World Models for VLA Models

VLA: Vision-Language-Action

Latest papers

28 papers8 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Oct 16, 2026

LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence

World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support continued execution and subtask transitions. Within the world-action model, Mixture-of-Transformer Experts integrates modality-specific and shared computation for joint video--action modeling. Dual-stream hierarchical visual memory maintains temporal context for both models, while subtask-local value learning aligns action evaluation with semantic objectives and preserves supervision from successful prefixes of failed trajectories. LAW achieves 94.21% average success across 50 RoboTwin tasks. Replacing the WAM backbone with OpenWAM-alphaalpha further raises the average success rate to 95.56%, establishing a new open-source state of the art on RoboTwin. Despite having only 2B parameters, our VLM also outperforms variants using Embodied-R1.5 and GPT-5.5 High. On three long-horizon real-robot tasks, LAW achieves 65% average success, compared with 28.33% for pi0.5pi_{0.5} and 25% for Fast-WAM.
Oct 14, 2026

What Matters for World Modeling in Vision-Language-Action Models?

Integrating world models into Vision-Language-Action models (VLAs) has emerged as a promising direction, enabling policies to anticipate future dynamics beyond reactive observation-to-action mapping. However, existing approaches vary simultaneously in their world representations, integration paradigms, and policy backbones, making it difficult to determine what truly matters for effective world model integration. To disentangle these factors, we categorize existing efforts into four representative paradigms, namely Implicit Future Alignment, Explicit Future Query, MoT Future Expert, and External World Predictor. We instantiate each within a unified framework and systematically evaluate these paradigms with diverse world representations and policy backbones across in-domain, out-of-domain, long-horizon, dynamic, few-shot, and real-world settings. Our study yields four main findings: 1) world representation effectiveness is paradigm-dependent, whereas 2D semantic representations offer robust, cross-paradigm gains; 2) no single paradigm is universally optimal, yet the decoupled MoT Future Expert offers competitive overall performance, particularly in OOD robustness; 3) world modeling consistently benefits policies built on standard VLMs, while decoupled designs exhibit greater compatibility with pretrained VLAs; and 4) world modeling improves performance over action-only baselines across multiple settings, with notable gains on long-horizon and dynamic tasks. Project page and video demonstrations are available at https://dylanmqs.github.io/WM-in-VLAs/.
Oct 13, 2026

ForkCast: Predictive Recovery for Vision-Language-Action Policies via Counterfactual Futures

Vision-language-action (VLA) policies perform manipulation tasks using camera images and language instructions, but object slip or visual occlusion can disrupt execution. Recovery is typically learned during policy training or delegated to a monitor that triggers a scripted repair after detecting a failure. We introduce ForkCast, a predictive recovery framework that compares counterfactual futures to determine whether and how to intervene in a frozen VLA policy. At each decision point, ForkCast evaluates three candidates: executing the policy's nominal action chunk (Commit), adjusting the camera viewpoint (Reobserve), and replanning the arm trajectory (Replan). A candidate-conditioned world model forecasts the latent outcome of each candidate at a common future horizon, and a shared task-progress head scores the predicted outcomes. By evaluating the policy's own continuation alongside the repair candidates, a single comparison based on task progress determines both whether and how to intervene, without a failure detector, an intervention threshold, or updates to the VLA backbone. On five simulated RoboTwin 2.0 tasks with injected occlusion and object slip, ForkCast increases pooled success from 13.3% for the frozen π0.5π_{0.5} policy to 30.0% and transfers to two additional VLA backbones without updating ForkCast. After adaptation on real-robot candidate rollouts, ForkCast also improves success over the base policy under both clean and visibility-limited conditions. Code will be released to benefit the research community.
Oct 1, 2026

