Visuo-Tactile Representation Learning

Overview

Visuo-tactile representation learning studies how to combine images with tactile signals so robots can perceive contact, estimate physical properties, and act when vision alone is unreliable. Common approaches include contrastive alignment, spatial matching of contact points to visual geometry, cross-attention, and masked reconstruction of tactile or point-cloud features. Temporal and predictive models also learn how touch changes during interaction, often conditioning imitation-learning or vision-language-action policies; large datasets and benchmarks test transfer across tasks, objects, and sensors. A central challenge is making representations generalize across different sensors and unseen materials while determining when touch, predicted touch, or vision-touch fusion actually improves task performance.

Latest papers

63 papers11 papers in the last four weeks, up 10% on the four weeks before. 0.1% of all new papers.

Mar 2, 2026

TacMamba: A Tactile History Compression Adapter Bridging Fast Reflexes and Slow VLA Reasoning

In visually ambiguous manipulation such as detecting button click tactile feedback is often the sole source of ground truth. However, fusing tactile data poses a significant challenge due to a spatiotemporal mismatch: tactile perception requires high-frequency processing with long-horizon memory (System 1), whereas visual policies operate at low control frequencies (System 2). Existing architectures struggle to bridge this gap: Transformers are computationally prohibitive for high-frequency loops (>100Hz), while LSTMs suffer from forgetting over extended interaction histories. In this paper, we introduce TacMamba, a hierarchical architecture that aligns high-bandwidth tactile reflexes with low-frequency visual planning. Our approach comprises three core contributions: (1) a custom high-frequency tactile interface designed for flexible integration; (2) a Mamba-based Tactile History Compressor that encodes continuous force history into a compact state with O(1) inference latency (0.45 ms), enabling plug-and-play fusion with VLA models without joint pre-training and (3) a Tactile-Guided Dual-Stage Training strategy that leverages temporal discrimination for self-supervised representation learning and phase-uniform sampling to mitigate data sparsity. Experiments on discrete counting and implicit state switching demonstrate that TacMamba achieves 100% success rates, significantly outperforming the visual-only pi_0.5 baseline, while strictly satisfying hard real-time constraints.
Feb 21, 2026

TactEx: An Explainable Multimodal Robotic Interaction Framework for Human-Like Touch and Hardness Estimation

Accurate perception of object hardness is essential for safe and dexterous contact-rich robotic manipulation. Here, we present TactEx, an explainable multimodal robotic interaction framework that unifies vision, touch, and language for human-like hardness estimation and interactive guidance. We evaluate TactEx on fruit-ripeness assessment, a representative task that requires both tactile sensing and contextual understanding. The system fuses GelSight-Mini tactile streams with RGB observations and language prompts. A ResNet50+LSTM model estimates hardness from sequential tactile data, while a cross-modal alignment module combines visual cues with guidance from a large language model (LLM). This explainable multimodal interface allows users to distinguish ripeness levels with statistically significant class separation (p < 0.01 for all fruit pairs). For touch placement, we compare YOLO with Grounded-SAM (GSAM) and find GSAM to be more robust for fine-grained segmentation and contact-site selection. A lightweight LLM parses user instructions and produces grounded natural-language explanations linked to the tactile outputs. In end-to-end evaluations, TactEx attains 90% task success on simple user queries and generalises to novel tasks without large-scale tuning. These results highlight the promise of combining pretrained visual and tactile models with language grounding to advance explainable, human-like touch perception and decision-making in robotics.
Jan 31, 2026

Cross-Modal Visuo-Tactile Representation Learning with Action Chunking Transformers for Contact-Rich Manipulation

Tactile feedback is important for contact-rich robotic manipulation, yet effective use of tactile observations remains challenging when tactile signals are image-like, hardware-dependent, and only weakly aligned with external visual observations. This study addresses this representation-learning problem by proposing a visuo-tactile contrastive learning framework for imitation-based manipulation. The method aligns external RGB observations and calibrated tactile images in a shared embedding space using a CLIP-style objective, and integrates the resulting representation into an Action Chunking Transformer (ACT) policy. A low-cost visuo-tactile gripper (LVTG) is proposed to provide a modular and durable sensing platform for reproducible data collection, supplying tactile observations that can be used by downstream manipulation algorithms. Experiments on contact-rich manipulation tasks show that tactile feedback improves the average task completion rate from 30% for a vision-only ACT baseline to 42%, and that the proposed contrastive pretraining further increases the completion rate to 54%. These results indicate that explicitly aligning visual and tactile observations provides more useful contact-aware features for downstream policy learning than directly adding tactile images without pretraining.