Visual Storytelling
Latest papers
23 papers3 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.
Recent advancements in diffusion models have significantly improved text-to-image generation, enabling their application to visual storytelling, where coherent image sequences are generated from narrative prompts. However, existing methods primarily focus on identity preservation and often fail to adapt to diverse scene variations, resulting in semantic misalignment and structural inflexibility. We propose EOS-Story, a training-free framework that harmonizes identity consistency with scene-specific adaptation across text and vision spaces. In the text space, we decouple the narrative into identity and scene sub-prompts to prevent information dilution, but this leaves the scene without access to appearance cues. To bridge this gap, we introduce Cross-Contextual Bridging, which softly injects a phrase-level appearance residual into the scene's <EOS> embedding. In the vision space, we find that scale mismatch between identity and scene subjects causes a few identity tokens to be repeatedly transferred, producing structural artifacts. We address this with Adaptive Identity Preservation, which anchors identity features at the scene-specific scale (Identity Anchoring) and integrates them via Identity-Aware Self-Attention. To evaluate performance under varied spatial compositions, we extend the Consistory+ benchmark with diverse framing scenarios (Consistory+_+). Extensive experiments show that EOS-Story achieves competitive or superior performance on both benchmarks.
ELECT: Settling Identity Before Rendering for Scalable Story Visualization
Training-free story visualization without reference images must preserve recurring entities across frames while scaling to long narratives. Existing methods typically maintain consistency by conditioning each frame on other frames of the same story, coupling generation time, VRAM, or both to story length. We introduce ELECT, which instead settles cross-frame identity before final rendering through a language-guided scene-entity mapping and stationary anchors elected from the model's own drafts. This makes the per-frame cost of the final rendering pass independent of story length. Joint attention exceeds 96 GB of VRAM at 32 scenes, whereas ELECT remains at 8.3 s per frame and under 20 GB VRAM from 10 to 1000 scenes. On the Story50 long-story benchmark, ELECT reaches 0.833 average Character Consistency Similarity (aCCS), compared with 0.826 for ten-round refinement, at one seventh of its generation cost, with lower text alignment (0.327 vs. 0.340). At 1000 scenes, to our knowledge, the first evaluation of training-free story visualization at this length, ELECT exceeds ten-round refinement by 0.017 aCCS and the nearest flat-cost baseline by 0.091, while also surpassing refinement in text alignment at one twenty-fourth of its generation time. These results show that long-horizon consistency need not require increasingly expensive inter-frame conditioning as stories grow.
SENSE: State-aware Emotion Navigation Storytelling Engine
This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative architecture called MIND, a structure analyzer, and a path-aware context management module, SENSE produces narratives that are both structurally coherent and emotionally rich. From minimal high-level inputs, it generates multiple intersecting routes while preserving character consistency and narrative causality. Evaluations using LLM judges, affective metrics, and visual assessments indicate SENSE outperforms baselines in narrative diversity and robust asset integration, while preliminary human trials show directional improvements in emotional fidelity alongside comparable enjoyment.
SubjectAnchor: Subject-Aware Memory-to-Video for Multi-Shot Storytelling
We present SubjectAnchor, a Subject-Aware Memory-to-Video paradigm for multi-shot storytelling in which the current shot is generated by conditioning on explicit visual memories extracted from previous shots. The objective is to preserve subject identity and scene consistency across cuts while retaining the controllability of shot-wise prompting. Built on Wan2.2-I2V-A14B, SubjectAnchor contains three key components: subject-related memory construction, subject-aware temporal rotary position encoding, and memory-aware attention partition. For each target shot, the method constructs a compact memory bank by tracing each required subject to its historical appearance and retrieving the most relevant precomputed keyframes. These memory frames are encoded into the model input as explicit visual conditions, while different subjects are assigned to separated negative temporal slots to reduce identity interference. In addition, memory-aware attention partition regulates the interaction between memory tokens and generated content within a shared backbone. This formulation preserves the appearance anchoring of explicit visual memory while remaining compatible with script-driven shot-by-shot generation. Experiments show that SubjectAnchor improves cross-shot identity consistency over representative memory-based and holistic baselines while maintaining competitive visual quality.