World-Calibrated Proposal-to-Action Flow for Vision-Language-Action Models

Flow-based Vision-Language-Action (VLA) policies generate action chunks by transporting samples from a task-agnostic isotropic Gaussian source. As this source is conditioned on neither recent execution nor predicted future evolution, (i) it discards the local continuity established by recently executed motion. (ii) Even when predictive world representations are introduced, they often only condition the transport dynamics rather than determine where generation starts, how far it may deviate, or along which action directions it may expand. Building on this observation, we introduce ProAct, a world-calibrated proposal-to-action framework that makes the generative source itself predictable. (i) To preserve motion continuity, a lightweight Proposal Expert converts recent actions into a scene-aware hypothesis via one motion-anchored endpoint flow-matching step, initializing generation near the demonstrated action manifold. (ii) To jointly capture intended scene evolution and proposal-future compatibility, a prospective World Expert treats the hypothesis as a soft motion prior while predicting the task-consistent latent future. (iii) From this compatibility, the model calibrates a proposal-centered anisotropic source, where a bounded per-step extent controls the allowed deviation and a trace-normalized low-rank geometry under a condition-number budget allocates refinement over coupled translation, rotation, and gripper directions. Compared with π0.5π_{0.5}, ProAct improves performance across simulation and real-world tasks while reducing denoising steps by 50%, inference latency by up to 25.8%, and increasing throughput by up to 34.8%.
Sep 30, 2026

Token-World: World Modeling in Vision-Language Model Token Space for Robot Manipulation

A common approach to world-model simulation for vision-language-action (VLA) systems is to predict future RGB observations and then re-encode them into policy inputs, introducing an indirect interface between simulation and downstream policy execution. We instead investigate whether world dynamics can be modeled in a compact, policy-oriented state derived from VLM visual tokens. A key challenge is that raw VLM visual tokens are high-dimensional, making efficient and accurate autoregressive dynamics modeling challenging. To address this, we introduce Token-World, an action-conditioned world model that compresses VLM features into a compact token state, learns future dynamics in this reduced space, and maps predicted states back to the original policy-facing representation for downstream use. Across manipulation benchmarks, Token-World improves open-loop feature fidelity and policy-action consistency over recent world-model simulators, with slower degradation over long rollout horizons. In closed-loop evaluation, its simulated policy performance correlates more strongly with reference policy performance than Ctrl-World (r=0.794r=0.794 vs.\ 0.5830.583), while requiring lower simulation latency. Ablations further show that compact-representation design and dimensionality substantially affect future-state prediction. Code will be available at https://chuyaofu.github.io/Token-World/.
Sep 28, 2026

WM-VLM: Probing Internal World Models for Interleaved Visual-Textual Reasoning

Humans often solve spatial problems by mentally simulating visual transformations. In contrast, conventional vision-language models (VLMs) reason primarily through language. We investigate whether VLMs can solve spatial problems by reasoning with both text and generated visual states. To this end, we introduce WM-VLM, which equips a pretrained VLM with a lightweight world model branch for generating intermediate visual states. Our two-stage training first teaches the model to generate the next visual state and then to use that state for reasoning. We programmatically construct spatial reasoning tasks with verifiable intermediate visual states. These tasks allow us to evaluate how well the model generates visual states and how much it relies on them to answer the question. On 2D and 3D mental rotation tasks, WM-VLM consistently outperforms the supervised fine-tuned backbone, with gains of up to 39.25 percentage points. Ablations suggest that these gains depend on the generated visual states, as removing or corrupting them sharply reduces performance. Together, these results suggest that internal world models offer a promising path toward VLMs that reason in both language and visual space.
Sep 28, 2026

WorldGuide: Learning Success-Failure Boundaries in Latent World Models for Vision-Language-Action Policies

Latent world models offer a promising way to improve Vision-Language-Action policies by capturing the consequences of actions. However, models trained primarily on expert demonstrations have limited exposure to failure outcomes and may struggle to distinguish visually similar successful and failed interactions. We propose WorldGuide, a framework that learns these distinctions in latent space and uses them to guide policy training. WorldGuide combines predictive pretraining on successful and failed trajectories with contrastive learning on matched success--failure pairs. The learned predictor then provides a differentiable reward to guide joint optimization of the policy and visual encoder. The predictor is discarded after training, so deployment requires no additional world-model inference. Extensive experiments show that WorldGuide substantially improves VLA reliability and achieves state of the art performance on LIBERO 100 and SimplerEnv, reaching 96.8% and 72.0%, respectively. Code will be publicly available.
Sep 27, 2026

SLIP-VLA: Single-Step Latent Imagination for Policy Learning in Vision-Language-Action Models

Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution. Recent methods introduce future prediction to improve action generation, but dense future modeling often requires expensive iterative denoising, while one-step alternatives can underperform their multi-step counterparts. To reconcile efficient future modeling with strong action performance, we present SLIP-VLA, a policy learning framework that equips VLA models with a Single-Step Latent Imagination for future-aware action prediction. SLIP-VLA obtains temporally dense future latent representations with a single denoising update, and we improve the perceptual sufficiency of these representations by aligning intermediate latents with future geometric and semantic features. We further improve their control sufficiency through action-conditioned latent world modeling and inverse dynamics modeling, explicitly coupling latent transitions with robot actions. SLIP-VLA achieves state-of-the-art performance across diverse simulation benchmarks and real-world manipulation tasks, while its single-step latent imagination takes only 12 ms.
Sep 26, 2026

Devol-ONE: One Autoregressive Mixture of Transformers to Unify Vision-Language-Action and Latent World Modeling

Vision Language Action (VLA) models condition actions directly on current visual and language context, without an explicit account of how the scene evolves under candidate actions. World Action Models (WAM) attempt to address this limitation by predicting future states, but existing designs keep prediction and policy learning architecturally separate, connecting them only through the predicted output, whether through pixel space video generation or a latent forecasting module trained independently of the policy. We present Devol-ONE, a Mixture of Transformers architecture that unifies vision language understanding, latent world dynamics prediction, and action generation within a single autoregressive framework. Instead of encoding vision language tokens once and feeding them to the action expert, Devol-ONE runs autoregressive prediction jointly across a vision language stream and a V-JEPA pretrained dynamics stream, attending to the vision language key-value cache at every layer to forecast future latent states under language guidance. The action expert is in turn shaped continuously by semantic reasoning and predicted physical dynamics rather than by a fixed representation computed in advance. Extensive experiments are conducted on LIBERO, LIBERO-PLUS, RoboTwin2.0 along with real-world evaluation on Flexiv single-arm and dual-arm setups. Ablation studies show the effectiveness of dynamic stream prediction and layer-wise unified attention to validate our model architectural coherency.
Sep 25, 2026

Towards VLA-Dreamer: Refining VLA Behavior Using World Models

Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pixel space, similar to joint embedding predictive architectures. Furthermore, the trained world model can be utilized for short-term planning tasks by sampling VLA actions given goal images. We intend to examine the richness of vision embeddings in VLAs and reduce their high data requirements through a world model that can also generate plans during inference.
Sep 21, 2026

Think Like a World Model, Act Like a VLA: Distilling World-Model Representations into Compact Robot Policies

Vision-Language-Action (VLA) models map observations to actions with no objective that accounts for how the world responds, so their robustness is bounded primarily by data coverage. World models carry precisely that missing objective and are better grounded for it, yet rolling the future forward costs seconds per decision and rules them out of the control loop. We show the two can be separated. What a world model knows about physical scenes lives in its internal features; generating the future is merely the objective that produced them, so the grounding can be inherited while the generative machinery is left behind. We add one feature-alignment term to ordinary VLA training: a frozen world model is run over the training frames once and cached, and the student learns to agree with that cache. No teacher is loaded during training, the projector is discarded after it, and the deployed policy is identical to the undistilled baseline, running in 32ms and 1.86GB on a consumer RTX5090, so every gain is attributable to the representation rather than to added capacity or test-time compute. A 0.8B student reaches 97.9% on LIBERO, improves from 48.2% to 50.5% on RoboCasa-GR1 humanoid manipulation, and the same objective carries over to real hardware, on both a single-arm and a bimanual platform. The gain survives changes of student scale, backbone, alignment layer, and teacher, indicating a broad representational prior rather than a fragile alignment between two particular networks. Project page: https://thaw-vla.trung-dt.com/.
Sep 3, 2026

WISE: World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models

Post-training VLA policies typically rely on supervised fine-tuning with costly expert demonstrations or reinforcement learning with expensive and potentially unstable real-world exploration. World models offer a promising alternative by evaluating candidate behaviors through imagined futures, yet effective post-training requires more than accurate prediction: imagination must be scheduled where it is useful, bounded within reliable horizons, and translated into trustworthy policy supervision. In robotic manipulation, the value of imagination varies substantially across execution stages, while extended rollouts can accumulate prediction errors and introduce unreliable learning signals. We introduce WISE (World-model-guided Imagination Scheduling for Efficient Post-training of Vision-Language-Action Models), a unified framework that coordinates when and how world-model imagination is used during policy refinement. WISE selectively invokes imagination at interaction-relevant states, performs bounded multi-view rollouts, evaluates candidate futures using progress and completion signals, and uses their relative outcomes to refine actions generated from real interaction contexts. Extensive experiments with both π0π_0 and π0.5π_{0.5} demonstrate consistent improvements across diverse manipulation tasks while reducing GPU computation time by approximately 80% compared with full imagination. Real-world evaluations further show substantial gains in robustness and generalization under diverse real-world distribution shifts.
Aug 15, 2026

