security surveillance, egocentric/exocentric video, and robotics. Evaluation of proprietary models, such as GPT-5.2, and open-source models, like Qwen3-VL, reveals consistently low accuracy, with open-source models trailing by a wide margin. Performance scales strongly with a model's ability to jointly process multiple viewpoints, positioning CrossView as a rigorous benchmark for multi-camera video. We open-source our code and dataset at https://utaustin-swarmlab.github.io/CrossView.
Aug 13, 2026

StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs

Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, under each model's reported input protocol, StreamTTT-4B outperforms the same-scale SimpleStream-4B by 0.6 points in real-time perception and 5.3 points in backward tracing. It also surpasses the larger SimpleStream-8B by 0.73 points on StreamingBench's Real-Time Visual Understanding (RTVU) subset. Our code is publicly available at https://github.com/zeyun-zhong/StreamTTT.
Aug 12, 2026

VideoGAIA: A Benchmark for General AI Assistants on Agentic Video Understanding

Video understanding is a fundamental task for evaluating the capabilities of multimodal large language models (MLLMs). However, existing leading models have already achieved approximately 90% accuracy on the Video-MME leaderboard, suggesting that conventional single-turn video understanding tasks are becoming increasingly saturated and insufficient for assessing the intelligence of advanced MLLMs. Towards this end, we introduce VideoGAIA, an agentic video understanding benchmark for general artificial intelligence (AI) assistants. Moving beyond one-shot video question answering, VideoGAIA formulates video understanding as a multi-turn, tool-augmented interaction process, where models must iteratively perceive videos, invoke external tools, gather complementary information, and integrate multimodal evidence across turns. VideoGAIA contains 271 model-human co-designed tasks covering diverse and complex real-world scenarios. Each video-question-answer instance is independently verified by three human experts to ensure both correctness and appropriate difficulty. All evaluated MLLMs, including frontier models such as GPT-5.5 and Kimi-K3, achieve less than 60% accuracy on VideoGAIA, highlighting its value as a high-quality and timely benchmark for evaluating next-generation MLLMs. We hope that VideoGAIA will facilitate the transition from conventional video understanding toward agentic video understanding.
Aug 11, 2026

R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video

Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes. R4DSG introduces a relative 4D scene graph memory for long egocentric video. Instead of storing raw graph sequences, R4DSG converts video into compact queryable memory entries indexed by time, place, persistent objects, anchor-relative change, and local interaction context. The main idea is to separate stable anchors from dynamic objects, maintain persistent object identity across frames, and represent object state through anchor-relative transitions rather than a globally aligned world model. Built on recent RGB-only advances in promptable video segmentation, temporal propagation, and relative 3D lifting, the method produces a retrieval-ready memory directly usable for long-horizon question answering. Evaluation on a 255-question object-related subset from EgoLifeQA shows, under question-only retrieval, a 6.7-point overall gain over EgoRAG-Text and a 12.5-point gain on when questions, which highlights the value of temporally organized object memory. These results position relative 4D scene graphs as a practical memory substrate for wearable assistants, AR systems, and embodied multimedia agents. GitHub Page: https://dualtransparency.github.io/R4DSG/.
Aug 11, 2026

FADE: From Passive Verification to Active Discovery in Counterfactual Video Understanding

Counterfactual video understanding evaluates whether models grasp physical and commonsense regularities. However, existing multiple-choice question (MCQ) benchmarks inadvertently leak target events through their questions and candidate options. This reduces the core challenge from active discovery to text-guided verification. In this paper, we present FADE, an effective training framework for counterfactual discovery and explanation. Our method is built on an evidence-first, two-stage training paradigm. First, evidence-internalized supervised fine-tuning grounds the model's predictions in decisive visual anomalies. Second, we apply a fading-anchor reinforcement learning strategy that progressively removes textual guidance, compelling the model to independently discover and explain evidence. To rigorously evaluate this capability, we also introduce an effective pipeline that converts existing MCQ datasets into aligned MCQ, open-ended question answering (OQA), and captioning tasks without requiring additional data curation. Our simple approach yields strong results. Using Qwen3-VL-8B as the baseline, FADE achieves state-of-the-art strict paired scores across all three tasks on DualityVidQA-test and IPV-Bench, outperforming GPT-5.6. In specific, when transitioning from constrained MCQs to unconstrained OQA and captioning, our model demonstrates remarkable robustness. Its performance retention is 90.4% and 67.4% on DualityVidQA-test-substantially higher than the 48.1% and 30.7% retained by GPT-5.6. We hope this simple framework can serve as a solid baseline for future research in unconstrained counterfactual video understanding.
Aug 10, 2026

