cs.CVAug 20, 2025

GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects

Authors: Licheng ShenSaining ZhangHonghan LiPeilin YangZihao HuangZongzheng ZhangHao Zhao

Organizations: BAAI · AIR, THU · NTU · BIT · HUST

Abstract

Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first reconstructing object shape in distinct states and then estimating articulation through post-hoc alignment. This separation complicates the reconstruction pipeline and restricts scalability, especially for objects with complex, multi-part articulation. We introduce a unified representation that jointly models geometry and motion using articulated 3D Gaussians. This formulation improves robustness in motion decomposition and supports articulated objects with up to 20 parts, significantly outperforming prior approaches that often struggle beyond 2--3 parts due to brittle initialization. To systematically assess scalability and generalization, we propose MPArt-90, a new benchmark consisting of 90 articulated objects across 20 categories, each with diverse part counts and motion configurations. Extensive experiments show that our method consistently achieves superior accuracy in part-level geometry reconstruction and motion estimation across a broad range of object types. We further demonstrate applicability to downstream tasks such as robotic simulation and human-scene interaction modeling, highlighting the potential of unified articulated representations in scalable physical modeling.

Explore similar work

Jul 30, 2026cs.CV

Articulated Object Reconstruction from Rest-State Observation

Building interactive digital twins requires recovering both 3D geometry and the kinematic structures that govern how objects articulate. Yet existing methods for articulated object reconstruction require explicitly observable motion from multiple articulation states. We introduce a rest-state formulation that reconstructs articulated objects from a single closed configuration, an inherently ill-posed setting where geometry, semantics, and motion priors compensate for the absence of motion cues. Our framework adopts an explicit mesh as an intermediate representation for cross-model verification and fusion, reconciling noisy outputs from vision-language and segmentation models into spatially consistent part structures. To estimate joint parameters without observed motion, we use a video diffusion model to synthesize articulation hypotheses and validate them through geometric consistency. Our approach achieves accurate part decomposition and physically plausible articulation, performing competitively with motion-observing reconstruction-based, generation-based, and modular pretrained-model baselines.
Daeun Lee, Jaeah Lee, Woosung Kim +2
Jul 29, 2026cs.GR

StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction

Reconstructing articulated objects with multiple movable parts is essential for understanding object structure and enabling physical interaction. However, this reconstruction task poses significant challenges due to the entanglement of geometry, appearance, and motion parameters during optimization. Existing methods rely primarily on photometric supervision, which commonly fails to disentangle these interdependent components, resulting in poor part decomposition with blurred boundaries and geometric artifacts. To address this limitation, we introduce StructureGS, a reconstruction framework for articulated objects that integrates structure-aware guidance into 3D Gaussian Splatting. Our approach leverages oriented bounding boxes of object parts to enforce two key structural properties: spatial coherence, which constrains each part's geometry to remain compact and spatially coherent within its designated region, and structural connectivity, which enforces physically plausible contact relationships between adjacent parts. These properties are realized through structure-aware losses that inject explicit structural constraints into the optimization process. Extensive experiments demonstrate that our method achieves state-of-the-art performance in articulated object reconstruction, producing high-quality results with well-defined part geometries.
Gahye Lee, Gyoonseo Kim, Wonjong Jang +2
May 15, 2026cs.CV

ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics

We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start and end states. Existing 3D Gaussian Splatting pipelines for articulated reconstruction inherit the unstructured point-based geometry of their splatting base, which provides no surface topology for reasoning about part boundaries or enforcing motion consistency along the object's connectivity. ArtMesh instead builds on a mesh-based differentiable rendering backbone, enabling part-aware dynamics to act directly on the structured topology. To make the topology compatible with articulation, we introduce part-aware restricted Delaunay remeshing, producing connected submeshes whose triangles do not cross semantic part boundaries. The dynamic mesh field then optimizes articulation using bidirectional Vertex-wise Motion Consistency on transported mesh vertices and Pixel-wise Motion Consistency on rendered RGB-D observations. We introduce Articulate-100, a new benchmark of 100 articulated objects spanning 16 PartNet-Mobility categories. On this benchmark, ArtMesh outperforms prior 3DGS-based pipelines in joint parameter estimation and part-level geometric reconstruction, with the largest gains on objects with many movable parts.
Sylvia Yuan, Dan Wang, Ravi Ramamoorthi +1