PACE: Precise AI Cinematic Expression
Between a screenplay and a film sits a planning problem that is spatial first: who stands where, and what a camera sees from where it stands. An image diffusion model asked for a shot in free text settles that plan by its own defaults. We present PACE (Precise AI Cinematic Expression), a typed representation for the plan: the screenplay evidence, the characters, props and locations it needs, where each subject stands, and what the camera does. A value is written once at the level it belongs to (script, scene, shot or panel) and inherited below it. A compiler turns the result into both the prompt sent to the diffusion model and a 3D scene built in metres, and a camera solver places the camera so that the declared framing is the framing built. Where a declared value becomes geometry, PACE measures, field by field, how far the compiled camera and the staged render sit from the declaration, rather than asking a model to judge. On the 11-scene Automatic Drive screenplay, every staged single-subject panel places its subject within 1.2% of frame width of its declared position; with two or three subjects one camera pose cannot satisfy every position, and the residual is reported rather than absorbed. On 204 external director-storyboard shots, delivered head height is 1.906 times the staged target from the director's words, 1.733 from the compiled prompt, and 0.955 with the greybox control; the condition that holds framing best draws the described action least. Declaring the pose on 30 shots raises the action drawn from 58.9% to 74.4% without moving the framing. Transitions, fitted motion and human review of the generated panels remain open. Code: https://github.com/StudioPiLabs/pace-core
Better Call CineCrew: Consistent Ultra-Long Narrative-to-Film Generation
Long-form narrative-to-film generation requires shot-level controllability and cross-clip consistency in both visual identity and character behavior-requirements that remain difficult to satisfy with current prompt-based workflows. A core reason existing workflows remain brittle is the lack of a structured intermediate layer between scripts and video models, especially when screenplays are underspecified at key cinematic decision points. We introduce a structured orchestration layer for film-oriented script-to-video generation, implemented as a multi-agent framework that operates between scripts and off-the-shelf video generators. The layer is centered on FilmDSL, a film-oriented domain-specific language that makes cinematic constraints explicit, including shot and camera directives, asset and continuity requirements, and persona cues, so that agents coordinate through a shared structured specification for planning, generation, critique, and repair. Specifically, a generation agent constructs asset packs and storyboard keyframes that anchor composition before clip-by-clip synthesis, while a critic agent produces structured QA signals and triggers targeted refinement without retraining the base model. Experiments on TV-style segments show improved controllability and consistency over text-only and reference-only baselines.
Sidecar: Training-Free Semantic Reuse for Character-Consistent Free-form Visual Storytelling
Visual storytelling requires generating images that follow a narrative while preserving consistent character identities across frames. In free-form story generation, a character is fully described only when first introduced and is later referred to by a type-level mention or pronoun. Although this setting better reflects natural storytelling, later prompts may omit important identity-related semantics, making character consistency more difficult to maintain. We propose Sidecar, a plug-and-play semantic augmentation module that preserves entity-level information from the initial description and injects the missing semantics into later prompt embeddings. Sidecar requires no additional training and does not modify the architecture of the base diffusion model. Experiments on FreeStoryBench show that Sidecar consistently improves prompt-image alignment and character consistency across multiple SDXL- and FLUX-based baselines, with negligible computational overhead.
SAGE: Self-Evolving Storyboard Skills via Attribution-Guided Rule Evolution
Storyboards turn screenplays into visual shot plans for automated short drama production. Professional storyboarding relies on tacit directorial expertise and remains an industrial bottleneck. Large language models can automate this step, but methods for supplying directing knowledge face three challenges: (1) Knowledge acquisition: the craft remains implicit in exemplars or must be written manually. (2) Knowledge refinement: authored knowledge is not evaluated against execution outcomes, and opaque generation prevents feedback attribution to the knowledge behind each decision. (3) Knowledge injection: injecting all knowledge exceeds usable context, while manual selection for every narrative group does not scale. We present SAGE (Skill with Attribution-Guided Evolution), a deployed framework that learns, attributes, evolves, and routes directing knowledge from expert demonstrations. SAGE derives rules that are independent of episode content by contrasting each training screenplay with its expert storyboard. During generation, the model records each narrative group's adopted rules. Combining these records with localized feedback enables targeted updates to individual rules. Evolved rules form scenario packages with a routing index, so each group retrieves only a bounded set appropriate to its situation without expert intervention. On 18 test episodes across three genres, SAGE scored 77.8 on a rubric validated by experts, versus 77.1 for professional directors. Deployed for 14 days on Virtual Film Studio, SAGE produced 1,344 narrative group outputs; 87.2 percent were accepted without substantive edits, and the production team recorded over 83 percent less authoring time per episode. We release PROSE, the first public dataset pairing screenplays with storyboards by professional directors across 68 episodes: https://github.com/creDreams/PROSE.