VideoVIBE: A Video-Grounded Diagnostic Benchmark for One-Shot Interactive Website Generation

Natural-language-driven "vibe coding" enables the one-shot generation of visually rich and interactive web applications, yet reliable assessment of their quality has not kept pace. Existing evaluations often score isolated artifacts or final task outcomes, offering limited evidence about which failures occur and why. We introduce VideoVIBE, a video-grounded benchmark that transforms human-operated webpage recordings into fine-grained diagnostic tasks. It contains approximately 1.7K diagnostic Video QA instances derived from 6,338 verified failures across generated webpages, spanning semantic-logical, visual-motion, structural-temporal, and functional failures. Diagnoses are grounded primarily in recorded presentation and behavior, with webpage source code used as complementary context. We further propose V2Lens, a training-free, evidence-grounded multi-agent system that challenges and selectively refines initial video-based diagnoses through targeted visual and source-code verification. Across thirteen closed-source and open-weight Video MLLMs, Gemini-2.5-Flash is the strongest standalone model with a score of 64.54, while V2Lens reaches 71.72, an improvement of 7.18 points. Together, our results show that video-grounded evaluation can move beyond isolated artifacts and aggregate outcomes toward a behaviorally faithful and diagnostically informative account of generated application quality.
Aug 9, 2026

REVEAL: A Rubric-Guided Agent for Explicit Evidence Sufficiency Verificationin Long-Video Question Answering

Recently, retrieval-augmented and memory-augmented methods have emerged as two promising paradigms for long-video question answering. However, existing methods typically rely on rigid, fixed-length temporal chunking (e.g., 10s) and static offline memory banks, which not only fragment coherent continuous events but also fail to adapt during real-time reasoning. Moreover, whether using multi-scale summaries or multimodal knowledge graphs, current approaches prioritize retrieval relevance while overlooking evidence sufficiency, often stopping to answer once only semantically relevant clues are retrieved, even when key temporal, causal, or fine-grained action evidence is still missing. To tackle these challenges, we propose REVEAL, a rubric-guided agent framework. As a foundation, we introduce an adaptive visual-similarity-based preprocessing pipeline that groups visually coherent adjacent frames into natural event units to construct an offline-online video memory---capturing global video context offline while dynamically maintaining question-conditioned memory online. Built upon this structured memory, REVEAL uses an automatically constructed rubric library to explicitly verify whether retrieved evidence satisfies sufficiency criteria, pinpoints missing clues upon verification failure, and directs targeted re-retrieval for complementary information. Without any extra training, REVEAL consistently outperforms both closed-source and open-source state-of-the-art methods across extensive experiments. These results show that explicitly verifying evidence sufficiency, rather than stopping at semantic relevance, retrieves the decisive clues that prior methods miss and yields more reliable long-video reasoning.
Aug 8, 2026

SportsGrounder: Proposal-Aided Interleaved Grounding for Dense Sports Video Reasoning

Sports video analysis is crucial for athletic analytics and broadcasting enhancement. Dense sports video reasoning, however, demands a fine-grained understanding of numerous small-scale, highly interactive, and visually homogeneous entities (e.g., players sharing identical uniforms, the ball) across long temporal contexts. Current Large Multimodal Models (LMMs) inherently struggle with such dense visual complexities. Due to the lack of fine-grained visual details, these models often over-rely on textual priors to guess answers, especially when distinguishing visually similar actions and players. To address this, we propose SportsGrounder, a framework that leverages an open-vocabulary visual expert to aid interleaved grounding specifically for dense sports video reasoning. To achieve precise spatial localization, we extract domain-guided object proposals and introduce an Interleaved Grounding Fusion (IGF) mechanism. The IGF frame-by-frame integrates explicit bounding box coordinates and implicit visual semantics with global grid features. This design preserves strict temporal alignment and prevents sequence length explosion. Furthermore, we design an Action-Aware Supervision (AAS) module that directly regularizes the model's hidden states, forcing the network to learn accurate motion representations rather than relying on language bias. Optimized with Mixed Preference Optimization (MPO) to better distinguish deceptive distractors, our extensive experiments on newly curated dense sports VQA datasets (derived from SoccerNet and FineSports) demonstrate that SportsGrounder significantly improves fine-grained reasoning and achieves state-of-the-art accuracy.
Aug 7, 2026