AWM-VLA: AlignedWorld Modeling for Efficient and Explainable Vision-Language-Action Policies

Vision-language-action (VLA) models have become a powerful paradigm for generalist robotic manipulation, yet they are often reactive: the policy maps the current observation directly to an action chunk without reasoning about the long-term consequences of its decisions. Prior attempts to endow policies with world models either reconstruct future frames in pixel space---expensive and dominated by task-irrelevant detail---or decouple the world model from the policy, weakening control. We present AWM-VLA, a unified framework that embeds aligned world modeling directly inside a diffusion-transformer policy. Following the Future Latent REpresentation Alignment (FLARE) principle, we add learnable future tokens whose intermediate activations are aligned with vision-language embeddings of future observations, enabling the policy to anticipate long-term consequences while generating actions. We extend this paradigm in two ways. First, we introduce an object-centric decoupled alignment objective that predicts future object-level semantics alongside the global future embedding, improving both interpretability and multi-instruction generalization. Second, we balance the global and object-centric alignment terms against the action flow-matching loss through a principled weighting, yielding a controllable accuracy--interpretability trade-off. On RoboCasa and humanoid tabletop manipulation benchmarks, AWM-VLA outperforms prior VLA and world-model baselines by up to 21% in success rate, improves generalization to novel objects and instructions, and produces object-centric rationales that are preferred by human raters in 83 of cases. Our approach adds only a few learnable tokens to the policy and is compatible with any diffusion or flow-matching policy, making aligned world modeling an inexpensive, broadly applicable component of generalist manipulation.
Aug 10, 2026

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling

Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.
Aug 7, 2026

GWM-VLA: Geometry-Aware Latent World Modeling for Vision-Language-Action Learning

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but often degrade under visual and environmental shifts. Latent world modeling offers a promising approach to improving robustness, yet existing methods commonly encode camera views independently and predict holistic scene dynamics without explicitly modeling their geometric relationships. We propose GWM-VLA, a geometry-aware latent world modeling framework for VLA learning. GWM-VLA combines geometry-aware multi-view state encoding, global context-conditioned target-view prediction, and shared latent-action representations grounded by robot-action supervision. Specifically, VGGT-ΩΩ jointly aggregates multi-view observations at each timestep to construct geometry-aware multi-view states. The latent world model predicts the next-step patch tokens of a selected target view using patch and register tokens obtained after multi-view aggregation, thereby retaining multi-view geometric information without predicting the complete multi-view state. We use the wrist view as the target in our experiments, placing greater emphasis on end-effector motion and local gripper-object interactions. Finally, the shared latent-action representations condition both the latent world model and the flow-matching action head, allowing latent-prediction supervision and ground-truth robot-action supervision to jointly shape the same latent-action representations. Experiments across both simulation and real-world environments demonstrate the effectiveness and robustness of GWM-VLA.
Jul 31, 2026

WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning

Reinforcement learning (RL) post-training of Vision-Language-Action (VLA) models has shown strong promise for robotic manipulation. Among RL methods, critic-based approaches rely on a value estimator that predominantly operates on single-frame observations or single-frame VLM backbone latents, which is a fundamental mismatch with the partially observable nature of robot control. A naive approach to incorporate observation history into the critic incurs exponential complexity with high-dimensional visual space, and still fails because pure scalar-return regression provides insufficient supervision for learning cross-temporal dynamics. We identify the root cause as a state approximation problem: without an explicit world modeling objective, the critic's representation cannot capture the temporal structure needed for accurate value estimation. To address this, we propose the World Critic Model (WCM), built on a lightweight LeJEPA architecture; WCM jointly predicts future latent state and estimates values, such that the critic's representation is explicitly trained to capture temporal dynamics rather than merely regress scalar returns. WCM integrates seamlessly into both on-policy and off-policy training pipelines and is compatible with state-of-the-art VLA backbones including Pi0, Pi0.5, and OpenVLA-OFT. Extensive experiments on 149 tasks across four benchmarks demonstrate that WCM consistently achieves state-of-the-art performance in both in-distribution and out-of-distribution settings, with particularly strong generalization gains. We further validate WCM on seven real-world manipulation tasks using OpenVLA-OFT and Pi0.5 with off-policy RL, confirming stable deployment across diverse settings.
Jul 30, 2026