KathaTrace: Diagnosing Semantic Trajectory Collapse in Generated Visual Narratives
Visual narratives are central to storyboards, comics, children's media, and film previsualization, where viewers understand stories from images alone. Recent generators such as StoryDiffusion produce coherent sequences, but visual coherence does not guarantee that source-story transition meaning remains recoverable. Existing benchmarks assess visual quality, content faithfulness, and scene coherence, but miss a critical failure mode: storyboards where scenes appear visually coherent while the semantic link between scenes disappears. We introduce KathaTrace, a generator-agnostic protocol for diagnosing semantic trajectory collapse, defined as the loss of transition meaning needed to understand how one scene follows another. KathaTrace evaluates transitions under three evidence conditions: text-only, image-only, and text-plus-image, and filters ambiguous items. We contribute KathaBench-25K, with 5,000 narratives from classical collections including Aesop, Panchatantra, and Kathasaritasagara, 20,000 transitions, and 28,712 recoverability questions. We define Semantic Trajectory Gap, or STG, as text-only minus image-only recoverability, measuring transition meaning lost during visualization. Human validation yields Fleiss' kappa = 0.845. Experiments across state-of-the-art generators show substantial STG of 23.5 +/- 1.3. Semantic Compass, an actionability probe, uses KathaTrace signals for post-generation repair and improves storyboard selection.
FreeStory: Training-Free Character Consistency for Free-Form Visual Storytelling
Visual storytelling aims to generate image sequences that are both aligned with narrative prompts and consistent in character appearance across images. Recent training-free methods improve character consistency by reusing attention features, but rely on structured prompts where full character descriptions are repeated in every prompt. This assumption simplifies the task but deviates from natural storytelling, where characters are typically introduced once and later referred to using pronouns or type-based expressions. We propose FreeStory, a training-free framework that reformulates character consistency under free-form prompts as entity-grounded feature reuse. Our method associates reference mentions with their corresponding character descriptions and combines dynamic character masks, correspondence-aware feature matching, key-value injection, and query blending to preserve identity while retaining generation diversity. We also introduce FreeStoryBench, a benchmark for this setting that includes both single- and multi-character stories. Experiments show that FreeStory achieves state-of-the-art performance among training-free methods on structured benchmarks and stronger overall consistency over baselines under free-form prompts.
DramaDirector: Geometry-Guided Short Drama Generation
Short dramas, with their rapid shot rhythms, dialogue-driven focus shifts, and demanding cinematographic grounding, pose challenges that prompt-level or text-only video generation pipelines struggle to meet. We study plot-to-short-drama generation, where a global plot and local context are transformed into visually grounded multi-shot videos. We propose DramaDirector, a geometry-grounded framework that lets the planner borrow cinematographic geometry from a gallery of real short-drama shots indexed by depth and pose. DramaDirector decouples each shot into static visual and dynamic narrative conditions, trains the planner with schema-constrained SFT and GRPO under a learned text-visual alignment reward, and retrieves depth-pose references to guide first-frame generation and image-to-video synthesis. We also introduce DramaBoard, a benchmark built from 35 live-action dramas, 2.8K episodes, and 81K shots, with structured storyboards and multi-dimensional evaluation protocols. Experiments show that DramaDirector improves over representative multi-agent and video generation baselines on faithfulness, consistency, and controllability. Our code is released at: https://github.com/iLearn-Lab/DramaDirector
S2ED: From Story to Executable Descriptions for Consistency-Aware Story Illustration
Multi-frame story illustration requires long-horizon coherence beyond single-image text-to-image generation, including narrative decomposition and persistent character identity, layout, and affect across frames. We propose Story-to-Executable Descriptions (S2ED), a training-free, model-agnostic, prompt-layer framework that converts a full story into a sequence of explicit, editable executable descriptions for more consistent rendering. S2ED coordinates three agents to segment the narrative, ground canonical character attributes, and enrich spatial and affective cues, enabling interpretable prompt-carried state propagation and local edits to repair drift without retraining the generator. Experiments on Flintstones and Shakoo Maku show that S2ED improves sequence-level consistency and character fidelity over strong prompting, large-model planning, and a reference training-based method, under both automatic metrics and human judgments. We also deploy S2ED in an end-to-end story-to-storybook system for children's illustrated stories, with a supplementary video.