I Seek You in Videos: Identity-Conditioned Queries for Person-Centric Video Reasoning

Real-world video reasoning often involves multimodal, multi-source inputs, whereas existing video reasoning tasks typically assume a simplified video-text setting, limiting identity matching and person-centric reasoning. To bridge this gap, we introduce the Identity-conditioned Queries (ICQ) task, in which models are required to jointly associate and interpret an input video and a reference image of a person, and leverage this conditioning to address identity grounding, behavior understanding, and temporal reasoning, among other challenges. Building on ICQ, we present ISYV (I Seek You in Videos), a systematic solution comprising three components: (1) ISYV-Bench, a challenging evaluation benchmark with 1,377 real-world complex videos and 1,377 question-answer pairs, organized into six difficulty levels spanning capabilities from identity recognition to causal reasoning; (2) ISYV-75K, a large-scale training set of 75K high-quality samples constructed via automated annotation, multi-stage verification, and manual review; and (3) ISYV-Framework, containing an ICQ-oriented model and training strategy for learning to exploit informative video shots without additional shot-level annotations. Extensive experiments show that both mainstream closed-source and open-source MLLMs struggle on ISYV-Bench, especially in cross-domain identity matching and long-horizon tracking. ISYV-Model outperforms strong baselines and in some aspects approaches closed-source performance. Overall, ISYV provides a unified task definition, scalable datasets/benchmarks, and modeling insights for person-centric video reasoning.
Aug 7, 2026

DAEP: Difficulty-Aware Evidence Planning for Medical Video Corpus Temporal Answer Grounding

We describe DAEP, team BIGC's submission to NLPCC 2026 Shared Task 1 Track 3: Difficulty-Aware Temporal Answer Grounding in Video Corpus (DA-TAGVC). The task requires retrieving the target video from 50 candidates and localizing the answer-supporting span. DAEP ranks videos with subtitle, visual, and procedural-context evidence, expands high-scoring anchors into temporal spans, and reranks spans for final output. Its main design is to convert the task-provided simple/complex input label into an inference-time evidence plan controlling modality weights, Top-K aggregation, boundary threshold, expansion length, and reranking strength. In the official evaluation, BIGC ranks first among ten systems with an Average score of 0.2728. Validation ablations show that visual evidence, procedural context, and difficulty-aware planning improve ranking quality, with the largest gain on complex questions.
Aug 6, 2026

GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?

Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.
Aug 5, 2026

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.
Aug 5, 2026

MetaVideoAgent: Automated Video-Agent Evolution for Long-Form Video Understanding

Long-form video understanding requires locating sparse, question-relevant evidence in long, multimodal videos. Real-world video distributions differ in modality-specific information density, content structure, and evidence patterns, causing fixed video-agent designs to incur redundant processing or fail when mismatched. Extending automated agent evolution from text to video is challenging because full long-video execution makes candidate validation expensive, failures propagate across coupled evidence-processing stages, and complex preprocessing, perception tools, and localization strategies make code-level updates difficult to implement reliably. We introduce MetaVideoAgent, a framework that automatically evolves a video agent for a target distribution. It profiles information density and evidence requirements from sparsely sampled frames and associated queries to guide initial design, then compresses localized failures into independently executable minimal validation tasks. It constructs evidence-grounded Gold Paths, audits Student trajectories, aggregates recurring failures across samples, and attributes them to responsible modules. A modular agent representation constrains each update to the primary responsible module and its necessary dependencies. We further introduce VA-EvoBench, covering eight video distributions with separate evolution and held-out splits. With four evolution iterations per distribution, MetaVideoAgent improves every initial agent and raises macro-average accuracy from 38.44% to 51.47%, at an average evolution cost of 3.54M tokens per distribution. The evolved agents outperform the strongest prior fixed-design video agent by 6.39 percentage points while using the fewest tokens and video frames per question among the compared video agents. We will release all code and data to support reproducible research.
Aug 4, 2026