World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models

Building generalizable agents for diverse applications remains a fundamental challenge. While imitation learning-based policies succeed in specific training environments, they often fail to generalize to novel scenes and tasks. In this work, we propose World Action Planner, a robot planning system that leverages the reasoning capabilities of Vision-Language Models (VLMs) and the physical grounding of a multi-task pose-image conditioned world model. Our system enables an agent to propose initial action plans and iteratively refine them via optimization and search, reasoning over imagined world model rollouts. We demonstrate that our approach achieves superior performance across compositional tasks, new layouts, and zero-shot generalization scenarios, significantly outperforming state-of-the-art end-to-end policy models such as VLAs and WAMs. Project website at worldactionplanner.github.io
Jul 3, 2026

WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling

World models aim to capture environment dynamics in ways that support perception, reasoning, and action, and have recently become a central direction in Vision-Language-Action-World (VLAW) modeling. Meanwhile, unified vision-language models have demonstrated strong multimodal generation capabilities, yet their potential as world models remains underexplored. In this work, we introduce WorldBagel, a unified VLAW framework built on BAGEL, a modern multimodal unified model, and use it to systematically investigate the role of unification in world modeling. Across multi-task robotic manipulation and cross-domain experiments, WorldBagel consistently outperforms task-specific alternatives and learns action representations that are more structured and semantically aligned with visual and linguistic context. Experiments on LIBERO, Language Table, and Franka show that unification is not only an architectural convenience, but also a key factor in learning effective VLAW models, leading to consistent empirical gains and deeper insights into multimodal world modeling. Code and model checkpoints will be released upon acceptance.
Jun 29, 2026

FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation

Vision-and-language navigation (VLN) in continuous environments requires an agent to ground instructions in egocentric observations while maintaining spatial understanding across long action sequences. Recent navigation foundation models have shown strong progress by scaling vision-language models, but they often learn navigation primarily as direct action generation, without explicitly modeling world states or predicting their future evolution. We introduce FutureNav, a VLM-based unified world-action modeling framework for vision-and-language navigation. Specifically, FutureNav jointly encodes text, visual, and spatial features and feeds them into the LLM, and optimizes four objectives for simultaneous world and action modeling: an action policy objective for navigation action prediction, inverse and forward dynamics objectives for modeling state transitions, and a future generation objective for predicting future spatial states. This unified architecture strengthens action prediction while explicitly modeling the world, without sacrificing inference speed. Extensive experiments show that, with only a 4B-scale backbone, FutureNav achieves state-of-the-art performance on multiple VLN benchmarks and substantially outperforms prior VLN methods, paving the way toward future world-action models for VLN. We will release the code and models to support future research.
Jun 10, 2026

World Pilot: Steering Vision-Language-Action Models with World-Action Priors

Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Jun 4, 2026

World-Language-Action Model for Unified World Modeling, Language Reasoning, and Action Synthesis

We propose world-language-action (WLA) models as a new class of embodied foundation models. WLA takes textual instructions, images, and robot states as inputs to jointly predict textual subtasks, subgoal images, and robot actions, conjoining the world modeling interface to learn from extensive egocentric videos as in the world-action model (WAM) and the language reasoning capacities to solve complex long-horizon tasks as in vision-language-action (VLA) models. At the core of WLA lies an autoregressive (AR) Transformer backbone, instead of a bidirectional diffusion Transformer as in WAMs, to predict the next state, comprising the semantic-level textual intention and complementary fine-grained physical dynamics. The physical dynamics are supervised by the world modeling objective based on a dedicated World Expert, and are leveraged to ease the characterization of the state-action correlation for the Action Expert. WLA leverages meta-queries to make the world prediction implicitly impact the action generation so that the former can be disabled during inference. The world prediction can also be activated to enable test-time scaling for improved robot control. Our WLA-0 prototype, with 2B active parameters, achieves 40 ms per inference on an NVIDIA RTX 5090. Evaluations across simulated and real-world environments demonstrate that WLA-0 achieves state-of-the-art multi-task and long-horizon learning abilities, e.g., 92.94% success rate on RoboTwin2.0 Clean and 56.5% success rate on RMBench. WLA-0 also holds the promise to learn novel tasks directly from cross-embodiment robot videos without action annotations.
May 12, 2026