AttriStory: Fine-grained Attribute Realization for Visual Storytelling with Diffusion Models
Visual storytelling with diffusion models has made impressive strides in maintaining character consistency across narrative scenes. However, a critical gap remains: while these methods ensure a character remains consistent across scenes, they provide no systematic method to ensure if fine-grained attributes such as color and textures of clothing, accessories are faithfully rendered in the generated images. Towards this goal, we introduce AttriStory, a benchmark enabling attribute realization in visual storytelling. We curate 200 multi-scene stories across 10 distinct artistic styles using Large Language Model. Each scene is constructed with detailed attribute specifications to enable rich visual narratives. Further, to address attribute realization, we propose a plug-and-play latent optimization module that operates during early denoising steps, when the model establishes structural and semantic content. We achieve this through AttriLoss objective designed to maximize alignment between the cross-attention maps for desired attribute-object pairs while suppressing spurious associations, guiding models to localize attributes correctly. This approach operates orthogonally to existing consistency mechanisms, integrating seamlessly with current story generation pipelines without requiring architectural modifications. Our experiments demonstrate consistent improvements on incorporating AttriLoss across all baselines. This work positions attribute realization as a distinct, complementary dimension of visual storytelling, alongside character consistency, advancing the field toward fine-grained attribute-controlled story generation. Project-page:https://manogna-s.github.io/attristory/
RealDiffusion: Physics-informed Attention for Multi-character Storybook Generation
While modern diffusion models excel at generating diverse single images, extending this to sequential generation reveals a fundamental challenge: balancing narrative dynamism with multi-character coherence. Existing methods often falter at this trade-off, leading to artifacts where characters lose their identity or the story stagnates. To resolve this critical tension, we introduce RealDiffusion, a unified framework designed to reconcile robust coherence with narrative dynamism. Heat diffusion serves as a dissipative prior that averages neighboring features along the sequence and removes high-frequency noise within the subject region. This suppresses attribute drift and stabilizes identity across frames. A region-aware stochastic process then introduces small perturbations that explore nearby modes and prevent collapse so the story maintains pose change and scene evolution. We thus introduce a lightweight, training-free Physics-informed Attention mechanism that injects controllable physical priors into the self-attention layers during inference. By modeling feature evolution as a configurable physical system, our method regularizes spatio-temporal relationships without suppressing intentional, prompt-driven changes. Extensive experiments demonstrate that RealDiffusion achieves substantial gains in character coherence while preserving narrative dynamism, outperforming state-of-the-art approaches. Code is available at https://github.com/ShmilyQi-CN/RealDiffusion.
ReCap: Lightweight Referential Grounding for Coherent Story Visualization
Story Visualization aims to generate a sequence of images that faithfully depicts a textual narrative that preserve character identity, spatial configuration, and stylistic coherence as the narratives unfold. Maintaining such cross-frame consistency has traditionally relied on explicit memory banks, architectural expansion, or auxiliary language models, resulting in substantial parameter growth and inference overhead. We introduce ReCap, a lightweight consistency framework that improves character stability and visual fidelity without modifying the base diffusion backbone. ReCap's CORE (COnditional frame REferencing) module treats anaphors, in our case pronouns, as visual anchors, activating only when characters are referred to by a pronoun and conditioning on the preceding frame to propagate visual identity. This selective design avoids unconditional cross-frame conditioning and introduces only 149K additional parameters, a fraction of the cost of memory-bank and LLM-augmented approaches. To further stabilize identity, we incorporate SemDrift (Guided Semantic Drift Correction) applied only during training. When text is vague or referential, the denoiser lacks a visual anchor for identity-defining attributes, causing character appearance to drift across frames, SemDrift corrects this by aligning denoiser representations with pretrained DINOv3 visual embeddings, enforcing semantic identity stability at zero inference cost. ReCap outperforms previous state-of-the-art, StoryGPT-V, on the two main benchmarks for story visualization by 2.63% Character-Accuracy on FlintstonesSV and by 5.65% on PororoSV, establishing a new state-of-the-art character consistency on both benchmarks. Furthermore, we extend story visualization to human-centric narratives derived from real films, demonstrating the capability of ReCap beyond stylized cartoon domains.