Perception Before Reasoning: Dynamic Latent Reasoning for Video Understanding and Question Answering

Video question answering requires models to ground language queries in visual evidence and, when necessary, reason over that evidence across time. Existing methods typically rely on long textual chain-of-thought rationales, even though many questions can be answered as soon as the relevant object, action, or frame is localized. We propose Dynamic Latent Reasoning (DyLaR), which first grounds a question in a short block of perception latents (continuous hidden states that encode query-relevant visual evidence), and then adaptively decides whether to append reasoning latents (continuous thoughts that reason over this evidence in latent space) before answering. DyLaR learns this behavior by grounding perception latents in verified visual evidence and distilling verified rationales into reasoning latents, followed by reinforcement learning that further refines when to reason. Across nine video benchmarks and four multimodal language model backbones, DyLaR improves average accuracy over same-backbone baselines while generating fewer than 20 tokens per query. On Qwen3-VL-4B, for example, DyLaR improves average accuracy over Qwen3-VL-4B-Thinking from 54.0 to 58.2 while reducing response length from 1,220.7 to 18.5 tokens per query. Ablations further show that grounded perception latents, rationale-supervised reasoning latents, and adaptive routing each improve accuracy.
Aug 4, 2026

Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent

We introduce Video-DeepResearch (Video-DR), extending multimodal agents from static images to continuous video streams, a setting that demands dense spatiotemporal grounding coupled with open-web exploration. Preliminary evaluations reveal two critical bottlenecks in current models: (1) modality bias, where agents bypass visual tools in favor of textual search, and (2) parametric knowledge leakage, where models rely on internal memory rather than genuine tool-augmented execution. To address these challenges, we propose Video-DR, featuring a decoupled perception-exploration pipeline with stage-wise tool unlocking that compels exhaustive cross-frame visual grounding prior to web retrieval. Our framework adopts a two-stage training recipe: supervised fine-tuning followed by Group Relative Policy Optimization (GRPO), enabling autonomous exploration that breaks the imitation-learning ceiling. Furthermore, we curate Video-DR-Bench, a human-AI collaborative benchmark comprising 200 complex, multi-hop VQA instances. Empirical results demonstrate that our Video-DeepResearch-35B-A3B establishes a new state-of-the-art of 64.0% average accuracy, surpassing proprietary Claude-4.5-Sonnet (59.0%) by 5.0 points and significantly outperforming GPT-5 (52.5%) and Gemini 2.5 Pro (57.5%). The 30B-A3B variant achieves 59.3%, competitive with Claude-4.5-Sonnet and demonstrating the effectiveness of our training paradigm even at compact scale. Code: https://github.com/Osilly/Vision-DeepResearch.
Aug 3, 2026

GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience

A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.
Aug 3, 2026

PhyCheck: Fine-Grained Evidence-Grounded Dataset for Physical Law Understanding in Video-LLMs

Embodied intelligence and world models require video understanding systems to go beyond recognizing objects and actions and develop an understanding of physical regularities. However, despite their strong performance on general video understanding tasks, current video-language models still struggle to reliably determine whether an observed event conforms to specific physical laws. Existing benchmarks primarily assess the physical quality of generated videos, providing limited support for systematically evaluating and improving the physical-law understanding of Video Large Language Models (VideoLLMs). To address this gap, we introduce PhyCheck, a video question answering dataset organized at two complementary levels of granularity. The coarse-grained subset asks models to determine whether the phenomenon shown in a video conforms to or violates physical laws, while the fine-grained subset further examines whether models can capture physical details responsible for the violation or compliance. We use these subsets as structured supervision to improve physical understanding. In addition, the dataset contains a diagnostic subset with external causal context that reveal hidden factors affecting physical plausibility, assessing whether models can recalibrate their judgments accordingly. Experiments with Fine-tune Qwen2.5-VL show that training with the proposed data substantially improves the understanding of physical-consistency, while evaluations in the diagnostic subset reveal that current models still have difficulty incorporating additional causal conditions into their decisions. These findings highlight the gap between recognizing surface-level inconsistencies and understanding underlying physical mechanisms, and provide a foundation for evaluating and improving physical understanding in Video-LLMs.
Jul 21, 2026