World Action Models: The Next Frontier in Embodied AI

Vision-Language-Action (VLA) models have achieved strong semantic generalization for embodied policy learning, yet they learn reactive observation-to-action mappings without explicitly modeling how the physical world evolves under intervention. A growing body of work addresses this limitation by integrating world models, predictive models of environment dynamics, into the action generation pipeline. We term this emerging paradigm World Action Models (WAMs): embodied foundation models that unify predictive state modeling with action generation, targeting a joint distribution over future states and actions rather than actions alone. However, the literature remains fragmented across architectures, learning objectives, and application scenarios, lacking a unified conceptual framework. We formally define WAMs and disambiguate them from related concepts, and trace the foundations and early integration of VLA and world model research that gave rise to this paradigm. We organize existing methods into a structured taxonomy of Cascaded and Joint WAMs, with further subdivision by generation modality, conditioning mechanism, and action decoding strategy. We systematically analyze the data ecosystem fueling WAMs development, spanning robot teleoperation, portable human demonstrations, simulation, and internet-scale egocentric video, and synthesize emerging evaluation protocols organized around visual fidelity, physical commonsense, and action plausibility. Overall, this survey provides the first systematic account of the WAMs landscape, clarifies key architectural paradigms and their trade-offs, and identifies open challenges and future opportunities for this rapidly evolving field.
May 8, 2026

One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy

Vision-language-action (VLA) models can use visual prediction to anticipate future states, but dense visual features make the generative sequence grow with the number of camera views, prediction horizon, and encoder resolution. Whether such dense representations are necessary for effective control remains unclear. We introduce OneWM-VLA, which represents each retained camera view with one predictive token per future step. Adaptive Attention Pooling compresses visual features into compact latents, which are jointly generated with robot actions under a conditional flow-matching objective. Future observations provide the latent targets during training and are not required at inference. This design incorporates visual prediction into a pretrained VLA policy while keeping the generative sequence compact. On MetaWorld~MT50, OneWM-VLA improves the average success rate of the π0π_0 backbone from 47.91%47.91\% to 61.53%61.53\%, reaching 72.01%72.01\% after 60k training steps. It also achieves 98.1%98.1\% success on LIBERO and raises Fold Cloth success on a real Piper arm from 20.0%20.0\% to 60.0%60.0\% relative to π0π_0. Comparisons on two additional VLA backbones consistently favor one token over three across the evaluated checkpoints. A matched ablation at a longer action horizon further shows that removing the latent loss reduces success from 58.09%58.09\% to 21.64%21.64\%, supporting the benefit of future supervision for policy learning.
Apr 13, 2026

Grounded World Model: Latent Planning with Language Goals

World models such as DINO-WM and LeWM specify the goal with an image, which is difficult to obtain in advance for novel tasks. We present the Grounded World Model (GWM), a latent world model that enables zero-shot planning in the real world from language goals alone. Given a candidate action sequence and the current observation, GWM predicts the future in the visual space of a pretrained video-language embedding model. The frozen readout of this embedding model maps this imagined future and the task description into the same embedding space, where their negative cosine similarity serves as the planning cost. Training GWM requires only offline and task-agnostic video-action pairs and no language labels. In simulated experiments on WISER, planning with GWM, which executes the candidate action of lowest cost, solves 87% of 288 tasks with unseen instructions and visual signals, while ten fine-tuned VLAs average 22%. We then scale GWM up with real robot data, and use it for zero-shot planning in realistic simulation and real scenes. In the IsaacSim evaluation, planning with GWM completes all 70 trials across 14 tasks that require reasoning over referring expressions, matching a modular planner grounded by a frontier VLM, while pi0.5 reaches 37/70. Deployed on a real Franka, the same stack completes 55/60 separately evaluated pick-and-place sub-tasks, comparable to the modular planner's 52/60, with the full system running locally on a single consumer GPU. Project website: https://quanyili.github.io/gwm-wiser/.
Mar 21, 2026

Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models

Vision-Language-Action (VLA) models show strong generalization for robotic control, but finetuning them with reinforcement learning (RL) is constrained by the high cost and safety risks of real-world interaction. Training VLA models in interactive world models avoids these issues but introduces several challenges, including pixel-level world modeling, multi-view consistency, and compounding errors under sparse rewards. Building on recent advances across large multimodal models and model-based RL, we propose VLA-MBPO, a practical framework to tackle these problems in VLA finetuning. Our approach has three key design choices: (i) adapting unified multimodal models (UMMs) for data-efficient world modeling; (ii) an interleaved view decoding mechanism to enforce multi-view consistency; and (iii) chunk-level branched rollout to mitigate error compounding. Theoretical analysis and experiments across simulation and real-world tasks demonstrate that VLA-MBPO significantly improves policy performance and sample efficiency, underscoring its robustness and scalability for real-world robotic deployment.
Mar 19, 2026

AcceRL: A Distributed Asynchronous Reinforcement Learning and World Model Framework for Vision-Language-Action Models

Reinforcement learning (RL) for large-scale Vision-Language-Action (VLA) models is severely bottlenecked by synchronization barriers and the high cost of environment data acquisition. To overcome these challenges, we propose AcceRL, a distributed asynchronous RL framework that physically isolates environment rollouts, model inference, and gradient updates. By eliminating the cascading long-tail idle bubbles inherent in synchronous systems, AcceRL maximizes hardware utilization and ensures scalable throughput. Furthermore, AcceRL features a modular design that supports the integration of diverse, plug-and-play world models into its distributed pipeline. Extensive experiments demonstrate that the base framework achieves highly competitive performance across all four LIBERO~\cite{liu2023libero} task suites. Systematically, the asynchronous architecture delivers a 2.4×2.4\times throughput speedup over leading synchronous baselines. Algorithmically, by leveraging a world model pre-trained on 1,000 offline trajectories, AcceRL achieves up to a 200×200\times improvement in online sample efficiency on LIBERO-Spatial, establishing a robust framework that is both sample-efficient and time-efficient for embodied AI. Code is included in the supplementary material. Code is available at https://github.com/distanceLu/AcceRL.
Mar 11, 2026

World2Act: Latent Action Post-Training from World Model Dynamics

World Models (WMs) offer a promising mechanism for post-training Vision-Language-Action (VLA) policies by providing dynamics priors that improve generalization under task and scene variation. However, most WM-based post-training methods rely on pixel-space supervision, making policies sensitive to visual artifacts introduced by imperfect WM rollouts. We present World2Act, a latent-space post-training framework that transfers WM dynamics to the VLA policy without pixel-space supervision. World2Act operates in two stages: 1) it induces a shared video-action latent space by contrastively aligning WM-dynamics latents with action embeddings, and 2) it post-trains the VLA by guiding policy action representations toward WM-imagined dynamics rather than decoded pixels. Built on GR00T-N1.6, World2Act delivers absolute success-rate gains of up to +2.5% on simulation benchmarks (RoboCasa, LIBERO, Bridge-SIMPLER) and +6.7% on a real robot over finetuned VLA baselines. Notably, it outperforms pixel-space WM supervision by up to +6.0%, including on LIBERO where pixel supervision degrades the baseline, suggesting that latent WM dynamics offer a more stable WM-based post-training alternative to pixel-space transfer.
Mar 2, 2026

Pri4R: Learning World Dynamics for Vision-Language-Action Models with Privileged 4D Representation

Humans learn not only how their bodies move, but also how the surrounding world responds to their actions. In contrast, while recent Vision-Language-Action (VLA) models exhibit impressive semantic understanding, they often fail to capture the spatiotemporal dynamics governing physical interaction. In this paper, we introduce Pri4R, a simple yet effective approach that endows VLA models with an implicit understanding of world dynamics by leveraging privileged 4D information during training. Specifically, Pri4R augments VLAs with a lightweight point track head that predicts 3D point tracks. By injecting VLA features into this head to jointly predict future 3D trajectories, the model learns to incorporate evolving scene geometry within its shared representation space, enabling more physically aware context for precise control. Due to its architectural simplicity, Pri4R is compatible with dominant VLA design patterns with minimal changes. During inference, we run the model using the original VLA architecture unchanged; Pri4R adds no extra inputs, outputs, or computational overhead. Across simulation and real-world evaluations, Pri4R significantly improves performance on challenging manipulation tasks, including a +10% gain on LIBERO-Long and a +40% gain on RoboCasa. We further show that 3D point track prediction is an effective supervision target for learning action-world dynamics, and validate our design choices through extensive ablations. Project page: https://jiiiisoo.github.io/Pri4R/