CANVAS: Continuity-Aware Narratives via Visual Agentic Storyboarding
Long-form visual storytelling requires maintaining continuity across shots, including consistent characters, stable environments, and smooth scene transitions. While existing generative models can produce strong individual frames, they fail to preserve such continuity, leading to appearance changes, inconsistent backgrounds, and abrupt scene shifts. We introduce CANVAS (Continuity-Aware Narratives via Visual Agentic Storyboarding), a multi-agent framework that explicitly plans visual continuity in multi-shot narratives. CANVAS enforces coherence through character continuity, persistent background anchors, and location-aware scene planning for smooth transitions within the same setting We evaluate CANVAS on two storyboard generation benchmarks ST-BENCH and ViStoryBench and introduce a new challenging benchmark HardContinuityBench for long-range narrative consistency. CANVAS consistently outperforms the best-performing baseline, improving background continuity by 21.6%, character consistency by 9.6% and props consistency by 7.6%.
LogiStory: A Logic-Aware Framework for Multi-Image Story Visualization
Generating coherent and communicative visual sequences, such as image sequences and videos, remains a significant challenge for current multimodal systems. Despite advances in visual quality and the integration of world knowledge, existing models still struggle to maintain logical flow, often resulting in disjointed actions, fragmented narratives, and unclear storylines. We attribute these issues to the lack of attention to visual logic, a critical yet underexplored dimension of visual sequence generation that we define as the perceptual and causal coherence among characters, actions, and scenes over time. To bridge this gap, we propose a logic-aware multi-image story visualization framework, LogiStory. The framework is built around the central innovation of explicitly modeling visual logic in story visualization. To realize this idea, we design a multi-agent system that grounds roles, extracts causal chains, and verifies story-level consistency, transforming narrative coherence from an implicit byproduct of image generation into an explicit modeling objective. This design effectively bridges structured story planning with visual generation, enhancing both narrative clarity and visual quality in story visualization. Furthermore, to evaluate the generation capacity, we construct LogicTale, a benchmark comprising richly annotated stories, emphasizing causal reasoning, and visual logic interpretability. We establish comprehensive automatic and human evaluation protocols designed to measure both visual logic and perceptual quality. Experiments demonstrate that our approach significantly improves the narrative logic of generated visual stories. This work provides a foundational step towards modeling and enforcing visual logic in general image sequence and video generation tasks.
Humans vs Vision-Language Models: A Unified Measure of Narrative Coherence
We study narrative coherence in visually grounded stories by comparing human-written narratives with those generated by vision-language models (VLMs) on the Visual Writing Prompts corpus. Using a set of metrics that capture different aspects of narrative coherence, including coreference, discourse relation types, topic continuity, character persistence, and multimodal character grounding, we compute a narrative coherence score. We find that VLMs show broadly similar coherence profiles that differ systematically from those of humans. In addition, differences for individual measures are often subtle, but they become clearer when considered jointly. Overall, our results indicate that, despite human-like surface fluency, model narratives exhibit systematic differences from those of humans in how they organise discourse across a visually grounded story. Our code is available at https://github.com/GU-CLASP/coherence-driven-humans.
A Text-Native Interface for Generative Video Authoring
Everyone can write their stories in freeform text format -- it's something we all learn in school. Yet storytelling via video requires one to learn specialized and complicated tools. In this paper, we introduce Doki, a text-native interface for generative video authoring, aligning video creation with the natural process of text writing. In Doki, writing text is the primary interaction: within a single document, users define assets, structure scenes, create shots, refine edits, and add audio. We articulate the design principles of this text-first approach and demonstrate Doki's capabilities through a series of examples. To evaluate its real-world use, we conducted a week-long deployment study with participants of varying expertise in video authoring. This work contributes a fundamental shift in generative video interfaces, demonstrating a powerful and accessible new way to craft visual stories.