Continual Video-MLLM Adaptation over Evolving Domains

Video multimodal large language models have shown strong capability in video understanding, yet their adaptation to sequentially evolving domains remains underexplored. In real-world deployments, video data often arrives continuously from heterogeneous domains, requiring the model to acquire new domain-specific knowledge without overwriting previously learned capabilities. Existing continual learning methods typically rely on shared adaptation spaces, which can induce severe cross-domain interference and catastrophic forgetting. We propose Distribution-Aware Expert Routing, a parameter-efficient framework for continual Video-MLLM adaptation over evolving domains. DAER maintains domain-isolated lightweight experts while keeping the pretrained Video-MLLM backbone frozen, thereby decoupling domain-specific adaptation from the general multimodal knowledge of the pretrained model. To enable fine-grained specialization, we introduce an intra-domain distribution-aware routing mechanism that matches each input to expert-level prototype reservoirs using MMD. To address the absence of task identities at inference time, we further propose an inter-domain routing mechanism that performs prototype matching in a discriminative subspace for robust domain identification. In addition, we introduce adaptive domain merging to improve parameter scalability and adopt a two-stage optimization strategy to stabilize expert specialization during continual learning. We evaluate DAER by curating a domain-incremental benchmark built from ten VidQA datasets covering diverse visual environments and reasoning demands. Experiments on two strong Video-MLLM backbones show that DAER consistently outperforms prior methods.
Jul 15, 2026

EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent

Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: https://z1oong.github.io/EgoProceVQA/.
Jul 14, 2026

What Does a Temporal Benchmark Score Measure? Decomposing Channel Use in Video VLM Evaluation

A score on a temporal video question answering benchmark is meant to measure that a model has temporal understanding, but it conflates two questions. 1. The task question: is the question even temporal, does it need several frames and their order? and 2. The channel question, when it does, does the model recover the order from the pixels, or read it off the positional encoding (RoPE)? Most of a temporal score answers neither, a single frame and answer priors often carry it. The field's validity checks, frame-shuffle sensitivity and the accuracy gained from the full video, speak only to the task question. We contribute a label-free screen for the channel question, the reversal-drop: the accuracy lost when the visual sequence is reversed while RoPE remains forward. It can be applied to compatible temporal benchmarks without new annotations. Paired reverse labels, or tasks whose labels transform deterministically under reversal, distinguish models that follow reversed content from those merely disrupted by the conflict. Molmo2 answers the forward event reading order off positions, while Qwen3-VL answers the reversed event it actually sees, reading visual order (comparatively). We call them position-dominant and visual-sequence-dominant. The split holds across two benchmarks and several temporal tasks at two scales, and activation patching shows it is a real internal property, not an artifact of the conflict. The distinction matters, the two channels fail on opposite inputs so two models with similar score are not interchangable, i.e. an aggregate score does not reflect potential failure modes.
Jul 13, 2026

Evidence-Backed Video Question Answering

Current Video Large Language Models (Video LLMs) excel in question answering (QA) but largely operate as black boxes, providing textual answers without verifiable visual grounding. Existing explainability efforts rely on textual rationales or sparse bounding boxes, which struggle to capture complex video dynamics such as occlusions and non-rigid deformations. We propose Evidence-Backed Video Question Answering (E-VQA), a novel task requiring models to jointly output a semantic answer and precise spatio-temporal evidence: temporal segments and dense, tracked object segmentation masklets. To support this, we introduce ST-Evidence, the first human-verified benchmark for both discriminative and generative pixel-level grounding. Evaluations of state-of-the-art models reveal a critical decoupling between QA accuracy and true visual perception that scaling alone fails to bridge. To address this, we develop scalable, automated generation pipelines to create ST-Evidence-Instruct, a 160k-scale dataset bridging high-level reasoning with fine-grained grounding. Fine-tuning grounded Video LLMs on this data yields substantial gains over the corresponding size-matched UniPixel baselines (e.g., +27.2 t-mean and +13.8 J&F on a 7B model), establishing a robust baseline for explainable, evidence-backed video understanding. Code and data are available at https://github.com/SalesforceAIResearch/EVQA.
Jul 13, 2026

