MAPF-World: Action World Model for Multi-Agent Path Finding
Organizations: Shenzhen Technology University, China. · University of Technology Sydney, Australia.
Abstract
Multi-agent path finding (MAPF) studies the problem of planning conflict-free paths for multiple agents from given start locations to designated goals, with applications in robot-assisted logistics and social navigation. Recent decentralized learned solvers have shown promise for large-scale MAPF, particularly when leveraging foundation models and large datasets. However, most existing methods rely on reactive policies, often resulting in congestion, deadlocks, and degraded generalization in high agent-density environments. To address these limitations, we propose MAPF-World, an autoregressive action world model for MAPF that unifies short-horizon local future prediction and action generation, enabling decision-making beyond immediate local observations. MAPF-World models short-horizon local dynamics by predicting the next local observation and neighboring agents' action intentions, capturing both spatial structures and temporal interaction patterns. We further introduce a spatio-agent positional encoding that integrates spatial awareness with agent-level semantics in Transformer-based architectures, facilitating more coordinated multi-agent behaviors. In addition, we augment existing MAPF benchmarks by introducing an automated map generator grounded in real-world urban layouts, aiming to narrow the gap between synthetic simulation and practical deployment scenarios. Extensive experiments across diverse map types and interaction settings demonstrate that MAPF-World achieves strong performance compared with existing learned solvers. Notably, it exhibits robust zero-shot generalization and maintains a high success rate even as agent density increases.
Figures & tables
| Metric | Random | Mazes | Warehouse | MovingAI | EuropeanCity |
|---|---|---|---|---|---|
| (Ours, ) | |||||
| Size | – | – | |||
| Free Ratio | |||||
| CC | |||||
| NPR | |||||
| MCW |
| Dataset | Agents | Maps | Map Size | Seeds | Max Steps |
|---|---|---|---|---|---|
| Random | 8, 16, , 96 | 128 | 17 17, 21 21 | 1 | 128 |
| Mazes | 8, 16, , 72 | 128 | 17 17, 21 21 | 1 | 128 |
| Warehouse | 32, 64, , 192 | 1 | 33 46 | 128 | 128 |
| MovingAI | 128, 192, 256 | 128 | 64 64 | 1 | 256 |
| Puzzles | 2, 3, 4 | 16 | 5 5 | 10 | 128 |
| European | 64, 96, 128 | 137 | 256 256 | 1 | 128 |