MMCOMET: A Large-Scale Multimodal Commonsense Knowledge Graph for Visual Reasoning
Commonsense knowledge is widely used to support multimodal reasoning and generation, yet existing resources are predominantly text-only and lack grounding in visual context. This limitation often leads to the retrieval of semantically related but visually misaligned knowledge, and can degrade downstream performance. We introduce MMCOMET, a large-scale multimodal commonsense knowledge graph that integrates physical, social, and eventive knowledge with visual grounding. MMCOMET extends ATOMIC2020 by associating each commonsense triple with representative images through a hybrid alignment pipeline, resulting in over 900K multimodal tuples spanning 19 relation types. We further establish a unified evaluation framework across diverse vision-language tasks, including visual commonsense reasoning, visual question answering, visual storytelling, image editing, and image captioning. Our analysis shows that multimodal grounding provides more contextually aligned and reliable knowledge compared to both text-only knowledge graphs and LLM-based knowledge generation, particularly in reasoning-intensive scenarios. At the same time, we observe that the effectiveness of external knowledge is task-dependent, and naive knowledge integration can introduce noise in perception-dominated settings. To mitigate this, we propose an adaptive knowledge router that dynamically selects optimal paths or bypass knowledge in harmful settings. MMCOMET provides a scalable multimodal commonsense resource and a benchmark for studying the role of grounded knowledge in multimodal systems.
StoryMovie: A Dataset for Semantic Alignment of Visual Stories with Movie Scripts and Subtitles
Visual storytelling models that correctly ground entities in images may still hallucinate semantic relationships, generating incorrect dialogue attribution, character interactions, or emotional states. We introduce StoryMovie, a dataset of 1,757 stories aligned with movie scripts and subtitles through LCS matching. Our alignment pipeline synchronizes screenplay dialogue with subtitle timestamps, enabling dialogue attribution by linking character names from scripts to temporal positions from subtitles. Using this aligned content, we generate stories that maintain visual grounding tags while incorporating authentic character names, dialogue, and relationship dynamics. We fine-tune Qwen Storyteller3 on this dataset, building on prior work in visual grounding and entity re-identification. Evaluation using DeepSeek V3 as judge shows that Storyteller3 achieves an 89.9% win rate against base Qwen2.5-VL 7B on subtitle alignment. Compared to Storyteller, trained without script grounding, Storyteller3 achieves 48.5% versus 38.0%, confirming that semantic alignment progressively improves dialogue attribution beyond visual grounding alone.
StoryTailor:A Zero-Shot Pipeline for Action-Rich Multi-Subject Visual Narratives
Generating multi-frame, action-rich visual narratives without fine-tuning faces a threefold tension: action text faithfulness, subject identity fidelity, and cross-frame background continuity. We propose StoryTailor, a zero-shot pipeline that runs on a single RTX 4090 (24 GB) and produces temporally coherent, identity-preserving image sequences from a long narrative prompt, per-subject references, and grounding boxes. Three synergistic modules drive the system: Gaussian-Centered Attention (GCA) to dynamically focus on each subject core and ease grounding-box overlaps; Action-Boost Singular Value Reweighting (AB-SVR) to amplify action-related directions in the text embedding space; and Selective Forgetting Cache (SFC) that retains transferable background cues, forgets nonessential history, and selectively surfaces retained cues to build cross-scene semantic ties. Compared with baseline methods, experiments show that CLIP-T improves by up to 10-15%, with DreamSim lower than strong baselines, while CLIP-I stays in a visually acceptable, competitive range. With matched resolution and steps on a 24 GB GPU, inference is faster than FluxKontext. Qualitatively, StoryTailor delivers expressive interactions and evolving yet stable scenes.
Natural Language Generation from Visual Events: State-of-the-Art and Key Open Questions
In recent years, a substantial body of work in visually grounded natural language processing has focused on real-life multimodal scenarios such as describing content depicted in images or videos. However, comparatively less attention has been devoted to studying the nature and degree of interaction between the different modalities in these scenarios. In this paper, we argue that any task dealing with natural language generation from sequences of images or frames is an instance of the broader, more general problem of modeling the intricate relationships between visual events unfolding over time and the features of the language used to interpret, describe, or narrate them. Therefore, solving these tasks requires models to be capable of identifying and managing such intricacies. We consider five seemingly different tasks, which we argue are compelling instances of this broader multimodal problem. Subsequently, we survey representative modeling and evaluation approaches adopted for these tasks in recent years and examine the common set of challenges these tasks pose. Building on this perspective, we identify key open questions and propose several research directions for future investigation.