Do Video-LLMs Actually Watch? Diagnosing Character-Tracking Failures in Long-Form Video

Can a Video Large Language Model (Video-LLM) follow one person through a long video, keeping track of who they are well enough to report, in order, how their outfit changes across a full TV episode? Benchmarks increasingly score this kind of task, and the strongest open-source 7--8B models now reach 37--38% on InfiniBench's global appearance task, which asks exactly that. But does that score come from tracking the named character, or from something easier? We test this with a nine-condition diagnostic protocol applied to three architecturally distinct open-source Video-LLMs, with Gemini2.5Flash as a frontier reference, and find the accuracy does not come from character tracking. When we change the character named in the question to a different cast member, leaving the video and answer options untouched, the models change their answer only 4--31% of the time, so they are largely ignoring who the question asks about. Breaking that test down by the gender of the swapped name shows why: the models react more when the name is changed to a different-gender character than to a same-gender one (a 13--28 point gap), picking up coarse gender cues but unable to tell same-gender individuals apart. This shallow processing surfaces again when we drop the multiple-choice options and ask the same questions open-endedly: open-source accuracy drops 18--25 points, with none of 151 answers fully correct, versus a 12-point drop for Gemini. Further checks rule out the obvious innocent explanations, adding subtitles, using the most informative frames, or doubling the number of frames all leave character tracking unimproved, so the bottleneck is not how much video the model sees but how it ties that video to the person the question names. We release a diagnostic toolkit for auditing what such benchmark scores actually measure.
Jul 13, 2026

TreeSoc: Tree-Structured Dynamic Reasoning and Tool Synergy for Soccer Video Understanding

Automated understanding of complex soccer scenarios from video remains a significant challenge for contemporary vision-language models (VLMs), which suffer from shallow cross-modal alignment and exhibit fundamental limitations in multi-step reasoning and coordinated tool integration. We present TreeSoc, a structured reasoning framework that reformulates soccer video question answering as a hierarchical search problem rather than a single-pass prediction. Specifically, TreeSoc employs a dynamic depth-first search (DFS) mechanism that decomposes complex queries into sequentially ordered sub-tasks, enabling iterative reasoning refinement through explicit intermediate states. This tree-structured decomposition naturally supports adaptive tool routing, wherein domain-specific modules are selectively activated and their outputs incorporated at each reasoning node to produce contextually grounded predictions. On SoccerBench, TreeSoc achieves state-of-the-art performance, with accuracies of 85.2%, 87.4%, and 82.2% on TextQA, ImageQA, and VideoQA, respectively. Additionally, TreeSoc further demonstrates strong cross-domain generalization, attaining 74.16% accuracy on NExT-QA. These results establish structured, tool-augmented tree reasoning as an effective paradigm for robust video understanding. Code is available at: https://github.com/thanhnhan29/TreeSoc.
Jul 7, 2026

EgoPolice: A Benchmark for Egocentric Video Understanding in High-Stakes Police Body-Worn Camera Footage

We introduce EgoPolice, a carefully curated dataset of real, egocentric police-civilian interactions, sourced from publicly available body-worn camera videos. We select police-civilian action labels that are critical for police behavioral research and annotate them at a second-by-second granularity. The videos feature rapid and irregular camera motion, dense human interactions, and rare high-stakes events, making the dataset a challenging benchmark for motion-robust and context-aware egocentric perception. We provide two different tasks, classification and multiple-choice question-answering, and benchmark both open-source and closed-source models. We find that even the best video models like Gemini 2.5 Pro still struggle to accurately predict high-risk actions such as "Weapon Out". Beyond serving as a benchmark, EgoPolice provides a foundation for developing models capable of identifying events of interest in large-scale body-worn camera video repositories, enabling more efficient downstream human review.
Jul 7, 2026

Overview of the NLPCC 2026 Shared Task 1: Difficulty-Aware Multilingual and Multimodal Medical Instructional Video Understanding Evaluation

Following the CMIVQA, MMI-VQA, and M4IVQA challenges in NLPCC 2023--2025, we introduce the Difficulty-Aware Medical Instructional Video Question Answering (DA-MIVQA) shared task for NLPCC 2026. DA-MIVQA extends previous multilingual and multimodal medical video benchmarks by explicitly distinguishing questions according to the type and complexity of evidence required for answering. Specifically, simple questions can often be answered from subtitle-based textual cues, whereas complex questions require visual grounding, procedural understanding, and cross-modal evidence integration. The challenge contains three tracks: Difficulty-Aware Temporal Answer Grounding in Single Video (DA-TAGSV), Difficulty-Aware Video Corpus Retrieval (DA-VCR), and Difficulty-Aware Temporal Answer Grounding in Video Corpus (DA-TAGVC). The dataset is collected from public medical instructional channels, covers diverse scenarios such as first aid, emergency response, rehabilitation, nursing, and general medical education, and is manually verified with difficulty annotations. This paper presents the task motivation, dataset construction, evaluation protocol, participation overview, competition results, and representative systems of DA-MIVQA. DA-MIVQA provides a practical benchmark for evaluating medical instructional video question answering systems under varying textual, visual, temporal, and procedural reasoning requirements.
Jul 3, 2026

VideoSearcher: Empowering Video Deep Research with Multi-Tool Agentic Reasoning via Reinforcement Learning

Video understanding is moving beyond closed-context perception toward open-world evidence exploration, a paradigm formalized as Video Deep Research (VDR). However, existing multimodal search agents primarily target static images, and the current VDR benchmark relies on text-centric retrieval that discards crucial visual information. To address these limitations, we propose VideoSearcher, a closed-loop agentic framework that empowers Vision-Language Models with multi-tool reasoning for VDR. VideoSearcher unifies temporal localization, spatial focusing, and multimodal search within a single reasoning trajectory, enabling agents to progressively ground visual clues, retrieve relevant evidence, and synthesize answers. To optimize knowledge-intensive reasoning trajectories, we propose Bi-branch Sequence Policy Optimization (BiSPO), a reinforcement learning algorithm that decouples tool-invocation optimization from answer-accuracy optimization. This design provides stable learning signals for both evidence-grounded reasoning and purposeful tool use. Furthermore, we construct VideoSearch-QA, the first benchmark designed to evaluate open-world video information grounding and multimodal search-based reasoning. Extensive experiments demonstrate that VideoSearcher significantly outperforms prior open-source agentic baselines across various search-oriented and multimodal understanding benchmarks.
Jul 2, 2026

K9-Bench: Evaluating Multimodal LLMs on Canine-Centric Videos

MLLMs have shown strong zero-shot capabilities across diverse inputs such as across images, video, audio, and text. A crucial, yet underexplored, application of these models lies in understanding and modeling animal-centric scenarios. As animals are integral to millions of households, benchmarking next-generation AI models on pet-focused tasks, ranging from recognizing distress signals to enabling responsive robotic companions, is essential for building AI systems that can work alongside us. We introduce K9-Bench, a novel benchmark focused on real-world domestic dog videos, specifically targeting canine action and interaction understanding via approximately 5000 question-answer pairs across 907 videos spanning 5 distinct task categories that test long-form, canine-centric multimodal reasoning in MLLMs. To create this dataset, we propose a scalable, VLM/LLM-powered data generation pipeline that automatically mines canine-centric videos from the web and curates QA pairs requiring fine-grained, multi-hop reasoning over canine actions and temporally extended interaction sequences. We implement bias mitigation strategies designed to eliminate biases introduced by VLMs during dataset curation. Through extensive experimentation, we find that frontier MLLMs exhibit limited zero-shot performance on canine-centric tasks: although state-of-the-art closed-source models outperform open-source counterparts, they still struggle with compositional reasoning over subtle posture and interaction cues spread over long horizons. We observe that generic chain-of-thought prompting provides only modest performance for such long-horizon reasoning. Beyond a novel dataset for canine activity analysis, K9-Bench provides a general-purpose dataset construction pipeline that can be adapted to other low-data domains for quantitative analysis. Our project website is available at: https://ogmenrobotics.github.io/K9Bench.
Jul 2, 2026

ReQuest: Rethinking-based Question-Aware Frame Selection for Long-Form Video QA

Recent multimodal large language models (MLLMs) have substantially advanced video understanding, yet long-form video QA remains challenging under fixed input token budgets, where uniform sampling can be inefficient for evidence localization. We propose ReQuest , an uncertainty-driven, question-adaptive keyframe selection pipeline that aligns question intent with relevant video content through selective computation. ReQuest integrates (i) a lightweight question-aware selector distilled from MLLM-generated supervision, (ii) Re-thinking Routing that triggers additional inference only when the model is uncertain with a length-adaptive criterion, and (iii) uncertainty-guided adaptive non-maximum suppression that selects temporally diverse frames while adjusting spacing based on question difficulty. As a plug-andplay method, ReQuest improves long-video QA without modifying or fine-tuning the underlying MLLM. Experiments on Video-MME, MLVU, and LongVideoBench demonstrate consistent accuracy gains with competitive computational cost, with particularly strong improvements in medium and long video regimes.
Jul 1, 2026

Accuracy and Cost Claims Do Not Survive Re-Execution in Agentic VideoQA

Agentic Video Question Answering (VideoQA) systems produce answers through adaptive reasoning and tool-use trajectories, yet standard practice evaluates each system once and estimates uncertainty only across questions. This leaves a basic question untested: would the measured method effect survive if the evaluation were run again? We show that it need not. Using Static-SAGE and Dynamic-SAGE as a controlled case study, we repeat the paired comparison twice on identical SAGE-Bench question-video pairs, holding configuration, tool library, and scoring protocol fixed. In the first execution, Dynamic-SAGE outperforms Static-SAGE by +7.33 accuracy points; in the second, the effect reverses to -4.05. Both are individually significant under paired analysis, supporting opposite conclusions. The change in the paired effect between executions is highly significant and far larger than within-execution uncertainty. The reversal is consistent across question format, modality, difficulty, and video duration, and both evaluation arms move significantly. Motivated by this failure, we introduce REPAIR (REpeated PAired Inference Reliability), a protocol that repeats the paired comparison and tests whether the method effect changes across executions, separating directional reproducibility from effect-size stability. Applied across accuracy and execution metrics, REPAIR exposes three behaviors-directional reversal, magnitude shift, and effect attenuationand shows that reductions in reasoning turns and visible tool calls do not imply reproducible reductions in primitive computation or latency. The execution-level movement is comparable to, and here larger than, median gain reported by recent agentic VideoQA systems, contextualizing its magnitude without implying those systems are unstable. Significance within a single agentic execution is insufficient evidence that a reported method effect is reproducible.
Jun 29, 2026

From Accuracy to Visual Dependence: Auditing and Filtering Modality Collapse in Traffic VideoQA

High benchmark accuracy does not guarantee genuine use of visual evidence. We study this problem in traffic accident Video Question Answering (VideoQA), where correct answers should depend on scene-specific visual evidence but may instead be inferred from textual shortcuts. Through an audit of four public benchmarks, we find that several recent open-weight Vision-Language Models (VLMs) perform competitively, and sometimes better, without video input. On the MM-AU benchmark, removing video consistently improves accuracy, and adding more frames further degrades performance. To quantify visual dependence, we introduce two dataset-level diagnostics: Blind Gap, measuring above-chance text-only performance, and Visual Gain, measuring the marginal benefit of adding video. We further propose an instance-level Shortcut Score that combines text-only confidence with visual necessity signals, enabling continuous, training-free filtering of shortcut-prone questions. The resulting subsets reduce shortcut bias and improve visual grounding. Our findings reveal large differences in grounding quality across benchmarks and show that visually grounded evaluation, not just high accuracy, is essential in safety-critical VideoQA.